The Skill Sheet is designed to keep track of your skills and tell you various information about them. Throughout the spreadsheet, you can only enter information in the areas surrounded by a red border. To start, enter the name of the character you'll be keeping track of and the level they are at, as well as the date if you wish.
Next, put your current skills in their respective spaces. The list is in the same order as the game. (meaning Two-Handed Weapons is before Urban Tracking) Next to each skill will be listed the current range it is in.
Next, the light blue box near the top lists information including the Highest Skill, Lowest Skill, Average of all Skills, Total Non-Combat Skills, Average Sample Skill, Average Para Skills, and Anti-Para Power. All of these are listed with a percentage next to them showing how much it is from 500 except for Total Non-Combat Skills which has the percentage of your total known skills and Anti-Para Power which is already a percentage.
The next box, the light green box, lists information relevant to combat. The Total Combat Skills has a percentage next to it of how much of your current know skills are combat skills. The Max Combat Level is from 0 to 200 based on your highest combat skills in Weapons or Unarmed and your Defense skill, which are also listed. The Max Combat Level percentage is listed as a percentage of 200. The Maximum Stance is based on your Stancing skill, the percentage is of 50. The Avg Highest Combat is basically the same as the Max Combat Level, but is listed from 0 to 500 as all the skills are. The rest of the fields in the box are easy to figure out.
The blue box shows the ranges for each level of skill they fall under. It also lists next to it how many skills you have in each level. A percentage of the total amount of skills is listed next to each count.
The dark blue box lists your attributes. You must add these in yourself. Your maximum Mentality is automatically calculated based on your skills.
The dark green box is to keep track of your weapons and armor breakage for up to five different weapons/armor. Simply enter the damage it has (in decimal, so 82% damage would be 0.82) and put in the cost it was to repair at the armory. Since the game lists the weapon integrity and this sheet lists the breakage amount, make sure you put in the breakage and not the integrity when you enter it in. A cost per percentage will be calculated for the weapon/armor. Also in this box, you can enter the amount of cash you have.
The red box can be used to enter how many professions you are eligible for.
The yellow box lists your Locker space. If you are not in the BCC, leave the BCC field as 0, if you have been in the BCC less than a year, put something like 0.5. The percentage is based on whether you are in the BCC or not, and how many years you are in. Basically, it will show the percentage of locker space you could have at level 200 and will not count the years in the BCC extra part if you don't have those years.
At the top of the spreadsheet, you will be shown the total amount of skill points you have and the percentage you have of the maximum allowed. You will also be shown the recommended perps to fight based on your highest combat skills and your para skills.
Version 2.7 (5/7/02): Changed initial values to be N/A.
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