THUDDD 2: March 1997
Mercenary Cruiser

Specifications | Winners | Entrants
Main THUDDD page

Specifications

  1. Ship must be affordable by your average planetary government, megacorp, or mercenary group. I'm not going to give any numbers; if people vote harshly against overly expensive vessels, this will take overpriced vessels out of the running.
  2. Ship must be capable of accomodating and transporting a mercenary company and its equipment and vehicles. Take 40 troops as a very flexible baseline. As well, assume that the company in question are not going to be an armoured frontline elite shock force.
  3. Ship must be capable of landing said troops on planet, either via small craft or by landing itself.
  4. Ship must be capable of providing fire support, either locally or from orbit.
  5. Ship must be capable of ship-to-ship combat.
  6. Ship must have command and communications facilities suited to the operations it will be undertaking.

Winners

Best Overall Design:

  1. Catullus Aerospace Greek Fire Class (SSDS)
    Submitted By: James Dempsey jamesd@spirit.com.au
  2. New Victoria Condottieri-class Mercenary Cruiser (QSDS1.5)
    Submitted by: Idiot/Savant idiot@sans.vuw.ac.nz
  3. The Cobra Class Mercenary Cruiser (QSDS 1.5)
    Submitted By: Colin Hollands cmhtml@london.mis.slb.com

Most Likely to Use in a Game:

  1. Catullus Aerospace Greek Fire Class (SSDS)
    Submitted By: James Dempsey jamesd@spirit.com.au
  2. New Victoria Condottieri-class Mercenary Cruiser (QSDS1.5)
    Submitted by: Idiot/Savant idiot@sans.vuw.ac.nz
  3. "Horus" class Mercenary Cruiser (QSDS 1.5)
    Submitted by: Craig Berry cberry@cinenet.net

Closest to Design Paramaters:

  1. New Victoria Condottieri-class Mercenary Cruiser (QSDS1.5)
    Submitted by: Idiot/Savant idiot@sans.vuw.ac.nz
  2. Catullus Aerospace Greek Fire Class (SSDS)
    Submitted By: James Dempsey jamesd@spirit.com.au
  3. Tie:

Cheapest Efficient Design:

  1. New Victoria Condottieri-class Mercenary Cruiser (QSDS1.5)
    Submitted by: Idiot/Savant idiot@sans.vuw.ac.nz
  2. transRift Engineering Warrior-Class Paramilitary Transport (SSDS)
    Submitted by: J_Lambert J_Lambert@compuserve.com
  3. ASASA Huscarle class assault cruiser (QSDS v1.5)
    Submitted by: Shane Thomas s.n.thomas@aelfgyva.demon.co.uk

Most Interesting Design:

  1. The Cobra Class Mercenary Cruiser (QSDS 1.5)
    Submitted By: Colin Hollands cmhtml@london.mis.slb.com
  2. "Horus" class Mercenary Cruiser (QSDS 1.5)
    Submitted by: Craig Berry cberry@cinenet.net
  3. Tie:

Entrants


New Victoria Condottieri-class Mercenary Cruiser (QSDS1.5)

Submitted by: Idiot/Savant idiot@sans.vuw.ac.nz
Tons: 800Std(Cyl AF)   Volume: 11200 m3       Cost: 423.6 MCr {*}
Crew: 24               High/Mid Pass: 3/45    Low: 4
Cargo: 45Std {1}       Controls: CivStd (B)   TL: 12

08 Size                              02 Jump Drive (80 Std/Pc Fuel)
                                     02 Maneuver (Thruster, 406 Mw)
02x MilLsrBat(+4) 1/03-03-02-00      02 Power Plant (750Mw + 200Mw)
02x Msl Trt (+4) 04/04              180 Fuel (Scoop 320, Refine 10)
 w/ 20 Msl                           00 Meson Screen
                                     02 Sandcasters (60 Cans)
02x SL Grpl (30Std Ship's Boat)      00 Nuclear Damper
01x Min Hngr (30Std) {2}            A10 P4 J10 Sensors
01x Min Hngr (10Std) {3}             20 Armor, 21 Structure

Crew Detail: 3 Command, 2 Sensors, 5 Gunners, 3 Engineer, 2 Steward,
             6 Small Craft, 1 Medic, 2 Maneuver.
 Passengers: 45 Troops, 3 Officers

Notes:
   {1} plus 8 Std armory/ship's locker
   {2} 2 * Tracked ATV
   {3} serves as hanger for 2 * Air/Raft
   {*} Price breakdown:
       Vessel                    MCr 390.3 (520.3 before discount)
       2x 30std Ships Boats      MCr  32.0
       2x Air/rafts              MCr   1.2
       2x tacked ATVs            MCr   0.06
            Total:               MCr 423.56

   [I am unsure of the actual cost of attached vehicles - these are CT=
 figures]

New Victoria Naval Architects LIC is proud to present its entry for the THUDD Mercenary Cruiser design contest. Named for a group of mercenaries in ancient Solomani history, the "Condottieri" class is capable of transporting a small military unit and its associated equipment and support personnel, and providing both logistical and fire support in the field. As this is a military design, it is available only to buyers with a valid end-user certificate; currently it is being marketed at friendly planetary governments, Imperial corporations, and (to a lesser extent) private mercenary groups. The Imperial Navy are also evaluating the design for use as a military auxillary.

Standard fittings include excellent command and control facilities: the vessel has an advanced communications suite capable of directing an engagement from orbit, as well as military-grade sensors with ECM capability. The spacious bridge includes three extra workstations, allowing for "courtesy" stations for the troop commander and his staff (or alternatively, emergency crewing of the MFD-controlled missile turrets). A 16 dspT briefing room is also installed, providing space for both briefings and operational planning.

Fourty-five small staterooms are provided for the transport of troops, as well as three large staterooms for command personnel. While it is envisaged that these rooms will be used at single occupancy to carry a large platoon, buyers willing to pay the associated morale and comfort penalties could concievably use the vessel to support a light company of 96 troops. However, such usage is not reccomended as standard by NVNA, and <<<>>>. The crew are also provided with individual small staterooms (large for command staff), and again double occupancy can be used to add extra personnel. And in the event of underutilisation, unused staterooms can easily be converted to extra recreational space.

Vehicle storage is both spacious and flexible - a ten dspT (minimal) hanger provides spacious berthing for standard scouting and utility vehicles (Air/Rafts or HMMVs) but will easily hold a G-carrier or ATV for those who like to reconnoiter in force, while a thirty dspT (minimal) hanger provides adequete space for the transport detachment. In addition, a vehicle shop is provided for field maintenance. Cargo is one dspT per soldier - 45 dspT in all - and there is also 8 dspT of secure storage for use as an armoury / ship's locker. The extensive medical facilities include a four-bed sickbay, as well as four low berths for critical cases. Landing operations are supported by two 30 dspT Ships Boats in external grapples, the cost of which are included in the purchase price, as well as two air/rafts and two ATVs.

The weapons systems were chosen for a balanced offensive / defensive capability, the dual missile and sandcater turrets being provided for naval engagements, with two military laser batteries also providing ortillery capability with MFD-pinpoint accuracy (thus avoiding those embarrasing "friendly fire" situations). In addition, the Ships Boats can also be armed to provide local fire support.

DESIGN SEQUENCE:

                          Crew    Volume      Cost   Surface    Power
Hull-Cyl AF-12                    <755.6>     41.9   <2681.6>   138.2
Jump-2           Eng       0.8      24.0     100.8	 112.0=20
Jump Fuel                          160.0
Thrusters (2G)   Eng       1.0      29.0     101.5      82.0    406.0
Controls(StdCiv-12)                  1.7       9.2       0.3      1.3
Snsrs(SmlMil-12) Elc       0.8       1.2      62.5      44.6     85.2
Commo(Adv-12)    Elc       0.8       0.0       2.0     203.0     21.5
Missile turret             0.0       3.0       0.1      10.0      0.2
Missile turret             0.0       3.0       0.1      10.0      0.2
MFD (+4)         Gun       1.0       2.3      25.6       2.1      3.1=20
Magazine (16 msls)                   8.0
MilLsr(+4)       Gun       1.0      14.3      31.6      42.1    136.4
    1/3-3-2-0
MilLsr(+4)       Gun       1.0      14.3      31.6      42.1    136.4
    1/3-3-2-0
Sandcstr(30cans) Gun       1.0       3.0       0.8      10.0      1.0
Sandcstr(30cans) Gun       1.0       3.0       0.8      10.0      1.0
Sickbay(4bed)                       16.0      10.0                1.6
Vehicle Shop                        10.0       2.0                1.0
30Std Grapple (SL)                   9.0       0.3     762.0
30Std Grapple (SL)                   9.0       0.3     762.0
30Std Ship's Boat Sml      2.0                30.0
30Std Ship's Boat Sml      2.0                30.0
10Std min hngr                      20.0       0.1      49.0=20
20Std min hngr                      40.0       0.2      64.0
Fuel Purif (10T/hr)                 24.0       0.1                5.0
Fusion [750+200]  Eng      1.1      33.9      95.0             <950.0>
Fuel tankage                        20.0
Bridge w/ 18 w/s                    18.0
6 Lg Srooms                         24.0       0.6
66 Sm SRooms                       132.0       2.64
4 Low Berths                         4.0       0.2
Briefing Room                       15.9       0.4
Armoury                              8.0
General Cargo                       45.0


Totals:                                      520.34   2262.2
Less QSDS Discount:                          390.3
Plus Carried Craft:
   2 * 30T Ship's Boat @MCr 16                32.0
   2 * Tracked ATV @ MCr0.03                   0.06
   2 * Air/Raft @MCr 0.6                       1.2
                                             423.56

Crew:
   Engineering                2.9      3
   Electronics                1.6      2
   Maneuver                   2.0      2
   Gunnery                    5.0      5
   Small Craft                6.0      6
   Command                    3.0      3
   Mid Passangers (troops)   45.0     45
   High Passangers(troops)    3.0      3
   Stewards                   2.0      2
   Medic                      1.0      1
        Total:                        72

Long Yard's Heracules Class Mercenary Cruiser(SSDS)

Submitted by: John J. Long jlong@mail2.wilmington.net
Tons: 900Std(SLDm/Dsc) Volume: 12600 m^3      Cost: 712.114 MCr
Crew: 19               High/Med Pass: 6/40    Low: 4
Cargo: 100 Std         Controls: Mil (Fib)(B) TL: 12


08 Size                               2 Jump Drive (90 Std/Pc Fuel)
 1x 251Mj HvyLsr (+4) 1/3-2-1-0       3 Maneuver (1G High Eff CG,
                                            59.99Mw; 2G T-Plates,
                                            450Mw)
 1x HvyMsl Turret (+4) 2/4            4 Power Plant (2x1000Mw)
    Missiles                        201 Fuel (Refine 2, Scoop 20)
                                      3 Meson Screen (10Mw)
 2x Min Hngr (50Std)                  2 Sandcasters (32)
                                      1 Nuclear Damper
                                    A10 P4 J10 Sensors (-3 Masking)
                                     30 Armour, 15 Structure

Crew Detail: 1 Maintenance, 2 Eng-Power Plant, 3 Eng-Drives,
             3 Electronics, 2 Maneuvering, 5 Gunnery-Other, 2 Command,
             1 Steward
40 Troops-listed as middle passengers for construction purposes.

Notes

The Long Yards Heracules Class Mercenary Cruiser is a TL 12 Streamlined Dome/Disc hull with 9 airlocks. Jump Fuel held allows for 2 parsecs travel. 1G High Efficiency ContraGravity. 2G Thruster Plates. High auto Dynamic Controls. Installed inertial compensators will compensate for up to 2G. Two 50 ton Modular cutters are the intended Ships auxillaries, being used as landing ships for the Mercenary contingent and then as Air Support for said troops. Enough cargo room is available next to the flight bays to store two extra 30ton modules of the purchaser's choice, and 60 tons of extra fuel is carried for the cutters as well. The price does not include the cost of the Modular Cutters or the extra modules

A full sickbay with four emergency low berths is available, as well as a full electronics and machine shop. Although small these are quite fully equipped to handle any repairs necessary for the ship or it's company.

The Ship itself carries enough armament and sufficient defenses to act as a planetary base camp in low to moderate intensity operations. The ship naturally can land but is more often intended to be used as heavey fire support or =91Artillery=92 for the mercenary contingent.

Design Details

Tech Level: 12
Displacement: 900

                         Mass    Volume  SurfArea     Power      Price
900StdSLDm/Dsc(A80/2G) 2744.7  -12390.1   -3104         0.009   4.1036
2-Jump Drive           1134       378       126         0     113.4
1G High Eff CG          119.997   180       180        59.994  18
2G T-Plates             900       450        90       450     112.5
251Mj HvyLsr(x2)        310.48    193.6      35        44.92   30.46
HvyMsl Tur(x2)          171.9     193.6      35         3.4    25.82
TL8 Sandcstr Tur(x2)    131.1     109.6      23         5.1    26.8
TL12 NucDamp Bay         76.2      83         7.5      15       2.05
TL12 MesonScrn Bay      155       207       100        10      20.7
HighAuto DynCntrl         1.449    14.49      0         1.035   1.5525
TL12 Military            55.4      37.9     288       106.8    74.91
Std Life Sup            100.8     100.8       0         2.52    6.3
Artificial Grav         252       126         0        63       6.3
Min Hngr 50Std(x2)      280      1400       125.44      0       0.281
EM Masking              126       252       126        12.6    63
FPP(x200)               160        80         0         1.2     0.032
Fuel Scoops(x10)          0         0        78.05      0       0.0059
1000MW TL12 Fusion(x2) 4000      1000         0     -2000     200
Bridge WorkStn(x8)        1.6     112         0         0       0.012
Regular WorkStn(x18)      3.6     126         0         0       0.027
Electronics Shop         40        84         0         0.6     1
Machine Shop            120       140         0         1       2
Large Strm(x8)           32       448         0         0.008   0.8
Small Strm(x40)          80      1120         0         0.02    1.6
Emrg Lo Berth(x4)         8       112         0         0.008   0.4
Cargo                   210       840         0         0       0
Cargo                   140       560         0         0       0
Large Cargo Hatch(x3)     0         0        60         0       0.06
Sml Crft Fuel            60       840         0         0       0
Fuel                    197.4    2820         0         0       0
Total                 11611.6    -382.15  -1830.01  -1222.79  712.114

Passengers
   Type     Number
   Low      4
   Middle   40
   High     6

Crew
   Type                Number
   Maintenance         1
   Eng - Power Plant   2
   Eng - Drives        3
   Electronics         3
   Maneuvering         2
   Gunnery - Other     5
   Command             2
   Stewards            1
   Medical             0.74
   Total crew         19

This Traveller spaceship was created using SSDSCalc 1.00, written by James Dempsey. Traveller is a registered trademark of Farfuture Enterprises. All rights reserved.


ASASA Huscarle class assault cruiser (QSDS v1.5)

Submitted by: Shane Thomas s.n.thomas@aelfgyva.demon.co.uk
Tons: 1000Std (SLSph)  Volume: 14000 m3       Cost: 465.4 MCr
Crew: 25               High/Mid Pass: 0       Low: 0
Cargo: 0Std(see notes) Controls: Mil (B)      TL: 12


 9 Size                               2 Jump Drive (100 Std/Pc Fuel)
                                      2 Maneuver (Gravitic, 504Mw)
 2x Lsr Bat (+4) 1/4-4-3-2            2.42 Power Plant
                                              (1000Mw+200Mw+10Mw)
10x Msl Bar (+0) 5/5                210.3 Fuel (Scoop 400, Refine 10)
                                      0 Meson Screen
 1x Launch port (50Std craft)         0 Sandcasters
10x Launch Port (20Std craft)         0 Nuclear Damper
 1x 200Std Hngr (see notes)         A10 P10 J10 Sensors
                                     20 Armour     23 Structure

Crew Detail: 3 Command, 2 Electronics, 12 Gunnery, 4 Engineering,=20
             2 Maneuver, 2 Medical, 150 Troops

Notes:

The hull is from Wildstar's huge table of hulls. 1x 16 bed sickbay. 1x Vehicle shop. The 200 Std jump fuel tankage is as collapsible dismountable tanks. The 200 Std hanger is a general open space for hangarage of any small craft/vehicles and/or cargo accompanying the troops. Cost assuming max. occupancy with 10 ton craft (worst case). The 150 troops are considered to be strictly passengers (ie NOT ships troops), and are therefore not considered as part of the crew.


The new ASASA Huscarle class assault cruiser is the first design to come out of the ASASA shipyards following the recent acquisition of Cygnus Jump Systems Pty and Far Horizons Shipbuilding Ltd. This new design is intended to transport and support a company sized body of troops in potentially opposed operations, and should prove ideal for use by corporate or mercenary teams.

The Huscarle has been built around a standard 1000 ton spherical hull, exclusively using QSDS compatible components to allow repairs to be made quickly and easily at any class A or B starport, without having to carry on board hard to obtain custom parts.

An ASASA (formerly Cygnus Jump Systems) CJS-30/2 jump drive gives the Huscarle a range of 2 parsecs; the 200 tons of jump fuel carried internally (in collapsible dismountable tanks for maximum flexibility) is sufficient for a single maximum range jump. In system maneuvering, utilising four ASASA "Merlin X" gravitic thrusters, can be performed at a sustained acceleration of 2g.

The Huscarle is fully streamlined permitting atmospheric operations and is capable of wilderness refueling from gas giants or suitable bodies of water; the onboard ASASA HP-24 fuel purification plant is capable of processing a full fuel load in 21 hours.

1210 MW of onboard power is provided by a coupled system of three ASASA Prometheus series fusion reactors. 10.3 tons of L-Hyd fuel tankage is dedicated to the reactors, allowing 290 days of continuous operation at maximum output.

Controls, sensors and communications (full details of the systems provided are available on request) are the highest specification QSDS compatible systems that can be fitted into a hull of this size.

The standard weapons systems provided on the Huscarle are 10 ASASA "Archer III" missile barbettes and two ASASA "Vindicator II" laser batteries; these systems are capable of operating in ship-to-ship, ortillery and close ground support modes. Bridge workstations, allowing remote weapon operation, are of course fitted as standard.

A 16 bed state of the art sickbay is included to provide medical facilities; facilities for two medics are included as part of the standard crew complement in addition to any that may be part of the troop detachment. The ship's Captain is accommodated in a large stateroom, the remaining crew being supplied with small staterooms.

Many designs currently available for the role only allow maximum of around 40 troops to be carried. ASASA consider this to be too small except in highly specialised situations and therefore the Huscarle offers acommodation for a total of 150 troops: 8 small staterooms for officers and/or senior NCO's and 142 bunks for the troopers.

Once in jump space the 200 tons of (now empty) jump fuel tankage can be collapsed, providing an additional 150 tons of space for the troops to use whislt preparing for their mission.

200 tons of hangarage/cargo hold and a vehicle workshop is provided for the company's equipment and vehicles.


"Horus" class Mercenary Cruiser (QSDS 1.5)

Submitted by: Craig Berry cberry@cinenet.net
Tons: 1000Std (Ndl SL) Volume: 14000 m3       Cost: 535.5 MCr
Crew: 77               Hi/Mid: 0              Low: 0
Cargo: 1.8Std          Controls: Fib/Bridge   TL: 12

 9 Size                               2 Jump (100 Std/Pc Fuel)
                                      2 Man (T-plate, 20000 T/Thr)
 2x Lsr Trt(+4) 1/3-2-0-0             2.15 Power Plant (1000 + 75 MW)
 1x Meson Gn(+4) 2/3-2-0-0          211.5 Fuel (S 400 R 5)
                                      1 Meson Screen (1 MW)
                                      4 Sandcasters (120 cans)
                                      1 Nuclear Damper (15 MW)
                                    A10 P4 J10 Sensors
                                     10 Armor     18 Structure
                                     90 Length (m)

Crew 77 (2 elec, 4 engr, 2 mnvr, 7 gun, 5 scrn, 4 craft, 40 troops,=20
         11 cmd, 2 medic)

 2 minimal hangars for standard 50 Std cutters.
 1 vehicle shop
1 4-bed sickbay
70 small staterooms
10 large staterooms
10 emergency low berths

Advanced comm suite

Ce Acatl Corporation is very proud to announce its entry for the second THUDDD design competition. The "Horus" class Mercenary Cruiser uses state-of-the-art technology, coupled with CAC's century of small-warship design experience, to deliver maximum flexibility and firepower in a small troop insertion starship.

The emphasis in our Horus design is on survivability. A Merc Cruiser is not normally deployed into a system unless space superiority has already been established; the class's small size, weak armaments, and operational profile make any other use very risky. The major threats to an MC are:

We've taken each of these into account in our Horus design. A powerful meson gun, coupled with twin dual-laser turrets, will make any SDB think twice before tangling with a Horus. The meson gun is also ideal as an orbital artillery ("ortillery") weapon for suppressing defending forces during ground assaults, or as counterbattery fire against deep meson sites.

Defensively, the Horus really shines. Quad sandcasters, a nuclear damper, and a meson screen, lasers, and hull armor protect the ship against all major categories of space weaponry.

Because we know that a tired, unhappy soldier is an ineffective soldier, the Horus features the roomiest crew and troop quarters ever available on a ship in this or any similar class. The troop quarters are highly reconfigurable, allowing modular reuse of unused quarters space as additional storage area, training rooms, or shop space.

It is a sad fact of life that the troops and crew aboard a Merc Cruiser are subject to serious injuries, often far from the nearest hospital. That's why our Horus MC provides a four-bed sickbay for on-the-spot treatment, plus a large emergency low-berth capacity (more than half the standard crew level!) for stabilizing those patients whose injuries can only be treated at a hospital.

In keeping with Ce Acatl's commitment to Open Standards, the Horus is not delivered with the two 50-ton cutters which it can carry. We feel that other manufacturers produce better 50-ton assault cutter designs than we could produce on our own...and when you're going into combat, you want the very best. Our sales department will happily assist Horus purchasers in obtaining appropriate cutters on a third-party basis, should this be desired.

Finally, the Horus is designed with maintainability in mind. Every system on board is built from standard, off-the-shelf components readily available throughout Sylean space (and beyond). We don't want our customers postponing critical operations for weeks just because the nearest phase diode junction that will fit the thruster coils is five parsecs away. With the Horus, spare parts are usually only as far away as the nearest starport. This use of standard components also accounts for the attractive base price we can offer on the Horus.

The Horus Mercenary Cruiser: Reliable, powerful, flexible...and inexpensive. Don't start your next operation without one!


Designer's notes:

The vehicle shop is intended as a combined shop for engineering, vehicle maintenance, and so forth. I used the vehicle shop stats as that's the larger of the two shops described.

Cargo space is obviously low; that's why I describe the troop quarters as modular and configurable. If your mercs are willing to double-bunk or whatever, then more power to them; you can buy back some space that way. Similarly, the 10 large staterooms are there because I didn't expect that the upper tier of command staff would be willing to sleep in anything smaller; if your crew feel differently, there's a bit more room as well.

The ship doesn't have missiles for several reasons:

Finally, needless to say, this puppy is 200 tons bigger than the classic Happy Fun Ball, and a different shape as well. Given its configuration, my working name for it was "The Ball Popper." :)


Gladius-class Light Paramilitary Transport

Submitted By: scharlto@avalon.com
Tons: 600Std SL Slab   Volume:8400 m3         Cost: 423.66375 MCr
Crew: 25 (74)          High/Mid Psg: 0        Low: 5
Cargo: 10Std              Controls: Fib/B        TL: 12

 8 Size                              2 Jump (140 Std 2pc)
                                     2 Maneuver (Thrusters, 308MW)
 2x Lsr Bat(+4)1/4-4-3-2             3 Power (5x 200MW)
 4x Msl Barb(+4) 20/16             151 Fuel (Scoop, Refine 10)
  w/20 missiles (per user)           0 Meson Screen
                                     3 Sandcasters (30 each)
                                     2 Nuclear Damper (15 MW Each)
                                   A10 P4 J10 Sensors TL12
                                    10 Armor     15 Structure

Crew Details: 3 Engineering, 2 Electronic, 2 Maneuver, 6 Gunnery,=20
              5 Screens, 1 Small Craft Crew, 40 troops, 10 Command
             (3 without troops), 4 Stewards (2 without troops),=20
              1 Medical.

There are 40 bunks for the troops, 10 small staterooms for the Command Crew, and 12 Large Staterooms for the rest of the crew (double occupancy). There is a Vehicle Shop, a Sickbay and a 10-ton Minimal Hangar for vehicles. There is a streamlined 30-ton grapple for the Ship's Boat. Jump drive size and fuel requirements were caluculated on a 700 ton hull, due to the external craft.


Due to an overanxious PR intern, the previous posting of these designs went out before the jumpr drives had been upgraded to support the additional volume from carried small craft. The following versions are correct, and as usual the costs do not include small craft.

In response to the recent Imperial RFP, "Armed Paramilitary Transport (Light)", Aurelian Industries submits the following tender:

Gladius-class Light Paramilitary Transport

This vessel is designed to transport a small force (up to 47 troops) into a potentially-hostile landing zone, either directly or via the carried 30-ton Ship's Boat. The vessel is armed with an array of missile and laser weapons, allowing the ship to support a landing operation, defend a landing zone from approaching ground or aerospace forces, or even destroy light to moderate space defenses. This vessel is also quite suitable as a exploration ship, allowing a group of trained scouts or observers to get into a dangerous area without needless risk.

The Gladius features a 10-ton minmal hangar deck for any vehicles used by the platoon, which doubles as a centralized meeting room for the troops and crew. There is also a machine shop to aid in the repair of the unit's vehicles, weapons or equipment after action, as well as a fully-equipped 2-bed sickbay. There are also five low berths to aid in getting seriously wounded troops to a proper hospital, or for securely transporting important prisoners. In addition, there is more than 11 tons of cargo space available for carrying additional supplies. To aid in long-range expeditions, the ship is equipped with fuel scoops, and carries an on-board fuel purifier capable of processing 10 tons of fuel per hour, enough to fully process the total fuel allotment (jump and power plant) in about 13 hours.

Please address all questions and correspondence regarding this vessel (and other Aurelian Industries products) to:

Linus Ishigli, MarCom Director
Aurelian Industries
Aurelian, Capital, Core
scharlto@avalon.com (weekday)
scharlto@rtd.com (weekend)

NOTE: Actual construction figures for all vessels available upon request (spreadsheet)


Auroro Aglo (Dawn Eagle) class Support Cruiser (Type SC) (SSDS)

Submitted By: Chris Cox chriscox@ix.netcom.com

(Corrected version supplied 1997/04/03)

Auroro Aglo (Dawn Eagle) class Support Cruiser (Type SC)
SSDS

Tons: 900dt (Airframe)   Volume: 12,600 m^3      Cost: 951.3/885.7MCr*
Crew: 50                 Troops: 50               Low: 0
Cargo: 101.5/148.6*     Controls: Mil (Bridge, CnC)  TL: 12

8 Size                               2 Jump Drive (90dt/Pc Fuel)
                                     3 Maneuver (Thrusters, 675Mw)
1x 1,000Mj Meson Gun (+4) 2/2-1-0-0  2.67 Power Plant (1,200Mw)
3x 251Mj Laser (+4) 1/4-2-0-0        183.2 Fuel (S 73.3, R 50)
1x Missile Barbette (+4) 5/4         3 Meson Screen (10Mw)
                                     4x Sandcasters (30 Cans)
2x 4dt Spacious Garage               2 Nuclear Damper
3x 4dt Minimal Garage                A10 P4 J10 Sensors (EMM)
                                     20 Armor, 17 Structure

Crew Detail:1xPilot, 1xAstrogator, 7xCommand, 7xEngineer, 1xSteward 2xMedic,
20xGunners, 3xMaintenance, 8xElectronics, 50xTroops

*The second number for cost and cargo is for the ship without the Meson Gun.

Notes: The most common variant of the Auroro Aglo has the Meson Gun left out and the addition space used for cargo. The accommodations for the crew consist of 3 Large Staterooms, 27 Small staterooms and 20 Bunks. The accommodations for the Troops consist of 1 Large Stateroom, 23 Small Staterooms and 26 Bunks. Standard facilities included are a double size Sick Bay, a Machine Shop and an Electronics Shop. The ship has two non-standard facilities; a Brig and an Armory. There are only three months worth of Power Plant fuel. Addition electronics include a second full electronics suite to facilitate Command and Control for the troops and two backup MFDs. Despite having MFDs to control the lasers and missiles, there are 7 addition gunners for the laser turrets and the missile barbette. 7 additional troops can be carried in place of the redundant gunners.

Chris' Custom Facilities
         Mass          Volume     Power    Cost
         (Metric Tons) (m3)       (MW)     (MCr.)
Armory   134.4         224(16dt)  1        2.5
Brig      54.6         182(13dt)  0.8      1

Here is a cheaper stripped-down version of Auroro Aglo. This version has the following systems removed: The Meson Gun, the Meson Screen, the second Electronics Suite, the backup MFDs and the EMM. With these systems remove the ship can transport 60 troops.

Auroro Aglo (Dawn Eagle) class Support Cruiser (Type SC)
SSDS

Tons: 900dt (Airframe)   Volume: 12,600 m^3       Cost: 675.8MCr
Crew: 40                 Troops: 60               Low: 0
Cargo: 148.6/39.1*     Controls: Mil (Bridge)  TL: 12

8 Size                               2 Jump Drive (90dt/Pc Fuel)
                                     3 Maneuver (Thrusters, 675Mw)
                                     2.67 Power Plant (1,200Mw)
3x 251Mj Laser (+4) 1/4-2-0-0        183.2 Fuel (S 73.3, R 50)
1x Missile Barbette (+4) 5/4         0 Meson Screen
                                     4x Sandcasters (30 Cans)
2x 4dt Spacious Garage               2 Nuclear Damper
3x 4dt Minimal Garage                A10 P4 J10 Sensors (EMM)
                                     20 Armor, 17 Structure

Crew Detail:1xPilot, 1xAstrogator, 5xCommand, 7xEngineer, 1xSteward 2xMedic,
16xGunners, 3xMaintenance, 4xElectronics, 60xTroops

* The second number is the amount of addition space freed up by the removed systems, however, this space is scattered through out the ship in odd chunks making it difficult to use for cargo space.

Note: The accommodations for the crew consist of 3 Large Staterooms, 27 Small staterooms and 10 Bunks. The accommodations for the Troops consist of 1 Large Stateroom, 23 Small Staterooms and 36 Bunks.

The Auroro Aglo class Support Cruiser was first built for the RaTanie Defense Forces (RDF) by Starkin Shipyards. The RDF needed a ship capable of transporting and supporting a full company of troops. Despite the Auroro Aglo^Òs cost, it was selected by the RDF because of its depth of systems and facilitates. At first the Auroro Aglo class were all built with a Meson Gun, but with time the RDF requested a second version built, with the Meson Gun omitted. Eventually a total 209 Auroro Aglos were built for the RDF, 143 Meson Gun ship and 66 others. After the production of ships for the RDF ceased, Starkin Shipyards still continued building the Auroro Aglo class for other planetary governments and private parties. In this fashion Starkin Shipyards produced 42 more ships, with about half of them being the fully stripped-down version. Today only two Auroro Aglos are in service with the RDF, however, many other Auroro Aglo Cruisers can be found around in use by independent mercenary companies and lower tech planetary navies.

Random thoughts: When designing the ship I really liked the idea of having the ship tricked out with all the goodies. This of course resulted in a design that may be too expensive for some, so, I included a version of the ship with many of the goodies removed. It seems that SSDS requires sandcasters to have a MFD. This is inconsistent with QSDS and results in sandcasters not being the inexpensive defense that they should be, so I ignored this requirement.

Please feel free to come and take look at the Auroro Aglo and its deckplans online at: http://users.aol.com/ogerdude/mercru.htm


The Cobra Class Mercenary Cruiser (QSDS 1.5)

Submitted By: Colin Hollands cmhtml@london.mis.slb.com
Tons: 1000Std SL Sph     Volume: 949.1 m3	       Cost:608.27 MCr
Crew: 33 + 88            High/Mid: 0/0           Low: 0
Cargo: 9.1 Std           Controls: Fib/B         TL: 12
=20
 9 Size                             3 Jump (fuel 1)
                                    3 Maneuver (Thrusters, 756Mw)
 1x TL8 MslBarb w/ MFC              3 Powerplant (1500Mw)
 1x TL12 LsrBat(10)(4)1/7-5-3-2   350 Fuel S400 R30
                                    0 Meson Screen
 2x TL12 Grav Fighter (AS CSC)      3 Sandcasters (90)
 4x TL12 Maverick APC (See Below)   2 Nuclear Damper (40Mw)
                                  A10 P4 J10 Sensors
                                   20 Armour 23 Structure

Crew Detail: 5 Engineering, 2 Electronics, 2 Maneuver, 7 Gunners,=20
             0 Screens, 2 AuxCraft Crew, 88 Troops, 5 Command,=20
             3 Stewards, 1 Medical

Notes:

The Cobra is designed to transport and support a compliment of 88 troops on the ground, it carries 2 Grav Fighters for close ground support, and 4 Maverick APC's to get the troops to the ground and give light fire support to the troops whilst on the ground. Price includes all subcraft, it also has a Vehicle Workshop, an Engineering Workshop, and a Sick bay with 4 beds and 16 Emergency Low berths, the Cobra Class has the ability to land if required.

30 tons of space in the Cruiser is dedicated to Military Fitness area and recreational facilities such as Audio/Visual room which doubles up as a briefing room, there is also 10 tons of space allocated for extra missiles.

I have classed the Maverick crews as Troops since they will be on the ground fighting within their vehicles.

Workings out

        Volume     Power      Cost       Area     Crew  Notes
Hull     949.1     173.1      48.9     2156.0      0    TL12 Sph SL 6G
                                                        Arm 20 Str 23
Jump 3    40         0       168.0      186.7      1.3  FuelRqd 300Std
Man 3     54       756       189        152        1.5
Avionics   3.4       2.5      18.2        0.3      0    TL12 Fib
Sensors    1.2      85.2      62.5       44.6      0.8  TL12 A10P4J10
Comms      0.0      21.5       2.0      203.0      0.8  TL12 Advanced
Weapon 1   6         0.2       0.1       20        1    Barb 5 Msl
Wpn 1 MFD  2.3       3.1      25.6        2.8      0    USD +4
Weapon 2  32.3     269.8      40        102        1    TL12 Mil L Trt
                                                          (4)1/7-5-3-2
SndCstrx3  9         3        24         30        3    TL12(30 cans)
NucDampx2 12        30         4         40        2    TL12 Barb
Eng Shop   6         0.6       1          0        0
Veh Shop  10         1         2          0        0
SickBay   16         1.6      10          0        0    4 beds
SmlCft x1 20         0         0.1       49        0    TL12 Grav
                                                          Fighter(CSC)
SmlCft x1 20         0         0.1       49        0    TL12 Grav
                                                          Fighter(CSC)
SmlCft x2 20         0         0.1       49        0    TL12 Maverick
                                                          APC (Below)
SmlCft x2 20         0         0.1       49        0    TL12 Maverick
                                                          APC (Below)
FPP 1     48        10.1       0.3        0        0    TL12 20/Hour
FPP 2     24         5.0       0.1        0        0    TL12 10/Hour
PP 1 x7   49.7    1400       140         14.7      0.7  TL12 7@7.1m3
PP 2 x1    3.6     100        10          1.1      0.1  TL12 1@3.6m3
Wrkstnx21 10.5       0         0.042      0        0    TL12
Bridge     8         0         0.032      0        0
L Strmx2   8         0.002     0.2        0        0
S Strmx7  14         0.0035    0.28       0        0
Bunkx104 104         0         0.52       0        0
Emrg Lo    8         0.0080    0.4        0        0
Cargo      9.1       0         0          0        0
Ftns/Rec  30         0         0          0        0      Rec area
Msl store 10         0         0          0        0
Fuel     350         0         0          0        0

Totals   949.1    1362.7     747.57     993.2     12.2

Discounted Price 747.57Mcr-25% =3D 560.6805Mcr

below is the Maverick APC stats

Maverick APC (CSC VDS)

Tons: 4 (USP7)                         vol    ,mass   ,area   ,cost
Volume:                                56     , 0     ,   0   ,0
Configuration: Box Streamline           0     , 0     ,70.7   ,0
Dimensions: Len 5.875m
          Width 3.055m
         Height 3.055m
Structural Material: Comp Laminate TL 8
Chassis: 6G rated                       0.7272, 5.0904, 0     ,0.058
Armour: 5.0cm Composite Laminate TL 8
Armour Rating: 23 Front R slope         0.4242, 2.9694, 8.484 ,0.89
		 17 right Side M slope      0.6363, 4.4541,12.726 ,0.67
		 17 left side M Slope       0.6363, 4.4541,12.726 ,0.67
		 17 Rear M slope            0.4242, 2.9694, 8.484 ,0.448
		 11.9 top                   1.0605, 7.4235,21.21  ,1.12
		 11.9 bottom                1.0605, 7.4235,21.21  ,1.12
Power Plant: TL 12 Fusion+ 24Mw        24     ,10     ,24     ,0.05
Fuel Consumption: 1.5M^3 per 100 hours
Fuel Volume: x1 (enriched water)
Fuel Carried: 100 hours	                1.5   , 1.5   , 0     ,0
Propulsion: Thrstr TL12 400tons 10Mw   10     ,10     , 2     ,0.1
Crew 	1 Pilot                           1     , 1     , 0     ,0
	1 Gunner                          1     , 1     , 0     ,0
Passengers 20                          20     , 2     , 0     ,0
Options
	gravity Comp on 56m^3 3G          0.504 , 1.008 , 0.0252
		requires (0.3528Mw)
	Stand Life Sup                    1     , 1     , 0     ,0.6
	Laser RF11 (uses 0.018Mw/Turn)    1.25  , 0.53  , 0     ,0.17
	Sensors TL12 Mil Spec Sub Cont    0.03  , 0     , 0.1   ,0.25
		Dispersed Sensor Array      0     , 0     , 1     ,0
		Radar (active)              0     , 0     , 0.1   ,0.25
		Lidar (active)              0     , 0     , 0.1   ,0.5
		Optical (passive)           0     , 0     , 0.01  ,0.5
	Comms TL12 MilSpc Orbital(totals) 0.05  , 0     ,10     ,1
		Directional antenna
		Direction Finder

Totals: Volume 55.3032  Mass 51.0224  Area 35.31 Cost	8.3212 Mcr


Monthly Costings:
     Total Ship and Subships =3D 608.27Mcr
     Down Payment of 20% =3D 121.65Mcr
     Montly payment of 1/240th of Ship Cost - deposit =3D 2.028Mcr
     Crew Salaries
        Pilot       0.018Mcr
        Navigator   0.005Mcr
        Engineers   0.020Mcr
        Doctor      0.005Mcr
        Gunners     0.007Mcr
        Troops      0.095Mcr   5K Cmdr,3K x2 SubOff,1k Squaddie
     Life Support   0.236Mcr  for Crew/troop quarters
                    0.0008Mcr for Low Berths
     Maintenance 1/1000th of ship value / 12 = 0.0507Mcr

     Revenue required = Running Cost + 10% = 2.712Mcr/Month
or if Craft bought outright then Running Cost + 10% is 0.4813Mcr/Month

transRift Engineering Corporation Warrior-Class Paramilitary Transport (SSDS)

Submitted by: J_Lambert J_Lambert@compuserve.com
Tons: 600Std (Ndl AF)    Volume: 8400 m3        Cost: 374.5 MCr
Crew: 24 + 40Troop+Ownr  Hi/Mid/Bunk: 9/15/41   Low: 0
Cargo: 60Std             Controls: TL12 Lo (B)  TL: 12

08 Size                            03 Jump Drive (60 Std/Pc Fuel)
                                   02 Maneuver (T-Plate,12,000 T/Thr)
01x 251MJ HvyLsrBat(+4) 1/4-2-0-0   1.67 Power Plant (2 x 250 MW)
01x MslBay(+4) 5/1                180 Fuel (Scoop 180, Refine 8.3)
                                   00 Meson Screen (0 MW)
02x 10Std Min Hngr                 00 Sandcasters (000 cans)
02x 8Std TL9 G-Carrier(unarmed)    00 Nuclear Damper
01x 112 m3 Sickbay                A10 P4 J10 (-3 Masking)
                                   03 Armor     12 Structure

Crew Detail: 3 Command, 1 Pilot, 1 Astrogator, 6 Engineer,=20
             3 Maintenance, 4 Sensors, 4 Gunners, 1 Medic, 1 Steward,
             40 Troops, plus 1 Owner/Commander

Press Release: Imperial Day 67

The transRift Engineering Corporation is pleased to announce its Warrior-Class Paramilitary Transport. The Warrior-class ship builds on very successful tREC military and civilian designs in widespread use throughout the Rifts. The Warrior is designed around the cost-effective tREC 600-Std superdense needle airframe hull. The airframe design provides for maximum flexibility and safety in planetary atmospheres including wilderness refueling. Designed to land its troops directly on planetary surfaces, the Warrior avoids the requirements and costs associated with transporting cutters for orbit-to-surface operations. The Warrior does include two G-Carriers housed in oversized hangers to support the cadre's transportation requirements including transfers to orbit when needed. A variety of heavy weapon options exist for the G-Carriers, at a slight additional cost.

Accommodations aboard the Warrior consist of nine large staterooms for the owner/commander and senior officers, fifteen small staterooms for junior officers and senior NCOs, and forty-one bunks for junior enlisted personnel. The additional space required for maintaining the cadre's fighting edge (physical training, weapons maintenance, etc.) is provided through an unconventional use of dismountable fuel tanks. The fuel for the Warrior's jump drives is carried in three 60-Std tanks--one fixed and two dismountable. Immediately after entering jump space, the empty dismountable fuel tanks are stowed, making either 610 or 1220 m^3 available, depending on the length of the jump. Thus, each individual on the Warrior is provided with space equivalent to at least a standard small stateroom. The dedicated medic and stewart are assisted by

The Warrior is more than capable of holding its own against similarly sized ships. The full military sensor suite and electro-magnetic masking allow the Warrior to engage on its own terms. The combination of missile and heavy laser weapons provides a formidable mix of long and shot range firepower both in space and on a planetary surface. The passive armor provides an added measure of survivability needed in paramilitary operations.

The Warrior is laid out in a three deck design with the lower deck dedicated to the hangers, fuel tankage and cargo. The ship's bridge is located in the nose of the upper deck adjacent to the officer's quarters. The mid-deck contains the enlisted quarters, missile bay, and laser turrets. The engine rooms and power plants are located in the ship's tail.


Catullus Aerospace Greek Fire Class (SSDS)

Submitted By: James Dempsey jamesd@spirit.com.au
Tons: 800Std (SL Sph)    Volume: 11200 m3       Cost: 591.8(540.2)MCr
Crew: 21                 High/Med Pass: 0/40    Low: 0
Cargo: 100Std            Controls: Mil(Fib)(B)  TL: 12

08 Size                             2 Jump Drive (80 Std/Pc Fuel)
1x 251Mj HvyLsr(+4) 1/5-4-2-1       2 Maneuver (2G T-Plates,400MW)
1x HvyMslTrt(+4) 4/4                1 Power Plant (2x250Mw+ 2x100Mw)
                                  167 Std Fuel (Refine 17, Scoop 167)
                                    0 Meson Screen
1x Min Hngr (Mod Cutter)            4 Sandcasters (120)
1x Docking Ring (50-ton Craft)      0 Nuclear Damper
                                  A10 P4 J10 Sensors (-3 Masking)
                                   30 Armour, 14 Structure

Crew Detail - 1 Maintenance, 2 Eng - Power Plant, 6 Eng - Drives,
              3 Electronics, 2 Maneuvering, 3 Gunnery - Other,
              2 Command, 1 Steward and 1 Medic.

Notes

Catullus Aerospace presents its first quasi-military starship. The 'Greek Fire' class Mercenary Cruiser is designed to meet the needs of the Imperial contracted mercenary group or corporate security organisation. We would also be delighted to assist any planetary governments in discussing how a contingent of 'Greek Fire' class ships could assist in fulfilling their local security and rapid military deployment requirements.

Armed with 4 of the latest, and most powerful yet, Sylea Industry approved heavy laser turrets, alongside 4 standard heavy missile turrets, a 'Greek Fire' class starship is your company's ace in the hole for that hot drop into hostile territory. You need no longer hope that a decent percentage of your lightly armed shuttles, or temperamental drop capsules, arrive safely. Now the fire support for your elite shock troops can come with them all in one package.

With these advanced weapons systems and the provision of 4 of the recently released 'Guard' type sandcasters, your 'Greek Fire' starships can also be used for anti-pirate operations such as base attacks or neutralisation and boarding operations. The advanced communications suite also allows its use as an orbital support and command platform, or even for control of an orbit against a non-military opponent.

Each 'Greek Fire' ship is capable of carring up to 40 troops. This includes provision for a planning room for the troop and shared large quarters for every two soldiers. This means that your troops arrive in prime condition and preperation for the upcoming battle. Support facilities include a full medical bay allowing for immediate treatment in safe conditions of any casualties.

Separate large staterooms are provided for the Captain and First Officer of the ship. All other crew are accomodated two to a large stateroom.

For wilderness operation, or in a hostile location, fuel scoops have been provided which will fill the ships' fuel tanks in a single hour, giving you maximum flexibility. The scooped fuel can then be refined in 10 hours.

Two Modular Cutters are provided to increase the flexibility of the Mercenary Cruiser. These allow the despatch of negotiation teams, orbital surveillance of multiple locations, and rapid dropoff and pickup capabilities. Details of these modular cutters are shown below.

Design Details

Spaceship Name: Greek Fire Class
Tech Level: 12
Displacement: 800

                         Mass    Volume  SurfArea     Power     Price
800Std SL Sph A:80 2G  2104.9  -11035.8   -2378         0.008    2.003
J2 Jump Drive          1008       336       112         0      100.8
2G T-Plates             800       400        80       400      100
251Mj HvyLsr(x4)        589.86    361.6      67        30.98    35.32
HvyMslTrt(x4)           312.7     361.6      67         3.7     26.04
TL12 SandcstrTrt(x4)    231.1     193.6      43         3.5     28.8
Stndrd Auto Dyn Cntrls    1.176    11.76      0         0.84     1.26
TL12 Mil SensorPckg      55.4      37.9     288       106.8     74.91
Stndrd Life Sup          89.6      89.6       0         2.24     5.6
Artificial Gravity      224       112         0        56        5.6
Large Stateroom (x21)    84      1176         0         0.021    2.1
Large Stateroom (x12)    48       672         0         0.012    1.2
EM Masking              112       224       112        11.2     56
100Std/6 hrs FPP       1120       560         0         8.4      0.112
100%/hr Fuel Scoops       0         0       594.5       0        0.045
250MW TL12 Fusion (x2) 1000       250         0      -500       50
100MW TL12 Fusion (x2)  400       100         0      -200       20
Bridge WorkStn (x7)       1.4      98         0         0        0.011
Regular WorkStn (x8)      1.6      56         0         0        0.012
Sick Bay                 50       112         0         0.8      5
Min Hngr 50Std          280      1400       126         0        0.41
Docking Ring 50Std        0       700       126         0        0.41
Cargo                   350      1400         0         0        0
Large Cargo Hatch(x4)     0         0        80         0        0.08
Fuel                    164.15   2345         0         0        0
Total                  9027.9     -38.781  -682.5     -71.899  515.823

This Traveller spaceship was created using SSDSCalc 1.00, written by James
Dempsey. Traveller is a registered trademark of Farfuture Enterprises. All
rights reserved.

The modular cutter below is a design by Antti Lahtinen ,
which was posted to the TML in February, 1997.

Modular Cutter/Thruster (Starship-V2)

Tons: 50Std (Ndl SL)    Volume: 700 m3          Cost: 38.004 MCr
Crew: 2                 High/Mid Pass: 0        Lo Pass: 0
Cargo: 5Std             Controls: Std           TL: 12

 7 Size                             0 Jump drive
 0 Fire Control                     4 Maneuver (Thruster plate, 70 MW)
                                    3.3 Power Plant (82 MW)
                                    0.9 Fuel (Scoop 30)
                                    0 Meson Screen (0 MW)
                                    0 Sandcasters (0 cans)
                                    0 Nuclear Damper
                                0.01A 2P 0J Sensors
                                   20 Armor     6 Structure

Crew: 1 Maneuver, 1 Electronics
Accom: Cockpit
Average density: 1 ton/m3.
Notes: Price includes one 30 DT cargo module

Modular Cutter: The Modular Cutter is a multi-purpose cargo vehicle which can be fitted with a variety of 30-ton (420 m3) modules. The outer shell of the cutter's mid part open as a large cargo hatch, and a module is attached to the cutter's spine between the cockpit and engine. The cargo hold has lighter armor that the rest of the cutter (AV 20, Armor 10), but counts as normal armor (AV 40, Armor 20) when a cargo module is carried internally. The cutter has build-in fuel scoops which are used only when a fuel module is or flexible 30 DT fuel bladder is fitted in the cargo hold. The external dimensions of cargo modules are 4.60 x 25.26 m.

30-ton Cargo Module

Tons: 30Std (Ndl USL)    Volume: 420 m3         Cost: 83 kCr
Crew: 0                  High/Mid Pass: 0       Low Pass: 0
Cargo: 29.6Std           Controls: None         TL: 12

 7 Size                            10 Armor, 4 Structure

Cargo Module: Cargo modules are lightly armored interchangeable cargo containers carried internally in the modular cutter. The cargo module has 414 m3 (29.6 DT) internal volume, and can withstand 4G acceleration. The mass of fully loaded cargo module is 195 tons.

30-ton Troop Carrier Module

Tons: 30Std (Ndl USL)    Volume: 420 m3         Cost: 134 kCr
Crew: 0                  High/Mid Pass: 0       Low Pass: 0
Cargo: 1.5Std            Controls: None         TL: 12

 7 Size                            10 Armor, 4 Structure

Accom: 32 adequate seats, 10 DT minimal hangar

Troop Carrier Module: The troop carrier module is used to transport soldiers and vehicles to surface targets. The module contains 10 DT minimal hangar, 1.5 DT cargo space, and seats for 32 troopers. The hangar may contain any suitable large vehicle (large truck or a huge tank) or mix of smaller vehicles (5 APCs or IFVs) as long as the total displacement of carried vehicles does not exceed 10 DT.



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URL: http://www.cinenet.net/users/cberry/thuddd2.html
Last modified: Thursday, 01-Jan-98 19:12:42 PST
Author: Craig Berry

Traveller is a registered trademark of Far Future Enterprises.
Portions of this material are Copyright © 1977-1997 Far Future Enterprises.