Tons: 800Std(Cyl AF) Volume: 11200 m3 Cost: 423.6 MCr {*}
Crew: 24 High/Mid Pass: 3/45 Low: 4
Cargo: 45Std {1} Controls: CivStd (B) TL: 12
08 Size 02 Jump Drive (80 Std/Pc Fuel)
02 Maneuver (Thruster, 406 Mw)
02x MilLsrBat(+4) 1/03-03-02-00 02 Power Plant (750Mw + 200Mw)
02x Msl Trt (+4) 04/04 180 Fuel (Scoop 320, Refine 10)
w/ 20 Msl 00 Meson Screen
02 Sandcasters (60 Cans)
02x SL Grpl (30Std Ship's Boat) 00 Nuclear Damper
01x Min Hngr (30Std) {2} A10 P4 J10 Sensors
01x Min Hngr (10Std) {3} 20 Armor, 21 Structure
Crew Detail: 3 Command, 2 Sensors, 5 Gunners, 3 Engineer, 2 Steward,
6 Small Craft, 1 Medic, 2 Maneuver.
Passengers: 45 Troops, 3 Officers
Notes:
{1} plus 8 Std armory/ship's locker
{2} 2 * Tracked ATV
{3} serves as hanger for 2 * Air/Raft
{*} Price breakdown:
Vessel MCr 390.3 (520.3 before discount)
2x 30std Ships Boats MCr 32.0
2x Air/rafts MCr 1.2
2x tacked ATVs MCr 0.06
Total: MCr 423.56
[I am unsure of the actual cost of attached vehicles - these are CT=
figures]
New Victoria Naval Architects LIC is proud to present its entry for the THUDD Mercenary Cruiser design contest. Named for a group of mercenaries in ancient Solomani history, the "Condottieri" class is capable of transporting a small military unit and its associated equipment and support personnel, and providing both logistical and fire support in the field. As this is a military design, it is available only to buyers with a valid end-user certificate; currently it is being marketed at friendly planetary governments, Imperial corporations, and (to a lesser extent) private mercenary groups. The Imperial Navy are also evaluating the design for use as a military auxillary.
Standard fittings include excellent command and control facilities: the vessel has an advanced communications suite capable of directing an engagement from orbit, as well as military-grade sensors with ECM capability. The spacious bridge includes three extra workstations, allowing for "courtesy" stations for the troop commander and his staff (or alternatively, emergency crewing of the MFD-controlled missile turrets). A 16 dspT briefing room is also installed, providing space for both briefings and operational planning.
Fourty-five small staterooms are provided for the transport of troops,
as well as three large staterooms for command personnel. While it is
envisaged that these rooms will be used at single occupancy to carry a large
platoon, buyers willing to pay the associated morale and comfort penalties
could concievably use the vessel to support a light company of 96 troops.
However, such usage is not reccomended as standard by NVNA, and <<<
Vehicle storage is both spacious and flexible - a ten dspT (minimal)
hanger provides spacious berthing for standard scouting and utility vehicles
(Air/Rafts or HMMVs) but will easily hold a G-carrier or ATV for those who
like to reconnoiter in force, while a thirty dspT (minimal) hanger provides
adequete space for the transport detachment. In addition, a vehicle shop is
provided for field maintenance. Cargo is one dspT per soldier - 45 dspT in
all - and there is also 8 dspT of secure storage for use as an armoury /
ship's locker. The extensive medical facilities include a four-bed sickbay,
as well as four low berths for critical cases. Landing operations are
supported by two 30 dspT Ships Boats in external grapples, the cost of which
are included in the purchase price, as well as two air/rafts and two ATVs.
The weapons systems were chosen for a balanced offensive / defensive
capability, the dual missile and sandcater turrets being provided for naval
engagements, with two military laser batteries also providing ortillery
capability with MFD-pinpoint accuracy (thus avoiding those embarrasing
"friendly fire" situations). In addition, the Ships Boats can also be armed
to provide local fire support.
A full sickbay with four emergency low berths is available, as well as
a full electronics and machine shop. Although small these are quite fully
equipped to handle any repairs necessary for the ship or it's company.
The Ship itself carries enough armament and sufficient defenses to act
as a planetary base camp in low to moderate intensity operations. The ship
naturally can land but is more often intended to be used as heavey fire
support or =91Artillery=92 for the mercenary contingent.
This Traveller spaceship was created using SSDSCalc 1.00, written by James
Dempsey. Traveller is a registered trademark of Farfuture Enterprises. All
rights reserved.
The hull is from Wildstar's huge table of hulls. 1x 16 bed sickbay. 1x
Vehicle shop. The 200 Std jump fuel tankage is as collapsible dismountable
tanks. The 200 Std hanger is a general open space for hangarage of any
small craft/vehicles and/or cargo accompanying the troops. Cost assuming
max. occupancy with 10 ton craft (worst case). The 150 troops are considered
to be strictly passengers (ie NOT ships troops), and are therefore not
considered as part of the crew.
The Huscarle has been built around a standard 1000 ton spherical hull,
exclusively using QSDS compatible components to allow repairs to be made
quickly and easily at any class A or B starport, without having to carry on
board hard to obtain custom parts.
An ASASA (formerly Cygnus Jump Systems) CJS-30/2 jump drive gives the
Huscarle a range of 2 parsecs; the 200 tons of jump fuel carried internally
(in collapsible dismountable tanks for maximum flexibility) is sufficient
for a single maximum range jump. In system maneuvering, utilising four ASASA
"Merlin X" gravitic thrusters, can be performed at a sustained acceleration
of 2g.
The Huscarle is fully streamlined permitting atmospheric operations and is
capable of wilderness refueling from gas giants or suitable bodies of water;
the onboard ASASA HP-24 fuel purification plant is capable of processing a
full fuel load in 21 hours.
1210 MW of onboard power is provided by a coupled system of three ASASA
Prometheus series fusion reactors. 10.3 tons of L-Hyd fuel tankage is
dedicated to the reactors, allowing 290 days of continuous operation at
maximum output.
Controls, sensors and communications (full details of the systems provided
are available on request) are the highest specification QSDS compatible
systems that can be fitted into a hull of this size.
The standard weapons systems provided on the Huscarle are 10 ASASA "Archer
III" missile barbettes and two ASASA "Vindicator II" laser batteries; these
systems are capable of operating in ship-to-ship, ortillery and close ground
support modes. Bridge workstations, allowing remote weapon operation, are
of course fitted as standard.
A 16 bed state of the art sickbay is included to provide medical facilities;
facilities for two medics are included as part of the standard crew
complement in addition to any that may be part of the troop detachment.
The ship's Captain is accommodated in a large stateroom, the remaining crew
being supplied with small staterooms.
Many designs currently available for the role only allow maximum of around
40 troops to be carried. ASASA consider this to be too small except in
highly specialised situations and therefore the Huscarle offers acommodation
for a total of 150 troops: 8 small staterooms for officers and/or senior
NCO's and 142 bunks for the troopers.
Once in jump space the 200 tons of (now empty) jump fuel tankage can be
collapsed, providing an additional 150 tons of space for the troops to use
whislt preparing for their mission.
200 tons of hangarage/cargo hold and a vehicle workshop is provided for the
company's equipment and vehicles.
The emphasis in our Horus design is on survivability. A Merc Cruiser
is not normally deployed into a system unless space superiority has already
been established; the class's small size, weak armaments, and operational
profile make any other use very risky. The major threats to an MC are:
Defensively, the Horus really shines. Quad sandcasters, a nuclear
damper, and a meson screen, lasers, and hull armor protect the ship against
all major categories of space weaponry.
Because we know that a tired, unhappy soldier is an ineffective
soldier, the Horus features the roomiest crew and troop quarters ever
available on a ship in this or any similar class. The troop quarters are
highly reconfigurable, allowing modular reuse of unused quarters space as
additional storage area, training rooms, or shop space.
It is a sad fact of life that the troops and crew aboard a Merc Cruiser
are subject to serious injuries, often far from the nearest hospital. That's
why our Horus MC provides a four-bed sickbay for on-the-spot treatment, plus
a large emergency low-berth capacity (more than half the standard crew
level!) for stabilizing those patients whose injuries can only be treated at
a hospital.
In keeping with Ce Acatl's commitment to Open Standards, the Horus is
not delivered with the two 50-ton cutters which it can carry. We feel that
other manufacturers produce better 50-ton assault cutter designs than we
could produce on our own...and when you're going into combat, you want the
very best. Our sales department will happily assist Horus purchasers in
obtaining appropriate cutters on a third-party basis, should this be
desired.
Finally, the Horus is designed with maintainability in mind. Every
system on board is built from standard, off-the-shelf components readily
available throughout Sylean space (and beyond). We don't want our customers
postponing critical operations for weeks just because the nearest phase
diode junction that will fit the thruster coils is five parsecs away. With
the Horus, spare parts are usually only as far away as the nearest starport.
This use of standard components also accounts for the attractive base price
we can offer on the Horus.
The Horus Mercenary Cruiser: Reliable, powerful, flexible...and
inexpensive. Don't start your next operation without one!
Cargo space is obviously low; that's why I describe the troop quarters
as modular and configurable. If your mercs are willing to double-bunk or
whatever, then more power to them; you can buy back some space that way.
Similarly, the 10 large staterooms are there because I didn't expect that
the upper tier of command staff would be willing to sleep in anything
smaller; if your crew feel differently, there's a bit more room as well.
The ship doesn't have missiles for several reasons:
Finally, needless to say, this puppy is 200 tons bigger than the
classic Happy Fun Ball, and a different shape as well. Given its
configuration, my working name for it was "The Ball Popper." :)
There are 40 bunks for the troops, 10 small staterooms for the Command
Crew, and 12 Large Staterooms for the rest of the crew (double occupancy).
There is a Vehicle Shop, a Sickbay and a 10-ton Minimal Hangar for vehicles.
There is a streamlined 30-ton grapple for the Ship's Boat. Jump drive size
and fuel requirements were caluculated on a 700 ton hull, due to the
external craft.
In response to the recent Imperial RFP, "Armed Paramilitary Transport
(Light)", Aurelian Industries submits the following tender:
The Gladius features a 10-ton minmal hangar deck for any vehicles used
by the platoon, which doubles as a centralized meeting room for the troops
and crew. There is also a machine shop to aid in the repair of the unit's
vehicles, weapons or equipment after action, as well as a fully-equipped
2-bed sickbay. There are also five low berths to aid in getting seriously
wounded troops to a proper hospital, or for securely transporting important
prisoners. In addition, there is more than 11 tons of cargo space available
for carrying additional supplies. To aid in long-range expeditions, the
ship is equipped with fuel scoops, and carries an on-board fuel purifier
capable of processing 10 tons of fuel per hour, enough to fully process the
total fuel allotment (jump and power plant) in about 13 hours.
Please address all questions and correspondence regarding this vessel
(and other Aurelian Industries products) to:
NOTE: Actual construction figures for all vessels available upon request
(spreadsheet)
(Corrected version supplied 1997/04/03)
*The second number for cost and cargo is for the ship without the Meson Gun.
Notes: The most common variant of the Auroro Aglo has the Meson Gun left out
and the addition space used for cargo. The accommodations for the crew
consist of 3 Large Staterooms, 27 Small staterooms and 20 Bunks. The
accommodations for the Troops consist of 1 Large Stateroom, 23 Small
Staterooms and 26 Bunks. Standard facilities included are a double size Sick
Bay, a Machine Shop and an Electronics Shop. The ship has two non-standard
facilities; a Brig and an Armory. There are only three months worth of Power
Plant fuel. Addition electronics include a second full electronics suite to
facilitate Command and Control for the troops and two backup MFDs. Despite
having MFDs to control the lasers and missiles, there are 7 addition gunners
for the laser turrets and the missile barbette. 7 additional troops can be
carried in place of the redundant gunners.
Here is a cheaper stripped-down version of Auroro Aglo. This version has the
following systems removed: The Meson Gun, the Meson Screen, the second
Electronics Suite, the backup MFDs and the EMM. With these systems remove
the ship can transport 60 troops.
* The second number is the amount of addition space freed up by the removed
systems, however, this space is scattered through out the ship in odd chunks
making it difficult to use for cargo space.
Note: The accommodations for the crew consist of 3 Large Staterooms, 27 Small
staterooms and 10 Bunks. The accommodations for the Troops consist of 1
Large Stateroom, 23 Small Staterooms and 36 Bunks.
The Auroro Aglo class Support Cruiser was first built for the RaTanie Defense
Forces (RDF) by Starkin Shipyards. The RDF needed a ship capable of
transporting and supporting a full company of troops. Despite the Auroro
Aglo^Òs cost, it was selected by the RDF because of its depth of systems and
facilitates. At first the Auroro Aglo class were all built with a Meson Gun,
but with time the RDF requested a second version built, with the Meson Gun
omitted. Eventually a total 209 Auroro Aglos were built for the RDF, 143
Meson Gun ship and 66 others. After the production of ships for the RDF
ceased, Starkin Shipyards still continued building the Auroro Aglo class for
other planetary governments and private parties. In this fashion Starkin
Shipyards produced 42 more ships, with about half of them being the fully
stripped-down version. Today only two Auroro Aglos are in service with the
RDF, however, many other Auroro Aglo Cruisers can be found around in use by
independent mercenary companies and lower tech planetary navies.
Random thoughts: When designing the ship I really liked the idea of having
the ship tricked out with all the goodies. This of course resulted in a
design that may be too expensive for some, so, I included a version of the
ship with many of the goodies removed. It seems that SSDS requires
sandcasters to have a MFD. This is inconsistent with QSDS and results in
sandcasters not being the inexpensive defense that they should be, so I
ignored this requirement.
Please feel free to come and take look at the Auroro Aglo and its deckplans
online at:
http://users.aol.com/ogerdude/mercru.htm
30 tons of space in the Cruiser is dedicated to Military Fitness area
and recreational facilities such as Audio/Visual room which doubles up as a
briefing room, there is also 10 tons of space allocated for extra missiles.
I have classed the Maverick crews as Troops since they will be on the
ground fighting within their vehicles.
Accommodations aboard the Warrior consist of nine large staterooms for
the owner/commander and senior officers, fifteen small staterooms for junior
officers and senior NCOs, and forty-one bunks for junior enlisted personnel.
The additional space required for maintaining the cadre's fighting edge
(physical training, weapons maintenance, etc.) is provided through an
unconventional use of dismountable fuel tanks. The fuel for the Warrior's
jump drives is carried in three 60-Std tanks--one fixed and two
dismountable. Immediately after entering jump space, the empty dismountable
fuel tanks are stowed, making either 610 or 1220 m^3 available, depending on
the length of the jump. Thus, each individual on the Warrior is provided
with space equivalent to at least a standard small stateroom. The dedicated
medic and stewart are assisted by
The Warrior is more than capable of holding its own against similarly
sized ships. The full military sensor suite and electro-magnetic masking
allow the Warrior to engage on its own terms. The combination of missile and
heavy laser weapons provides a formidable mix of long and shot range
firepower both in space and on a planetary surface. The passive armor
provides an added measure of survivability needed in paramilitary
operations.
The Warrior is laid out in a three deck design with the lower deck
dedicated to the hangers, fuel tankage and cargo. The ship's bridge is
located in the nose of the upper deck adjacent to the officer's quarters.
The mid-deck contains the enlisted quarters, missile bay, and laser turrets.
The engine rooms and power plants are located in the ship's tail.
Armed with 4 of the latest, and most powerful yet, Sylea Industry
approved heavy laser turrets, alongside 4 standard heavy missile turrets, a
'Greek Fire' class starship is your company's ace in the hole for that hot
drop into hostile territory. You need no longer hope that a decent
percentage of your lightly armed shuttles, or temperamental drop capsules,
arrive safely. Now the fire support for your elite shock troops can come
with them all in one package.
With these advanced weapons systems and the provision of 4 of the
recently released 'Guard' type sandcasters, your 'Greek Fire' starships can
also be used for anti-pirate operations such as base attacks or
neutralisation and boarding operations. The advanced communications suite
also allows its use as an orbital support and command platform, or even for
control of an orbit against a non-military opponent.
Each 'Greek Fire' ship is capable of carring up to 40 troops. This
includes provision for a planning room for the troop and shared large
quarters for every two soldiers. This means that your troops arrive in prime
condition and preperation for the upcoming battle. Support facilities
include a full medical bay allowing for immediate treatment in safe
conditions of any casualties.
Separate large staterooms are provided for the Captain and First
Officer of the ship. All other crew are accomodated two to a large stateroom.
For wilderness operation, or in a hostile location, fuel scoops have
been provided which will fill the ships' fuel tanks in a single hour, giving
you maximum flexibility. The scooped fuel can then be refined in 10 hours.
Two Modular Cutters are provided to increase the flexibility of the
Mercenary Cruiser. These allow the despatch of negotiation teams, orbital
surveillance of multiple locations, and rapid dropoff and pickup
capabilities. Details of these modular cutters are shown below.
Modular Cutter: The Modular Cutter is a multi-purpose cargo vehicle which
can be fitted with a variety of 30-ton (420 m3) modules. The outer shell of
the cutter's mid part open as a large cargo hatch, and a module is attached
to the cutter's spine between the cockpit and engine. The cargo hold has
lighter armor that the rest of the cutter (AV 20, Armor 10), but counts as
normal armor (AV 40, Armor 20) when a cargo module is carried internally.
The cutter has build-in fuel scoops which are used only when a fuel module
is or flexible 30 DT fuel bladder is fitted in the cargo hold. The external
dimensions of cargo modules are 4.60 x 25.26 m.
Cargo Module: Cargo modules are lightly armored interchangeable cargo
containers carried internally in the modular cutter. The cargo module has
414 m3 (29.6 DT) internal volume, and can withstand 4G acceleration. The
mass of fully loaded cargo module is 195 tons.
Troop Carrier Module: The troop carrier module is used to transport soldiers
and vehicles to surface targets. The module contains 10 DT minimal hangar,
1.5 DT cargo space, and seats for 32 troopers. The hangar may contain any
suitable large vehicle (large truck or a huge tank) or mix of smaller
vehicles (5 APCs or IFVs) as long as the total displacement of carried
vehicles does not exceed 10 DT.
URL: http://www.cinenet.net/users/cberry/thuddd2.html
DESIGN SEQUENCE:
Crew Volume Cost Surface Power
Hull-Cyl AF-12 <755.6> 41.9 <2681.6> 138.2
Jump-2 Eng 0.8 24.0 100.8 112.0=20
Jump Fuel 160.0
Thrusters (2G) Eng 1.0 29.0 101.5 82.0 406.0
Controls(StdCiv-12) 1.7 9.2 0.3 1.3
Snsrs(SmlMil-12) Elc 0.8 1.2 62.5 44.6 85.2
Commo(Adv-12) Elc 0.8 0.0 2.0 203.0 21.5
Missile turret 0.0 3.0 0.1 10.0 0.2
Missile turret 0.0 3.0 0.1 10.0 0.2
MFD (+4) Gun 1.0 2.3 25.6 2.1 3.1=20
Magazine (16 msls) 8.0
MilLsr(+4) Gun 1.0 14.3 31.6 42.1 136.4
1/3-3-2-0
MilLsr(+4) Gun 1.0 14.3 31.6 42.1 136.4
1/3-3-2-0
Sandcstr(30cans) Gun 1.0 3.0 0.8 10.0 1.0
Sandcstr(30cans) Gun 1.0 3.0 0.8 10.0 1.0
Sickbay(4bed) 16.0 10.0 1.6
Vehicle Shop 10.0 2.0 1.0
30Std Grapple (SL) 9.0 0.3 762.0
30Std Grapple (SL) 9.0 0.3 762.0
30Std Ship's Boat Sml 2.0 30.0
30Std Ship's Boat Sml 2.0 30.0
10Std min hngr 20.0 0.1 49.0=20
20Std min hngr 40.0 0.2 64.0
Fuel Purif (10T/hr) 24.0 0.1 5.0
Fusion [750+200] Eng 1.1 33.9 95.0 <950.0>
Fuel tankage 20.0
Bridge w/ 18 w/s 18.0
6 Lg Srooms 24.0 0.6
66 Sm SRooms 132.0 2.64
4 Low Berths 4.0 0.2
Briefing Room 15.9 0.4
Armoury 8.0
General Cargo 45.0
Totals: 520.34 2262.2
Less QSDS Discount: 390.3
Plus Carried Craft:
2 * 30T Ship's Boat @MCr 16 32.0
2 * Tracked ATV @ MCr0.03 0.06
2 * Air/Raft @MCr 0.6 1.2
423.56
Crew:
Engineering 2.9 3
Electronics 1.6 2
Maneuver 2.0 2
Gunnery 5.0 5
Small Craft 6.0 6
Command 3.0 3
Mid Passangers (troops) 45.0 45
High Passangers(troops) 3.0 3
Stewards 2.0 2
Medic 1.0 1
Total: 72
Long Yard's Heracules Class Mercenary Cruiser(SSDS)
Submitted by: John J. Long jlong@mail2.wilmington.net
Tons: 900Std(SLDm/Dsc) Volume: 12600 m^3 Cost: 712.114 MCr
Crew: 19 High/Med Pass: 6/40 Low: 4
Cargo: 100 Std Controls: Mil (Fib)(B) TL: 12
08 Size 2 Jump Drive (90 Std/Pc Fuel)
1x 251Mj HvyLsr (+4) 1/3-2-1-0 3 Maneuver (1G High Eff CG,
59.99Mw; 2G T-Plates,
450Mw)
1x HvyMsl Turret (+4) 2/4 4 Power Plant (2x1000Mw)
Missiles 201 Fuel (Refine 2, Scoop 20)
3 Meson Screen (10Mw)
2x Min Hngr (50Std) 2 Sandcasters (32)
1 Nuclear Damper
A10 P4 J10 Sensors (-3 Masking)
30 Armour, 15 Structure
Crew Detail: 1 Maintenance, 2 Eng-Power Plant, 3 Eng-Drives,
3 Electronics, 2 Maneuvering, 5 Gunnery-Other, 2 Command,
1 Steward
40 Troops-listed as middle passengers for construction purposes.
Notes
The Long Yards Heracules Class Mercenary Cruiser is a TL 12 Streamlined
Dome/Disc hull with 9 airlocks. Jump Fuel held allows for 2 parsecs travel.
1G High Efficiency ContraGravity. 2G Thruster Plates. High auto Dynamic
Controls. Installed inertial compensators will compensate for up to 2G. Two
50 ton Modular cutters are the intended Ships auxillaries, being used as
landing ships for the Mercenary contingent and then as Air Support for said
troops. Enough cargo room is available next to the flight bays to store two
extra 30ton modules of the purchaser's choice, and 60 tons of extra fuel is
carried for the cutters as well. The price does not include the cost of the
Modular Cutters or the extra modules
Design Details
Tech Level: 12
Displacement: 900
Mass Volume SurfArea Power Price
900StdSLDm/Dsc(A80/2G) 2744.7 -12390.1 -3104 0.009 4.1036
2-Jump Drive 1134 378 126 0 113.4
1G High Eff CG 119.997 180 180 59.994 18
2G T-Plates 900 450 90 450 112.5
251Mj HvyLsr(x2) 310.48 193.6 35 44.92 30.46
HvyMsl Tur(x2) 171.9 193.6 35 3.4 25.82
TL8 Sandcstr Tur(x2) 131.1 109.6 23 5.1 26.8
TL12 NucDamp Bay 76.2 83 7.5 15 2.05
TL12 MesonScrn Bay 155 207 100 10 20.7
HighAuto DynCntrl 1.449 14.49 0 1.035 1.5525
TL12 Military 55.4 37.9 288 106.8 74.91
Std Life Sup 100.8 100.8 0 2.52 6.3
Artificial Grav 252 126 0 63 6.3
Min Hngr 50Std(x2) 280 1400 125.44 0 0.281
EM Masking 126 252 126 12.6 63
FPP(x200) 160 80 0 1.2 0.032
Fuel Scoops(x10) 0 0 78.05 0 0.0059
1000MW TL12 Fusion(x2) 4000 1000 0 -2000 200
Bridge WorkStn(x8) 1.6 112 0 0 0.012
Regular WorkStn(x18) 3.6 126 0 0 0.027
Electronics Shop 40 84 0 0.6 1
Machine Shop 120 140 0 1 2
Large Strm(x8) 32 448 0 0.008 0.8
Small Strm(x40) 80 1120 0 0.02 1.6
Emrg Lo Berth(x4) 8 112 0 0.008 0.4
Cargo 210 840 0 0 0
Cargo 140 560 0 0 0
Large Cargo Hatch(x3) 0 0 60 0 0.06
Sml Crft Fuel 60 840 0 0 0
Fuel 197.4 2820 0 0 0
Total 11611.6 -382.15 -1830.01 -1222.79 712.114
Passengers
Type Number
Low 4
Middle 40
High 6
Crew
Type Number
Maintenance 1
Eng - Power Plant 2
Eng - Drives 3
Electronics 3
Maneuvering 2
Gunnery - Other 5
Command 2
Stewards 1
Medical 0.74
Total crew 19
ASASA Huscarle class assault cruiser (QSDS v1.5)
Submitted by: Shane Thomas s.n.thomas@aelfgyva.demon.co.uk
Tons: 1000Std (SLSph) Volume: 14000 m3 Cost: 465.4 MCr
Crew: 25 High/Mid Pass: 0 Low: 0
Cargo: 0Std(see notes) Controls: Mil (B) TL: 12
9 Size 2 Jump Drive (100 Std/Pc Fuel)
2 Maneuver (Gravitic, 504Mw)
2x Lsr Bat (+4) 1/4-4-3-2 2.42 Power Plant
(1000Mw+200Mw+10Mw)
10x Msl Bar (+0) 5/5 210.3 Fuel (Scoop 400, Refine 10)
0 Meson Screen
1x Launch port (50Std craft) 0 Sandcasters
10x Launch Port (20Std craft) 0 Nuclear Damper
1x 200Std Hngr (see notes) A10 P10 J10 Sensors
20 Armour 23 Structure
Crew Detail: 3 Command, 2 Electronics, 12 Gunnery, 4 Engineering,=20
2 Maneuver, 2 Medical, 150 Troops
Notes:
The new ASASA Huscarle class assault cruiser is the first design to come out
of the ASASA shipyards following the recent acquisition of Cygnus Jump
Systems Pty and Far Horizons Shipbuilding Ltd. This new design is intended
to transport and support a company sized body of troops in potentially
opposed operations, and should prove ideal for use by corporate or mercenary
teams.
"Horus" class Mercenary Cruiser (QSDS 1.5)
Submitted by: Craig Berry cberry@cinenet.net
Tons: 1000Std (Ndl SL) Volume: 14000 m3 Cost: 535.5 MCr
Crew: 77 Hi/Mid: 0 Low: 0
Cargo: 1.8Std Controls: Fib/Bridge TL: 12
9 Size 2 Jump (100 Std/Pc Fuel)
2 Man (T-plate, 20000 T/Thr)
2x Lsr Trt(+4) 1/3-2-0-0 2.15 Power Plant (1000 + 75 MW)
1x Meson Gn(+4) 2/3-2-0-0 211.5 Fuel (S 400 R 5)
1 Meson Screen (1 MW)
4 Sandcasters (120 cans)
1 Nuclear Damper (15 MW)
A10 P4 J10 Sensors
10 Armor 18 Structure
90 Length (m)
Crew 77 (2 elec, 4 engr, 2 mnvr, 7 gun, 5 scrn, 4 craft, 40 troops,=20
11 cmd, 2 medic)
2 minimal hangars for standard 50 Std cutters.
1 vehicle shop
1 4-bed sickbay
70 small staterooms
10 large staterooms
10 emergency low berths
Advanced comm suite
Ce Acatl Corporation is very proud to announce its entry for the second
THUDDD design competition. The "Horus" class Mercenary Cruiser uses
state-of-the-art technology, coupled with CAC's century of small-warship
design experience, to deliver maximum flexibility and firepower in a small
troop insertion starship.
We've taken each of these into account in our Horus design. A powerful
meson gun, coupled with twin dual-laser turrets, will make any SDB think
twice before tangling with a Horus. The meson gun is also ideal as an
orbital artillery ("ortillery") weapon for suppressing defending forces
during ground assaults, or as counterbattery fire against deep meson sites.
Designer's notes:
The vehicle shop is intended as a combined shop for engineering,
vehicle maintenance, and so forth. I used the vehicle shop stats as that's
the larger of the two shops described.
Gladius-class Light Paramilitary Transport
Submitted By: scharlto@avalon.com
Tons: 600Std SL Slab Volume:8400 m3 Cost: 423.66375 MCr
Crew: 25 (74) High/Mid Psg: 0 Low: 5
Cargo: 10Std Controls: Fib/B TL: 12
8 Size 2 Jump (140 Std 2pc)
2 Maneuver (Thrusters, 308MW)
2x Lsr Bat(+4)1/4-4-3-2 3 Power (5x 200MW)
4x Msl Barb(+4) 20/16 151 Fuel (Scoop, Refine 10)
w/20 missiles (per user) 0 Meson Screen
3 Sandcasters (30 each)
2 Nuclear Damper (15 MW Each)
A10 P4 J10 Sensors TL12
10 Armor 15 Structure
Crew Details: 3 Engineering, 2 Electronic, 2 Maneuver, 6 Gunnery,=20
5 Screens, 1 Small Craft Crew, 40 troops, 10 Command
(3 without troops), 4 Stewards (2 without troops),=20
1 Medical.
Due to an overanxious PR intern, the previous posting of these designs
went out before the jumpr drives had been upgraded to support the additional
volume from carried small craft. The following versions are correct, and as
usual the costs do not include small craft.
Gladius-class Light Paramilitary Transport
This vessel is designed to transport a small force (up to 47 troops)
into a potentially-hostile landing zone, either directly or via the carried
30-ton Ship's Boat. The vessel is armed with an array of missile and laser
weapons, allowing the ship to support a landing operation, defend a landing
zone from approaching ground or aerospace forces, or even destroy light to
moderate space defenses. This vessel is also quite suitable as a
exploration ship, allowing a group of trained scouts or observers to get
into a dangerous area without needless risk.
Linus Ishigli, MarCom Director
Aurelian Industries
Aurelian, Capital, Core
scharlto@avalon.com (weekday)
scharlto@rtd.com (weekend)
Auroro Aglo (Dawn Eagle) class Support Cruiser (Type SC) (SSDS)
Submitted By: Chris Cox chriscox@ix.netcom.com
Auroro Aglo (Dawn Eagle) class Support Cruiser (Type SC)
SSDS
Tons: 900dt (Airframe) Volume: 12,600 m^3 Cost: 951.3/885.7MCr*
Crew: 50 Troops: 50 Low: 0
Cargo: 101.5/148.6* Controls: Mil (Bridge, CnC) TL: 12
8 Size 2 Jump Drive (90dt/Pc Fuel)
3 Maneuver (Thrusters, 675Mw)
1x 1,000Mj Meson Gun (+4) 2/2-1-0-0 2.67 Power Plant (1,200Mw)
3x 251Mj Laser (+4) 1/4-2-0-0 183.2 Fuel (S 73.3, R 50)
1x Missile Barbette (+4) 5/4 3 Meson Screen (10Mw)
4x Sandcasters (30 Cans)
2x 4dt Spacious Garage 2 Nuclear Damper
3x 4dt Minimal Garage A10 P4 J10 Sensors (EMM)
20 Armor, 17 Structure
Crew Detail:1xPilot, 1xAstrogator, 7xCommand, 7xEngineer, 1xSteward 2xMedic,
20xGunners, 3xMaintenance, 8xElectronics, 50xTroops
Chris' Custom Facilities
Mass Volume Power Cost
(Metric Tons) (m3) (MW) (MCr.)
Armory 134.4 224(16dt) 1 2.5
Brig 54.6 182(13dt) 0.8 1
Auroro Aglo (Dawn Eagle) class Support Cruiser (Type SC)
SSDS
Tons: 900dt (Airframe) Volume: 12,600 m^3 Cost: 675.8MCr
Crew: 40 Troops: 60 Low: 0
Cargo: 148.6/39.1* Controls: Mil (Bridge) TL: 12
8 Size 2 Jump Drive (90dt/Pc Fuel)
3 Maneuver (Thrusters, 675Mw)
2.67 Power Plant (1,200Mw)
3x 251Mj Laser (+4) 1/4-2-0-0 183.2 Fuel (S 73.3, R 50)
1x Missile Barbette (+4) 5/4 0 Meson Screen
4x Sandcasters (30 Cans)
2x 4dt Spacious Garage 2 Nuclear Damper
3x 4dt Minimal Garage A10 P4 J10 Sensors (EMM)
20 Armor, 17 Structure
Crew Detail:1xPilot, 1xAstrogator, 5xCommand, 7xEngineer, 1xSteward 2xMedic,
16xGunners, 3xMaintenance, 4xElectronics, 60xTroops
The Cobra Class Mercenary Cruiser (QSDS 1.5)
Submitted By: Colin Hollands cmhtml@london.mis.slb.com
Tons: 1000Std SL Sph Volume: 949.1 m3 Cost:608.27 MCr
Crew: 33 + 88 High/Mid: 0/0 Low: 0
Cargo: 9.1 Std Controls: Fib/B TL: 12
=20
9 Size 3 Jump (fuel 1)
3 Maneuver (Thrusters, 756Mw)
1x TL8 MslBarb w/ MFC 3 Powerplant (1500Mw)
1x TL12 LsrBat(10)(4)1/7-5-3-2 350 Fuel S400 R30
0 Meson Screen
2x TL12 Grav Fighter (AS CSC) 3 Sandcasters (90)
4x TL12 Maverick APC (See Below) 2 Nuclear Damper (40Mw)
A10 P4 J10 Sensors
20 Armour 23 Structure
Crew Detail: 5 Engineering, 2 Electronics, 2 Maneuver, 7 Gunners,=20
0 Screens, 2 AuxCraft Crew, 88 Troops, 5 Command,=20
3 Stewards, 1 Medical
Notes:
The Cobra is designed to transport and support a compliment of 88
troops on the ground, it carries 2 Grav Fighters for close ground support,
and 4 Maverick APC's to get the troops to the ground and give light fire
support to the troops whilst on the ground. Price includes all subcraft, it
also has a Vehicle Workshop, an Engineering Workshop, and a Sick bay with 4
beds and 16 Emergency Low berths, the Cobra Class has the ability to land if
required.
Workings out
Volume Power Cost Area Crew Notes
Hull 949.1 173.1 48.9 2156.0 0 TL12 Sph SL 6G
Arm 20 Str 23
Jump 3 40 0 168.0 186.7 1.3 FuelRqd 300Std
Man 3 54 756 189 152 1.5
Avionics 3.4 2.5 18.2 0.3 0 TL12 Fib
Sensors 1.2 85.2 62.5 44.6 0.8 TL12 A10P4J10
Comms 0.0 21.5 2.0 203.0 0.8 TL12 Advanced
Weapon 1 6 0.2 0.1 20 1 Barb 5 Msl
Wpn 1 MFD 2.3 3.1 25.6 2.8 0 USD +4
Weapon 2 32.3 269.8 40 102 1 TL12 Mil L Trt
(4)1/7-5-3-2
SndCstrx3 9 3 24 30 3 TL12(30 cans)
NucDampx2 12 30 4 40 2 TL12 Barb
Eng Shop 6 0.6 1 0 0
Veh Shop 10 1 2 0 0
SickBay 16 1.6 10 0 0 4 beds
SmlCft x1 20 0 0.1 49 0 TL12 Grav
Fighter(CSC)
SmlCft x1 20 0 0.1 49 0 TL12 Grav
Fighter(CSC)
SmlCft x2 20 0 0.1 49 0 TL12 Maverick
APC (Below)
SmlCft x2 20 0 0.1 49 0 TL12 Maverick
APC (Below)
FPP 1 48 10.1 0.3 0 0 TL12 20/Hour
FPP 2 24 5.0 0.1 0 0 TL12 10/Hour
PP 1 x7 49.7 1400 140 14.7 0.7 TL12 7@7.1m3
PP 2 x1 3.6 100 10 1.1 0.1 TL12 1@3.6m3
Wrkstnx21 10.5 0 0.042 0 0 TL12
Bridge 8 0 0.032 0 0
L Strmx2 8 0.002 0.2 0 0
S Strmx7 14 0.0035 0.28 0 0
Bunkx104 104 0 0.52 0 0
Emrg Lo 8 0.0080 0.4 0 0
Cargo 9.1 0 0 0 0
Ftns/Rec 30 0 0 0 0 Rec area
Msl store 10 0 0 0 0
Fuel 350 0 0 0 0
Totals 949.1 1362.7 747.57 993.2 12.2
Discounted Price 747.57Mcr-25% =3D 560.6805Mcr
below is the Maverick APC stats
Maverick APC (CSC VDS)
Tons: 4 (USP7) vol ,mass ,area ,cost
Volume: 56 , 0 , 0 ,0
Configuration: Box Streamline 0 , 0 ,70.7 ,0
Dimensions: Len 5.875m
Width 3.055m
Height 3.055m
Structural Material: Comp Laminate TL 8
Chassis: 6G rated 0.7272, 5.0904, 0 ,0.058
Armour: 5.0cm Composite Laminate TL 8
Armour Rating: 23 Front R slope 0.4242, 2.9694, 8.484 ,0.89
17 right Side M slope 0.6363, 4.4541,12.726 ,0.67
17 left side M Slope 0.6363, 4.4541,12.726 ,0.67
17 Rear M slope 0.4242, 2.9694, 8.484 ,0.448
11.9 top 1.0605, 7.4235,21.21 ,1.12
11.9 bottom 1.0605, 7.4235,21.21 ,1.12
Power Plant: TL 12 Fusion+ 24Mw 24 ,10 ,24 ,0.05
Fuel Consumption: 1.5M^3 per 100 hours
Fuel Volume: x1 (enriched water)
Fuel Carried: 100 hours 1.5 , 1.5 , 0 ,0
Propulsion: Thrstr TL12 400tons 10Mw 10 ,10 , 2 ,0.1
Crew 1 Pilot 1 , 1 , 0 ,0
1 Gunner 1 , 1 , 0 ,0
Passengers 20 20 , 2 , 0 ,0
Options
gravity Comp on 56m^3 3G 0.504 , 1.008 , 0.0252
requires (0.3528Mw)
Stand Life Sup 1 , 1 , 0 ,0.6
Laser RF11 (uses 0.018Mw/Turn) 1.25 , 0.53 , 0 ,0.17
Sensors TL12 Mil Spec Sub Cont 0.03 , 0 , 0.1 ,0.25
Dispersed Sensor Array 0 , 0 , 1 ,0
Radar (active) 0 , 0 , 0.1 ,0.25
Lidar (active) 0 , 0 , 0.1 ,0.5
Optical (passive) 0 , 0 , 0.01 ,0.5
Comms TL12 MilSpc Orbital(totals) 0.05 , 0 ,10 ,1
Directional antenna
Direction Finder
Totals: Volume 55.3032 Mass 51.0224 Area 35.31 Cost 8.3212 Mcr
Monthly Costings:
Total Ship and Subships =3D 608.27Mcr
Down Payment of 20% =3D 121.65Mcr
Montly payment of 1/240th of Ship Cost - deposit =3D 2.028Mcr
Crew Salaries
Pilot 0.018Mcr
Navigator 0.005Mcr
Engineers 0.020Mcr
Doctor 0.005Mcr
Gunners 0.007Mcr
Troops 0.095Mcr 5K Cmdr,3K x2 SubOff,1k Squaddie
Life Support 0.236Mcr for Crew/troop quarters
0.0008Mcr for Low Berths
Maintenance 1/1000th of ship value / 12 = 0.0507Mcr
Revenue required = Running Cost + 10% = 2.712Mcr/Month
or if Craft bought outright then Running Cost + 10% is 0.4813Mcr/Month
transRift Engineering Corporation Warrior-Class Paramilitary Transport (SSDS)
Submitted by: J_Lambert J_Lambert@compuserve.com
Tons: 600Std (Ndl AF) Volume: 8400 m3 Cost: 374.5 MCr
Crew: 24 + 40Troop+Ownr Hi/Mid/Bunk: 9/15/41 Low: 0
Cargo: 60Std Controls: TL12 Lo (B) TL: 12
08 Size 03 Jump Drive (60 Std/Pc Fuel)
02 Maneuver (T-Plate,12,000 T/Thr)
01x 251MJ HvyLsrBat(+4) 1/4-2-0-0 1.67 Power Plant (2 x 250 MW)
01x MslBay(+4) 5/1 180 Fuel (Scoop 180, Refine 8.3)
00 Meson Screen (0 MW)
02x 10Std Min Hngr 00 Sandcasters (000 cans)
02x 8Std TL9 G-Carrier(unarmed) 00 Nuclear Damper
01x 112 m3 Sickbay A10 P4 J10 (-3 Masking)
03 Armor 12 Structure
Crew Detail: 3 Command, 1 Pilot, 1 Astrogator, 6 Engineer,=20
3 Maintenance, 4 Sensors, 4 Gunners, 1 Medic, 1 Steward,
40 Troops, plus 1 Owner/Commander
Press Release: Imperial Day 67
The transRift Engineering Corporation is pleased to announce its
Warrior-Class Paramilitary Transport. The Warrior-class ship builds on very
successful tREC military and civilian designs in widespread use throughout
the Rifts. The Warrior is designed around the cost-effective tREC 600-Std
superdense needle airframe hull. The airframe design provides for maximum
flexibility and safety in planetary atmospheres including wilderness
refueling. Designed to land its troops directly on planetary surfaces, the
Warrior avoids the requirements and costs associated with transporting
cutters for orbit-to-surface operations. The Warrior does include two
G-Carriers housed in oversized hangers to support the cadre's
transportation
requirements including transfers to orbit when needed. A variety of heavy
weapon options exist for the G-Carriers, at a slight additional cost.
Catullus Aerospace Greek Fire Class (SSDS)
Submitted By: James Dempsey jamesd@spirit.com.au
Tons: 800Std (SL Sph) Volume: 11200 m3 Cost: 591.8(540.2)MCr
Crew: 21 High/Med Pass: 0/40 Low: 0
Cargo: 100Std Controls: Mil(Fib)(B) TL: 12
08 Size 2 Jump Drive (80 Std/Pc Fuel)
1x 251Mj HvyLsr(+4) 1/5-4-2-1 2 Maneuver (2G T-Plates,400MW)
1x HvyMslTrt(+4) 4/4 1 Power Plant (2x250Mw+ 2x100Mw)
167 Std Fuel (Refine 17, Scoop 167)
0 Meson Screen
1x Min Hngr (Mod Cutter) 4 Sandcasters (120)
1x Docking Ring (50-ton Craft) 0 Nuclear Damper
A10 P4 J10 Sensors (-3 Masking)
30 Armour, 14 Structure
Crew Detail - 1 Maintenance, 2 Eng - Power Plant, 6 Eng - Drives,
3 Electronics, 2 Maneuvering, 3 Gunnery - Other,
2 Command, 1 Steward and 1 Medic.
Notes
Catullus Aerospace presents its first quasi-military starship. The
'Greek Fire' class Mercenary Cruiser is designed to meet the needs of the
Imperial contracted mercenary group or corporate security organisation. We
would also be delighted to assist any planetary governments in discussing
how a contingent of 'Greek Fire' class ships could assist in fulfilling
their local security and rapid military deployment requirements.
Design Details
Spaceship Name: Greek Fire Class
Tech Level: 12
Displacement: 800
Mass Volume SurfArea Power Price
800Std SL Sph A:80 2G 2104.9 -11035.8 -2378 0.008 2.003
J2 Jump Drive 1008 336 112 0 100.8
2G T-Plates 800 400 80 400 100
251Mj HvyLsr(x4) 589.86 361.6 67 30.98 35.32
HvyMslTrt(x4) 312.7 361.6 67 3.7 26.04
TL12 SandcstrTrt(x4) 231.1 193.6 43 3.5 28.8
Stndrd Auto Dyn Cntrls 1.176 11.76 0 0.84 1.26
TL12 Mil SensorPckg 55.4 37.9 288 106.8 74.91
Stndrd Life Sup 89.6 89.6 0 2.24 5.6
Artificial Gravity 224 112 0 56 5.6
Large Stateroom (x21) 84 1176 0 0.021 2.1
Large Stateroom (x12) 48 672 0 0.012 1.2
EM Masking 112 224 112 11.2 56
100Std/6 hrs FPP 1120 560 0 8.4 0.112
100%/hr Fuel Scoops 0 0 594.5 0 0.045
250MW TL12 Fusion (x2) 1000 250 0 -500 50
100MW TL12 Fusion (x2) 400 100 0 -200 20
Bridge WorkStn (x7) 1.4 98 0 0 0.011
Regular WorkStn (x8) 1.6 56 0 0 0.012
Sick Bay 50 112 0 0.8 5
Min Hngr 50Std 280 1400 126 0 0.41
Docking Ring 50Std 0 700 126 0 0.41
Cargo 350 1400 0 0 0
Large Cargo Hatch(x4) 0 0 80 0 0.08
Fuel 164.15 2345 0 0 0
Total 9027.9 -38.781 -682.5 -71.899 515.823
This Traveller spaceship was created using SSDSCalc 1.00, written by James
Dempsey. Traveller is a registered trademark of Farfuture Enterprises. All
rights reserved.
The modular cutter below is a design by Antti Lahtinen
30-ton Cargo Module
Tons: 30Std (Ndl USL) Volume: 420 m3 Cost: 83 kCr
Crew: 0 High/Mid Pass: 0 Low Pass: 0
Cargo: 29.6Std Controls: None TL: 12
7 Size 10 Armor, 4 Structure
30-ton Troop Carrier Module
Tons: 30Std (Ndl USL) Volume: 420 m3 Cost: 134 kCr
Crew: 0 High/Mid Pass: 0 Low Pass: 0
Cargo: 1.5Std Controls: None TL: 12
7 Size 10 Armor, 4 Structure
Accom: 32 adequate seats, 10 DT minimal hangar
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Last modified: Thursday, 01-Jan-98 19:12:42 PST
Author: Craig Berry
Traveller is a registered trademark of Far Future Enterprises.
Portions of this material are Copyright © 1977-1997 Far Future Enterprises.