THUDDD 3: April 1997
Patrol Cruiser

Specifications | Winners | Entrants
Main THUDDD page

Specifications

  1. Must be capable of standing alone against groups of pirate/raiding vessels.
  2. Must be able to work in conjunction with larger fleet actions.
  3. Must be capeable of wilderness refueling (Either directly or small craft)
  4. Must be cost effective (not necessarily cheap or inexpensive).
  5. Must be 600 disp tons or less. This requirement has been placed on the designs in order to facilitate rapid construction of this vessel to help assist in quenching piracy in the rapidly expanding imperium. (ie. smaller vessels can be built faster.)
  6. Required Minima:
      Jump:  2                     Maneuver:  2
     Cargo:  Minimal          Carried Craft:  As Needed
   Offense:  Above Average          Defense:  Superior
      Crew:  Must have full medical facility.
             Must provide quarters for additional command personnell.  
                   (For inspections, and transport)

Winners

Category Ranking Name Designer Average rating
OVERALL 1 Tlaxcala class Patrol Cruiser Craig Berry
cberry@cinenet.net
2.89
2 Crimson class Patrol Cruiser Steven Charlton
scharlto@ifsna.com
3.11
3 Generica Starships Model 45212 - Patrol Cruiser Mark Clark
clarkm@OIT.EDU
3.25
MOST LIKELY TO USE IN A GAME 1 Akishu Irirkhan class patrol cruiser Andrew Akins
igor@netins.net
2.44
2 Crimson class Patrol Cruiser Steven Charlton
scharlto@ifsna.com
3.11
3 Drakken Class Patrol Cruiser Commander X
cmdrx@magicnet.net
3.22
6 Tlaxcala class Patrol Cruiser Craig Berry
cberry@cinenet.net
3.44
CLOSEST TO DESIGN SPECS 1 Generica Starships Model 45212 - Patrol Cruiser Mark Clark
clarkm@OIT.EDU
2.88
2 Crimson class Patrol Cruiser Steven Charlton
scharlto@ifsna.com
3.00
3 Erlir Class Patrol Cruiser Chris Cox
chriscox@ix.netcom.com
3.13
5 Tlaxcala class Patrol Cruiser Craig Berry
cberry@cinenet.net
3.44
MOST EFFICIENT DESIGN 1 Tlaxcala class Patrol Cruiser Craig Berry
cberry@cinenet.net
3.22
2 New Victoria Guardian-class Patrol Cruiser Idiot/Savant
idiot@sans.vuw.ac.nz
3.56
Crimson class Patrol Cruiser Steven Charlton
scharlto@ifsna.com
MOST UNUSUAL DESIGN 1 Akishu Irirkhan class patrol cruiser Andrew Akins
igor@netins.net
1.67
2 Tlaxcala class Patrol Cruiser Craig Berry
cberry@cinenet.net
2.22
3 Crimson class Patrol Cruiser Steven Charlton
scharlto@ifsna.com
2.89

Entrants

NameManufacturerDesignerDesign System
Kommodo, Monitor Class Class Patrol Cruiser Long Yards John Long
jlong@wilmington.net
SSDS
Akishu Irirkhan class patrol cruiser N/A Andrew Akins
igor@netins.net
SSDS
Surefire Class Patrol Cruiser Rosencrantz & Guildenstern Naval Architects, Inc., Sylea Martin F C Pickett
ceemfcp@cee.hw.ac.uk
N/A
PC-1 "Drakken" Class Patrol Cruiser X-TEK Commander X
cmdrx@magicnet.net
QSDS1.5, SSDS/FF&S for Hull and Masking
Geanna Class Patrol Cruiser Fiadhaine Enterprises Brian A. Howard
bruadh@southwest.net
SSDS
Model 45212 - Patrol Cruiser
Generica Starships Mark Clark
clarkm@OIT.EDU
QSDS
The Torden class Patrol Cruiser Bertling Construction Company Tommy Grav
tommy.grav@astro.uio.no
QSDS and FF&S for hull design
Guardian-class Patrol Cruiser New Victoria Idiot/Savant
idiot@sans.vuw.ac.nz
QSDS 1.5
"Tlaxcala" class Patrol Cruiser Ce Acatl Corp. Craig Berry
cberry@cinenet.net
QSDS 1.5
Crimson class Patrol Cruiser Aurelian Industries Steven Charlton
scharlto@ifsna.com
QSDS 1.5
Archangel Class Patrol Cruiser transRift Engineering Corporation J_Lambert
J_Lambert@compuserve.com
N/A
Erlir Class Patrol Cruiser (Type PC) N/A Chris Cox
chriscox@ix.netcom.com
QSDS 1.5, The Big Hull List & SSDS
Bludgeon-class Patrol Cruiser Famille Spofulam Yards Roderick Darroch Elliott
rellio@po-box.mcgill.ca
SSDS Beta .pdf
'Montcalm' Patrol Cruiser GSbAG Ethan Henry
egh@klg.com
SSDS


Kommodo, Monitor Class Class Patrol Cruiser (SSDS)

Designed by: Long Yards, John Long jlong@wilmington.net
Tons: 600std (SL Wedge)  Volume: 8,400 m3         Cost: 824.933MCr (742.440 MCr)	
Crew: 17/19 (HighAuto)   Pass. High/Medium: 6/0         Pass. Low: 0(24 Emerg.)	
Cargo: 20.0std           Controls: Mil.Std (Bridge/Fib) Tech Level: 12	
						
8 Size Rating                      3  Jump Drive (60 std/pc fuel)	
                                   3  Maneuver (Thruster, 450 Mw)	
                                   3  Power Plant Rating (2x500Mw)	
1xLaser Battery (+4) 1/5-4-2-1    71  Fuel (Scoop:2.5/Refine:0.7)	
                                   2	Sandcaster (30 cans)	
                                   1	Nuclear Damper (15Mw)	
                                   3	Meson Screen (2 Mw)	
                                   0	Black Globe	
1xMissile Cell (+4) 10/12        A10 P4 J10  Sensors (EMM)	
 w/10 Guided DetLaser 1d6/2 6G12  40  Armor,  19  Structure
						
2xSick Bays (8 std ea.)				
1xMinimal Hangar (30 std craft)				
Crew Details: 2 cmd, 2 mvr, 2 elc, 4 gun, 1 scr, 2 eng, 0 mtn, 2 crf, 0 trp,
              0 sci, 2 stw, 0 brk, 2 med

Notes:

The Monitor Class Patrol Cruiser is designer to provide its owners with a patrol/anti-pirate craft that can also be used in larger "Fleet Actions" if necessary. Designed on the 600 ton hull, it mounts a 3 parsec jump drive with 3g acceleration provided by state of the art thruster plates. It also mounts a 1g contra grav drive giving it a total of 4g for those close planetary occasions when speed/maneuverability are needed.

Offensivly it mounts 4 heavy laser turrets and 2 heavy missle turrets to provide the necessary punch/deterrance needed for the patrol/anti-pirate duties.

Defensivly it mounts a factor 3 Meson screen and a 15mw lvl 1 nuclear damper. It also mounts 2 sandcaster turrets for anti laser defense, and is equipped with EMM

In addition it carries a fully equipped sick bay with 16 beds, and 24 emergency low berths if necessary, a 30 ton subcraft ,of the purchasers choosing(not included in the above price), in the enclosed hanger. I has 10 small staterooms and 12 large staterooms for crew comfort on those long patols, and if needed it can carry 6 extra "inspectors/officers" making it a small command vessel if needed.

Finally the Monitor Class is equipped with fuel scoops and purification plant to handle wilderness refueling.

While some may consider the Monitor class a bit pricey, Long Yards Maintains that we produce only the highest quality starships for the credit and we back our ships with a lifetime Single purchaser warranty, that is if you buy the ship from us and something fails (normal use/wear and tear excluded) we will fix and or replace the component or the ship if necessary for no cost to the original purchaser.


Akishu Irirkhan class patrol cruiser (SSDS)

Andrew Akins igor@netins.net
Tons: 300std (AF Disc)  Volume: 4,200m^3         Cost: 476.133MCr (428.520MCr)
Crew: 11/21 (HighAuto)  Pass. High/Med: 0/0      Passengers Low: 0 
Cargo: 0.0std           Controls: Mil Std (/Fib) Tech Level: 12

8 Size Rating                          2 Jump Drive (30std/pc fuel)
                                       6 Maneuver Drive (Thruster, 450Mw)
1xLaser Battery (+4) 1/4-3-2-1         4 Power Plant Rating (2x100Mw, 6x75Mw)
1xMissile Launcher (+4) 3/4           63 Fuel (/Scoop:5/Refine:1.3)
--w/21 Guided DetLaser 1d6/2 6G12      1 Sandcasters (30 cans)
                                     A10 P4 J10 Sensors
2xExtra small staterooms (2std ea.)   50 Armor, 19 Structure
2xMission Bays (6std ea., see below)
1xSickbay (8std)
11xCrew G-Tanks (.14std ea.)
12xPassenger G-Tanks (.14std ea.)

Crew Details: 2 Command, 2 Maneuver, 3 Electronics, 3 Gunnery, 1
Engineering, 8 Troops, 1 Steward, 1 Medical

Notes:

The Akishu Irirkhan patrol cruiser is designed for anti-piracy, commerce raiding, and system defense roles. However, the design is flexible enough that the ship can serve in fleet roles as well. It has several features that set it apart from other designs: Several features of the design have caused some controversy in military circles: Overall, although several features of the design have drawn criticism, the Akishu Irirkhan is a solid, advanced design that can meet any adversary. By comparing the design to it's primary target, the corsair, an analysis shows that the Akishu can out-maneuver the corsair and has superior long range performance and defenses. By keeping the corsair at a distance (easy to do with the Akishu's maneuverability), the Akishu can virtually guarantee victory.

An exterior image and deckplans of this design can be found on Andy's Traveller Website, at document: http://www.netins.net/showcase/theakins/andy/trav/commun/ships/akishu.htm


Surefire Class Patrol Cruiser (Rosencrantz & Guildenstern Naval Architects, Inc., Sylea)

Martin F C Pickett ceemfcp@cee.hw.ac.uk

Important notes

This vessel can be constructed at any shipyard that is fully certified to QSDS1.5 (BTOH). Although auxiliary craft hangers or launch facilities may be provided, no auxiliary craft are included in the cost of this vessel unless explicitly stated below. RGNA accepts no liability for any loss or injury caused by or related to construction, repair, normal operation or any other usage of any vessel design aquired directly or indirectly from RGNA or any associate.
RGNA proudly presents the Surefire class Patrol Cruiser. A starship designed with loving care to meet the most exacting of requirements, the Surefire class is the ideal vessel for peacetime smuggling/anti-piracy patrols and inspections, and wartime light commerce raiding, escort and screening duties.
Surefire Class Patrol Cruiser						

Tons: 400 Std (Box S)   Volume 5600 m^3	          Cost 338.7 Mcr	
Crew: 21                High/Mid Pass: 3          Low: 0	
Cargo: 1.4 Std          Controls: Mil (Bridge)    TL: 12	

8 Size    	                  2 Jump Drive (40 Std/Pc Fuel)
2G Maneuver (Thruster, 210 Mw)
3x Laser(+4) 1/4-4-3-2            5 Power Plant (1x 1000, 1x 50Mw)
1x Missile(+4) 10/4              91.2 Fuel (Scoop 160/hr, Refine 10/hr)
 w/ 10 Missiles                   2 Sandcasters (60 Cans)
                                  2 Nuclear Damper (30 Mw)
1x 10t Minimal Hanger(Launch)   A10 P4 J10 Sensors 
                                 20 Armour, 16 Structure

Crew Detail:    3 Engineers, 2 Electronics, 2 Maneuver, 8 Gunners,	
                2 Aux Craft Crew, 3 Command, 1 Medical	

Notes:

There are 21 small and 3 large staterooms provided. In normal operation the command crew will occupy the 3 large staterooms leaving 3 small empty. Up to 3 passengers may be carried in either the small or large staterooms, or 6 if double occupancy of the large staterooms is required.

No steward has been included in the standard crew roster as per the crew requirements rule in QSDS: "Ships that carry high passengers, or have a total crew larger than 25, must have at least one steward." I have taken this to mean that the Surefire (21 crew 0 pass.) does not need a steward. When carrying additional personnel, 1 will need to be a steward if the reamining 2 are treated as passengers.

Design notes:

The specification calls for stand-alone operation against groups of pirate/raiding vessels and the ability to work in conjunction with larger fleet actions. I have assumed that the most likely opponents will be civillian vessels of similar tonnage or light scouts/fighters. The 3 long-range laser batteries have been chosen to provide a stand-off capability, with sandcasters and nuclear dampers to provide point-defense. Given the nature of opponents, a meson screen did not seem to be indicated. The advanced comms and mil-spec sensors should support coordinated fleet actions. Wilderness refuelling is by way of scoops and the purification plant, and a hanger for a launch or possibly a light fighter is provided.

If I had been able to find my copy of SSDS, I might have designed a custom hull with more armour, but the one chosen from the Big Table of Hulls (TL 12) will have to do.

My original design was based on the 600 Box S hull, and carried 4x7-6-4-3 laser batteries, a 12 ton hold for confiscated goods and a 10 bunk brig for prisoners, but cost an extra 200Mcr. The QSDS worksheets are available at

(600t Excel 5.0 Win/ASCII) (400t Excel 5.0 Win/ASCII)

PC-1 "Drakken" Class Patrol Cruiser (X-TEK) (QSDS1.5, SSDS

Commander X cmdrx@magicnet.net
Tons: 400Td. (Wedge SL)	 Volume: 5600m^3             Cost: 404.6Mcr
Crew: 15                 Lg SR:5  Sm SR:10           Low: Emrg (4)
Cargo: 20Td              Controls: Dyn Link(Bridge)  TL-12
     +5Td Missile Storage
     2xSize Sickbay (4 Beds)	

Size Factor: 8                      02 J-Drive(40Td/Pc Fuel)
                                    06 M-Drive(TPlates, 602Mw)
01xMissile Barbette (+4) 5/10       05 Power (01x1000Mw)
02xMil Twin Lsr Bat (+4) 1/3-2-0-0  02 Sandcasters (30 cans each)
                                   A10 P4 J10
                                    Armour 40 Structure 16

Crew Detail: 3 Engineer, 2 Electronics, 2 Maneuver, 5 Gunner, 2 Command, 1 Medic
Total: 15

Notes:

The hull was designed by X-TEK specificaly for this vessel. The USL 400Td Wedge from QSDS was altered to a Strealined config to provide atmospheric entry and wilderness refueling. The only apparent difference is the cost of the streamlining, as the CG Lifters, GravComps, Life Support, Armour and Internal Structure were unchanged from the original. This hull also has EM Masking ability. This mission specif hull was not given the 25% QSDS discount, and this has been calcualted in the cost of the ship.
Hull: 400Td Wedge SL 6gmax 358.5 Useable Td. 107.7Mw 18.4Mcr 1993.0m^2 55m long
Designed to be a Lightning Fast Patrol/Interceptor Craft used mainly for Anti-Piracy missions. The "Drakken" can detect a ship at a distance, fire missiles to "softern up" the target, and then leap from its lair at lighning speed for the kill. Its EM Masking ability makes it easy to hide in the shadow of a gas giant, a frequent pirate hiding spot ,virtualy undetected. The Drakken is also well armed and armoured for frequent combat activity. The Medical officer and sick bay are available to patch up wounded crewmates. In crisis, the Med Officer can place up to 4 wounded in the emergency low berths. We hope that this will rarely happen on this ship, but we at X-TEK believe in being prepared.

Geanna Class Patrol Cruiser (Fiadhaine Enterprises) (SSDS)

Brian A. Howard bruadh@southwest.net
					
Tons: 500std (AF Wedge)  Volume: 7,000 m3                Cost: 486.350 MCr
Crew: 23/28              Pass. High/Medium: 0/4          Pass. Low: 0 	
Cargo: 0.0 std           Controls: Mil Std (Bridge/Fib)  TL 12

8 Size Rating                      2 Jump Drive ( 50 std/pc fuel )	
                                   3 Maneuver ( Thruster, 375 Mw )	
2xLaser Emitters (+0) 1/2-0-0-0    3 Power Plant Rating (1x500Mw, 2x100Mw)
                                 107 Fuel ( /Scoop:2.5 /Refine:2.1)
                                   3 Sandcaster ( 30 cans )
                                   2 Nuclear Damper ( 30Mw )
                                   0 Meson Screen
                                   0 Black Globe
2xMissile Cells (+4) 5/8         A10 P4 J10 Sensors ( /EMM )
  w/35 Guided DetLsr 1d6/2 6G12   30 Armor, 14 Structure	
									
1xSick Bay ( 8 std )					
1xMinimal Hangar ( 20 std craft )				
4xGrapples ( 10 std craft )	
									
Crew Details: 3 cmd, 2 mvr, 3 elc, 9 gun, 4 eng, 5 crf, 1 stw, 1 med	

Notes:

In the final years of the Sylean Federation, Zhunastu Shipbuilding LIC produced a patrol cruiser which carried four standard light fighters according to a plan conceived by Grand Duke Cleon Zhunastu (later Cleon I). The intention was to overwhelm a pirate with many 'hard' bogies. The Fenian follows the same strategy. The main offensive punch is the complement of light fighters carried in external grapples and a large battery of missiles. The mother ship is intended to stay safely at a distance; therefore, her laser weaponry is short range but high ROF for missile defence. A standard 20T launch is carried in a minimal hanger for boarding actions. Four small staterooms are allotted for inspectors or marines when the mission demands them.

Model 45212 - Patrol Cruiser (Generica Starships) (QSDS)

Mark Clark clarkm@OIT.EDU
Tons: 500 Std (Slab S)                               Cost: 513.66 MCr
Crew: 25                High/Mid Pass: 2/0           Low: 0
Cargo: 2 STD            Controls: Military (Bridge)  TL: 12

08 Size                         02 Jump Drive (100 Std/20%)
                                04 Manuever (Thrust Plate)
4x Laser (+4)1/4-4-3-2        1750 Power Plant (1x1000, 1x750)
2x Missile (+4)                118.7 Fuel (Scoop 200, Refine 3)
                                04 Meson Screen
                                04 Sandcasters (30 Cans)
                                00 Nuclear Damper
10T Minimal Hanger             A16 P5 J16
                                20 Armor, 16 Structure

Crew Detail:	4 Engineers, 2 Electronics, 2 Manuever, 9 Gunners
		1 Screens, 2 Aux Craft, 3 Command, 1 Steward
		1 Medical
Generica Starships offers the Type 45212 as a modestly-priced solution to the demand for a anti-piracy and light fleet auxilery cruiser from both Imperial and megacorporation officials. Designed to be simple to construct from standard components and easy to maintain, the Type 45212 can be delivered in quantity in short order.

The design of the Type 45212 is based on an in-house threat analysis. The majority of pirate vessals are either commercial starships or converted commercial hulls with additional weaponry. As a result, weaponry and especially sensor equipment of pirates tends to be marginal by military standards. Thus, a combination of long range sensors and long range weaponry allows the Type 45212 to engage and destroy threats at long range with minimal danger to crew and equipment.

In fleet actions, the Type 4512 will be used as communication and sensor support for small craft, as well as picket and courier duty. This ship is not intended for line-of-battle service, and it's relatively high acceleration capability allows it to disengage from superior forces when necessary. Long range weapons, as well as a low-power meson screen, allow the Type 45212 to operate in a useful way on the fringes of fleet engagements.

The Type 45212 combines a mix of weaponry in an inexpensive package capable of both fleet and independant operations. Defense is a combination of laser, sandcaster, and meson screens, as well as the potential to carry small patrol craft to support the mission. Offense consists of both missiles (controled by a central fire director) and long-range lasers that allow the Type 45212 to stand off and engage the enemy.

Equiped with both a sick bay and fuel purification systems, the Type 45212 is capable of extended independant operations. With a steamlined hull, it can refuel rapidly by itself, and is not dependant on auxilery craft. All crew members are housed in roomy small staterooms rather than bunks to provide additional comfort on long patrols. The three command crew (Captain, Gunnery Officer, and Chief Engineer) have large staterooms of their own. To accomadate additional command personell, two large sterooms are provided. By doubling up on crew space, up to 22 additional persons can be accomadated.

Hanger space for two 5T fighters is provided, along with space for their pilots. Since current fighter doctrine is under review, no craft are included in the bid. If small fighters are not required under the final operations orders, this space can be allocated to additional storage, yeilding 20 tons extra space, or can be used for additional sandcasters or missile turrets. However, since it is our understanding that the Imperial navy intends to retain fighters in the anti-piracy role, our design is drafted with such craft in mind.

Generica Shipyards used only Sylea Industry Norm (SIN) components in this design. As a result, total cost reflects a substantial discount. Volume production can commence immediatly, with large deliveries as needed.

Design Notes:

This design was a compromise, middle-of-the-road sort of thing, with a mix of weaponry. I originally wanted to put in a 100T TL-12 PA-Gun, but it did not fit, darn it, at least not without compromising the other systems, since the gun sucks so much power. With a 600T hull it might just work, but the QSDS 600T hull is only M2 and 10 points of armor. I went for some long-range lasers instead, to give the ship some punch to deal with small opponents.

I considered some smaller designs, but they seem less effective to me, since there are fixed sizes for many of the components (sensors, fuel purification, meson screen) and that robs space in a smaller hull.

If you decide small craft are not needed, there is room for a few more things - I sized the power to leave about an extra 50 MW, so one could add more missiles or sandcasters.


The Torden class Patrol Cruiser (Bertling Construction Company) (QSDS and FF&S for hull design)

Tommy Grav tommy.grav@astro.uio.no
Tons: 600 Std (Needle A)  Volume : 8400 cub.m.                Cost: 556MCr 
Crew: 22 Troops: 4        High pass.: 2    
Cargo : 3                 Controls: Stand. Military (Bridge)  TL12
 
8 Size Rating                       2 Jump Rating (60 Std/Pc fuel)
                                    4G Maneuver (HEPlaR, 1260Mw) 
2x Laser Battery (+4) 1/3-3-2-0     6.33 Power Plant (9x200Mw+2x50Mw)
2x Laser Battery (+4) 1/2-2-0-0   132 Fuel Rating (S 120, R 10)
2x Missile Barb. (+4) 5/5           3 Meson Screen (3Mw)
                                    2 Sandcasters (30 cans)
2x10Std Docking Ring              10A 4P 10J Sensor Rating  
1x20Std Docking Ring               50 Armor  16 Structure
Sickbay

Crew Detail: 4xCommand, 3xEngineering, 2xElectronics,
             2xManeuver, 8xGunnery, 1xScreens, 1xStewards,
             1xMedical, 3xSmall Craft Pilots, 4xTroops
The Torden Patrol Cruiser is Bertlings design for the third THUDDD-contest. It is a ship buildt with a specially designed 600 displacement tons large needle airframe hull. A high quality High Energy Plasma Reaction engine insures a reliable 4G acceleration for the 20G-hours of fuel it has in its tanks. Using the fuel available in the jump-tanks increases its duration to about the double. A fuel purification plant is also installed to make the Torden a more independent ship. Fuel scoops capable of taking aboard 120 tons of fuel each hour are also included.

Nine 200Mw and two 50Mw powerplants produce the power available for the Torden, for a total of 1900Mw of power. But even then the Torden has a shortage of 3.31Mw. But this should not be a problem as there seldom is the need for running all systems at ones. The Torden has 3 months worth of fuel available in the power plant fuel tanks. More fuel can easily be transferred from the other tanks.

The Torden is equiped with a large array of offensiv weaponry. Four high quality Laser Tech produced laser batteries gives the Torden the punch it needs in a firefight. Two missile barbettes each holding 5 missiles insures that most treats will be handeled in an efficent way. But it is its defensiv capabilities that makes the Torden the state of the art patrol cruiser. Two sandcasters and a meson screen gives a high defensive capability towards laser batteries and meson guns. And to top this of the superdense special designed hull insures that the Torden will maintain its integrety until most treats can be dealt with.

The Torden also incorperates the latest in electronic equipment. The sensor and communication packages fills the standards we here at Bertling feel military starships must have. And the controls fills the QSDS-standard for military ships.

The Torden also has three docking rings, two 10 dtons and one 20 dton. This allows for a multitude of different ships to be carried increasing the mutlipurpose function of the Torden.

The Torden needs a crew of 22 to function at it peak performance. This includes a steward and a medic. All crew members have bunks, except for the command crew, steward and medic which all are supplied with small staterooms. There is also installed eight extra bunks for troops and small craft crew.

Three large staterooms are available. One is the crews common room and messhall. The two others are to accomodate visitors, military VIPs or inspection offisers.


Guardian-class Patrol Cruiser (New Victoria) (QSDS1.5)

Idiot/Savant idiot@sans.vuw.ac.nz
 
Tons: 400 Std (Ndl AF){1}  Volume: 5600 m^3             Cost: 357.9 {*}
Crew: 29                   High/Mid Pass: 2             Low: 0
Cargo: 4 Std               Controls: MilStd (Bridge)    TL: 12
 
08 Size                               02 Jump Drive (40 Std/Pc Fuel)
                                      04 Maneuver (Thruster, 406 Mw) {2}
02x MilLaser Batt (+4) 1/04-04-03-02  05 Power Plant (5 * 200 Mw)
02x Missile Turret (+4) 04/04         85 Fuel (Scoop 160, Refine 5) {3}
 w/ 16 Missiles                       00 Meson Screen 
                                      02 Sandcasters (60 Cans)
01x SL Grapple (20 DspT armed gig)    00 Nuclear Damper
                                      A10 P4 J10 Sensors 
                                      20 Armor, 16 Structure
 
Crew Detail: 4 Command, 2 Sensors, 7 Gunnery, 3 Engineering, 2 Maneuver
             1 Steward/Medic, 2 Small Craft, 8 Troops.
                                             
Notes:  {1} Actually a 380/400 Ndl AF hull.
        {2} G-compensation limits routine acceleration to 3Gs.
        {3} Only six months power-plant fuel carried.
        {*} Price breakdown: 
            Vessel                      MCr 343.9 (458.5 before discount)    
            20 DspT armed gig           MCr  31.5
            Total:                      MCr 375.4
New Victoria Naval Architects, LIC, is proud to present its new Guardian-class patrol cruiser. Designed to meet the combined Imperial Navy / Imperial Ministry of Commerce requirement for a light combatant craft suitable for scouting, escort, and anti-piracy duties, NVNA believes that the Guardian-class spells the death of piracy in the Imperium. Its heavy armament - six high-powered laser turrets organised into two batteries, plus twin missile turrets - is more than capable of dealing with any pirate vessel encountered, while twin sandcasters and an armoured hull provide a more-than- adequete defence. And in the event of multiple targets, the Guardian can take advantage of it's superior fire control facilities and 4G acceleration to stand off and pummel the enemy from long or even extreme range.

The Guardian's electronics suite matches its armament in quality and capabilities; it is equipped with an advanced communications suite with multiple tightbeam communicators to allow it to function effectively in small anti-piracy squadrons or as part of a larger fleet, and the controls are radiation hardened for survivability. The sensors are the same ISDP-standard military package used in NVNA's acclaimed Condottieri-class mercenary cruiser, and ought to be superior to those of most pirate vessels.

The crew are provided with four large and seventeen small staterooms - size depending upon rank, as according to standard Imperial Navy regulations - with an extra pair of large staterooms provided for the transport of VIPs, intelligence personnel or other passangers. In the event that no passangers are carried, these rooms can be utilised as extra recreational space for the eight ship's troops, who are provided with bunks. Adjacent to the ship's magazine is four tons of cargo space, which can be used as a ship's locker, for the transport of essential cargoes, or as extra missile storage. The ship is also equipped with a two-bed sick-bay for dealing with wounded.

The Guardian is equipped with fuel scoops, providing wilderness refueling capability, and its ISDP purification plant is capable of refining a full load of fuel in seventeen hours. Finally, a streamlined external grapple and two small staterooms are provided to allow the use of standard 20 dspT small craft. Currently it is envisioned that the Guardian will be equipped with a 20 dspT armed gig as a utility vehicle, though tests are being conducted as to the feasability of carrying a pair of light fighters for extra firepower. In the latter case one of the VIP staterooms will be used to quarter the necessary small-craft maintenance personnel.

 
20 dspT Armed Gig (FF&S - but see notes)
             
GENERAL DATA
Displacement: 20 tons           Hull Armour: 30
Length: 20 meters               Volume: 280 m^3
Price: MCr 31.54                Target Size: VS
Configuration: Wedge SL         Tech Level: 12
Mass (Loaded/Empty): 431.07/389
                                              
ENGINEERING DATA
Power Plant: 68 MW Fusion Power Plant, 1 month duration (0.85 MW surplus power)
G-rating: 3G (Thruster plates; 1400 tonnes thrust); contra-grav lifters.
G-Turns: infinite (well, until the power runs out)
Maint: 16
 
ELECTRONICS
Computer: 2 * TL-12 Mod St Computers (0.4 MW each)
Commo: 30000 km radio (1 hex; 1 MW), 1000AU maser (infinite; 0.6 MW)
Avionics: TL-10+ Avionics, TL-12 TF Avionics
Sensors: Passive EMS fixed array 60000 km (2 hexes; 0.06 MW)
         Active EMS 60000 km (2 hexes; 12.5 MW)
ECM/ECCM: EM Masking Package (0.28 MW)
Controls: Flight deck with 2 workstations
 
ARMAMENT
Offensive: 1 * TL-12 civilian laser (1/1-0-0-0 ; 13.3 MW), 6 SL external
grapples for missiles.
 
ACCOMODATIONS
Life Support: Extended (0.056 MW), Gravitic Compensators (1.4 MW)
Crew: 2 (1 * maneuver/sensors, 1 * gunner/engineering)
Crew Accomodations: None, other than workstations.
Passenger Accomodations: 10 * cramped seat.
Cargo: 27 m^3
Air Locks: 1

Notes:

A small scouting/utility vessel for use with the Guardian. Passenger seats are provided for boarding actions, and can be removed, adding an extra 25 m^3 of cargo space. Designed using FF&S, with thruster costs and laser taken from QSDS tables.
 
DESIGN SEQUENCE (Guardian):
 
                        Crew    Volume  Cost    Surface Power
Hull - Needle AF-12            <375.1>   20.7  <1996.0>  68.9       
Jump-2                   0.4     12.0    50.4     56.0         Eng
Fuel-2                           80.0   
Thrusters: 4G            1.0     29.0   101.5     82.0  406.0  Eng
Fusion Plant [5*200]     1.0     35.5   100.0         <1000.0> Eng
Fuel tankage                      5.0                          6 months    
Bridge w/ 18 W/S                 18.0
6 Lg SRooms                      24.0     0.6
17 Sm SRooms                     34.0     0.68 
8 bunks                           8.0     0.04
Magazine (16 missiles)            8.0    
Cargo                             4.0
20 dspT SL grapple                6.0     0.2    576.0
20 dspT small craft              20.0               
Controls: StdMil-12               3.4    18.2      0.3    2.5
Sensors: SmlMil-12       0.8      1.2    62.5     44.6   85.2  Sen 
Commo: Adv-12            0.8      0.0     2.0    203.0   21.5  Sen
Missile Turret           1.0      3.0     0.1     10.0    0.2  Gun
Missile Turret           1.0      3.0     0.1     10.0    0.2  Gun
MFD-12                   1.0      2.3    25.6      2.1    3.1  Gun
Laser Battery (3*)       1.0     26.3    34.6     62.1  203.1  Gun 
Laser Battery (3*)       1.0     26.3    34.6     62.1  203.1  Gun 
Sandcaster               1.0      3.0     0.8     10.0    1.0  Gun (30)
Sandcaster               1.0      3.0     0.8     10.0    1.0  Gun (30)
Sickbay (2 bed)                   8.0     5.0             0.8
Fuel Purif: 5 dspT / hr          12.0     0.1             2.5
 
                                375.0   458.5           999.1
                                        343.9
                                     
Crew:                   
Engineering             2.4     3
Electronics             1.6     2
Maneuver                2.0     2
Gunnery                 7.0     7
Troops                  8.0     8 
Small craft             2.0     2
Commmand                3.0     4
Hi Pass                 2.0     2
Medic                   0.1  }                          
Steward                 0.5  }  1
 
Total                          29 + 2 pass; 18 W/S 

"Tlaxcala" class Patrol Cruiser (Ce Acatl Corp.) (QSDS 1.5)

Craig Berry cberry@cinenet.net
Tons:   500 Std (Slab S)        Volume:   7000 m3       Cost:   519.8 MCr
Crew:   24                      Hi/Md P:  2             Low P:  0
Cargo:  4 Std                   Controls: Fib/Bridge    TL:     12

Size:   8                              2 Jump (50 Std/Pc Fuel)
                                       4 Maneuver (T-plate, 20000 T/Thr)
Lsr trt 2 x (+4) 1/2-0-0-0           8.6 Power Plant (2000 + 2x75 MW)
Lsr bay 1 x (+4) 1/6-6-6-5           123 Fuel (S 200 R 5)
Msl trt 1                              0 Meson Screen
Msl brb 0                              2 Sandcasters (60 cans)
MFD     1 x (+4) (4 ctrld)             0 Nuclear Damper
Msn gn  0                     A10 P4 J10 Sensors (0 Stealth/Cloak)
PA gun  0                             20 Armor        16 Structure
                                      66 Length (m)

Crew    24 ( 1 elec 4 engr 2 mnvr 4 gun 2 scrn 2 craft 4 troops
             3 cmd 1 stwd 1 medic )

Facilities: 1 sickbay (2 beds)
            1 missile armory (3 Std)

Min Hgr 1 x 20 Std craft
        (or any combination totaling 20 Std)
Ce Acatl Corporation is very pleased to submit its entry for the third ISBA THUDDD Competition: the CP-5R "Tlaxcala" class Patrol Cruiser. Tlaxcala (tlahsh-CAH-lah) was a region of prestellar Terra noted for its proud warrior tradition; we have attempted to live up to this reputation with our vessel, a worthy addition to any navy or corporate security force.

A patrol cruiser must be capable of fulfilling a wide variety of operational roles. Chief among these are:

The Tlaxcala performs admirably in each of these roles. In battle, this vessel is both deadly and tough. Its primary armament is a devastating 1.3 gigawatt Thompson-Simmons bay laser, capable of crippling (or destroying outright) most pirate vessels at multi-lightsecond ranges. As short range backup offensive and point-defense weaponry, two independent 30 megawatt T-S turret lasers provide that added measure of confidence any ship captain going into combat desires. Twin Dohetti sandcasters and tough hull armor let the Tlaxcala shrug off any fire from the bad guys. Finally, an industry standard missile turret designed expressly for this vessel, linked to an ample missile armory, gives the Tlaxcala the added punch to deal with larger targets...and a fully integrated master fire director makes sure those punches land *hard*. Finally, the standard crew complement includes four ship's troops, to be employed as escorts during customs inspections, as boarders, or as security aboard prize vessels.

None of this does any good if you can't find the enemy, of course -- and that's why the Tlaxcala mounts an advanced active/passive sensor suite (conforming to Imperial Navy standards) to help you flush even the stealthiest quarry from cover. This capability is an important asset in search and rescue operations as well, as is the military-grade long-range redundant commo suite -- critical for coordinating with larger fleets. If a ship is in the system...lying in wait for helpless freighters, or drifting with a blown powerplant and a malfunctioning radio...you'll find it in time with the Tlaxcala.

And get there in time, too. With a CAC J2 drive, and 4G maneuver capability, this ship has the legs to get you to the action fast enough to make a difference. Fuel scoops and an on-board purifier let you operate away from civilization indefinitely, for those long patrols.

The Tlaxcala comes equipped with a two-bed state-of-the-art sickbay, to handle both routine medical situations while on prolonged duty and combat-related injuries. To stabilize more seriously traumatized patients for transport to a hospital, a 4-person emergency low berth is also provided.

A minimal 20-Std hangar is provided, but no small craft are shipped with the vessel. We suggest a 20-Std fast pinnace, two 10-Std launches or fighters, or four 5-Std fighters. Our sales department will be happy to discuss the options with you, and can provide assistance in arranging a coordinated purchase plan that suits your needs.

With all three command crew in large staterooms, and the 21 other crew in single-occupancy small staterooms, one large and one small stateroom remain unoccupied. These can be used by visiting personnel, as additional storage space, or as briefing rooms. More rooms can easily be freed up by imposing double occupancy on some or all of the crew.

Finally, the price of the Tlaxcala is attractively low -- both in terms of initial purchase price, and cost of ownership. Ce Acatl Corporation is committed to full compliance with Imperial and ISBA standards in ship design and construction, and to the use of off-the-shelf standard components wherever practical. This standardization benefits our customers in two ways: Low vessel unit cost, and easy acquisition of replacement parts. Additionally, the craft can be operated and maintained by any Imperially-certified crew without special training.

The Ce Acatl "Tlaxcala" -- fast, versatile, powerful, inexpensive. Don't launch your next patrol with anything less!

Designer's Notes

The most unusual design element is the bay laser, a bit out of proportion on this size of ship. The whole vessel ends up looking like a mount for this weapon; one might even think of it as a baby spinal mount. My reasoning was that for a patrol vessel, having an extremely powerful main weapon would help end fights quickly, and at long range -- both highly useful. Just the deterrant value of a 1.3 GW laser on a vessel this size can't be discounted.

The power and reach of the bay laser helps compensate for the 4G maneuver rating. Ideally, a patrol cruiser should be fast enough to chase down any opponent -- but 6G designs left too little room for the other components I wanted, and also would have involved going beyond "pure" QSDS. In the end, I decided that 4G plus the ability to hit targets at very long range gave the same operational capability -- if your target tries to run away, you can keep pounding him for quite a while as he flees at 2G max relative separation acceleration.


Crimson class Patrol Cruiser (Aurelian Industries) (QSDS 1.5)

Steven Charlton scharlto@ifsna.com
Tons: 600Std (AF Slab)   Volume: 8400 m3         Cost: 692.119125MCr
Crew: 27                 High/Med Pass: 0/8      Low: 0
Cargo: 1 Std             Controls: Mil(Fib)(B)   TL: 12

08 Size                             2 Jump Drive (120 Std/Pc Fuel)
2x 136Mj Lsr Batt (+4) 1/3-3-2-0    5 Maneuver (5G T-Plates,756MW)
1x 1336Mj Lsr Bay (+4) 1/6-6-6-5   10 Power Plant (1x 3000Mw)
1x MslBarb(+4) 4/5+               152 Std Fuel (Refine 5/hour, Scoops)
                                    4 Meson Screen
                                    3 Sandcasters (90)
                                    3 Nuclear Damper
                                  A16 P5 J16 Sensors
                                   20 Armour, 19 Structure

Crew Detail - 5 Engineers, 2 Electronics, 2 Maneuver, 4 Gunnery,
              7 Screens, 4 Command, 2 Stewards, 1 Medical

Notes

The Crimson class is Aurelian Industries latest offering to the Imperial Navy. Following in the tradition of its "big brother," the DE-7 Gilaadin-class Destroyer Escort, the Crimson class continues the tradition of partnership between Aurelian Industries and the Imperial Navy.

Designed to provide the maximum in independence, the Crimson relies on proven laser technology to give maximum firepower with a minimum of starport support. The powerful INSW-23XL Bay Laser serves as the "mailed fist" of the Crimson, giving the vessel firepower equivalent to many smaller ships of the line found in the hinterlands of space. Supported by two synchronized batteries of high-powered military lasers, the Crimson also boasts a missile barbette and master fire director. To further support the independent operations concept of the Crimson, the ship is also equipped with a 5-ton missile locker adjacent to the missile barbette.

With a fully loaded barbette and missile locker, the Crimson can employ missiles in numerous engagements before requiring resupply.

But the Crimson is not just weapons; it is also a home to nearly 30 Imperial Navy officers and men. Because of this, Aurelian Industries has spared no effort or expense toward providing an impressive defensive array for this vessel. The first element of this array is speed; the Crimson is rated at 5G; nearly as fast as the agile gunboats and fighters of the Imperial Navy. In addition, the Crimson is sheathed in the latest Imperial Meson Screen technology, and defended by three point-defense sandcasters and nuclear dampers. Should these defenses prove insifficient, the crew of the Crimson is also defended by the ship's armor and enhanced structure, which allows the vessel to maneuver at the peak of its powerful drive capacity and still absorb punishment.

The independent operations concept that drives the weapons and defenses of the Crimson also drive other aspects of the design. The ship is built on an airframe hull, and is fully capable of all intra- and extra- atmospheric operations. With the Crimson's fuel sccops and purifiers, the ship can fill its tanks and fly almost immediately, and be ready to jump in just over a day. The ship also has a small cargo area available for carrying additional rations or supplies, for longer-range voyages.

However, the Crimson does not have to work alone. With its fully-integrated bridge and advanced communications array, the ship can operate with any sort of task force or fleet assembled by the Imperium or its allies. The Crimson is equipped with the finest Medium Military sensors, allowing it to guard the flanks of a larger fleet, or detect foes while acting independently. Operating in conjunction with a squadron of other Crimson-class vessels, the ship can coordinate the search of an entire planetary system. To aid in this, four additional staterooms are provided to accomodate a squadron commander and his staff, or a squad of Imperial Marines for boarding actions. With only minor modifications, the four spare rooms can also be converted into larger rooms for transporting VIPs, or converted into additional storage or recreational facilities for the crew on a long patrol. The ship has 20 staterooms; 12 are used by the ship's enlisted crew in double-capacity, and four are used by the ships officers in single-capacity.

Design Details

Spaceship Name: Crimson Class Patrol Cruiser
Tech Level: 12
Displacement: 600
                            Volume  SurfArea     Power     Price
600Std AF Slab A:20 6G      -562.4   -3068.0     103.4     31.8000
J2 Jump Drive and fuel       138.0      84.0       0.0     75.6000
5G T-Plates                   54.0     152.0     756.0    189.0000
Std Mil Avionics               3.4        .3       2.5     18.2000
Med Mil Sensors                4.5     262.0     201.2     92.9000
Advanced Commo                21.5     203.0      21.5      2.0000
Missile Barbette & MFD         8.3      22.1       3.3     25.7000
2x 136Mj Laser Battery        28.6      84.2     272.8     63.2000
TL12 Laser Bay                50.0      91.6    1336.4     98.1000
Missile Locker                 5.0       0.0       0.0      0.0000
3x Sandcasters                 9.0      30.0       3.0      2.4000
Meson Screen (PV4)             8.6      60.0       6.0     12.0000
3x Nuclear Dampers            16.0      60.0      45.0      6.0000
1x Sickbay                     8.0       0.0       0.8      5.0000
Fuel Purifier (5/hour)        12.0       0.0       2.5      0.1000
1x 3000MW Fusion & fuel      139.2       0.0   -3000.0    300.0000
17x Workstations               8.5       0.0       0.0      0.0255
Bridge & Bridge Workstations   6.0       0.0       0.0      0.0000
20x Small Staterooms          40.0       0.0       0.1      0.0000
TOTALS                       - 1.8   -2018.8    -245.5    922.8255
                                          After Discount  692.1191

Designer's Notes

Per the April THUDDD announcement, the following requirements had to be met:
       Size:  600 tons maximum
       Jump:  2 minimum        Maneuver:  2 minimum
      Cargo:  Minimal          Carried Craft:  As Needed
    Offense:  Above Average          Defense:  Superior
       Crew:  Must have full medical facility.
              Must provide quarters for additional command personnell.
                   (For inspections, and transport)
Requirement 1 is met by the VERY powerful main gun (the 50-ton laser bay), supported by two smaller laser batteries and a missile launcher. The missile launcher is even provided additional tonnage for more missiles.

Requirement 2 is met by the ship's "standard" Jump 2 rating, and well above standard 5G rating. In addition, while the Crimson class has a weapon good enough to attack small capital ships, it is equipped with very good sensors, allowing it to be used as a picket ship on the fringes of the fleet, supporting the larger Destroyers and Destroyer Escorts. The ship also carries the best commounications available for a ship of this size, allowing it to remain in contact with the rest of the fleet.

Requirement 3 is met via the fuel scoops and fuel purifier. The Crimson class has an airframe hull, allowing it to refuel from a Gas Giant, or land on a world with available water supplies for refueling there.

Requirement 4 is very subjective, but I feel it is also met. At just under 700 MCr, the Crimson class is not "cheap." However, it is tasked with a mission far more extensive than that of the "Classic" Traveller Patrol Cruiser. That vessel was equipped to handle customs/patrol work and light anti-piracy duties. It would never have been able to meet Requirement 1, and its meeting Requirement 2 would be questionable (in my opinion). In reality, the craft described in these requirements is closer to a Destroyer Escort from "Classic" Traveller. For 700 MCr, the Imperium is getting a vessel that can be used independently or in small groups for commerce/patrol work, or even for heavy anti-piracy actions. Most pirate vessels will skimp on defenses in favor of space for loot/prisoners, or in favor of room for boarding troops. Their offensive weapons will be better, but it would be doubtful that your "average" pirate would be carrying a 50-ton Laser Bay. Those pirates large enough or successful enough to carry such armament would be the targets of a naval task force with several Destroyers, at least, not one or two Patrol Cruisers. The Patrol Cruiser would need the firepower to knock out a light opponent or discourage a medium opponent, and the defenses and speed to survive and run away from a heavy opponent. The Crimson class can fulfill all of these needs, and by that token is Cost Effective.

Requirement 5 is also met. The Crimson class is 600 tons, Jump 2, 5G, has heavy firepower and good defenses, and has a sickbay. There are additional rooms for carried troops or inspectors, and since the ship has an Airframe hull no carried craft are needed. The minimal cargo capacity is enough to provide additional rations for an extended patrol, and the missile locker allows the ship to replenish the missles in its Missile Barbette when required.


Archangel Class Patrol Cruiser (transRift Engineering Corporation)

J_Lambert J_Lambert@compuserve.com
USP
patrol curiser
Tons: 600 Std (AF Needle)  Volume: 8400 m^3             Cost: 613.4 (552.0) MCr        
Crew: 27                   High/Med Pass: 5/0           Low: 0        
Cargo: 0 Std               Controls: Military (Bridge)  TL: 12        

                                     2 Jump Drive (60 Std/Pc Fuel)        
08 Size                              4 Maneuver (2G Thruster Plates,300MW;
                                     2G High Efficiency ContraGravity, 79.992MW)
1x 251Mj Heavy Laser (+4) 1/6-5-3-2  2.5 Power Plant (3x250Mw)     
1x 251Mj Heavy Laser (+4) 1/6-5-3-2  127 Fuel (Scoop 127, Refine 33)        
1x 251Mj Heavy Laser (+4) 1/6-5-3-2  0 Meson Screen        
                                     8 Sandcasters (240)        
                                     0 Nuclear Damper        
                                     A10 P4 J10 Sensors  (-3 Masking)

                                     40 Armour 16 Structure        
 
Crew Detail:
3 Maintenance, 2 Eng - Power Plant, 7 Eng - Drives, 3 Electronics, 2 Maneuvering,
5 Gunnery - Other, 3 Command, 1 Steward, and 1 Medic.
The Archangel-class Patrol Cruiser continues trans-Rift Engineering Corporation family of military starship designs based on it cost effective 600-Std needle airframe hull. The Archangel's armor (40) and internal structure (4Gs) have been strengthened over previous designs to support a wide range of independent and fleet support roles. Weaponry is based on proven laser turret technology which provides a highly effective short range destructive power combined with long range capabilities not available with newer, less developed technologies. Especially noteworthy is tREC's innovative incorporation of reconfigurable laser batteries allowing crews to redistribute the fifteen laser turrets between the three MFDs to meet individual mission requirements. In addition to the nominal configuration of three equal batteries each with a USP of (+4) 1/6-5-3-2, other configurations are possible providing increased striking power such as: 1x (+4) 1/10-9-6-3 and 2x (+4) 1/2-1-0-0; up to 1x (+4) 1/10-9-7-4 with two unused MFDs in reserve. The reconfiguring of the turret-MFD connections in the central Interconnect Compartment [Engineering Shop] and associated reprogramming of the MFDs can be accomplished within a few hours.

The Archangel is designed for a wide range of environments and rolls. The Archangel is equipped with a full military electronics suite and electro-magnetic masking. Its jump-2 and deep space 2-G capability allow operations within standard fleet capabilities. The increased 4-G capability near planetary bodies permits the Archangel to perform effectively both against or in support of a system defense operations, or independently in an interdiction or anti-piracy roll. The Archangel's sandcasters provide ample protection against expected threats especially when the Archangel capitalizes on its mid to long range combat advantages.

With the large sick bay (with a full time medic), emergency berths, and five large staterooms for transient personnel, the Archangel is equipped for a variety of long range, independent operations. While some cultures may consider the bunks for the crew to be somewhat Spartan, these accommodations have long been considered the norm by the majority of humanity. For example, crews of underwater vehicles on the Solimani homeworld routinely undertook extended voyages lasting several months with less spacious accommodations.

tREC gratefully acknowledges the assistance and expertise of the renowned naval architect, James Dempsey, as provided through his Java-based starship design software, SSDSCalc 1.01.

Notes

TL 12 Airframe Needle hull with 6 airlocks. Jump Fuel held allows for 2 parsecs travel. 2G Thruster Plates and 2G High Efficiency ContraGravity. Stndrd military-level auto Dynamic Controls. Installed inertial compensators will compensate for up to 3Gs accelleration (4Gs in a workstation) and 3Gs (4Gs) evade. 2 Sick Bays. 1 Electronics Shop (MFD interconnect room). The fuel scoops can gather 100% of the total fuel held each hour. The fuel purification plant will refine 2800m^3 of fuel per 6 hours. 3 250MW TL12 Fission Plant power plants with 1 year's fuel. 7 Large Staterooms. 8 Small Staterooms. 17 Bunks.

Design Details

Spaceship Name: patrol curiser
Tech Level: 12
Displacement: 600
 
Component:                Mass     Volume    Surf Area  Power    Price
600t AF Needle A:120 4G  4465.2    -8084.4   -3373.2      0.006    5.00885
2 parsec Jump Drive       756        252        84        0       75.6
2G Thruster Plates        600        300        60      300       75
251Mj Heavy Laser (x5)    729.55     445.6      83       37.95    37.75
251Mj Heavy Laser (x5)    729.55     445.6      83       37.95    37.75
251Mj Heavy Laser (x5)    729.55     445.6      83       37.95    37.75
TL 12 Sandcaster Trt (x4) 231.0      193.6      43        7.1     28.8
TL 12 Sandcaster Trt (x4) 231.0      193.6      43        7.1     28.8
Std auto Dynamic Cntrls     0.882      8.82      0        0.63     0.945
TL 12 Military             55.4       37.9     288      106.8     74.91
Standard Life Sup          67.2       67.2       0        1.68     4.2
Artificial Gravity        168         84         0       42        4.2
Large Stateroom (x7)       28        392         0        0.007    0.7
Small Stateroom (x8)       16        224         0        0.004    0.32
Bunk (x17)                  8.5      238         0        0        0.085
Emer Lwr Brth (x2)          4         56         0        0.004    0.2
Sick Bay (x2)             100        224         0        1.6     10
Electronics Shop           40         84         0        0.6      1
Electro-Magnetic Masking   84        168        84        8.4     42
Fuel Scoops (x100)          0          0       846.3      0        0.0634725
Fuel Purif Plant (x2800) 2240       1120         0       16.8      0.448
2G High Eff CG            159.996    240       240       79.992   24
250MW TL12 Fisn Plt(x3)  1500        375         0     -750       75
Fuel                      124       1742         0        0        0
Total                   18961.6       -6.78  -1435.9    -63.43   613.36
 
Num Low psngrs: 0
Num Middle psngrs: 0
Num High psngrs: 5
 
Num Maintenance crew: 3
Num Eng - Power Plant crew: 2
Num Eng - Drives crew: 7
Num Electronics crew: 3
Num Maneuvering crew: 2
Num Gunnery - Other crew: 5
Num Command crew: 3
Num Stewards crew: 1
Num Medical crew: 1
Total crew: 27

Erlir Class Patrol Cruiser [Type PC] (QSDS 1.5, The Big Hull List & SSDS)

Chris Cox chriscox@ix.netcom.com
Tons: 600dton (Needle S)  Volume: 8400 m3       Cost: 884.8MCr (669.3MCr)
Crew:  23                 Hi/Md P: 2            Low P: 0
Cargo: 14.6dton           Controls: Fib/Bridge  TL: 12

Size: 8                          2   Jump (60dton/Pc Fuel)
                                 4   Maneuver (T-plate, 24000 T/Thr)
Lsr trt 4x(+4) 1/6-5-3-2         8   Power Plant (2000 + 200, 200 MW)
Msl barb 2                     126.4 Fuel (S 240 R 3)
MFD 2x(+4) (8 ctrld)             4   Meson Screen (6 MW)
                                 2   Sandcasters (60 cans)
1 Sickbay 8dton                  2   Nuclear Damper (15 MW)
                               A16 P5 J16 Sensors (EMM 8.4MW)
                                20   Armor  19 Structure
                                96.8 Length (m)

Crew: 23 (2 elec 4 engr 2 mnvr 6 gun 5 scrn 3 cmd 1 medic )

Notes:

The ship has 20 small staterooms and 5 large staterooms to accommodate the ship's crew and two additional passengers. While at full acceleration, 4Gs, the ship's crew can operate a full efficiency as long as they are strapped into their work stations. However, in order for damage control operations to take place the ship can only use a maximum of 3Gs of acceleration. The ship's 4 laser batteries with five lasers each can easily be configured to operate as 2 batteries with 10 lasers each and would have a rating of (+4) 1/9-9-5-3. There is only enough fuel for the power plant to run at full power for 3 months.

The Erlir Class Patrol Cruiser is built by the Ansha Starship Cooperative on Ansha. Ansha has long been in a state of cold war with the nearby world of Gadirur. When the Imperial expansion came Ansha quickly become a member of the Imperium. Ansha benefited from its membership in the Imperium by gaining allied against Gadirur while the Imperium gained a means of keeping Gadirur, which had been hostile to Imperium advances, in check. The Erlir Class Patrol Cruiser is the first ship to be built by the Ansha Starship Cooperative that is fully compatible with Imperial Naval Service standards. Despite full comparability with INS standards, the Erlir class is distinctly different from typical Imperial vessels in appearance. Like all ship built on Ansha the Erlir has a very organic shape. Even more striking than the shape are the wild color schemes that are exhibited on Ansha ships. The abstract color schemes are painted on the ships by artist priests, who while having to follow certain guidelines still maintain much freedom in how a ship ends up looking.

Design notes:

The Erlir is pretty much a typical Patrol Cruiser. The design favors features over cost. The design was done with the assistance of Craig Barry's QSDS spread sheet and includes a hull from Guy Garrnett's Big Hull List and EMM from SSDS. If the ship acceleration was base on its mass it would only have an acceleration of 2Gs and personally this is the way I would go. The length for the ship was roughly calculated from drawings of the ship. And a thanks to Dr. Mark Clark for posting his design to the TML. After seeing his design I decided to spilt the 2 batteries of 10 lasers into 4 batteries of 5.

Please feel free to come and take look at the Erlir online at:

http://users.aol.com/ogerdude/patcru.htm
Be warned though, this page is under severe construction (damn taxes and work) but will feature a picture of what the ship looks like. No deckplans yet but these should be added in a week or two.

Bludgeon-class Patrol Cruiser (FSY) (SSDS Beta .pdf)

Roderick Darroch Elliott rellio@po-box.mcgill.ca
Tons: 700 Std (Needle SL)   Volume: 9,800 m^3              Cost: 798.7 MCr
Crew: 28                    High/Mid Pass: 0               Low: 0
Cargo: 5 Std                Controls: Hi Auto (no Bridge)  TL: 12

08 Size                                  03 Jump Drive (210 Std/Pc Fuel)
                                         06 Maneuver (T-plates, 1050 Mw)
01x 3600mj NPAW Spinal (+4) 2/8-8-8-5    05 Power Plant (1x 1750 Mw)
05x 251mj H lasers     (+4) 1/6-5-3-2    210 Fuel (no Scoop, no Refine)
                                         00 Meson Screen (0 Mw)
                                         04 Sandcasters (240 Cans)
                                         00 Nuclear Damper
                                         A10 P4 J10 Sensors (0 Stealth/Cloak)
                                         40 Armor, 20 Structure

Crew Detail: 4 Command, 4 Sensors, 15 Gunners, 4 Engineer, 1 Maintenance

Press release:

Famille Spofulam is pleased to announce its entry for the Third ISBA THUDDD competition. The Bludgeon-class Patrol Cruiser is designed around the philosophy that when patrolling the lawless frontiers of the evergrowing Imperium, rife with pirates, smugglers, insurgents, and other criminal scum, a big stick is required. In this case, the big stick comes in the form of a 3600 Megajoule Spinal mount NPA gun, which allows the Bludgeon to strike hard at ranges of up to 80 light seconds, well out of the effective range of most of its expected adversaries. Its secondary battery consists of five MFD-coordinated 251 Megajoule heavy lasers, which in themselves are a formidable threat to enemies of law and order. Four sandcasters provide defensive armament to supplement the Bludgeon's heavy armour.

All of this firepower is of little use if it cannot be brought to bear, which is why the Bludgeon is propelled by a 6G Thruster-plate maneuver drive, and has a 3-parsec jump drive. Power is supplied by a 1,750 Mw Zhunastu Fusion Systems reactor, capable of running the maneuver drive at its maximum output while powering all weapons systems at double their nominal ratings. Likewise, in order to detect threats to public order, the Bludgeon boasts of a full military sensor and electronics suite.

The Bludgeon is a specialized law enforcement vessel. While capable of limited rescue work, it is designed first and foremost to keep the peace, as a convoy escort, an anti-piracy or anti-smuggling patrol vessel, or in times of conflict as part of a fleet or as an SDB. Indeed, the presence of a Bludgeon in-system should serve as a blood-curdlingly menacing psychological deterrent (which can be augumented by custom colour schemes at purchasers' request) to law-breakers.

The 28-person crew is accomodated in 21 bunks, with senior personnel sharing 3 small staterooms and the captain housed in a single small stateroom. While spartan, this arrangement was deemed neccessary in order to house the Bludgeon's heavy weapons, power and drive systems in a relatively small 700 ton needle hull. 5 tons of cargo space are provided, and crew comfort is provided for with a 4 ton lounge.

The price tag for a Bludgeon is 798.7 Mcr. While steep, it reflects the Bludgeon's excellence as a patrol vessel. The old Solomani adage "for want of a nail, the battle was lost" should be remembered here: the vital interests of freedom of trade and travel throughout the Imperium deserve the best protection available; the Bludgeon.


'Montcalm' Patrol Crusier (GSbAG) (SSDS)

Ethan Henry egh@klg.com
Tons: 600 Std (Needle SL)  Volume: 8400 m^3                Cost: 761 MCr
Crew: 56                   High/Mid Pass: 4                Low: 0
Cargo: 10 Std              Controls: Std. Military/Bridge  TL: 12

 8 Size Rating                        2 Jump Rating (60 Std/Pc)
                                      2 Maneuver (Thrusters, 300MW, No CG)
 4x Heavy Laser (+5) 1/4-2-0-0        5 Power Plant (Fusion, 1,000+500MW)
 4x Light Laser (+5) 1/3-0-0-0      136 Std Fuel (Scoop 54, Refine 8.3)
 2x Heavy Missle (+4) 10/10           0 Meson Screen
  w/ 20 extra missles each            2 Sandcasters
                                      2 Nuclear Damper
                                      A 10 P 4 J 10 Sensors (EMM)
                                      60 Armor  19 Structure

Crew Detail: 7 Command, 2 Maneuver, 3 Sensors, 38 Gunners, 
             4 Engineers, 1 Medical, 4 Maintenance + 1 spare bunk

Features: Sick Bay

Description:

GSbAG is pleased to unveil its latest in piracy suppression and system patrol craft. The 'Montcalm' patrol cruiser sports the latest in holo-linked dyanmic fire control systems and enhanced fusion plants while maintaining the classic GSbAG jump and thruster systems that have been honed to perfection over millenia. A total of 20 laser turrets and 4 heavy missle turrets can take on even the most determined threats to safe commerce without fear. The addition of GSbAG's latest in nuclear damper technology, in conjunction with high-refraction, low-dispersion sandcasters, means that battles will often be taken without even damaging the hull ID markings. The 'Montcalm' sets the standard for system patrol in the new Imperium.

In addition to standard crew accomodations, the 'Montcalm' has enough command crew cabins to support up to 4 extra command staff and has 10 tons of customizable storage space, suitable for mission equipment or for supplies on extended patrols. A sick bay is provided to further extend the range and increase the mission flexibility of the 'Montcalm'.

Design notes:

I designed two versions of this ship - the second had only 3 heavy and 3 light laser batteries, but put _all_ of the crew in G-tanks and pulled 4Gs. It cost 780 MCr. It required 7 fewer gunners as well, leaving 8 empty bunks for ship's troops. In each case the hull was built for 6Gs. This other version of the ship would be good in that it could certainly outrun almost any pirates, but suffers in that it's a bit less well armed.

All the lasers have their power usage increased by 10x to bring them up to ROF 100.

The cabin breakdown is 4 large staterooms, 10 small staterooms and 50 bunks.

I think it meets the specs of being well armed, both offensively and defensively, it meets the jump & maneuver requirements and it's not excessively expensive, for a 600 Std ship.



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Last modified: Thursday, 01-Jan-98 19:12:43 PST
Author: Craig Berry

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