Jump: 2 Maneuver: 2
Cargo: Minimal Carried Craft: As Needed
Offense: Above Average Defense: Superior
Crew: Must have full medical facility.
Must provide quarters for additional command personnell.
(For inspections, and transport)
Tons: 600std (SL Wedge) Volume: 8,400 m3 Cost: 824.933MCr (742.440 MCr)
Crew: 17/19 (HighAuto) Pass. High/Medium: 6/0 Pass. Low: 0(24 Emerg.)
Cargo: 20.0std Controls: Mil.Std (Bridge/Fib) Tech Level: 12
8 Size Rating 3 Jump Drive (60 std/pc fuel)
3 Maneuver (Thruster, 450 Mw)
3 Power Plant Rating (2x500Mw)
1xLaser Battery (+4) 1/5-4-2-1 71 Fuel (Scoop:2.5/Refine:0.7)
2 Sandcaster (30 cans)
1 Nuclear Damper (15Mw)
3 Meson Screen (2 Mw)
0 Black Globe
1xMissile Cell (+4) 10/12 A10 P4 J10 Sensors (EMM)
w/10 Guided DetLaser 1d6/2 6G12 40 Armor, 19 Structure
2xSick Bays (8 std ea.)
1xMinimal Hangar (30 std craft)
Crew Details: 2 cmd, 2 mvr, 2 elc, 4 gun, 1 scr, 2 eng, 0 mtn, 2 crf, 0 trp,
0 sci, 2 stw, 0 brk, 2 med
Offensivly it mounts 4 heavy laser turrets and 2 heavy missle turrets to provide the necessary punch/deterrance needed for the patrol/anti-pirate duties.
Defensivly it mounts a factor 3 Meson screen and a 15mw lvl 1 nuclear damper. It also mounts 2 sandcaster turrets for anti laser defense, and is equipped with EMM
In addition it carries a fully equipped sick bay with 16 beds, and 24 emergency low berths if necessary, a 30 ton subcraft ,of the purchasers choosing(not included in the above price), in the enclosed hanger. I has 10 small staterooms and 12 large staterooms for crew comfort on those long patols, and if needed it can carry 6 extra "inspectors/officers" making it a small command vessel if needed.
Finally the Monitor Class is equipped with fuel scoops and purification plant to handle wilderness refueling.
While some may consider the Monitor class a bit pricey, Long Yards Maintains that we produce only the highest quality starships for the credit and we back our ships with a lifetime Single purchaser warranty, that is if you buy the ship from us and something fails (normal use/wear and tear excluded) we will fix and or replace the component or the ship if necessary for no cost to the original purchaser.
Tons: 300std (AF Disc) Volume: 4,200m^3 Cost: 476.133MCr (428.520MCr)
Crew: 11/21 (HighAuto) Pass. High/Med: 0/0 Passengers Low: 0
Cargo: 0.0std Controls: Mil Std (/Fib) Tech Level: 12
8 Size Rating 2 Jump Drive (30std/pc fuel)
6 Maneuver Drive (Thruster, 450Mw)
1xLaser Battery (+4) 1/4-3-2-1 4 Power Plant Rating (2x100Mw, 6x75Mw)
1xMissile Launcher (+4) 3/4 63 Fuel (/Scoop:5/Refine:1.3)
--w/21 Guided DetLaser 1d6/2 6G12 1 Sandcasters (30 cans)
A10 P4 J10 Sensors
2xExtra small staterooms (2std ea.) 50 Armor, 19 Structure
2xMission Bays (6std ea., see below)
1xSickbay (8std)
11xCrew G-Tanks (.14std ea.)
12xPassenger G-Tanks (.14std ea.)
Crew Details: 2 Command, 2 Maneuver, 3 Electronics, 3 Gunnery, 1
Engineering, 8 Troops, 1 Steward, 1 Medical
An exterior image and deckplans of this design can be found on Andy's Traveller Website, at document: http://www.netins.net/showcase/theakins/andy/trav/commun/ships/akishu.htm
This vessel can be constructed at any shipyard that is fully certified to QSDS1.5 (BTOH). Although auxiliary craft hangers or launch facilities may be provided, no auxiliary craft are included in the cost of this vessel unless explicitly stated below. RGNA accepts no liability for any loss or injury caused by or related to construction, repair, normal operation or any other usage of any vessel design aquired directly or indirectly from RGNA or any associate.RGNA proudly presents the Surefire class Patrol Cruiser. A starship designed with loving care to meet the most exacting of requirements, the Surefire class is the ideal vessel for peacetime smuggling/anti-piracy patrols and inspections, and wartime light commerce raiding, escort and screening duties.
Surefire Class Patrol Cruiser
Tons: 400 Std (Box S) Volume 5600 m^3 Cost 338.7 Mcr
Crew: 21 High/Mid Pass: 3 Low: 0
Cargo: 1.4 Std Controls: Mil (Bridge) TL: 12
8 Size 2 Jump Drive (40 Std/Pc Fuel)
2G Maneuver (Thruster, 210 Mw)
3x Laser(+4) 1/4-4-3-2 5 Power Plant (1x 1000, 1x 50Mw)
1x Missile(+4) 10/4 91.2 Fuel (Scoop 160/hr, Refine 10/hr)
w/ 10 Missiles 2 Sandcasters (60 Cans)
2 Nuclear Damper (30 Mw)
1x 10t Minimal Hanger(Launch) A10 P4 J10 Sensors
20 Armour, 16 Structure
Crew Detail: 3 Engineers, 2 Electronics, 2 Maneuver, 8 Gunners,
2 Aux Craft Crew, 3 Command, 1 Medical
No steward has been included in the standard crew roster as per the crew requirements rule in QSDS: "Ships that carry high passengers, or have a total crew larger than 25, must have at least one steward." I have taken this to mean that the Surefire (21 crew 0 pass.) does not need a steward. When carrying additional personnel, 1 will need to be a steward if the reamining 2 are treated as passengers.
If I had been able to find my copy of SSDS, I might have designed a custom hull with more armour, but the one chosen from the Big Table of Hulls (TL 12) will have to do.
My original design was based on the 600 Box S hull, and carried 4x7-6-4-3 laser batteries, a 12 ton hold for confiscated goods and a 10 bunk brig for prisoners, but cost an extra 200Mcr. The QSDS worksheets are available at
(600t Excel 5.0 Win/ASCII) (400t Excel 5.0 Win/ASCII)
Tons: 400Td. (Wedge SL) Volume: 5600m^3 Cost: 404.6Mcr
Crew: 15 Lg SR:5 Sm SR:10 Low: Emrg (4)
Cargo: 20Td Controls: Dyn Link(Bridge) TL-12
+5Td Missile Storage
2xSize Sickbay (4 Beds)
Size Factor: 8 02 J-Drive(40Td/Pc Fuel)
06 M-Drive(TPlates, 602Mw)
01xMissile Barbette (+4) 5/10 05 Power (01x1000Mw)
02xMil Twin Lsr Bat (+4) 1/3-2-0-0 02 Sandcasters (30 cans each)
A10 P4 J10
Armour 40 Structure 16
Crew Detail: 3 Engineer, 2 Electronics, 2 Maneuver, 5 Gunner, 2 Command, 1 Medic
Total: 15
Hull: 400Td Wedge SL 6gmax 358.5 Useable Td. 107.7Mw 18.4Mcr 1993.0m^2 55m longDesigned to be a Lightning Fast Patrol/Interceptor Craft used mainly for Anti-Piracy missions. The "Drakken" can detect a ship at a distance, fire missiles to "softern up" the target, and then leap from its lair at lighning speed for the kill. Its EM Masking ability makes it easy to hide in the shadow of a gas giant, a frequent pirate hiding spot ,virtualy undetected. The Drakken is also well armed and armoured for frequent combat activity. The Medical officer and sick bay are available to patch up wounded crewmates. In crisis, the Med Officer can place up to 4 wounded in the emergency low berths. We hope that this will rarely happen on this ship, but we at X-TEK believe in being prepared.
Tons: 500std (AF Wedge) Volume: 7,000 m3 Cost: 486.350 MCr
Crew: 23/28 Pass. High/Medium: 0/4 Pass. Low: 0
Cargo: 0.0 std Controls: Mil Std (Bridge/Fib) TL 12
8 Size Rating 2 Jump Drive ( 50 std/pc fuel )
3 Maneuver ( Thruster, 375 Mw )
2xLaser Emitters (+0) 1/2-0-0-0 3 Power Plant Rating (1x500Mw, 2x100Mw)
107 Fuel ( /Scoop:2.5 /Refine:2.1)
3 Sandcaster ( 30 cans )
2 Nuclear Damper ( 30Mw )
0 Meson Screen
0 Black Globe
2xMissile Cells (+4) 5/8 A10 P4 J10 Sensors ( /EMM )
w/35 Guided DetLsr 1d6/2 6G12 30 Armor, 14 Structure
1xSick Bay ( 8 std )
1xMinimal Hangar ( 20 std craft )
4xGrapples ( 10 std craft )
Crew Details: 3 cmd, 2 mvr, 3 elc, 9 gun, 4 eng, 5 crf, 1 stw, 1 med
Tons: 500 Std (Slab S) Cost: 513.66 MCr
Crew: 25 High/Mid Pass: 2/0 Low: 0
Cargo: 2 STD Controls: Military (Bridge) TL: 12
08 Size 02 Jump Drive (100 Std/20%)
04 Manuever (Thrust Plate)
4x Laser (+4)1/4-4-3-2 1750 Power Plant (1x1000, 1x750)
2x Missile (+4) 118.7 Fuel (Scoop 200, Refine 3)
04 Meson Screen
04 Sandcasters (30 Cans)
00 Nuclear Damper
10T Minimal Hanger A16 P5 J16
20 Armor, 16 Structure
Crew Detail: 4 Engineers, 2 Electronics, 2 Manuever, 9 Gunners
1 Screens, 2 Aux Craft, 3 Command, 1 Steward
1 Medical
Generica Starships offers the Type 45212 as a modestly-priced solution to
the demand for a anti-piracy and light fleet auxilery cruiser from both
Imperial and megacorporation officials. Designed to be simple to construct
from standard components and easy to maintain, the Type 45212 can be
delivered in quantity in short order.
The design of the Type 45212 is based on an in-house threat analysis. The majority of pirate vessals are either commercial starships or converted commercial hulls with additional weaponry. As a result, weaponry and especially sensor equipment of pirates tends to be marginal by military standards. Thus, a combination of long range sensors and long range weaponry allows the Type 45212 to engage and destroy threats at long range with minimal danger to crew and equipment.
In fleet actions, the Type 4512 will be used as communication and sensor support for small craft, as well as picket and courier duty. This ship is not intended for line-of-battle service, and it's relatively high acceleration capability allows it to disengage from superior forces when necessary. Long range weapons, as well as a low-power meson screen, allow the Type 45212 to operate in a useful way on the fringes of fleet engagements.
The Type 45212 combines a mix of weaponry in an inexpensive package capable of both fleet and independant operations. Defense is a combination of laser, sandcaster, and meson screens, as well as the potential to carry small patrol craft to support the mission. Offense consists of both missiles (controled by a central fire director) and long-range lasers that allow the Type 45212 to stand off and engage the enemy.
Equiped with both a sick bay and fuel purification systems, the Type 45212 is capable of extended independant operations. With a steamlined hull, it can refuel rapidly by itself, and is not dependant on auxilery craft. All crew members are housed in roomy small staterooms rather than bunks to provide additional comfort on long patrols. The three command crew (Captain, Gunnery Officer, and Chief Engineer) have large staterooms of their own. To accomadate additional command personell, two large sterooms are provided. By doubling up on crew space, up to 22 additional persons can be accomadated.
Hanger space for two 5T fighters is provided, along with space for their pilots. Since current fighter doctrine is under review, no craft are included in the bid. If small fighters are not required under the final operations orders, this space can be allocated to additional storage, yeilding 20 tons extra space, or can be used for additional sandcasters or missile turrets. However, since it is our understanding that the Imperial navy intends to retain fighters in the anti-piracy role, our design is drafted with such craft in mind.
Generica Shipyards used only Sylea Industry Norm (SIN) components in this design. As a result, total cost reflects a substantial discount. Volume production can commence immediatly, with large deliveries as needed.
I considered some smaller designs, but they seem less effective to me, since there are fixed sizes for many of the components (sensors, fuel purification, meson screen) and that robs space in a smaller hull.
If you decide small craft are not needed, there is room for a few more things - I sized the power to leave about an extra 50 MW, so one could add more missiles or sandcasters.
Tons: 600 Std (Needle A) Volume : 8400 cub.m. Cost: 556MCr
Crew: 22 Troops: 4 High pass.: 2
Cargo : 3 Controls: Stand. Military (Bridge) TL12
8 Size Rating 2 Jump Rating (60 Std/Pc fuel)
4G Maneuver (HEPlaR, 1260Mw)
2x Laser Battery (+4) 1/3-3-2-0 6.33 Power Plant (9x200Mw+2x50Mw)
2x Laser Battery (+4) 1/2-2-0-0 132 Fuel Rating (S 120, R 10)
2x Missile Barb. (+4) 5/5 3 Meson Screen (3Mw)
2 Sandcasters (30 cans)
2x10Std Docking Ring 10A 4P 10J Sensor Rating
1x20Std Docking Ring 50 Armor 16 Structure
Sickbay
Crew Detail: 4xCommand, 3xEngineering, 2xElectronics,
2xManeuver, 8xGunnery, 1xScreens, 1xStewards,
1xMedical, 3xSmall Craft Pilots, 4xTroops
The Torden Patrol Cruiser is Bertlings design for the third THUDDD-contest.
It is a ship buildt with a specially designed 600 displacement tons large
needle airframe hull. A high quality High Energy Plasma Reaction engine
insures a reliable 4G acceleration for the 20G-hours of fuel it has in its
tanks. Using the fuel available in the jump-tanks increases its duration to
about the double. A fuel purification plant is also installed to make the
Torden a more independent ship. Fuel scoops capable of taking aboard 120
tons of fuel each hour are also included.
Nine 200Mw and two 50Mw powerplants produce the power available for the Torden, for a total of 1900Mw of power. But even then the Torden has a shortage of 3.31Mw. But this should not be a problem as there seldom is the need for running all systems at ones. The Torden has 3 months worth of fuel available in the power plant fuel tanks. More fuel can easily be transferred from the other tanks.
The Torden is equiped with a large array of offensiv weaponry. Four high quality Laser Tech produced laser batteries gives the Torden the punch it needs in a firefight. Two missile barbettes each holding 5 missiles insures that most treats will be handeled in an efficent way. But it is its defensiv capabilities that makes the Torden the state of the art patrol cruiser. Two sandcasters and a meson screen gives a high defensive capability towards laser batteries and meson guns. And to top this of the superdense special designed hull insures that the Torden will maintain its integrety until most treats can be dealt with.
The Torden also incorperates the latest in electronic equipment. The sensor and communication packages fills the standards we here at Bertling feel military starships must have. And the controls fills the QSDS-standard for military ships.
The Torden also has three docking rings, two 10 dtons and one 20 dton. This allows for a multitude of different ships to be carried increasing the mutlipurpose function of the Torden.
The Torden needs a crew of 22 to function at it peak performance. This includes a steward and a medic. All crew members have bunks, except for the command crew, steward and medic which all are supplied with small staterooms. There is also installed eight extra bunks for troops and small craft crew.
Three large staterooms are available. One is the crews common room and messhall. The two others are to accomodate visitors, military VIPs or inspection offisers.
Tons: 400 Std (Ndl AF){1} Volume: 5600 m^3 Cost: 357.9 {*}
Crew: 29 High/Mid Pass: 2 Low: 0
Cargo: 4 Std Controls: MilStd (Bridge) TL: 12
08 Size 02 Jump Drive (40 Std/Pc Fuel)
04 Maneuver (Thruster, 406 Mw) {2}
02x MilLaser Batt (+4) 1/04-04-03-02 05 Power Plant (5 * 200 Mw)
02x Missile Turret (+4) 04/04 85 Fuel (Scoop 160, Refine 5) {3}
w/ 16 Missiles 00 Meson Screen
02 Sandcasters (60 Cans)
01x SL Grapple (20 DspT armed gig) 00 Nuclear Damper
A10 P4 J10 Sensors
20 Armor, 16 Structure
Crew Detail: 4 Command, 2 Sensors, 7 Gunnery, 3 Engineering, 2 Maneuver
1 Steward/Medic, 2 Small Craft, 8 Troops.
Notes: {1} Actually a 380/400 Ndl AF hull.
{2} G-compensation limits routine acceleration to 3Gs.
{3} Only six months power-plant fuel carried.
{*} Price breakdown:
Vessel MCr 343.9 (458.5 before discount)
20 DspT armed gig MCr 31.5
Total: MCr 375.4
New Victoria Naval Architects, LIC, is proud to present its new
Guardian-class patrol cruiser. Designed to meet the combined Imperial Navy /
Imperial Ministry of Commerce requirement for a light combatant craft
suitable for scouting, escort, and anti-piracy
duties, NVNA believes that the Guardian-class spells the death of piracy in
the Imperium. Its heavy armament - six high-powered laser turrets organised
into two batteries, plus twin missile turrets - is more than capable of
dealing with any pirate vessel encountered, while twin sandcasters and an
armoured hull provide a more-than- adequete defence. And in the event of
multiple targets, the Guardian can take advantage of it's superior fire
control facilities and 4G acceleration to stand off and pummel the enemy
from long or even extreme range.
The Guardian's electronics suite matches its armament in quality and capabilities; it is equipped with an advanced communications suite with multiple tightbeam communicators to allow it to function effectively in small anti-piracy squadrons or as part of a larger fleet, and the controls are radiation hardened for survivability. The sensors are the same ISDP-standard military package used in NVNA's acclaimed Condottieri-class mercenary cruiser, and ought to be superior to those of most pirate vessels.
The crew are provided with four large and seventeen small staterooms - size depending upon rank, as according to standard Imperial Navy regulations - with an extra pair of large staterooms provided for the transport of VIPs, intelligence personnel or other passangers. In the event that no passangers are carried, these rooms can be utilised as extra recreational space for the eight ship's troops, who are provided with bunks. Adjacent to the ship's magazine is four tons of cargo space, which can be used as a ship's locker, for the transport of essential cargoes, or as extra missile storage. The ship is also equipped with a two-bed sick-bay for dealing with wounded.
The Guardian is equipped with fuel scoops, providing wilderness refueling capability, and its ISDP purification plant is capable of refining a full load of fuel in seventeen hours. Finally, a streamlined external grapple and two small staterooms are provided to allow the use of standard 20 dspT small craft. Currently it is envisioned that the Guardian will be equipped with a 20 dspT armed gig as a utility vehicle, though tests are being conducted as to the feasability of carrying a pair of light fighters for extra firepower. In the latter case one of the VIP staterooms will be used to quarter the necessary small-craft maintenance personnel.
20 dspT Armed Gig (FF&S - but see notes)
GENERAL DATA
Displacement: 20 tons Hull Armour: 30
Length: 20 meters Volume: 280 m^3
Price: MCr 31.54 Target Size: VS
Configuration: Wedge SL Tech Level: 12
Mass (Loaded/Empty): 431.07/389
ENGINEERING DATA
Power Plant: 68 MW Fusion Power Plant, 1 month duration (0.85 MW surplus power)
G-rating: 3G (Thruster plates; 1400 tonnes thrust); contra-grav lifters.
G-Turns: infinite (well, until the power runs out)
Maint: 16
ELECTRONICS
Computer: 2 * TL-12 Mod St Computers (0.4 MW each)
Commo: 30000 km radio (1 hex; 1 MW), 1000AU maser (infinite; 0.6 MW)
Avionics: TL-10+ Avionics, TL-12 TF Avionics
Sensors: Passive EMS fixed array 60000 km (2 hexes; 0.06 MW)
Active EMS 60000 km (2 hexes; 12.5 MW)
ECM/ECCM: EM Masking Package (0.28 MW)
Controls: Flight deck with 2 workstations
ARMAMENT
Offensive: 1 * TL-12 civilian laser (1/1-0-0-0 ; 13.3 MW), 6 SL external
grapples for missiles.
ACCOMODATIONS
Life Support: Extended (0.056 MW), Gravitic Compensators (1.4 MW)
Crew: 2 (1 * maneuver/sensors, 1 * gunner/engineering)
Crew Accomodations: None, other than workstations.
Passenger Accomodations: 10 * cramped seat.
Cargo: 27 m^3
Air Locks: 1
DESIGN SEQUENCE (Guardian):
Crew Volume Cost Surface Power
Hull - Needle AF-12 <375.1> 20.7 <1996.0> 68.9
Jump-2 0.4 12.0 50.4 56.0 Eng
Fuel-2 80.0
Thrusters: 4G 1.0 29.0 101.5 82.0 406.0 Eng
Fusion Plant [5*200] 1.0 35.5 100.0 <1000.0> Eng
Fuel tankage 5.0 6 months
Bridge w/ 18 W/S 18.0
6 Lg SRooms 24.0 0.6
17 Sm SRooms 34.0 0.68
8 bunks 8.0 0.04
Magazine (16 missiles) 8.0
Cargo 4.0
20 dspT SL grapple 6.0 0.2 576.0
20 dspT small craft 20.0
Controls: StdMil-12 3.4 18.2 0.3 2.5
Sensors: SmlMil-12 0.8 1.2 62.5 44.6 85.2 Sen
Commo: Adv-12 0.8 0.0 2.0 203.0 21.5 Sen
Missile Turret 1.0 3.0 0.1 10.0 0.2 Gun
Missile Turret 1.0 3.0 0.1 10.0 0.2 Gun
MFD-12 1.0 2.3 25.6 2.1 3.1 Gun
Laser Battery (3*) 1.0 26.3 34.6 62.1 203.1 Gun
Laser Battery (3*) 1.0 26.3 34.6 62.1 203.1 Gun
Sandcaster 1.0 3.0 0.8 10.0 1.0 Gun (30)
Sandcaster 1.0 3.0 0.8 10.0 1.0 Gun (30)
Sickbay (2 bed) 8.0 5.0 0.8
Fuel Purif: 5 dspT / hr 12.0 0.1 2.5
375.0 458.5 999.1
343.9
Crew:
Engineering 2.4 3
Electronics 1.6 2
Maneuver 2.0 2
Gunnery 7.0 7
Troops 8.0 8
Small craft 2.0 2
Commmand 3.0 4
Hi Pass 2.0 2
Medic 0.1 }
Steward 0.5 } 1
Total 29 + 2 pass; 18 W/S
Tons: 500 Std (Slab S) Volume: 7000 m3 Cost: 519.8 MCr
Crew: 24 Hi/Md P: 2 Low P: 0
Cargo: 4 Std Controls: Fib/Bridge TL: 12
Size: 8 2 Jump (50 Std/Pc Fuel)
4 Maneuver (T-plate, 20000 T/Thr)
Lsr trt 2 x (+4) 1/2-0-0-0 8.6 Power Plant (2000 + 2x75 MW)
Lsr bay 1 x (+4) 1/6-6-6-5 123 Fuel (S 200 R 5)
Msl trt 1 0 Meson Screen
Msl brb 0 2 Sandcasters (60 cans)
MFD 1 x (+4) (4 ctrld) 0 Nuclear Damper
Msn gn 0 A10 P4 J10 Sensors (0 Stealth/Cloak)
PA gun 0 20 Armor 16 Structure
66 Length (m)
Crew 24 ( 1 elec 4 engr 2 mnvr 4 gun 2 scrn 2 craft 4 troops
3 cmd 1 stwd 1 medic )
Facilities: 1 sickbay (2 beds)
1 missile armory (3 Std)
Min Hgr 1 x 20 Std craft
(or any combination totaling 20 Std)
Ce Acatl Corporation is very pleased to submit its entry for the third ISBA
THUDDD Competition: the CP-5R "Tlaxcala" class Patrol Cruiser. Tlaxcala
(tlahsh-CAH-lah) was a region of prestellar Terra noted for its proud
warrior tradition; we have attempted to live up to this reputation with our
vessel, a worthy addition to any navy or corporate security force.
A patrol cruiser must be capable of fulfilling a wide variety of operational roles. Chief among these are:
None of this does any good if you can't find the enemy, of course -- and that's why the Tlaxcala mounts an advanced active/passive sensor suite (conforming to Imperial Navy standards) to help you flush even the stealthiest quarry from cover. This capability is an important asset in search and rescue operations as well, as is the military-grade long-range redundant commo suite -- critical for coordinating with larger fleets. If a ship is in the system...lying in wait for helpless freighters, or drifting with a blown powerplant and a malfunctioning radio...you'll find it in time with the Tlaxcala.
And get there in time, too. With a CAC J2 drive, and 4G maneuver capability, this ship has the legs to get you to the action fast enough to make a difference. Fuel scoops and an on-board purifier let you operate away from civilization indefinitely, for those long patrols.
The Tlaxcala comes equipped with a two-bed state-of-the-art sickbay, to handle both routine medical situations while on prolonged duty and combat-related injuries. To stabilize more seriously traumatized patients for transport to a hospital, a 4-person emergency low berth is also provided.
A minimal 20-Std hangar is provided, but no small craft are shipped with the vessel. We suggest a 20-Std fast pinnace, two 10-Std launches or fighters, or four 5-Std fighters. Our sales department will be happy to discuss the options with you, and can provide assistance in arranging a coordinated purchase plan that suits your needs.
With all three command crew in large staterooms, and the 21 other crew in single-occupancy small staterooms, one large and one small stateroom remain unoccupied. These can be used by visiting personnel, as additional storage space, or as briefing rooms. More rooms can easily be freed up by imposing double occupancy on some or all of the crew.
Finally, the price of the Tlaxcala is attractively low -- both in terms of initial purchase price, and cost of ownership. Ce Acatl Corporation is committed to full compliance with Imperial and ISBA standards in ship design and construction, and to the use of off-the-shelf standard components wherever practical. This standardization benefits our customers in two ways: Low vessel unit cost, and easy acquisition of replacement parts. Additionally, the craft can be operated and maintained by any Imperially-certified crew without special training.
The Ce Acatl "Tlaxcala" -- fast, versatile, powerful, inexpensive. Don't launch your next patrol with anything less!
The power and reach of the bay laser helps compensate for the 4G maneuver rating. Ideally, a patrol cruiser should be fast enough to chase down any opponent -- but 6G designs left too little room for the other components I wanted, and also would have involved going beyond "pure" QSDS. In the end, I decided that 4G plus the ability to hit targets at very long range gave the same operational capability -- if your target tries to run away, you can keep pounding him for quite a while as he flees at 2G max relative separation acceleration.
Tons: 600Std (AF Slab) Volume: 8400 m3 Cost: 692.119125MCr
Crew: 27 High/Med Pass: 0/8 Low: 0
Cargo: 1 Std Controls: Mil(Fib)(B) TL: 12
08 Size 2 Jump Drive (120 Std/Pc Fuel)
2x 136Mj Lsr Batt (+4) 1/3-3-2-0 5 Maneuver (5G T-Plates,756MW)
1x 1336Mj Lsr Bay (+4) 1/6-6-6-5 10 Power Plant (1x 3000Mw)
1x MslBarb(+4) 4/5+ 152 Std Fuel (Refine 5/hour, Scoops)
4 Meson Screen
3 Sandcasters (90)
3 Nuclear Damper
A16 P5 J16 Sensors
20 Armour, 19 Structure
Crew Detail - 5 Engineers, 2 Electronics, 2 Maneuver, 4 Gunnery,
7 Screens, 4 Command, 2 Stewards, 1 Medical
Designed to provide the maximum in independence, the Crimson relies on proven laser technology to give maximum firepower with a minimum of starport support. The powerful INSW-23XL Bay Laser serves as the "mailed fist" of the Crimson, giving the vessel firepower equivalent to many smaller ships of the line found in the hinterlands of space. Supported by two synchronized batteries of high-powered military lasers, the Crimson also boasts a missile barbette and master fire director. To further support the independent operations concept of the Crimson, the ship is also equipped with a 5-ton missile locker adjacent to the missile barbette.
With a fully loaded barbette and missile locker, the Crimson can employ missiles in numerous engagements before requiring resupply.
But the Crimson is not just weapons; it is also a home to nearly 30 Imperial Navy officers and men. Because of this, Aurelian Industries has spared no effort or expense toward providing an impressive defensive array for this vessel. The first element of this array is speed; the Crimson is rated at 5G; nearly as fast as the agile gunboats and fighters of the Imperial Navy. In addition, the Crimson is sheathed in the latest Imperial Meson Screen technology, and defended by three point-defense sandcasters and nuclear dampers. Should these defenses prove insifficient, the crew of the Crimson is also defended by the ship's armor and enhanced structure, which allows the vessel to maneuver at the peak of its powerful drive capacity and still absorb punishment.
The independent operations concept that drives the weapons and defenses of the Crimson also drive other aspects of the design. The ship is built on an airframe hull, and is fully capable of all intra- and extra- atmospheric operations. With the Crimson's fuel sccops and purifiers, the ship can fill its tanks and fly almost immediately, and be ready to jump in just over a day. The ship also has a small cargo area available for carrying additional rations or supplies, for longer-range voyages.
However, the Crimson does not have to work alone. With its fully-integrated bridge and advanced communications array, the ship can operate with any sort of task force or fleet assembled by the Imperium or its allies. The Crimson is equipped with the finest Medium Military sensors, allowing it to guard the flanks of a larger fleet, or detect foes while acting independently. Operating in conjunction with a squadron of other Crimson-class vessels, the ship can coordinate the search of an entire planetary system. To aid in this, four additional staterooms are provided to accomodate a squadron commander and his staff, or a squad of Imperial Marines for boarding actions. With only minor modifications, the four spare rooms can also be converted into larger rooms for transporting VIPs, or converted into additional storage or recreational facilities for the crew on a long patrol. The ship has 20 staterooms; 12 are used by the ship's enlisted crew in double-capacity, and four are used by the ships officers in single-capacity.
Spaceship Name: Crimson Class Patrol Cruiser
Tech Level: 12
Displacement: 600
Volume SurfArea Power Price
600Std AF Slab A:20 6G -562.4 -3068.0 103.4 31.8000
J2 Jump Drive and fuel 138.0 84.0 0.0 75.6000
5G T-Plates 54.0 152.0 756.0 189.0000
Std Mil Avionics 3.4 .3 2.5 18.2000
Med Mil Sensors 4.5 262.0 201.2 92.9000
Advanced Commo 21.5 203.0 21.5 2.0000
Missile Barbette & MFD 8.3 22.1 3.3 25.7000
2x 136Mj Laser Battery 28.6 84.2 272.8 63.2000
TL12 Laser Bay 50.0 91.6 1336.4 98.1000
Missile Locker 5.0 0.0 0.0 0.0000
3x Sandcasters 9.0 30.0 3.0 2.4000
Meson Screen (PV4) 8.6 60.0 6.0 12.0000
3x Nuclear Dampers 16.0 60.0 45.0 6.0000
1x Sickbay 8.0 0.0 0.8 5.0000
Fuel Purifier (5/hour) 12.0 0.0 2.5 0.1000
1x 3000MW Fusion & fuel 139.2 0.0 -3000.0 300.0000
17x Workstations 8.5 0.0 0.0 0.0255
Bridge & Bridge Workstations 6.0 0.0 0.0 0.0000
20x Small Staterooms 40.0 0.0 0.1 0.0000
TOTALS - 1.8 -2018.8 -245.5 922.8255
After Discount 692.1191
Size: 600 tons maximum
Jump: 2 minimum Maneuver: 2 minimum
Cargo: Minimal Carried Craft: As Needed
Offense: Above Average Defense: Superior
Crew: Must have full medical facility.
Must provide quarters for additional command personnell.
(For inspections, and transport)
Requirement 1 is met by the VERY powerful main gun (the 50-ton laser bay),
supported by two smaller laser batteries and a missile launcher. The
missile launcher is even provided additional tonnage for more missiles.
Requirement 2 is met by the ship's "standard" Jump 2 rating, and well above standard 5G rating. In addition, while the Crimson class has a weapon good enough to attack small capital ships, it is equipped with very good sensors, allowing it to be used as a picket ship on the fringes of the fleet, supporting the larger Destroyers and Destroyer Escorts. The ship also carries the best commounications available for a ship of this size, allowing it to remain in contact with the rest of the fleet.
Requirement 3 is met via the fuel scoops and fuel purifier. The Crimson class has an airframe hull, allowing it to refuel from a Gas Giant, or land on a world with available water supplies for refueling there.
Requirement 4 is very subjective, but I feel it is also met. At just under 700 MCr, the Crimson class is not "cheap." However, it is tasked with a mission far more extensive than that of the "Classic" Traveller Patrol Cruiser. That vessel was equipped to handle customs/patrol work and light anti-piracy duties. It would never have been able to meet Requirement 1, and its meeting Requirement 2 would be questionable (in my opinion). In reality, the craft described in these requirements is closer to a Destroyer Escort from "Classic" Traveller. For 700 MCr, the Imperium is getting a vessel that can be used independently or in small groups for commerce/patrol work, or even for heavy anti-piracy actions. Most pirate vessels will skimp on defenses in favor of space for loot/prisoners, or in favor of room for boarding troops. Their offensive weapons will be better, but it would be doubtful that your "average" pirate would be carrying a 50-ton Laser Bay. Those pirates large enough or successful enough to carry such armament would be the targets of a naval task force with several Destroyers, at least, not one or two Patrol Cruisers. The Patrol Cruiser would need the firepower to knock out a light opponent or discourage a medium opponent, and the defenses and speed to survive and run away from a heavy opponent. The Crimson class can fulfill all of these needs, and by that token is Cost Effective.
Requirement 5 is also met. The Crimson class is 600 tons, Jump 2, 5G, has heavy firepower and good defenses, and has a sickbay. There are additional rooms for carried troops or inspectors, and since the ship has an Airframe hull no carried craft are needed. The minimal cargo capacity is enough to provide additional rations for an extended patrol, and the missile locker allows the ship to replenish the missles in its Missile Barbette when required.
USP
patrol curiser
Tons: 600 Std (AF Needle) Volume: 8400 m^3 Cost: 613.4 (552.0) MCr
Crew: 27 High/Med Pass: 5/0 Low: 0
Cargo: 0 Std Controls: Military (Bridge) TL: 12
2 Jump Drive (60 Std/Pc Fuel)
08 Size 4 Maneuver (2G Thruster Plates,300MW;
2G High Efficiency ContraGravity, 79.992MW)
1x 251Mj Heavy Laser (+4) 1/6-5-3-2 2.5 Power Plant (3x250Mw)
1x 251Mj Heavy Laser (+4) 1/6-5-3-2 127 Fuel (Scoop 127, Refine 33)
1x 251Mj Heavy Laser (+4) 1/6-5-3-2 0 Meson Screen
8 Sandcasters (240)
0 Nuclear Damper
A10 P4 J10 Sensors (-3 Masking)
40 Armour 16 Structure
Crew Detail:
3 Maintenance, 2 Eng - Power Plant, 7 Eng - Drives, 3 Electronics, 2 Maneuvering,
5 Gunnery - Other, 3 Command, 1 Steward, and 1 Medic.
The Archangel-class Patrol Cruiser continues trans-Rift Engineering
Corporation family of military starship designs based on it cost effective
600-Std needle airframe hull. The Archangel's armor (40) and internal
structure (4Gs) have been strengthened over previous designs to support a
wide range of independent and fleet support roles. Weaponry is based on
proven laser turret technology which provides a highly effective short range
destructive power combined with long range capabilities not available with
newer, less developed technologies. Especially noteworthy is tREC's
innovative incorporation of reconfigurable laser batteries allowing crews to
redistribute the fifteen laser turrets between the three MFDs to meet
individual mission requirements. In addition to the nominal configuration of
three equal batteries each with a USP of (+4) 1/6-5-3-2, other
configurations are possible providing increased striking power such as: 1x
(+4) 1/10-9-6-3 and 2x (+4) 1/2-1-0-0; up to 1x (+4) 1/10-9-7-4 with two
unused MFDs in reserve. The reconfiguring of the turret-MFD connections in
the central Interconnect Compartment [Engineering Shop] and associated
reprogramming of the MFDs can be accomplished within a few hours.
The Archangel is designed for a wide range of environments and rolls. The Archangel is equipped with a full military electronics suite and electro-magnetic masking. Its jump-2 and deep space 2-G capability allow operations within standard fleet capabilities. The increased 4-G capability near planetary bodies permits the Archangel to perform effectively both against or in support of a system defense operations, or independently in an interdiction or anti-piracy roll. The Archangel's sandcasters provide ample protection against expected threats especially when the Archangel capitalizes on its mid to long range combat advantages.
With the large sick bay (with a full time medic), emergency berths, and five large staterooms for transient personnel, the Archangel is equipped for a variety of long range, independent operations. While some cultures may consider the bunks for the crew to be somewhat Spartan, these accommodations have long been considered the norm by the majority of humanity. For example, crews of underwater vehicles on the Solimani homeworld routinely undertook extended voyages lasting several months with less spacious accommodations.
tREC gratefully acknowledges the assistance and expertise of the renowned naval architect, James Dempsey, as provided through his Java-based starship design software, SSDSCalc 1.01.
Spaceship Name: patrol curiser Tech Level: 12 Displacement: 600 Component: Mass Volume Surf Area Power Price 600t AF Needle A:120 4G 4465.2 -8084.4 -3373.2 0.006 5.00885 2 parsec Jump Drive 756 252 84 0 75.6 2G Thruster Plates 600 300 60 300 75 251Mj Heavy Laser (x5) 729.55 445.6 83 37.95 37.75 251Mj Heavy Laser (x5) 729.55 445.6 83 37.95 37.75 251Mj Heavy Laser (x5) 729.55 445.6 83 37.95 37.75 TL 12 Sandcaster Trt (x4) 231.0 193.6 43 7.1 28.8 TL 12 Sandcaster Trt (x4) 231.0 193.6 43 7.1 28.8 Std auto Dynamic Cntrls 0.882 8.82 0 0.63 0.945 TL 12 Military 55.4 37.9 288 106.8 74.91 Standard Life Sup 67.2 67.2 0 1.68 4.2 Artificial Gravity 168 84 0 42 4.2 Large Stateroom (x7) 28 392 0 0.007 0.7 Small Stateroom (x8) 16 224 0 0.004 0.32 Bunk (x17) 8.5 238 0 0 0.085 Emer Lwr Brth (x2) 4 56 0 0.004 0.2 Sick Bay (x2) 100 224 0 1.6 10 Electronics Shop 40 84 0 0.6 1 Electro-Magnetic Masking 84 168 84 8.4 42 Fuel Scoops (x100) 0 0 846.3 0 0.0634725 Fuel Purif Plant (x2800) 2240 1120 0 16.8 0.448 2G High Eff CG 159.996 240 240 79.992 24 250MW TL12 Fisn Plt(x3) 1500 375 0 -750 75 Fuel 124 1742 0 0 0 Total 18961.6 -6.78 -1435.9 -63.43 613.36 Num Low psngrs: 0 Num Middle psngrs: 0 Num High psngrs: 5 Num Maintenance crew: 3 Num Eng - Power Plant crew: 2 Num Eng - Drives crew: 7 Num Electronics crew: 3 Num Maneuvering crew: 2 Num Gunnery - Other crew: 5 Num Command crew: 3 Num Stewards crew: 1 Num Medical crew: 1 Total crew: 27
Tons: 600dton (Needle S) Volume: 8400 m3 Cost: 884.8MCr (669.3MCr)
Crew: 23 Hi/Md P: 2 Low P: 0
Cargo: 14.6dton Controls: Fib/Bridge TL: 12
Size: 8 2 Jump (60dton/Pc Fuel)
4 Maneuver (T-plate, 24000 T/Thr)
Lsr trt 4x(+4) 1/6-5-3-2 8 Power Plant (2000 + 200, 200 MW)
Msl barb 2 126.4 Fuel (S 240 R 3)
MFD 2x(+4) (8 ctrld) 4 Meson Screen (6 MW)
2 Sandcasters (60 cans)
1 Sickbay 8dton 2 Nuclear Damper (15 MW)
A16 P5 J16 Sensors (EMM 8.4MW)
20 Armor 19 Structure
96.8 Length (m)
Crew: 23 (2 elec 4 engr 2 mnvr 6 gun 5 scrn 3 cmd 1 medic )
The Erlir Class Patrol Cruiser is built by the Ansha Starship Cooperative on Ansha. Ansha has long been in a state of cold war with the nearby world of Gadirur. When the Imperial expansion came Ansha quickly become a member of the Imperium. Ansha benefited from its membership in the Imperium by gaining allied against Gadirur while the Imperium gained a means of keeping Gadirur, which had been hostile to Imperium advances, in check. The Erlir Class Patrol Cruiser is the first ship to be built by the Ansha Starship Cooperative that is fully compatible with Imperial Naval Service standards. Despite full comparability with INS standards, the Erlir class is distinctly different from typical Imperial vessels in appearance. Like all ship built on Ansha the Erlir has a very organic shape. Even more striking than the shape are the wild color schemes that are exhibited on Ansha ships. The abstract color schemes are painted on the ships by artist priests, who while having to follow certain guidelines still maintain much freedom in how a ship ends up looking.
Please feel free to come and take look at the Erlir online at:
http://users.aol.com/ogerdude/patcru.htmBe warned though, this page is under severe construction (damn taxes and work) but will feature a picture of what the ship looks like. No deckplans yet but these should be added in a week or two.
Tons: 700 Std (Needle SL) Volume: 9,800 m^3 Cost: 798.7 MCr
Crew: 28 High/Mid Pass: 0 Low: 0
Cargo: 5 Std Controls: Hi Auto (no Bridge) TL: 12
08 Size 03 Jump Drive (210 Std/Pc Fuel)
06 Maneuver (T-plates, 1050 Mw)
01x 3600mj NPAW Spinal (+4) 2/8-8-8-5 05 Power Plant (1x 1750 Mw)
05x 251mj H lasers (+4) 1/6-5-3-2 210 Fuel (no Scoop, no Refine)
00 Meson Screen (0 Mw)
04 Sandcasters (240 Cans)
00 Nuclear Damper
A10 P4 J10 Sensors (0 Stealth/Cloak)
40 Armor, 20 Structure
Crew Detail: 4 Command, 4 Sensors, 15 Gunners, 4 Engineer, 1 Maintenance
All of this firepower is of little use if it cannot be brought to bear, which is why the Bludgeon is propelled by a 6G Thruster-plate maneuver drive, and has a 3-parsec jump drive. Power is supplied by a 1,750 Mw Zhunastu Fusion Systems reactor, capable of running the maneuver drive at its maximum output while powering all weapons systems at double their nominal ratings. Likewise, in order to detect threats to public order, the Bludgeon boasts of a full military sensor and electronics suite.
The Bludgeon is a specialized law enforcement vessel. While capable of limited rescue work, it is designed first and foremost to keep the peace, as a convoy escort, an anti-piracy or anti-smuggling patrol vessel, or in times of conflict as part of a fleet or as an SDB. Indeed, the presence of a Bludgeon in-system should serve as a blood-curdlingly menacing psychological deterrent (which can be augumented by custom colour schemes at purchasers' request) to law-breakers.
The 28-person crew is accomodated in 21 bunks, with senior personnel sharing 3 small staterooms and the captain housed in a single small stateroom. While spartan, this arrangement was deemed neccessary in order to house the Bludgeon's heavy weapons, power and drive systems in a relatively small 700 ton needle hull. 5 tons of cargo space are provided, and crew comfort is provided for with a 4 ton lounge.
The price tag for a Bludgeon is 798.7 Mcr. While steep, it reflects the Bludgeon's excellence as a patrol vessel. The old Solomani adage "for want of a nail, the battle was lost" should be remembered here: the vital interests of freedom of trade and travel throughout the Imperium deserve the best protection available; the Bludgeon.
Tons: 600 Std (Needle SL) Volume: 8400 m^3 Cost: 761 MCr
Crew: 56 High/Mid Pass: 4 Low: 0
Cargo: 10 Std Controls: Std. Military/Bridge TL: 12
8 Size Rating 2 Jump Rating (60 Std/Pc)
2 Maneuver (Thrusters, 300MW, No CG)
4x Heavy Laser (+5) 1/4-2-0-0 5 Power Plant (Fusion, 1,000+500MW)
4x Light Laser (+5) 1/3-0-0-0 136 Std Fuel (Scoop 54, Refine 8.3)
2x Heavy Missle (+4) 10/10 0 Meson Screen
w/ 20 extra missles each 2 Sandcasters
2 Nuclear Damper
A 10 P 4 J 10 Sensors (EMM)
60 Armor 19 Structure
Crew Detail: 7 Command, 2 Maneuver, 3 Sensors, 38 Gunners,
4 Engineers, 1 Medical, 4 Maintenance + 1 spare bunk
Features: Sick Bay
In addition to standard crew accomodations, the 'Montcalm' has enough command crew cabins to support up to 4 extra command staff and has 10 tons of customizable storage space, suitable for mission equipment or for supplies on extended patrols. A sick bay is provided to further extend the range and increase the mission flexibility of the 'Montcalm'.
All the lasers have their power usage increased by 10x to bring them up to ROF 100.
The cabin breakdown is 4 large staterooms, 10 small staterooms and 50 bunks.
I think it meets the specs of being well armed, both offensively and defensively, it meets the jump & maneuver requirements and it's not excessively expensive, for a 600 Std ship.
URL: http://www.cinenet.net/users/cberry/thuddd3.html
Last modified: Thursday, 01-Jan-98 19:12:43 PST
Author: Craig Berry
|
Traveller is a registered trademark of Far Future Enterprises. Portions of this material are Copyright © 1977-1997 Far Future Enterprises. |