The Imperial Military Advanced Research Projects Administration (IMARPA), in partnership with the Imperial Ship Builders Association (ISBA), is pleased to announce the inception of a new prototype-vessel development program under the umbrella of the Imperial Navy Year 50 (IN50) task force. IN50 is a long-term effort to study and prototype designs for the next generation of Imperial Navy vessels.
Proposals are being solicited for a next-generation aerospace heavy fighter, designated Project IN50-F2. Baseline requirements are:
In addition to these requirements, the craft must be an effective and survivable weapons platform. Major operational scenarios upon which vessel evaluation will be based are:
The wide permitted range of fighter sizes is intentional. IMARPA is attempting to find the optimal point between:
The selected bidder will be contracted to build 24 units of their design for performance evaluation; it is expected that this will lead to a full production order (totalling thousands of units) within 10 years.
| Name | Manufacturer | Designer | Design System |
|---|---|---|---|
| XTF-4 Delta Fighter | X-TEK Industries | Bill Prankard BPRANKARD@theiia.org | FFS2 (SSDS ranges) |
| Gede class Strike Fighter | Udararuukin, LIC | Andy Akins igor@ames.net | FFS2 (SSDS ranges) |
| Gentle Breeze class Heavy Fighter | Rosencrantz & Guildenstern Naval Architects Inc. | Martin F C Pickett ceemfcp@cee.hw.ac.uk | FFS2 (SSDS ranges) |
| Tsiko class Heavy Fighter | Munchausen Kinetics | Rob Day rob@glisten.demon.co.uk | FFS2 |
| MF357 Drachen Jaeger Class Heavy Fighter | Zusa & Associates | Brian Songy bxs3829@usl.edu | FFS2 (SSDS ranges) |
| X-1108 FireFly class Prototype Fighter | WhizzoDyne Propulsion, LLIC | Danny Moody vanya@partyline.net | FFS2 |
Tons: 40Std (Wedge AF, Hypersonic) Volume: 560m^3 Cost: 75MCr
Crew: 2 High/Mid Pass: 0 Low: 0
Cargo: 0 Std Controls: Dynamic Linked(Fb) TL: 12
07 Size 00 Jump Drive (00 Std/Pc Fuel)
05 Maneuver (T-Plates, 87.5 Mw)
01x MilQuadLtLaserBat (+4) 1/4-3-2-0 11 Power Plant (1x 216Mw Fusion+)
0.145 Fuel (Scoop No, Refine No)
A11.5 P13 L14 J0 Sensors (Lv1 Stealthing/TL-11 MilBlack Coating)
Signature: Passive (vis/IR): -1.5 Passive (Emit): 0
Signature: Active : -0.5
10 Armor, 8 Structure
Crew Detail: 01 Maneuver, 01 Gunners
The Latest fighter designed by X-TEK, makers of the XTF-1 Alpha Class Light
Fighter and the XTF-2 Beta Class Light Fighter Bomber. The XTF-4 Delta
Class Heavy Fighter promises to follow in the footsteps of its smaller
cousins.
The XTF-4, while larger and heavier, still has the same acceleration as it's smaller cousins. 5g is obtainable though the "Thrustmaster" thruster plates produced by X-TEK. This continues the traditional design philosophy of Imperial fighters, started with the Zhunastu Type F-0.
Extreme Firepower, an X-TEK trademark among its small craft, is implemented through the use of a Standard TL-12 Imperial Quad-Light Laser Battery. This battery is capable of delivering a barrage of deadly coherent light, emitted from 4 turrets at a rate of 100 shots per 30 mins. These turrets, all capable of 360-degree arc of fire, are linked to a MFD and Targeting Computer in the Gunners workstation to insure highly accurate fire solution.
The hull integrity has been hardened to nearly twice the necessary strain for the purposes of combat survival and has been Stealthed and given MilBlack Chameleon ability, making it a difficult target to locate.
The Fusion+ unit has been instaled with 50% more fuel than is necessary for a typical mission. Whereas most fighters have a duration of 20 or so hours, the XTF-4 has 30 hours of heavy water for operation of its fusion+ unit. This was provided for the need of extra power should the fighter become stranded. The 10 extra hours will power the T-plates and allow the fighter to navigate to the closest world.
In the event of a malfunction to the power plant, or if fuel reserves are spent, an emergency battery will power the Type III life support installed in the cockpit of the craft. This will allow for water and air recycling. A small radio beacon will also be activated, emitting a coded emergency message repeatedly. One week's worth of Naval Rations are in a case under the seats of both the pilot and gunner.
If the fighter needs to make a crash-landing on a world, the seats are eject capable.
Hull: 40 TonDspl Wedge Airframe -- Hypersonic w/ LV1 Stealth and TL-11+ Military Black Coating 25.7m long 24.5m Wingspan 7.34m high 560m3 650m2 -168m3 -225m2 due to airfoil waste space Armour: 1cm TL-12 Superdense AV=20 Structure Stressed to 9g of tolerance. 75.4 Tons 9.63Mcr CG Lifters: TL-12 CG Lifters, 7000kN of Thrust 14m3 14m2 9.13tons 4.9Mw 0.14Mcr Maneuver Drive: TL-12 Thruster Plates, 35,000kN of Thrust 87.5m3 3.5m2 175tons 87.5Mw 21.875Mcr Main Armament: Standard Imperial Naval Quad Laser Battery 4x 95Mj Lasers in Standard Turret Sockets 1x MFD Link 1x TL-12 Ballistic Targeting Computer (+4 to hit) Gunners Workstation Stealth Contouring 1.1x to volume 1.25x to area 220.2m3 292tons 52.63m2 109.8Mw 31.3Mcr Sensors/Countermeasures(Stealth Contoured): PEMS-12 Sens:13 1.1m2 1.1m3 1ton 0Mw 5Mcr AEMS-12 Sens:11.5 3.13m2 13.75m3 25tons 2.5Mw 5Mcr LADAR-12 Sens:14 0.25m2 0.66m3 0.4tons 0.2Mw 1.25Mcr Electronics: 2x TL12Fb Computers(0.60CM) 0.636m3 0.127tons 0.032Mw 0.241Mcr 2x 50,000Km Radio-12 33.2m2 0.013m3 0.017Mw 0.034Mcr TL-12 Dynamic Linked Controls 0.56m3 0.056tons 0.042Mw 0.063MCr TL-10+ Flight Avionics 0.001m3 0.001m2 0.001Mw 0.025Mcr TL-10+ Nav Aids 0.001m3 0.001tons 0.0005Mw 0.005Mcr Pilots Workstation 7m3 Accommodations: 14m3 Cockpit (2 crewstations) Ejection Seats (x2) 0.4m3 0.2tons 0.2Mcr Standard(Type III) Life Support(for 14m3) 0.112m3 0.112tons 0.0028Mw 0.007Mcr TL-12 G Comps (max comp for 14m3) 0.126m3 0.003tons 0.09Mw Emergency LS Battery Backup(0.0035Mw for 1 Week) 0.058m3 0.116tons 0.0003Mcr Power: Tl-12 Fusion+ 30Hrs @ 216Mw Continuous Output 45m3 90tons 216m2 0.45Mcr Fuel: 2.025m3 Hvy H2O Totals: Vol: 559.1/560m3 Area: 548.84m2/650m2 Mass: 668.3/700tons Power: 205/216Mw Price: About 75Mcr Acceleration: 35,000kN/668.3=52.37m/s2 (5.2G Max)
Also was the fact that active sensors are not as powerful for something
that could fit in a fighter, i had to settle for 11.5 Sens. However I
remember Bruce telling me about the importance of a LIDAR, so a Sens-14 was
installed. Being somewhat lazy, i took the Light Military QuadLaser Battery
from QSDS as the fighters main armament. I actually figured out back last
year what went into a Military Battery and it seems the laser rules in FFS2
have not changed much. (Used them to check out the TL-12 95 Mj laser, it
fits
All in all a reality check and a learning experience. It seems that FF&S2
will be used for all my small craft in the future. Keep checking the X-TEK
website for more fighters, including the Omega Class Meson Fighter!
The primary offensive capability of the Gede is centered around its
massive RPA-58b particle accelerator cannon. This weapon is capable
of inflicting impressive damage at ranges upto 600,000km. Particle
weapons have the advantage of not being affected by ablative sand or
energy fields (except for the mysterious black globe generator, which
has never been sucessfully deployed). This makes it a supreme strike
weapon, as the weapon need not fear sandcasters, meson screens, or
dampers. The only defence from this fearsome weapon is armor, which can
be scrubbed off after multiple hits.
To supplement the cannon, the Gede also carries 8 TR-9 anti-ship
missiles. These weapons are carried in individual launch canisters,
and can be launched as once complete salvo if neccessary. The ship
can control 4 missiles while also firing the particle cannon - if need
be, the particle cannon's fire control system can be slaved to the
missiles (causing the cannon to fire at +0 instead of +4), allowing
all 8 to be controlled at one time. The advanced computer systems of
the Gede allow for a squadron of fighters to slave their MFDs together
for a massive missile strike, allowing all 64 missiles to be directed
in concert.
To assist in defensive operations, the Gede is covered with nearly 3cm
of superdense armor, plated with an EMS absorbing polymer.
The Gede is a space fighter, through-and-through. For maximum space
effeciency, the ship uses a subsonic airframe, limiting its atmospheric
speeds to 800kph. But in a vacuum, the ship can pull 4.0Gs of acceleration,
placing it in the same category as the standard imperial heavy fighter,
but with a missile cargo, superior stealth, and superior armor. The craft
can, however, direct strikes at targets within the atmosphere, by disengaging
its particle neutralizer to change the RPA-58b from NPAW to CPAW mode. The
ship can also exchange it's missile load for another weapons platform
occupying less than 65 cubic meters. Possibilities include plasma weaponry,
tac missiles, or deadfall ordnance. Such weaponry will require additional
power, as the Gede has only enough power to run its basic systems.
The ship is equiped with a modest stealth suite, including EMS
absorbing hull, active deceptive jammer, and a passive jammer. All
of these systems are controlled by the ECM/Missile crewmember.
The Gede carries a crew of two - a pilot/gunner and ECM/missile.
The ship is highly computerized and the two crewmembers are more than
sufficient to handle all of the ship's functions.
The ship is equipped with fuel and supplies for up to one week of operations,
although there are no accommodations for crewmembers other than the
acceleration couches.
Dear Sirs,
Please find enclosed our proposal for the IN50 heavy fighter project.
We hope that this vessel will meet with your approval, and look
forward to hearing from you in the near future.
Mssrs A. Rosencrantrz & K. Guildenstern,
RGNA presents the Gentle Breeze class heavy fighter. Designed to
fullfil a multi-role requirement for the Navy of tomorrow, the Gentle
Breeze is powerful but flexible, capable of operating in space and
atmosphere alike.
The revolutionary Midas Touch laser system enables the pilot to
project Imperial force even at extreme ranges, and will enable
long-range interception of any hostile munitions targetted at
friendly forces.
The Gentle Breeze carries enough food to keep the pilot going for a
week in extreme circumstances, and can operate at full power for over
18 days.
The G-tank and compensators will keep the pilot fully operational
even when accelerating flat out at over 4 G's, and the stealth design
will reduce visibility to a minimum.
For total versatility, the Gentle Breeze is equiped with a grapple
that can take any standard 1 displacement ton module, including
munitions, fuel or other equipment as the mission requires.
The laser is quite interesting to me - it's a fixed mount minimum
power laser with a USP boost from ROF, and a HUGE focal array to give
the long range. In fact, the whole front of the fighter is laser
focal array. And still the cost is entirely dominated by the MFD
(33 MCr - I should have put in one from SSDS, they're only 25!)
Please send me any corrections etc, as I'm sure that I will have
missed something. The spreadsheet I used is available on the web
at:
The heart of the Tsiko is the MG400S1 400 Mj Meson Gun, designed
specifically for this class of vessel, but also using standard parts
where possible to ensure compatibility with other local systems. The
MG400S1 is the largest known weapon mounted on a craft of this size, and
gives the Tsiko a 'quick-kill' capability against any vessel without a
meson screen, regardless of the vessels size or armour rating.
Firepower, however, is useless if the craft cannot close to firing range
with its target. To this end we have provided the Tsiko with cutting
edge stealth and masking equipment making it almost impossible to detect
at a distance. This capability also enables the vessel to take on
multiple roles, such as reconnaisance or ambush. Additional protection
is provided by the armoured hull, extensive sand casting facilities and
the twin point-defence lasers, which as well as providing excellent
all-round protection against incoming missiles also provide an extra
offensive punch as well.
The Tsiko is designed for work in both
atmosphere and space, and can be crewed by a single individual, although
we recommend a minimum crew of two for maximum efficiency when in
combat. Seating for a third crewmember is provided, as is a bunk, which
will come in useful on long patrols or evaluations.
MunchKin - because you deserve the best!
Another possible
problem (given that I didn't have time to read the FFS2 book while
designing it :) is that I may have missed out on some controls or added
others which aren't needed. There is a power shortfall of 0.06MW, but
this can be got around by leaving backups powered down unless needed.
It was designed using Andy Akins Excel spreadsheet, which is an
excellent bit of kit and heartily recommended. Converting the USP from
the spreadsheet to the THUDDD style format really confused me! Hopefully
I haven't missed anything.
I would actually be interested in people's
opinions on what's wrong with the design and how it could be improved.
If I get some feedback then I'll redesign it. Finally, I'm confidently
expecting to come last in the voting, but at least it's a
learning experience. It's still an interesting design to spring on
unsuspecting players, and they'd certainly learn to be more respectful
of small craft in the future!
When asked whether the G-Tanks will be equipped with his trademark
Korinthian leather, Baron Von Zusa replied "No comment."
1a) Auxilliary point defense - how many inbound missiles does it take
to saturate the defenses?
1b) Force projection against ship - what is the probability of
destroying a 50% damaged destroyer (3000 to 5000Td) before it
destroys the fighter?
1c) Force projection against ground forces - how many troops could be
killed in one 12 hour mission against a large (1/2 infantry, 1/2 tracked
armor) ground force, dispersed "two up-one back" at each echelon
and one company per 250m2 x 250m2 area. The tracks have AV 20, and each
battalion has a 7Km range MANPAD unit.
2a) Close-orbit patrol/scouting: what is the volume of space that the
fighter's sensors will sweep through during a 12 hour patrol
(e.g. PI * [passive sensor range against nominal target]^2 *
[range covered in a accelerate/decelerate/accelrate/decelerate patrol])
2b) Blockade enfocement - What is the probability a 300Td/Maneuver 6
blockade runner will travel from expected detection range (or 100 diams
whichever is less) to within 10 diam. of a size 5 planet, before the fighter
can engage the blockade runner. The fighter can begin anywhere, but defaults
to a 20 diam orbit. The blockade runner has one TL12 sand
turret and one "vanilla" laser turret.
2c) Commerce escort - Begin with the fighter escorting a 400Td/Maneuver
2 trader from a 5 size planet to the 100 diam limit. A 600 Td/Maneuver 6 SDB
starts at expected detection distance. The trader will move
towards the jump point each time-step. The SDB will move towards the
trader at each time-step. What is the probability the trader will not
receive any damage?
The results would be quantified by producing a ratio between the test
fighter results and the results achieved by a "vanilla" 30Td fighter.
The overall score would be a minimum of the six scores.
My original intent was to create a giant equation, and using a genetic
algorithm program, attempt to find the absolute optimum craft for this
specification. Alas, my grandiose plans were crushed by real world
demands.
Therefore I fell upon "Plan B", and enlisted the aid of four game
testers. From the results, and the advice/opinions of these experts,
I derived the following rules of thumb, which I used during the design
of the Drachen Jaeger.
1) For point defense, a good probability to hit and the range of the
fighter's weapons are both inversely lineraly related to the saturation
level. The longer range is important, not because it allows you to
shoot missiles while they're father away, but because it allows more
fighters to engage a given hex.
2) When attacking ships, even heavily damaged ones, punching through
sand is difficult. Many ships carry a glut of sand. Armor only
requires tenacity.
3) Space weapons are ill suited for attacking ground forces; Small
damaging weapons, that have LARGE (up to 1Km x 1Km) areas of effect,
are needed. Every "test-pilot" demanded napalm and ICM weapons.
4) There is not enough bombs in the world to drop on every place a
MANPAD could be - maneuver points and range is the key.
5) In patrolling, speed is just as importrant as sensors.
6) In both commerce escort and blockade enforcement, speed and long range
weapons are needed.
7) In point defense, larger ships have better sensors -- use them to
acquire hard to spot targets -- then "hand off" the target solutions
to the fighters.
8) Pilot survival was a critical issue with the "test-pilots".
9) One pilot managed to be captured all five times he played the
commerce escort scenario!
10) None of the scenarios, as I had described them, was significantly
affected by the opponents ability to spot the fighter.
11) IMHO, Volume, and not price, is the limiting factor for fighters,
in both the rate of construction (Td per unit of population) and in basing
onboard ships (Carrier commanders are more constrained by hanger volume than
by the cost of the squadron).
In short: Long range weapons, speed, large damage value and
air-to-ground ordnance placed in the smallest volume possible.
Therefore I included the following in the design for the Drachen Jaeger:
1) The weapon with the greatest range THEN the greatest damage,
was chosen FIRST, the remainder of the ship was designed around the weapon.
Missiles had many advantages, but the ability of point
defense to shoot them down and the lack of rules for missile engines
pushed me towards the "big gun" solution.
2) A MFD was included, despite the cost (more than a third of the
fighter) it was required to have a reasonable chance to hit against
small targets at range (e.g. point defense).
3) The speed was made as large as possible (intial plans included 12G
Manuever, but this proved impossible).
4) A "cargo bay" was included to simulate a bomb-bay. The cargo
hatch is large enough to drop 1 m3 (2000 pound) bombs/missiles
one at a time.
5) Despite a personal dislike for Thruster plates, nothing else was
feasable.
6) Despite attempts at exotic solutions (batteries, unpowered homeopolar
generators, etc.) fusion+ was the most efficient.
7) The large power plant, mandated by the weapon and drives, required
a great deal of surface area, which pushed the design towards the
needle configuration.
8) Armor is not particularly effective on small ships, but based upon
pilot survival issues I placed component armor on the passenger
compartment and critical equipment neede for survival.
9) Communications and sensors were limited in a trade off to conserve
surface area.
10) I developed the concept of "Flight" meals. Instead of suffering
through meager rations, good quality meals are prepared in a full galley
at the fighter's base. These meals are then stored in special
compartments. Of course, if the meals sit-around for a while (or your
co-pilot steals the best parts out of your meal :) ) you pretty much end
up with an expensive meager meal.
11) The minimal airlock was included to allow access to the 5Td pod.
Currently I haven't completed designing the pods (why can't the real
world just go away so that I can concentrate on the THUDDD!), but plans
include: a long-range pod (stateroom, galley, fuel, etc. for a full
month), missile pod (five 1/2 Td independent guidance missiles), point
defense pod (a dedicated PD turret & an extra gunner), an Air-to-Ground
pod (a VRF gaussgun and more dropped ordnance), a troop pod (room enough
for 18 troops and equipment), a scout pod (sensors and power plant to
run them), cargo pod (with cargo handling equipment and small grav
"forklift"), an EW pod (jammers and power plant) and a Admiral's pod
(VIP travel pod). No "Meson pod" or "Jump pods" are planned.
12) Though reason tells me it's not rational; At the demands of the
"repeatedly captured, but otherwise nameless" test pilot, I've included the
"scuttle plug" in the Drachen Jaeger. This is a small craft, in a
jettison bay, containing the primary power source, the beam pointer for
the spinal mount and a small thermite charge. Considering the
natural location of the beam pointer, the "scuttle plug" likely
consists of the most forward portion of the Drachen Jaeger. In game
terms, when both crew choose, the "scuttle plug" is launched. The thermite
charge destroys the contents of the "scuttle plug" shortly afterwards. The
fighter then can not be used as a weapon against the 3I, but if retreived
it can be placed back into service with only a minimum of trouble and cost.
The Drachen Jaeger is unstreamlined after the launch of the "scuttle plug".
My gratitude to Andrew Akins for creating and freely distributing his
FFS v2 Design Worksheet.
The Firefly is designed for use from a carrier, space station, or
planetary base. Its twin Cobra/Riley TL12 Thrusters provide a sustainable 4.7g
acceleration. The Firefly is at home in the atmosphere as well as in space.
Its supersonic airframe gives the Firefly the speed and maneuverability to
dominate the planetary airspace.
Two P3 225Mj tuneable forward firing laser lances are installed in the
Firefly, giving it a potent sting in close range ship-to-ship combat, making it
an excellent platform for fleet combat support, force projection against small
targets, blockade enforcement, and commerce escort as well as providing a
devistating blow to planetary targets. Twin Haunt/Devcomm 50Mj laser are
installed in small turrets for missile point denfense and suppression of small
or lightly armoured planetary targets. Twin, inboard bomb racks allow deadfall
or guided bombs or missiles to be utilized in the planetary bombardment,
aerospace control, or ground assault role.
Defenses consist of a solidly built frame of the best CrystalIron,
supplied by Arc Gotha MetalWerks, armoured to a thickness of 3.51cm. A last
moment addition of a small sandcaster provides for additional defense in
desperate situations.
Both Pilot and Weaponry Officer are protected from sustained
acceleration and high-speed maneuvers by the dual system of an Imperial
Transtar 3g Compensator and twin Cobra Systems 1g GravTanks. Full life support
for one week, including food, is provided for both crewmembers.
As a midlevel fighter, the Firefly will perform most of its
combat/patrol mission while within the sensor coverage of another ship or a
base, allowing the Firefly to carry only the sensors that it needs to perform
its missions. This makes the Firefly more cost efficient. Its price allows
for a larger number of Fireflys to be deployed, while each fighter is still
able to dominate the close-range fight.
URL: http://www.cinenet.net/users/cberry/thuddd7.html
Gede class Strike Fighter
Designer: Andy Akins igor@ames.net
Firm: Udararuukin, LIC
System: FFS2 (SSDS ranges)
Tons: 50std (SL LCone Fast Sub.) Crew: 1/2 Cargo: 0std (0/0)
Volume: 700m3 Passengers Hi/Med: 0/0 Cost: 152.877MCr
Mass (L/C): 990/980t Passengers Low: 0 Maint. Points: 36
Dimensions: 35.0m x 8.7m x 8.7m Troops/Science: 0 Tech Level: 12
Size: 7
Electronics
Controls: Dynamic. High automation. 2xFib Comp (CM:0.45 CP:2.22). Terrain
following avionics (TF:480, NOE:160). No bridge.
Communications: 1xRadio (50,000km, 0.02MW). 1xLaser (1,000AU, 0.00MW).
Sensors: 1xPEMS (13 [5mkm], 0.00MW). 1xAEMS (11 [.16mkm], 0.25MW).
1xLIDAR (13.5 [50kkm], 0.10MW).
Survey/Science: None
ECM: 1xDecp. Jammer (11, 0.31MW). 1xPas. Jammer (14, 0.13MW ).
Signatures: Vis:-1.5, IR:0.0 (-0.5 at 17+MW), Act:-0.5, Neu:0, Grav:0
Weaponry Performance
8xMissile Tubes, Canister 1/1(0) 0 Jump
w/1 Command DetLaser 1d6/2 6G12 4.0/4.1 Maneuver (/Thruster: 100MW)
1xParticle Cannon (+4) 1.0/1.0 Contra-Grav (17MW)
2/3-2-0-0 800/800 Atmosphere
[1,100/40-20-10-5] (/Cruise: 600/600)
1xMissile MFD (+4, 500,000km, 0MW) 7 Power (/Fus+:167,168)
0.0 Fuel
0/0/0/0/0 Accomodations
2 Life Support (/Type:St /FQ:Mn)
3 G-Comp
20 [58] Armor, Structure 11
Backups
Drives: None
Screens: None
Communications: None
Sensors: None
Survey/Science: None
ECM: None
Power & Fuel: None
Crew Details
1xMnvr. 1xGunn.
The Gede class strike fighter is Udararuukin's premier heavy fighter,
designed to engage and destroy heavy targets such as capital craft.
Gentle Breeze class Heavy Fighter
Designer: Martin F C Pickett ceemfcp@cee.hw.ac.uk
Firm: Rosencrantz & Guildenstern Naval Architects Inc.
System: FFS2 (SSDS ranges)
Tons: 30std (AF Dome S/sonic) Crew: 1/1
Cargo: 0.3std (0/0) Volume: 420m3
Cost: 90.604 MCr Mass (L/C): 885t/880t
Maintenance Points: 35 Dimensions: 5.7m x 11.2m x11.2m
TL: 12 Size: 7
Electronics
Controls:
Dynamic, High automation. 3xComp (CM:1.0 CP:1.0). Terrain following
sensors (TF:480, NOE:160). No bridge.
Communications:
1xRadio (50,000km, 0.02MW). 1xLaser (1,000AU, 0.00MW).
Sensors:
1xPEMS (13 [5mkm], 0.00MW). 1xAEMS (11 [.16mkm], 0.25MW). 1xLIDAR (14
[200kkm], 0.20MW).
Signatures:
Vis:-1.5, IR:-0.5 (-1.0 at 18MW), Act:-0.5, Neu:0, Grav:0
Weaponry
1x61 Mj Laser (+4) 1/2-2-2-2 [1,200/20-20-20-20]
Performance
4.3/4.3 Maneuver (/Thruster:95MW)
0.9/1.0 Contra-grav (14MW)
1,723kph/1,733kph Atmosphere (/Crus:1,292kph/1,300kph)
12 Power (/Fusion:180MW,0.1)
0.1 Fuel
0/0/0/0/0 Accomodations
1 Life Support (/Type:St /FQ:Nm /'Sto)
3 G-Comp (/GTanks:0,1)
20 [58] Armor, Structure 5
Features
1xAirlock
Small Craft
1xAF Grapple (1std craft)
Crew Details
1xMnvr.
To: IMARPA/ISBA
Re: IN50-F2 RFP [IN Press Release 0035-072-0002]
Ever vigilantly,
[enc]
Directors,
Rosencrantz & Guildenstern Naval Architects Inc., Sylea
Designer's notes
This is my first design using FF&S2, and as it hasn't appeared in my
NSFLGS yet I'm dependent on Andrew Akins' spreadsheet for everything.
As I have no information at all on the electro-static armour and
other features, this ship doesn't have them.
http://www.cee.hw.ac.uk/~ceemfcp/trav/thuddd7a.xls
Tsiko class Heavy Fighter
Designer: Rob Day rob@glisten.demon.co.uk
Firm: Munchausen Kinetics
System: FFS2
Tons: 50std (AF Needle Supersonic) Volume: 700m3 Cost: 570.417 MCr
Crew: 1/2 Pass Hi/Med: 0/0 Pass Low : 0
Cargo: 1std (0/0) Controls: Std/Fib TL: 12
Size: 7 0 Jump Drive
1.9/2G Maneuver (Thrusters : 35MW)
1xMaster Fire Directors (0MW 50,000km)
2xLaser (+0) 1/0-0-0-0 [1,100/3-2-1-1]
1xMG400S1 Meson Gun (+4) 2/3-3-2-1 [1,10/100-100-53-26]
2 Power (/Fusion+:48MW,144hr fuel)
6A,1P,3J Sensors
0 [25], Struct 3 Armour
728t/712t Mass (L/C)
0 Meson Screen
1 Sandcasters ( /AV:6 /Cans:40)
0 Nuclear Damper
Crew : 2 : 1 Maneuver, 1 Gunnery
Accomodation : 2 Workstations, 1 Roomy Seat, 1 Bunk
Standard Life Support, 1 weeks supplies
Facilities : 1 Airlock
Notes :
Signatures: Vis:-1.5, IR:-1.5 (-2.0 at 5MW), Act:-1.0, Neu:-2, Grav:0
Loaded accel with no cargo : 2G
Maintenance Points: 26
Dimensions: 64.5m x 6.5m x 6.5m
Max Atmosphere Speed : 864kph
High Automation
No ContraGrav/G-comp
Munchausen Kinetics proudly present the Tsiko class heavy fighter. We at
the MunchKin design bureau believe that to do a job properly you need
the right tools for that job, and if the requirement is force projection
and system defence then the Tsiko is the quality tool you need.
Designer's notes
First: the disclaimer. This is my first design using FFS2 (done with
only a day left to the deadline, too), so there are bound to be tons of
things wrong with it. The obvious ones are low armour rating, only 2G
acceleration, no G-comp and the price, but there are others as well. The
concept behind the craft was to build a honking great meson gun, stick
an engine behind it and a pilot on top, and call it a fighter. Once that
was done I added the stealth, masking, sandcasters and point-defence
lasers to make it a bit more survivable. The biggest problem I found was
that I kept running out of surface area, so I had to make a lot of
compromises with stuff like the communications suite.
MF357 Drachen Jaeger Class Heavy Fighter
Designer: Brian Songy bxs3829@usl.edu
Firm: Zusa & Associates
System: FFS2 (SSDS ranges)
Tons: 37std (SL Needle Transonic) Crew: 2 Cargo: 0
Volume: 518m3 Passengers: 0 Cost: 89.588 MCr
Mass (L/C): 931T/898T Tech Level: 12 Armor: See Other
Dimensions: 58.3m x 5.9m x 5.9m
Size: 7
Engineering Data
Power Plant - Fusion+: 305.51Mw/0.2Mw, 12Hrs/168Hrs
Jump: 0
Maneuver Performance - Thruster Plates:
7.0G (22.39Mw per G) in space with empty bomb-bay
7.7G (22.41Mw per G) within 10 diam. With full bomb-bay
Fuel Tankage - Heavy Water: 1.16 m3
Maintenance Points : 163
Electronics
Computers/Controls: 1 x Fib Flight Computer, TL 12, Level 7
1 x Flight Computer
High Automation
Communications: 1 x Radio (50,000Km, 0.02Mw)
1 x Laser (1,000Au, 0.00Mw)
Sensors: 1 x PEMS, Level 13 (0.00Mw)
1 x AEMS, Level 11 (0.25Mw)
Terrain Following Sensors (TF:480, NOE:160)
Wide Spectrum Visible Scope (0.5Km 0.001Mw)
Signatures - Vis: -1.5
- IR: 0.0 (-0.5 at 31Mw)
- Act: 0.0
- Neu: 0.0
- Grav: 0.0
Armament
Offensive - LXR-475-10-2 475Mj Spinal Mount Laser:
(+4) 1/3-3-3-2 [1, 100/54-54-40-20]
- Air-to-Ground Ordnance Bay: 32.2 m2, with a 3.5 m2 hatch
Accommodations
Life Support:
2 x Crew G-Tanks
Standard Life Support, for G-Tanks, food storage, Ship's
Locker, and Airlock area only.
3 G Compensation, for G-tanks, food storage and Ship's
locker only.
Storage unit for six "Flight" (Good Quality) Meals.
14 emergency rations.
Crew: 2 (1 x Maneuver, 1 X Electronics)
Carried Craft
Grapples provided for 5 Td Weapons Pod
"Scuttle Plug", a 0.276 Td craft in a jettison bay. This craft contains
the 305.51Mw fusion+ power plant, the beam pointer for the spinal
mount laser, and a 1 Kg thermite charge.
Other
Ship's Locker, .26 m3 (contains suit patches, first aid kit, survival
Kit, handheld radio, collapsable survival laser
Carbine)
1 x Minimal Airlock
Armor: AV 20 Hull
AV 80 Component Armor around G-tanks, storage, electronics,
0.2Mw Fusion+ power plant and 0.01m3 heavy water fuel
for power plant.
FOR IMMEDIATE RELEASE
Zusa & Associates of Sylea has announced the unveiling of the
MF357 "Drachen Jaeger"-class Heavy Fighter. Previously known for
custom one-of-a-kind Yachts, Baron Karl Von Zusa has for the first time
turned the skills of his professional designers and craftsmen to
producing a military craft.
Designer's Notes:
After reading the THUDDD 7 specifications, I created a definition of
each of the evaluation scenarios. The key evaluation statistic for
each of these definitions were as follows:
X-1108 FireFly class Prototype Fighter
Designer: Danny Moody vanya@partyline.net
Firm: WhizzoDyne Propulsion, LLIC
System: FFS2
Tons: 30std (AF Long Cone Supersonic) Crew: 2/2 Cargo: 0std (0/0)
Volume: 420m3 Passengers High/Med: 0/0 Cost: 43.715 MCr
Mass (L/C): 715t/703t Passengers Low: 0 Maintenance Points: 105
Dimensions: 29.5m x 7.3m x 7.3m Troops/Science: 0/0 Tech Level: 12
Size: 7 Frozen Watch: 0
Weaponry Performance
0 Jump
2xLaser (+0) 1/2-2-0-0 [1,100/38-25-13-6] 4.7/4.8 Maneuver (/Thruster:84MW)
2xLaser (+0) 1/0-0-0-0 [1,10/0-0-0-0] 0.0/0.0 Contra-grav
1,819kph/1,849kph Atmosphere
(Crus:1,364kph/1,387kph)
14 Power (/Fusion+:215MW,175.0)
0.0 Fuel
0/0/0/0/0 Accomodations
2 Life Support (/Type:St/FQ:Gd)
3 G-Comp (/GTanks:0,2)
0 ESA
1 Sandcasters ( /AV:50/Cans:2)
10 [40] Armor, Structure 5
Electronics
Controls: Dynamic, High automation. 3xFltComp (CM:0.35 CP:2.86).
Terrain following sensors (TF:480, NOE:160). No bridge.
Communications: 1xRadio (50,000km, 0.02MW). 3xLaser (1,000AU, 0.00MW).
Sensors: 1xPas. Tracker (13 [5mkm], 0.00MW). 1xPEMS (13 [5mkm], 0.00MW).
1xLIDAR (13.5 [50kkm], 0.10MW).
Signatures: Vis:-1.5, IR:0.0 (-0.5 at 22MW), Act:0.0, Neu:0, Grav:0
The WhizzoDyne Propulsion Corporation proudly introduces its first
foray into the military spaceship field with the introduction of its
Firefly-class Medium Aerospace Fighter.
Design Notes:
Designed using Andrew Akin's *excellent* FFS2 spreadsheet. This is the first
ship designed by WhizzoDyne Propulsions using the FFS2 ruleset. Design
spreadsheet available upon request.
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Last modified: Thursday, 01-Jan-98 19:12:46 PST
Author: Craig Berry
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