Starship Troopers

"Interstellar Warfare in the Twenty-Second Century"


Title:		Starship Troopers
Publisher:	Avalon Hill #820 (1976)
Designer:	Randall C. Reed
Subject:	Robert Heinlein's science fiction story of the Bug War
Scope:		squad level
Box:		8.5" x 11.5" x 2"
Counters:	2 sheets of 252 0.5" square counters.
		    sheet #1:
			25 red/black (1st complex Arachnid warriors)
			 5 red/black (1st complex Arachnid heavy weapons)
			25 red/black (1st complex Arachnid workers)
			25 crimson/black (2nd complex Arachnid warriors)
			 5 crimson/black (2nd complex Arachnid heavy weapons)
			25 crimson/black (2nd complex Arachnid workers)
			21 gold/black (breach - neutral)
			21 gold/red (RAD - neutral)
			14 gold/red (disrupt - neutral)
			25 yellow/black (humanoid warriors)
			11 yellow/black (humanoid workers)
			 6 yellow/red (missiles)
			11 yellow/red (beams)
			14 yellow/white (strong points)
			 8 yellow/black (decoy)
			 3 yellow/black (communications)
			 2 yellow/black (power)
			 1 yellow/black (water)
			 3 yellow blanks
			 1 red blank
			 1 crimson blank

		    sheet #2:
			 6 lightblue/black (terran command)
			42 lightblue/black (terran marauder)
			 6 lightblue/black (terran scout)
			 1 lightblue/black (terran special talent)
			 6 lightblue/black (terran combat engineer)
			 6 lightblue/black (terran air car)
			 6 gray/black (terran command)
			42 gray/black (terran marauder)
			 6 gray/black (terran scout)
			 2 lightblue/black (retrieval boat)
			 2 lightblue/black (rocket beacon)
			 9 lightblue/red (high explosive)
			 7 lightblue/red (nuclear demolition munitions)
			 2 lightblue/black (perimeter marker - neutral)
			 6 lightblue/black (listening device)
			12 lightblue/red (delayed action proximity)
			11 lightblue/red (delated action remote)
			 7 lightblue/red (heavy nerve gas)
			 1 gray/red (heavy nerve gas)
			 2 gray/white (captured arachnid brain)
			 4 gray/white (tunnel movement - neutral)
			21 gray/white (killed in action - neutral)
			21 gray/white (wounded in action - neutral)
			21 gray/white (heavy damage - neutral)
			 2 gray blanks
			 1 lightblue blank
			 1 green/black (game turn - neutral)

Map:		1 22" x 24" 6-panel mounted
Rules:		1 24-page booklet
Player Aids:	1 player's aid card
		1 alien control pad
Dice:		1 6-sided

Information on this title compiled by David Krause on December 24, 1999.
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