Mystery Forum

This was posted to the Mystery Mailing list on 2/27 by Snake Silvertongue

>Ceit Galbraith steps out of the shadows.
>Raine Alekhin steps out of the shadows.
>You see Raine Alekhin the Paranormal Investigator.
She appears to be in her 20's, has long, curly auburn hair, brown eyes and dark skin.
She is in good shape.
She is wearing an ankle cuff of scrolled gold, a pair of sheer jade silk harem trousers 
that dip low on her waist topped by a snug translucent jade silk vest, a tantalizing whiff 
of a subtle sophisticated scent reminiscent of warm sands and seductive tropical breezes, 
a heart shaped ruby in her navel and an engraved ivory bracelet.
>You see Ceit Galbraith.
She appears to be in her 20's, has long, wavy blonde hair, blue eyes and tan skin.
She is in good shape.
She is holding an official MFL football in her right hand.
She is wearing a CMC badge, a cougar t-shirt, a tag that reads "Property of Trevor Rage", 
a cowry shell bracelet, a MFL cap, a dolphin tattoo on her ankle, a PBR communicator, 
an official MFL pin, some fraying cutoff jean shorts, a mako shark's tooth necklace, 
a pair of tinted sunglasses and bare feet.
>Raine Alekhin exclaims, "Hello, everyone!"
>Raine Alekhin says, "Before I quiet the room....I'd like to say just a few things."
>Raine Alekhin says, "First, I KNOW you're all going to ask 'bout the revolving mysteries."
>Raine Alekhin says, "That's not what this is for...."
>Raine Alekhin says, "I'm going to be discussing the various professions as investigators 
with you."
>Raine Alekhin says, "Then I'll talk about general skills useful to investigating and what 
skills are used by the kits."
>Raine Alekhin says, "The final topic will be actually searching for evidence and then 
I'll answer questions."
>Raine Alekhin says, "Please keep your questions to the end."
>Raine Alekhin calls the assembly to order.  After a moment the crowd quiets down.
>Raine Alekhin smiles.
>Raine Alekhin says, "First, I'd like to say that I'm really happy with the turnout."
>Raine Alekhin beams happily.
>Raine Alekhin says, "Okay....professions as investigators."
s>Raine Alekhin says, "When you roll into Modus, your profession has a set of skills that 
it is highly skilled in."
sJ>Raine Alekhin says, "These skills are the ones that will determine what you are good in 
in reference to investigating."
>Raine Alekhin says, "Now, going down the general list..."
>Raine Alekhin recites:

    "Paranormals will be more skilled in areas dealing the strange and unusual."

>Raine Alekhin recites:

    "They are highly skilled is the areas of ESP
     Astrology
     Electronics Operation
     Occultism
     Theology
     And Para events."

>Raine Alekhin says, "Coroners are highly skilled in the following areas"
>Raine Alekhin recites:

    "First Aid
     Forensics
     Genetics
     Pharmacology
     Medical Diagnosis
     And Disease."

>Raine Alekhin says, "It is fairly explanatory what these two professions are able to 
investigate.  Their fields are fairly specialized."
>Raine Alekhin says, "The other fields however, are not as specialized in investigative 
skills."
>Raine Alekhin says, "Their strengths range from Security to moderate Criminology skills."
>Raine Alekhin says, "When it comes to mysteries such as the one that just passed, it's more 
important, when you are one of these professions to consider the TYPE of knowledge your 
character would have."
>Raine Alekhin says, "Amatuer Sleuths are not very specialized. They don't have a lot of 
training in any one thing.  What they would be able to do is observe a scene as a whole....
sort of like an interested observer."
>Raine Alekhin says, "IRs have that 'lead' or 'source' that will give them that little 
bit of an edge, but they don't have any real criminal investigatory skills."
>Raine Alekhin says, "Academians have a lot of knowledge, but hardly ever a lot of practical 
know how."
>Raine Alekhin says, "Their area of expertise will be in the theory end."
>Raine Alekhin says, "PIs and Detectives have about the same type of investigatory skill 
area."
>Raine Alekhin says, "They'll know and observe more of the technicalities of investigations."
>Raine Alekhin says, "Crime scenes are going to develop more for these professions. They'll 
be able to recognize more of the physical evidence present at a scene."
>Raine Alekhin says, "Secret Agents are the most difficult...."
>Raine Alekhin says, "By definition, they don't really investigate. Everything to them is 
generally on an internation scale."
>Raine Alekhin says, "They have contacts, but these contacts are generally not in the 
world of investigations and have a tendency to think about the picture outside of the scene."
>Raine Alekhin says, "SAs generally don't 'get' the evidence at a scene the first time 
around, as they aren't really trained in fine investigations."
>Raine Alekhin asks, "Does anyone have any questions about Professions?"
>Noodles Holland raises his hand.
>Mackenzie Taylor raises her hand.
>Noodles Holland stands up to address the assembly.
>Noodles Holland asks, "Well, I'm a secret agent. So what exactly do we do, just analyze the 
situation ourselves?"
>Raine Alekhin smiles at Noodles Holland.
>Raine Alekhin says, "For the most part, Noodles."
>Noodles Holland nods.
>Noodles Holland says, "okay"
>Raine Alekhin says, "What I'm talking about, and I apologize if I wasn't clear, is the 
'search' aspect of crime scenes."
>Raine Alekhin says, "And the information you'll be given in your particular profession."
>Having finished addressing the assembly Noodles Holland sits back down.
>Mackenzie Taylor stands up to address the assembly.
>Mackenzie Taylor asks, "With regard to our skill strengths, if we train profusely in areas 
that are second nature to others will we be able to get the same advantages in investigating?
For example, if an SA raises his/her ESP level to 200 over time, will they truly gain the 
ability to use that skill as paras can?"
>Raine Alekhin says, "In instances where the skill called for is dependent solely on that 
skill, yes, Mack."
>Mackenzie Taylor nods to Raine Alekhin.
>Mackenzie Taylor says, "Thanks"
>Mackenzie Taylor smiles.
>Raine Alekhin says, "However, I can't promise that all situations will be based on skill 
alone.  Some will be based on skill plus profession....or skill plus luck."
>Having finished addressing the assembly Mackenzie Taylor sits back down.
>Raine Alekhin says, "Okay...onward....General Skills Useful to Investigating."
>Raine Alekhin says, "Now, there are skills that will always be useful to investigating 
scenes....that's a given."
>Raine Alekhin says, "The skills of forensics and criminology are such skills."
>Raine Alekhin says, "However, as I'm sure many of you noticed, in the Domino situation, 
there were many instances when the common skills weren't useful at all."
>Raine Alekhin says, "We all have skills in certain ranges or categories going from 
Minimally to Expert."
>Raine Alekhin says, "I can tell you, if you don't have any skill in an area, you're 
running a risk of not getting any information when you try to investigate a scene or item."
>Raine Alekhin says, "If you are minimally skilled, you may recognize the item and you'll 
know it's evidence, but you won't have a clue what to do with it."
>Raine Alekhin says, "And so on, up the ladder....when you get to Expert, which is generally 
over a skill level of over 120, you'll have all the information that is possible in that 
situation."
>Summer Matthews came through an archway.
>Raine Alekhin says, "Now.....in general, the skills you don't train in are the ones 
that will show up as clues."
>Raine Alekhin says, "It's Murphy's Law....it just happens that way."
>Raine Alekhin says, "But apart from criminology and forensics, there are some skills that 
lend themselves to mysteries."
>Raine Alekhin says, "Security systems...Law....Chemistry...History....Archaeology are some 
of these."
>Raine Alekhin says, "Weapons and combat skills are not, unless you're looking at ballistics...
but even then, Physics would be a better choice."
>Raine Alekhin asks, "Does anyone have any questions on Skills?"
>Brian Indiana raises his hand.
>Brian Indiana stands up to address the assembly.>Brian Indiana asks, "what is considered 
medium skills, unskilled and no skills ?"
>Raine Alekhin asks, "The ranges?"
>Brian Indiana says, "and higher skills in terms of skill #"
>Brian Indiana nods to Raine Alekhin.
>Raine Alekhin says, "Okay....they change according to the difficulty of the scene, but the 
general breakdown is this."
>Raine Alekhin says, "0-19 is nothing."
>Raine Alekhin says, "20-39 is minimal"
>Raine Alekhin says, "40-59 is moderate"
>Raine Alekhin says, "Okay...generally, you can see the pattern...it will be increments to 
where over 120 becomes Expert."
>Having finished addressing the assembly Brian Indiana sits back down.
>Jon Garfield stands up to address the assembly.
>Jon Garfield asks, "If a certain item/event involves two skills, and you have 120 in one, 
and 15 in the other, how much info will you get? About half? Or is it more like: You get 
all the info that relates to the high skill, and next to nothing on the part the lower skill 
is for?"
>Raine Alekhin says, "It depends, Jon on whether it's just one piece of evidence or a series 
of evidence."
>Raine Alekhin says, "If it is one piece of evidence, the skills are divied as to importance.
If skill 1 is worth 75% and skill 2 worth 25% and you have no skill in 1, then you'll only be 
getting that ratio of the information as represented by your knowledge in 25% of the evidence."
>Raine Alekhin says, "If it is a series, then again, it is dependent on the ratios and your 
total skill in those areas respectively."
>Jon Garfield asks, "Ok, say you find fibers with a chemical on them, and you're high in 
botany, or whatever controls the phytology kit, and low in chemistry, then would it be like 
you could identify the fibers, but not what's on it?"
>Raine Alekhin nods.
>Raine Alekhin says, "That could be an example."
>Jon Garfield nods.
>Having finished addressing the assembly Jon Garfield sits back down.
>Raine Alekhin smiles.
>Ichiko Daiumi stands up to address the assembly.
>Ichiko Daiumi blinks.
>Ichiko Daiumi says, "Oh..well, this may sound dumb.."
>Ichiko Daiumi asks, "Do Amateur Sleuths really need ALL the skills..?"
>Ichiko Daiumi blushes a nice shade of off-pink.
>Raine Alekhin says, "No that does not sound at all dumb."
>Raine Alekhin says, "What I'd suggest is that Sleuths pick a few to specialize in. The 
search aspect will remain the same, but they will be able to increase their chances of
success in the skills they concentrate their training on."
>Ichiko Daiumi says, "having so many choices makes it hard to settle on a few. It's hard 
too, because some seem harder to train in than others.."
>Having finished addressing the assembly Ichiko Daiumi sits back down.
>Bud Blake stands up to address the assembly.
>Bud Blake asks, "Is it useful to train in a skill once you reach 120 in that area, or are 
you just wasting training points?"
>Raine Alekhin says, "I cannot say for skills in reference to anything other than mysteries, 
but I think it would be safe to say that as more and more individuals reach that mark, 
evidence can become more and more difficult to obtain, even if you have a skill level 
over 120."
>Bud Blake nods.
>Bud Blake says, "Thank you."
>Having finished addressing the assembly Bud Blake sits back down.
>Raine Alekhin smiles.
>Armand Chascour stands up to address the assembly.
>Armand Chascour asks, " just a point, Security Systems is listed on the academian teach 
list. I am 120 and I know nothing about that subject, and I doubt any academian knows enough 
to teach others about it. Since people will want teaching in that field shouldn't SAs do that 
one?"
>Raine Alekhin says, "I'm sorry, Armand, but teaching isn't part of what is considered to be 
the mystery system."
>Armand Chascour says, "ok"
>Armand Chascour says, "thank you"
>Having finished addressing the assembly Armand Chascour sits back down.
>Michael Stonecraft stands up to address the assembly.
>Michael Stonecraft asks, "I apologize if someone else asked this before ... with 0-19 
being 'pretty much useless' ... should people of those skills yield to more experienced 
professionals?"
>Raine Alekhin smiles at Michael Stonecraft.
>Raine Alekhin says, "I certainly didn't mean to sound as if I was discouraging people with 
those skill levels to not investigate."
>Raine Alekhin says, "There will be times when level one will yield some sort of information."
>Michael Stonecraft says, "Good, because I got a darned good print for a new kid. :D"
>Raine Alekhin grins.
>Raine Alekhin nods to Michael Stonecraft.
>Raine Alekhin says, "Luck always factors into it. Sometimes you're lucky, sometimes you fall 
on your face."
>Raine Alekhin says, "But you should always try."
>Ceit Galbraith usually falls on her face.
>Having finished addressing the assembly Michael Stonecraft sits back down.
>Julie McCoy stands up to address the assembly.
>Julie McCoy says, "I just wanted to point something out, since Mr. Indiana doesn't 
believe me"
>Julie McCoy smirks.
>Raine Alekhin asks, "Hmmn?"
>Julie McCoy says, "But, if you {00C} type reroll confirm, you can see what your skills are"
>Julie McCoy says, "And how they fit into that scale you were referring too"
>Raine Alekhin nods to Julie McCoy.
>Raine Alekhin says, "Yes, if you choose the view my character option, you can see which 
skills you are 'expert' in."
>Julie McCoy asks, "Anyway, can you explain that as some people think they will be sent 
back to the mainland permanently if they do that?"
>Raine Alekhin says, "Well, when you type REROLL you will have the option of Viewing your 
character.  If you choose that option, you will then be able to see which skills you are 
which level in."
>Raine Alekhin asks, "Is that what you meant, Julie?"
>Julie McCoy nods.
>Julie McCoy says, "Yes."
>Julie McCoy says, "You won't erase yourself, is the point."
>Julie McCoy glances at Brian Indiana.
>Julie McCoy giggles.
>Raine Alekhin says, "Not unless you choose to do so."
>Ceit Galbraith walks away.
>Julie McCoy just applauded Ceit Galbraith.
>Raine Alekhin pokes her.
>Raine Alekhin asks, "Any other questions?"
>Raine Alekhin asks, "On SKILLS?"
>Ceit Galbraith says, "Option 1 when you type reroll confirm is  View   
Option 2 is Delete  Option 3 is to re-enter Morada"
>Having finished addressing the assembly Julie McCoy sits back down.
>Raine Alekhin says, "Okay...now KITS."
>Raine Alekhin smiles.
>Raine Alekhin says, "You can learn what the kits do by reading the catalogue at the gadget 
shop, so I'm not going to go into that now."
>Raine Alekhin says, "However, the kits are based on certain skills....most are explanatory, 
but I'm going to go over those that can be used for sampling and the skill they depend on."
>Raine Alekhin frowns.
>Raine Alekhin says, "Sorry, slowed down some more there."
>Raine Alekhin says, "Okay...in lay terms..."
>Raine Alekhin recites:

    "Fingerprinting - Criminology
     Bloodsampling - Criminology
     Microspecism - Microbiology"

>Raine Alekhin recites:

    "Tracking - Tracking
     Botany - Botany
     Chemicals - Chemistry
     Arson/Explosive Sampling - Chemistry"

>Raine Alekhin recites:

    "Paranormal - Electronics Operations
     Corpses - Forensics
     DNA Sampling - Genetics
     Mineralogy - Geology"

>Raine Alekhin recites:

    "Gems - Gemology
     Weather/sampling - Meteorology
     Drugs - Pharmacology
     Poison/Disease - Disease
     Radiation - Nuclear"

>Raine Alekhin says, "Now, the kits from the Emporium all start off on an even keel.  
They are whole and depend solely upon your skill in using them."
>Raine Alekhin says, "Each time you use one of these kits, it will have 'breakage'. The 
amount and rate of breakage depends on your skill in using that kit."
>Raine Alekhin says, "And as I said before, Luck, or the random roll of the dice, will 
always play a role in the use of a kit."
>Raine Alekhin asks, "Any questions on Kits?"
>Michael Stonecraft raises his hand.
>Michael Stonecraft stands up to address the assembly.
>Michael Stonecraft asks, "How can you tell if a kit is 'broken'?"
>Raine Alekhin says, "When a kit is 'broken' you will not be able to sample anything with it."
>Raine Alekhin says, "The messaging you recieve when you have the kit in hand will be along 
the lines of You are unable to sample that. rather than the There does not appear to be 
anything to sample."
>Raine Alekhin says, "As a side note, I've noticed that once people start getting down to the 
poorer samples they have a tendency to toss their kits although, technically, they are not 
broken."
>Having finished addressing the assembly Michael Stonecraft sits back down.
>Jon Garfield stands up to address the assembly.
>Jon Garfield says, "Twice now you've mentioned electronics operations in relation to the 
paranormal skills... can you elaborate on how it fits? Most of the others are fairly 
self-explanatory, but I don't quite get that one."
>Raine Alekhin says, "Well, Jon, the designers of the kit based that on the tenet that 
Paranormal activity creates electronic waves or vibes in the environment.  Without an 
understanding of that electronic activity, the kits are worthless."
>Jon Garfield says, "Ahhh, I see"
>Jon Garfield says, "Thanks"
>Having finished addressing the assembly Jon Garfield sits back down.
>Lisa Stone stands up to address the assembly.
>Lisa Stone asks, "are the kits also used in lines with the different professions?"
>Lisa Stone says, "I had a good fingerprint, but didn't have clearance for a name"
>Raine Alekhin says, "The use of the kits are based almost primarily on skill and luck....
the higher the skill the more information available."
>Lisa Stone nods.
>Lisa Stone says, "thanks"
>Xenia Wilson raises her hand.
>Having finished addressing the assembly Lisa Stone sits back down.
>Xenia Wilson stands up to address the assembly.
>Xenia Wilson asks, "Is there a minimum level for skills to use kits effectively?"
>Raine Alekhin says, "There is never a minimum level for kit use because it does rely on 
luck to a great extent."
>Xenia Wilson says, "Oh.  Just the higher the beter."
>Raine Alekhin nods.
>Raine Alekhin asks, "Any other questions on Kits?"
>Jon Garfield raises his hand.
>Having finished addressing the assembly Xenia Wilson sits back down.
>Jon Garfield stands up to address the assembly.
>Jon Garfield asks, "Is there anything that plays a factor in determining our luck with a 
sample, or is it totally random?"
>Raine Alekhin says, "It is random."
>(Jon Garfield was hoping to somehow increase his luck.)
>Jon Garfield chuckles.
>Jon Garfield says, "Thanks"
>Having finished addressing the assembly Jon Garfield sits back down.
>Raine Alekhin asks, "Now if there are no more questions on Kits?"
>Raine Alekhin says, "I'll say a few things about Evidence."
>Raine Alekhin says, "First, sampleable evidence can run out. So don't always expect it to 
last forever."
>Raine Alekhin says, "Secondly, evidence will not always be presented to you as in 'You 
also see....""
>Raine Alekhin says, "Nor will it always be presented in your initial search of an area."
>Raine Alekhin says, "One way of identifying what to look around, is to identify all the 
objects in a room first.  And then searching those objects."
>Raine Alekhin says, "And when I say search, I mean actually looking at the object....
and then behind, etc."
>Raine Alekhin asks, "Are there any questions regarding evidence?"
>Jon Garfield raises his hand.
>Jon Garfield stands up to address the assembly.
>Jon Garfield says, "Two things..."
>Jon Garfield says, "Does literally 'search'ing an object ever do any good? "
>Raine Alekhin says, "It may. You just never know."
>Jon Garfield nods.
>Jon Garfield says, "Also..."
>Jon Garfield asks, "Was the 'code' in the date book intended to be evidence, or was that 
just something to play around with?"
>Raine Alekhin says, "Jon, one thing I will say for certain, I will NOT tell you what 
evidence means or represents."
>Raine Alekhin smiles.
>Jon Garfield says, "Oh, sorry, just figured that case was over and that ship had sailed"
>Jon Garfield chuckles.
>Raine Alekhin says, "That is part of the investigatory process."
>Jon Garfield nods.
>Having finished addressing the assembly Jon Garfield sits back down.
>Bud Blake stands up to address the assembly.
>Bud Blake asks, "Are there any verbs available to use besides 'look' and 'search'?"
>Raine Alekhin nods to Bud Blake.
>Raine Alekhin says, "Once you have actually identified evidence, you may be able to smell 
it, read it...any number of things that will give you information on clue."
>Raine Alekhin says, "It will always depend on the evidence and how it is presented whether 
you will want to try any of those other commands."
>Bud Blake says, "Thank you, I never thought to smell, Ect."
>Having finished addressing the assembly Bud Blake sits back down.
>Raine Alekhin says, "Okay...now we've covered my agenda.  The only other thing I'd like to 
tag on, although it is not yet completely functional is talking to NPCs."
>Raine Alekhin says, "We've tried to simulate this by requiring in Press Conferences or 
encounters with mystery characters that you 'ask the right questions'."
>Raine Alekhin says, "When a NPC becomes part of a mystery in the hopefully near future, 
you will want to ask it questions about the mystery. Those questions will have 'buzz' words.
The better the wording, the better and more informative the answer."
>Raine Alekhin asks, "Are there any questions about that?"
>Xenia Wilson raises her hand.
>Xenia Wilson stands up to address the assembly.
>Xenia Wilson asks, "Could you give some examples of the 'buzz words' yer talking about, 
please?"
>Raine Alekhin says, "Well, say the mystery was the domino killer mystery...."
>Raine Alekhin says, "And the information you're trying to figure out is if a particular 
witness saw anything."
>Raine Alekhin says, "You wouldn't ask, 'Did you see anything?'"
>Raine Alekhin says, "You would want to ask, 'Did you notice anything unusual under the 
pier?'"
>Raine Alekhin asks, "Is that explanatory enough?"
>Xenia Wilson nods.
>Raine Alekhin smiles.
>Xenia Wilson says, "That is a good example, yes.  Thank you."
>Having finished addressing the assembly Xenia Wilson sits back down.
>Raine Alekhin says, "Any other questions on interviewing/talking to NPCs."
>Ichiko Daiumi raises her hand.
>Ichiko Daiumi stands up to address the assembly.
>Ichiko Daiumi asks, "The 'hopefully' near future..?"
>Ichiko Daiumi smiles.
>Ceit Galbraith asks, "Got a crystal ball, Raine?"
>Raine Alekhin says, "We're working on it, Ichiko.  Unfortunately, we can't devote all 
our time to it and we can't give an eta."
>Raine Alekhin grins at Ceit Galbraith.
>Ichiko Daiumi nods.
>Ichiko Daiumi bows to Raine Alekhin.
>Raine Alekhin glances at her harem pants.
>Raine Alekhin shakes her head.
>Having finished addressing the assembly Ichiko Daiumi sits back down.
>Ceit Galbraith just tickled Raine Alekhin.
>Ceit Galbraith chuckles.
>Raine Alekhin grins.
>Raine Alekhin asks, "Okay...now any questions on mysteries in general?"
>Armand Chascour raises his hand.
>Armand Chascour stands up to address the assembly.
>Armand Chascour says, "how do we know when they are over? "
>Armand Chascour blushes a nice shade of off-pink.
>Armand Chascour says, "some of us ...I dont name Ed...are wondering if the last one IS over"
>Armand Chascour grins.
>Raine Alekhin says, "Well, when a suspect is apprehended and sent off to jail is usually 
one good way."
>Raine Alekhin says, "When the suspect is dead is another."
>Armand Chascour says, "ok thanx"
>Michael Stonecraft raises his hand.
>Having finished addressing the assembly Armand Chascour sits back down.
>Michael Stonecraft stands up to address the assembly.
>Michael Stonecraft says, "I didn't do it. "
>Raine Alekhin grins.
>Having finished addressing the assembly Michael Stonecraft sits back down.
>Brian Indiana raises his hand.
>Brian Indiana stands up to address the assembly.
>Brian Indiana asks, "do the mysteries occur at certain times each evening or are they 
going to vary ?"
>Brian Indiana says, "it seems a lot happen very late at night"
>Brian Indiana frowns.
>Raine Alekhin says, "The times vary, Brian."
>Raine Alekhin says, "Unfortunately, we also have to make sure that they happen when there 
are people around to investigate."
>Brian Indiana asks, "you don't script them for prime time ?"
>Brian Indiana smiles at Raine Alekhin.
>Raine Alekhin says, "The appropriate time of day for something to occur isn't always during 
prime time."
>Raine Alekhin says, "I can name at least two of the crime scenes for the Domino killer that 
sat for at least half a day before they were discovered...that we cannot control."
>Having finished addressing the assembly Brian Indiana sits back down.
>Karen Karsen raises her hand.
>Karen Karsen stands up to address the assembly.
>Jon Garfield raises his hand.
>Karen Karsen asks, "If one feels that one has a plausible explanation and perhaps evidence 
against a particular suspect, how might one intervene?"
>Raine Alekhin says, "It will depend on the mystery Karen."
>Raine Alekhin says, "In many of the mysteries, there may be an NPC designated."
>Raine Alekhin says, "In others it will be a character you will have to try to catch."
>Raine Alekhin asks, "Does that help?"
>Karen Karsen smiles at Raine and says, "Yes, thank you."
>Raine Alekhin smiles.
>Having finished addressing the assembly Karen Karsen sits back down.
>Jon Garfield stands up to address the assembly.
>Jon Garfield asks, "If a suspect should happen to establish a hideout, would we ever be 
able to track him/her to it and search for clues?"
>Jon Garfield asks, "A hideout like say... the jungle?"
>Jon Garfield grins.
>Jon Garfield ducks his head.
>(Jon Garfield nimbly dodges a couple lightning bolts.)
>Raine Alekhin says, "The hideout part is plausible, the jungle I won't comment on."
>Jon Garfield nods.
>Having finished addressing the assembly Jon Garfield sits back down.
>Raine Alekhin asks, "Any other questions, comments, general feedback?"
>Armand Chascour raises his hand.
>Armand Chascour stands up to address the assembly.
>Armand Chascour says, " just wanted to say...great job with the domino mystery"
>Selina Paradise raises her hand.
>Armand Chascour just applauded Raine Alekhin.
>Raine Alekhin smiles at Armand Chascour.
>Raine Alekhin says, "Thank you, we are all really happy to hear that you enjoy our work."
>Having finished addressing the assembly Armand Chascour sits back down.
>Selina Paradise stands up to address the assembly.
>Selina Paradise asks, "Just wanted to know if you are still taking ideas for mysteries and 
if we just send them to your play.net address?"
>Raine Alekhin says, "Ideas are always welcome.  Not saying you'll ever recognize it, but 
it may spark something."
>Selina Paradise nods.
>Selina Paradise says, "Thanks."
>Raine Alekhin smiles.
>Having finished addressing the assembly Selina Paradise sits back down.
>Armand Chascour raises his hand.
>Armand Chascour stands up to address the assembly.
>Armand Chascour asks, " what's that address again?"
>Raine Alekhin says, "MO-RAINE@play.net"
>Having finished addressing the assembly Armand Chascour sits back down.
>Raine Alekhin asks, "If there are no more questions....?"


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