Indexed Zone Mapping - Facial 3D Animation & Geometrically Animated Speech Synthesis by M.C.Cotter Productions M.C. Cotter Productions Home Page

Facial 3D Animation

Indexed Zone Mapping

The one property that Full Image Mapping Lacks, is definition. Indexed Zone Mapping places both the geometric and graphic emphasis back where it belongs.This mapping technique provideds highly detailed placement of features in specifically mapped areas of the geometry. This is done to produce a single element object that can be manipulated with great accuracy.

Facial 2 - image, McCotter Production Facial 3 - image, McCotter Production Facial 4 - image, McCotter Production

The three images above represent some of the advances we have made in this area of facial generation techniques. While still in their initial stages, these techniques produce results that are far superior to conventional photo/planar graphics mapping. Overall appearance remains consistant even while viewing from different angles. This is a full geomery creation. There are no appliances or mapping techniques used to produce the movable surfaces. The Mouth Teeth, Tongue, Eyes, Eye Lashes, Eyebrows, are all integrated into the zoned geometry of the facial object. Except for the eyes and eyelids, all movement is controlled by Key Vertex manipulation and the Zoned mapping follows this manipulation precisely.

Flaws in Full Facial Image Mapping.

While full geometry mapping appears to represent true facial features of the human face, it actually produces inacurate and distorted surface features that are inconsistent with the subject geometry. While the mapping may be matched during initial mapping stages, subsequent frames require changes in the geometry in order to attain the visual sense of movement . However, this manipulation of the geometry causes the mapped graphic to now MORPH itself along with the changed geometry. In essence, the warping of the graphic has now lack the realistic movements that are required.to provide truely accurate articulation in the speech patterns. It was found that a more direct, geometrical approach was necessary to accomplish this. As a result, M. C. Cotter Productions has produced a new technique called " Indexed Zone Mapping". This new technique produces more exact detailing of the Facial Geometry while also providing almost flawless movement of features and expression.

Facial 5 - image, McCotter Production Facial 6 - image, McCotter Production Facial 7 - image, McCotter Production Facial 8 - image, McCotter Production

Well......almost flawless movement as you can see in the last image. But, while this smile is a little stretched, it does illustrate how closely the Zoned Map follows the geometry of the subject. The utilization of this technique allows for fine detailed movements that mimic the human expressions that are instinctive when we talk. As you can see, there is no warping and all of the detailing is done by fine, zone maps and textures alone. These images that you see on this page have not been photographically altered in anyway. These are exactly as they were rendered. Another pioint that must be brough out is the fact that, because we are not relying upon a full image map, we can concentrate on the fine object details such as eye lashes that make the mesh facial representation so striking in appearances. It is this detail that allows us to also employ more common eye movements that are so difficult with full feature face maps.

Geometrical Articulation and Annunciation Click Here



If you would like to help fund this exciting research effort
OR
If you are interested in this type of Facial 3D Animation.....,
Please contact us at the E-Mail address below.

M.C.Cotter Home Page Introduction Indexed Zone Mapping Geometric Articulation and Annunciation E-Mail

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Copyright © 1998 M.C.Cotter Productions.

Any use or publication of this work, alteration of text,
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