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Pokémon Stadium 2

 

  

Pokémon Stadium 2 is the most Hi-tech Pokemon N64 game to date. It is a sequel of the "pretty good" original Pokemon Stadium game, although it did not have as many things to do and Pokémon #152-#251 could not enter. As it is, the Crystal version doesn't even work for the new Pokémon Stadium 2! But Pokemon Stadium 2 is good enough as it is. After all the Crystal is almost the same as the Gold/Silver and was only recently made. Which brings us to the next subject. The Pokémon Stadium 2 is aimed at the Gold/Silver versions, unlike the original Pokémon Stadium, which was aimed at the Red/Blue/yellow versions. For instance, the Gym leader castle now begins out with Johto's castle, and Earl's Pokémon Academy was added from Violet City in Gold/Silver so people could learn more about Pokémon. The versions Red, Blue and yellow are able to join of coarse. It's just that they're kind of "out of date".

The basics about Pokémon Stadium 2: It is for the Nintendo 64. Up to 4 players can play. The transfer pack needs to be bought usually sold separately if you want to upload your Pokémon from the versions into the Stadium. The transfer pack transfers data from your cartridge to the Stadium. Pokémon Stadium 2 can be used without the transfer pack, but some say it is not as fun when you haven't trained your own Pokémon. But it is your choice, really. As the same for any N64 game, the joystick should not be at an angle at the start. Above all this there are some very important warnings you should remember, and most of them are about saving data.

Warnings about Pokemon Stadium 2: 1. Do not press reset, turn the power off or unplug the controller when "reporting" or "saving" appears on the screen. The same goes for when you are saving data in the Gameboy Tower, Mini-games area, or any other place. If you do, your saved data will be erased most likely. 2. The N64 should be off before plugging in or unplugging the controller. 3. Make sure the Gameboy and N64 cartridges are not loose before beginning. 4. If you take out the game cartridge while the power is on (on either Gameboy or N64) your saved data could become corrupted or even deleted. 5. Do not put in a foreign cartridge with a different language into the game. For some reason, this may mean losing your saved data. 6. Do not rapidly turn the power switch to the N64 on and off. Once again, you may lose your saved data.

Use the warnings above for future reference. They are very important. Anyway, let's get to the real game.

Entering Pokémon Stadium 2

Pokemon Stadium 2 is defiantly not just a stadium! In fact, that's only a small bit of the many things you can do in Pokemon Stadium 2. There are 6 start modes to this game. They are the controller screen, Options, Mystery Gift, Battle now, Event battle, and White City. White City includes 8 more modes: Prof. oak's lab, Gym leader castle, Mini-game area, Earl's Pokemon Academy, Gameboy Tower, Free battle, your 3-D room in New Bark town in either the Gold or Silver versions (if you have them), or of coarse, the Pokemon Stadium.

Battle Systems

There are two different non-essential battle options when you begin. There will be 3 main entrances. The "Battle now" entrance is on the far left. This place is not very sophisticated, but if you want to "Battle now" with random Pokemon and no record of anything, then this is the place for you. All the random Pokemon are automatically at level 40 in experience. You can then decide selecting one or two players and the computer's difficulty level.

Then there is the "Event Battle" system in the entrance on the far right. This is kind of similar to the "Battle Now" system. It is a 2-player battle mode. Play to the individual rules to the cup that you select. You can play with the Prime Cup, Poke Cup, Little Cup, Challenge Cup, or Edit Rule. All of them need Gameboy Packs except for the Challenge Cup, which is random. You will need 2 transfer packs. You will also need 2 controllers. There are many different cups. When you have a friend over, this is a good place to go.

Mystery Gift

Mystery Gift was originally a tactic in the Gold/Sliver where 2 people with 2 Gameboy colors link with infer red to each get a gift, which is either a decoration or an item. The same idea has came to Pokemon Stadium 2. At the top-right corner of the screen where all of the entrances are, there will be a way to access it. If you have either the Gold or Silver cartridges, go to the girl in the dept. store and she will give you Mystery Gift. Now go to the Pokemon Stadium 2 and go to the top-right corner. Once a day, you can get a mystery gift from the girl. Don't forget that every time you do Mystery gift with her, she will appear in the Viridian City Battle house in the Gold/Silver. Most of the time you will get an item, but sometimes you will get a decoration for your room in New Bark Town that you can now access in 3-D. It will probably be a doll, but who knows. It may be a plant, a carpet, or even Pikachu Blankets for your bed! Don't miss this exiting opportunity if you are a user of Gold/Silver.

Options

At the top-left corner of the main screen, you can access the options menu. With this you can delete save data, adjust music, adjust the announcer's voice to either on or off, or the most creative part of the options menu, make your own cup with your own rules for the Edit rule cup in a few areas! The Sound: change it to either wide, headphone or Dolby. The voice: Simply turn it on or off. The Rule Edit: You can create your own rules for your own cup. All you have to do is select it, make the rule's name, qualifying Pokemon, Pokemon level, Maximum level total, decision to use item and hold identical items. This is by far one of the most creative things in Pokemon Stadium 2, and it is kind of "hidden" in the options menu. Anyhow, try it out. After rule edit, you can choose to delete data. This will delete all of the information on Pokemon Stadium 2. If you erase your data, it is gone forever, so be careful.

White City

White City is the main section: It is the gateway in the middle. Just like in the original Pokemon Stadium, move the Magneton to select where you want to go. White City contains 8 fun areas, some of them important. There is Prof. Oak's lab, your room in 3D from New Bark Town, Gym Leader Castle, Free Battle, Mini-Game area, Earl's Academy, the Gameboy Tower and the Pokemon Stadium. The Pokemon Stadium is at the end of this guide.

Prof. Oak's Laboratory

Prof. Oak's Lab is an important place to go. Located on the west side of White City, Go here with either your Red, Blue, Yellow, Gold or Silver version. The data from the cartridge gets uploaded onto the Pokemon Stadium 2. Arrange Pokemon, Items, and mail. Check the stats, attacks, and everything else about the Pokemon you choose. Look at your Pokedex with 3-D Pokemon. You can even trade Pokemon here. What makes the Lab even cooler that it used to be is that is has new metallic music. Here is the information on all of the sections:

PC: On the right, discover tons of information not only on Pokemon but on items too. This can be from your Gameboy or from the N64 Game Pack. If the items can not fit onto your Gameboy, you can put them onto your N64 Metal (or Color for Red, blue or yellow) case. The list: here, you can see lists of your Pokemon. The list is grouped by Gameboy Boxes, your Pokemon Party, N64 boxes, or all. Press the "A" button on the Pokeball and it will turn from gray to red/white, and that will become apart of the list. You can check out all of the Pokemon you have selected for your list. They can be ordered by A to Z, number, Pokemon cups, and more. The Pokemon's stats can be ordered by Nickname, Gender, Area, types, and more. Pokemon can be saved in three areas: Two of them, the Party or Gameboy box, are in your Gameboy. The other one, the N64 box, is only in Pokemon Stadium 2.

Next, there is the Pokemon area of the PC. Here, you can move the Pokemon in your Party, Gameboy Boxes or N64 Boxes each at a time. Plus, you can switch a Pokemon into another area. In the Pokemon area, there is the left window, the right window, the data window, and where listed Pokemon are saved. Pressing the left and right "C" buttons will change to a different box. There are a bunch of different things to do to your individual Pokemon. You can select the contents with the "C" buttons, Check the Pokemon's individual data, move the Pokemon, Reorder Pokemon, Exchange Pokemon, or Release the Pokemon. The Pokemon that are lit up are the Pokemon in the Gold/Silver that have a new move or are just plain new #152-#251 Pokemon. Then there are the boxes. You can check the Box, Move the box, Reorder Boxes, Exchange boxes, or name the box, which is a new feature to Pokemon Stadium 2. The boxes are for the Gameboy or N64.

Aside from Pokemon and boxes, there are items to deal with. Almost like the boxes, you can Select the contents, Check the move/item, reorder items, exchange items or organize items. Items that cannot be moved are the important items. In the items area, there are two N64 cases. The color case is for the Red/Blue/yellow versions, and the metal case is for the Gold/Silver versions. The items between the two cannot be exchanged. If you have a friend over and there are two transfer packs, you can trade items between the two cartridges. Important items and HMs are too important to be traded. The final area of the PC is the Mail, which is only accessed in the Gold/Silver. Trade, look, and do much more with your mail (that someone bought at a Poke Mart in Johto in the Gameboy.) You can Check/move the mail, Reorder Mail, Exchange mail, write mail, accept mail, assign mail, or delete mail.

POKEDEX: View a Pokedex from your Gameboy, this time you can do a lot more and the Pokemon are in 3D. Pressing the "R" button will give you the different modes of the Pokedex and the "L" button will let you search throughout types of Pokemon. There are different kinds of access in the Pokemon list. If the Pokemon's Pokeball is in full color, you have that Pokemon now. If the Ball is black and white, you once had it but not anymore. For example, if your Pokemon evolves from a Bulbasaur to an Ivysaur, the Bulbasaur's Pokeball will be Black and White. If the Pokemon's Pokeball is not there but its name is, you've seen it but never caught it. Finally, if the Pokemon's name and Pokeball are both not there, you haven't seen it or caught it and therefore cannot even see its 3D model. When you check the Pokemon's data, you can see its description, Area (where it is located on the map), Zoom (enlarge Pokemon) or hear the Pokemon's cry.

GB MACHINE: Switch from one cartridge to another one if you've got two.

TRADING POKEMON: Here, you can trade Pokemon from one cartridge to another if you've got two. It's just like in the Gameboy: Choose the Pokemon. You can check its data. If there is a trade between either the Red/Blue/Yellow versions or the Gold/Silver versions, the Pokemon unable to be traded will be in red. Say yes to the trade. Chose the quit to leave afterwards.

DIFFERENT VERSIONS: There is a difference between the Red/Blue/Yellow versions and the Gold/Silver versions. The Old Pokedex will start with the old Pokemon and continue on with the new ones. This was designed for Red/Blue/Yellow. The new one, which I'm not sure which rule it follows, has mixed Pokemon. Between all of the versions, you can't move new Pokemon, Pokemon with new moves, Pokemon with mail, and eggs.

MYSTERY GIFTS AND MISSINGNO: If you get a mystery gift from the girl in Pokemon Stadium 2, it will appear in Prof. Oak's lab. A package will appear. You decide where to put it. Then there is that elusive glitch Pokemon from the Red/Blue versions that originally could not be traded into the Gold/Silver versions, and it still can't be traded-- just not in the same form. It will be a Ditto. Save the game and it will be a ditto forever, even if you return it to the red/blue. In the original Pokemon Stadium, Missingno appeared as a baby Rhyhorn "substitute" when uploaded.

Your 3D Room

If you have either the Gold or Silver version, you can now see your room in New Bark Town-- in 3D! Go to the house towards the bottom of White City. This is your room or "cabin" in White City, since your real room has to be in New Bark Town. If you get decorations from Mystery Gift in the other part of Pokemon Stadium 2 (4 sections before this one), you can put them in your room. Either it's a plant, a carpet, a doll, or some other decoration, they are in 3D and can be placed in the room. It's too bad if the Mystery Gift girl gives you an item. If she gives you a Nintendo system and you place it in your room, expect to see the screens of familiar games on your TV screen. Anyhow, your window's light changes-- it depends on what time of day it is.

Gym Leader Castle

This may be the place you want to battle. It automatically saves in-between gyms, unlike the Stadium. Anyhow, there are two castles. Once you beat the first one in Johto, you will move on to Kanto and its gym leaders. All Pokemon can enter. With all the gym leaders in Johto and Kanto plus team rocket, the Elite Four, the Champion, Pokemon trainer red, and all of the trainers most of the Gym leaders in Johto have, you'll be battling 38 trainers.

 

You begin with Falkner. Just like in the Gameboy, Falkner is the Violet City Gym leader and has bird types. Beat his flying types with electric, rock, ice or steel Pokemon, although he and his trainer can easily be beaten so you can use your own Pokemon if you want. Next is Bugsy, the bug trainer of Azalea. Many types can easily beat bugs: fire, fighting, poison, flying, ghost and steel. Bugsy has three trainers, but two of them are battling together, though. Then there's Whitney and her two trainers. They specialize in normal-type Pokemon. It's pretty simple-- don't bring in ghosts but instead bring in rock, steel and fighting Pokemon. Bring in a grass type for Lois and Rita's water Pokemon just incase, and keep in mind a fire type for Whitney's Gloom, incase Gloom comes out.
Moving on to Morty of the Ecruteak Gym. Morty and his trainers like ghost-types. That's pretty good for other ghosts and Dark Pokemon, but not at all good for normal and fighting Pokemon. Bring a Water type for Morty's Sudowoodo and Marowak and a psychic for the poison types. Next are Chuck and his trainer with fighting-type Pokemon of the Cianwood City Gym. Poison, Flying, and psychic are all good against fighting, but bring along a grass type for some of the Pokemon. After Cianwood comes Olivine with Jasmine, the Steel-type trainer. She has no trainers in her gym. Bring fire, water, or electric types. It would be good if some of those Pokemon had mixed types.

After Jasmine, you are on your way up the Gym Leader Castle when all of a sudden Team Rocket breaks in! You cannot get past them unless you beat the Team Rocket Executive and his 3 other rocket thieves. They don't have any best type in particular. But a good rental choice would be Kadabra, Aerodactyl, Machoke, Skarmory, Gengar and Graveler. After beating Team Rocket, move on to Pryce's Ice gym and his two trainers. Fire is the best choice, but bring an electric Pokemon for water-types. Finally, the last Gym Leader of Johto, Clair, awaits you. She specializes in Dragon-types but her two "cool" trainers are different. To beat all three, you will need flying and fighting Pokemon for Gloria, flying, electric, water (and possibly ice, fire) for Vince, and water, and ground Pokemon for Clair.

After beating her Blackthorn City gym, you will go on to face the Elite Four plus the champion. Psychic, Electric, Flying, water, and Dark types are good overall. Will likes psychics, Koga likes poison, Bruno likes rock/fighting, Karen likes dark Pokemon, and Lance likes dragons. With this is mind, battle them. If you beat them, you will go on to the Kanto Gym leader castle. By the way, you will also have a reward if you are using your Gameboy-- relearn forgotten moves of your trained Pokemon.

Kanto Gym leaders have no trainers. In the Kanto Gym Leader castle, you have a choice for who to go to first. Keep in mind that Brock is a Rock trainer, Misty is a water trainer, Lt. Surge is an electric trainer (you should use Quagsire on him), Erika is a grass trainer and Janine, the daughter of Koga, is a poison trainer. Also, Sabrina is a psychic trainer, and Blaine is a fire trainer. The other two, the rival from the Red/Blue/Yellow versions, Pokemon trainer Blue, and the person that used to be the trainer you use in the Red/Blue/Yellow, Pokemon trainer Red, seem to have a mix. Once you have beaten all of the Gym leaders of Kanto keeping in mind the types that they specialize in, you will go on to face Pokemon trainer Red. He is kind of like Lance in the fact that's he's above everyone in Kanto. The psychic Pokemon Wobbuffet is a good idea for a lot of his Pokemon, but also bring a grass/poison Pokemon and rock/ground Pokemon so you can beat the rest. You can also bring Ice, grass, water, and fire Pokemon as a different line-up idea if you want. Once you beat him, you will get the Doduo Gameboy in round 1 for the Red/Blue/Yellow versions and if you beat in round 2 you will get it for Gold/Silver. Finish Gym Leader Castle and the Prime cup to get the Dodrio Gameboy for Red/Blue/yellow which plays three or four times the normal speed depending on the version and do both in round 2 to get it for Gold/Silver.

Free Battle

In this area located in the north-eastern area of White City, you can battle it out just like you would at "battle now" or "event battle" only here you yourself (and maybe 2P, 3P or 4P) can decide the rules and Pokemon. Decide the rules based on any Cup, Edit rules (done in the Options area) or just plain "anything goes". You can battle in any area you've been, although on the White City map it's just a plain field. You choose the Pokemon and your rival's Pokemon. The rival is the computer. You can use the same Pokemon twice. If you choose "Anything goes", then you can heave 1-6 Pokemon and not have to choose 6. This place is for trainers who want to battle but decide what to do, so see if this is your place.

Mini-Games

A really more fun then important area, the Mini-Games area has 12 fun mini-games to play against the computer with Pokemon, sometimes even yours! You can even test yourself in a quiz, and try to break your record each time you play. Up to four players can play.

GUSTY GOLBAT- Fly your Golbat through a cave. Repeatedly tap the A button to go up and the control stick to move. Collect hearts as you go. Bump other players to steal hearts. The one with the most hearts at the end wins.

TIPS: 1.Don't go near the Magnemite. They'll shock hearts off your total. 2. Hearts that have colored lines around them are hearts that a player once had, and you have a chance to get them. 3. Bump other players at your own risk. Sometimes the other players are the ones who bump you. 4. Most of the Magnemite will be at the bottom of the screen.

APPEARING POKÉMON: Golbat, Magnemite, and Jynx

TOPSY TURVY- In this game, bump your Hitmontop into other Hitmontops. Press the "A" button to use rapid spin. Hit players 5 times to win. If the timer runs out, the one with most hits lit up wins. Use the control stick to move.]

TIPS: 1. It is a good idea to press the A button to use rapid spin before you hit a player. This gives you a good chance of knocking the Hitmontop out of the ring. 2. If you move too far or too fast, you will go out of the ring for a few seconds. 3. After the other Hitmontop's rapid spin starts to fade, hit them with your rapid spin. If two Hitmontop hit each other with rapid spin at the same, there will be a big colorful bash, but nothing will happen.

APPEARING POKEMON: Hitmontop

CLEAR-CUT CHALLENGE- Cut falling logs as either Pinsir or Scyther. Time your cuts. Each time you cut, you gain points, but lose points above the white line. The player with the most points wins.

TIPS: 1. Cutting on the white line will give you 20 extra points. 2. If you don't cut at all, you don't get zero points-- you get minus 10 points! 3. Cutting earlier is a better idea than cutting late. Cutting late means cutting above the white line.

APPEARING POKÉMON: Pinsir, Scyther, and Spinarak

FURRET'S FROLIC- You're Furret (or Girafarig) and you need to get as many balls into your goal as possible. Press the "A" button to push the ball towards your direction. The field is shaped like a control pad to make things easier. The bigger the ball, the more points. The one with the most points wins.

TIPS: 1. The different Poke balls have different point values. The red ball is 1 point, the blue ball 2 points, the yellow ball 3 points and the purple ball 5 points. Each one is bigger then the last one. 2. Always keep focused on your goal. 3. You may think this is Furret's game, but even a Girafarig can play!

APPEARING POKÉMON: Furret, and Girafarig

BARRIER BALL- Mr. Mime's barrier game is a little like pinball-- you hit a Pokeball that comes near you in hope that it will go in one of the other player's goals. This is how you get points. The game ends in 60 seconds, and the one with the highest points wins, but if a player gets 5 points, the game ends.

TIPS: 1. Press the "A" button to smash the ball with a charge. Whichever color it is when it's smashed is the color of the player who hit it. 2. Move from left to right to hit the ball in either a left or right direction.

APPEARING POKÉMON: Mr. Mime

PICHU'S POWER PLANT- This mini-game is a lot like Thundering Dynamo in the first Pokemon Stadium. Pikachu appears in it and it involves shocking. Voltorb isn't in it but appears in Streaming Stampede. Anyway, lightbulbs light up in either blue or green ("A" button or "B" button). Use the control pad to move in the direction of the lit-up bulb and then repeatedly press either the "A" or "B" button. The Pokemon with the most power wins and shocks all the rest.

TIPS: 1. Look at the bulb, not the Pichu (or Pikachu). Look at all four of the bulbs. As soon as one is lit up, do the rules and charge up. 2. Don't just press the button once--repeatedly press it.

APPEARING POKÉMON: Pichu, and Pikachu

 

RAMPAGE ROLLOUT- It's a race against 4 Donphan. The Donphan race counterclockwise around a dirt track. Release dirt clouds as you go. The player who completes all 9 laps wins.

TIPS: 1. The amount of dust clouds you get depends on what place you're in. If you're in first place you get no dust clouds, if you're in second you get 1 dust cloud, third you get 2, and fourth you get 3. Release the dust cloud on the track as a trap for other Donphans who are running around the track. 2. It is best to stay towards the middle of the track unless there is a dust cloud in the way. 3. Stay away from other dust clouds. 4. If you have a dust cloud and there is someone behind you, immediately let it go and the one behind you will fall behind. 5. Right after "1" appears in the countdown, press the "A" button for a speed boost. 6. Second place is the best place to be in the beginning. You get a dust cloud, and no one has a dust cloud in front of you! After the first or second round, try to be first, though. 7. In the last round, Donphan uses a rollout move the whole way. Save up all of your dust clouds because on the final lap all of the dust clouds can be used for extra speed boosts!

APPEARING POKÉMON: Donphan

STREAMING STAMPEDE- You play as either a Cleffa or Igglybuff who stands in one place counting many Pokemon. Press the "A" button to count the Pokemon. Each time you press "A", one Pokemon gets added to your total. There is no way to subtract. The more accurate the number of Pokemon, the more points the player gets. The player with the most points wins.

TIPS: 1. Different questions are worth different points. They go into the order of 10,10,20,20, and 40. Each question is harder then the last one. 2. Only watch the designated Pokemon. For example, if the computer tells you to count the Slugma, then you have to only count the Slugma. This is because sometimes other Pokemon appear along with the designated Pokemon to fool you. 3. If you get an exact count, you get lots of points, especially on the last question. 4. At the end, the player(s) with the most points goes all the way up on a machine while the other player(s) spin around below.

APPEARING POKEMON: A lot! They are Cleffa, Igglybuff, Pikachu, Voltorb, Togepi, Doduo, Slugma, Dodrio, Digglet, Dugtrio, Electrode, Psyduck, Pichu, Omanyte, Magcargo, Magneton, and Magnemite. 2 of them, Cleffa and Igglybuff, are Pokemon you play with, but the other 15 are Pokemon that run through the studio. Altogether, there are 17.

TUMBLING TOGEPI- Run as Togepi down a path. There will be obstacles like Rocks, Logs and Digglets. Gain speed with blue arrows. The first player to get to the finish is the winner.

TIPS: 1. If you run on many blue arrows in a row, you will really speed up! 2. There will be flower patches. They won't make you trip like rocks, but they will slow you down, so avoid them.

APPEARING POKÉMON: Togepi, and Digglet

DELIBIRD'S DELIVERY- Play as a Delibird and run down to the bottom of the screen, pick up prizes, and go back up to the top of the screen in any location to unload them. 5 gifts can go in a bag at a time. The highest score wins.

TIPS: 1. Collect multiple gifts in a row to gain extra points. 2. Each present has a different point value. Candy is 20 points, stockings are 50 points, Gameboys 100, Pikachu N64s are 250, Snorlax Dolls 350, Pianos 600 and Rings are 1000 points. In that case, this mini-game is very like the Sushi-go-round in the first Pokemon Stadium. 3. Delibird will move slower the more presents you have. 4. The harder the computer level, the faster the Swinub will go. 5. Watch out for Swinub. They can bump you making you lose your presents!

APPEARING POKÉMON: Delibird, and Swinub

EGG EMERGENCY- 4 Chansey catch as many eggs as possible. There are 100 eggs total. Avoid the falling Voltorbs. The player with the most eggs wins. Use the "L" and "R" buttons to move from side to side.

TIPS: 1. Don't catch the Voltorbs: They will make you lose some of your eggs. 2. Release both the "L" and "R" buttons to catch eggs in the middle.

APPEARING POKÉMON: Chansey, and Voltorb

EAGER EEVEE- Race towards the fruit when Aipom raises the lid with the "A" button and the control stick. The B button will use a fake run. The Eevee with the most points from the fruit wins.

TIPS: 1. Don't go for the Pineco: You'll get blasted and lose a turn if you do. 2. The strawberry pile can be split between all of the players if they're all fast enough to get there. 3. If two players get to the fruit at the same time, it is split up. 4. The fruits have different values: The strawberries have different points based on how many there are, the grapes are 500 points, the melons are 1000 points and the Pineco is a penalty.

APPEARING POKÉMON: Eevee, Aipom, and Pineco

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Other things about the Mini-Game area- Trivia Quiz: There is also a Trivia Quiz. You can play in a 1P or multiple player version. You can choose Easy, Normal, or hard for the question's hardness. A record is set for each level and you can try to break it afterwards.

Mini-game Championship: You can battle multiply with friend in a championship or with a computer. Set the number of wins and computer level. If you win with your Gameboy cartridge in the transfer pack, coins go to the Coin Case in the Gameboy! Your own Pokemon: If you have your own cartridge with your own Pokemon, they themselves can play. Only a certain type of Pokemon can play for each mini-game, though. Pokemon Review: Let's take a look at the different kinds of Pokemon in each mini-game. There are 15 Pokemon that you can control, the other 19 are Pokemon that appear but work on their own. Altogether, there are 34 Pokemon in the Mini-Games. Secret difficulty Level: There is a secret fourth difficulty level that you can unlock. Just win a seven, eight, or nine coin mini-game championship competition against three computer players set at Hard. The difficulty level is "Very hard".

Earl's Academy

Come to Earl's Pokemon Academy, where you can learn a lot about Pokemon. It is like a Pokemon school (although it won't help you on anything in the real world.) Anyway, it's very helpful for the game if you're planning on being a high Pokemon trainer. There are two areas, the classroom and the library. Let's start with the library.

In the library, you can learn about items, Pokemon, Moves, Type Match-ups, controls and egg groups. In the items book, look at the items from either the Red/Blue/Yellow versions or the Gold/Silver versions. In the Pokemon book, look at every Pokemon in the game. Look at them by type or by name, and then individually look at their number, type, height, weight, stats, etc. For Moves, just like Pokemon, you can look at them by type or name (and also effect). The coolest thing is when you look up the moves in types and at the bottom you will see the type "???". This is a little quirk in the game. Only one move, Curse, has this type, and it has no type match-up. This is probably the only place where you can actually see it with three question marks. Anyway, look at type match-ups and the differences between the types. You can probably guess the rest of the stuff already based on what has been said.

Now for the classroom. After you have studied up in the library, head over to the classroom. There are three different sections: Trainer Class, Gym Leader Class, and Elite Four class. You go higher each time you get a medal. You will get a reward, but it isn't as good as it should be for all of your hard work. It's just the Gold/Silver Pokemon's "?" cartridges will become Gold and Silver. Nothing that great. But hey, you'll learn a lot! (For the video game, that is.) Each class is made up of three sections: Lectures, Tests and Battles. For the lectures, you could just skip right past what he says, but it will be more difficult to answer his question at the end. Tests contain 10 questions, and if you get 8 correct you'll pass. The battles, however, are trickier. Choose the trainer to battle with, but when Earl gives you 6 Pokemon, you must choose the 3 right ones to pass. This is difficult, so here are the answers. (In order of the trainers) Trainer Class: Growlithe, Pidgeotto, Beedrill; next trainer: Furret, Stantler, Miltank; next trainer: Bellossom, Magmar, Hitmonlee; next trainer: Dragonair, Pinsir, Murkow; next trainer: Croconaw, Aerodactyl, Delibird; next trainer: Lickitung, Granbull, Fearow; next trainer: Noctowl, Golbat, Eevee. The Gym Leader Class trainers: Lanturn, Gastly, Raichu; next trainer: Primape, Poliwhirl, Politoed; next trainer: Mareep, Wooper, Spinarak; next trainer: Seadra, Magneton, Aerodactyl; next trainer: Staryu, Mr. Mime, Jynx. Elite Four Trainers: Pikachu, Cubone, Shuckle; next trainer: Scyther, Raticate, Raichu; next trainer: Poliwrath, Golem, Steelix; next trainer: Exeggutor, Houndoom, Jumpluff. Now that you know the answers for all of the Academy's trainers, you should definitely listen to Earl when he speaks. The medals in this order are Pichu Medal, Pikachu medal, and Raichu medal.

GB Tower

This is where you upload your Pokemon Gameboy cartridge to the big screen in Pokemon stadium 2. It doesn't matter what version it is as long as it's not the Crystal version. You can upload little or max. The Select button was converted in the "L" button just incase you're wondering. And if you're good at beating cups and think you can beat the Gym Leader castle, then this Gameboy Tower will change. You will get the Doduo Gameboy in round 1 for the Red/Blue/Yellow versions if you beat Gym leader castle and if you beat in round 2 you will get it for Gold/Silver. Finish Gym Leader Castle and the Prime cup to get the Dodrio Gameboy for Red/Blue/yellow which plays three or four times the normal speed depending on the version. Do both in round 2 to get it for Gold/Silver. Press the left or rights "C" button to the change the speed. When the Gameboy game is already fast and if you get on a bike if you have one, you'll go super fast!

Stadium

Prepare for battle in 4 action-packed cups with different rules in an advanced stadium now allowing an extended range of Pokemon (#152-#251) to join. Each tournament has 8 trainers that you must battle. The Poke Cup and Challenge cup both have 4 different levels of difficulty. Press the "R" button to check the rules for the Cup you've selected, or press the "A" button for more information.

Look at the Pokemon rules when you enter a cup to see what the regulations are. Anyway, these are the cups:

LITTLE CUP: This is basically a cup for level 5 baby Pokemon-- literally!

POKE CUP: Open to Pokemon levels 50 through 55 and the combined levels may not exceed 155. Rare Pokemon like Lugia, Mew, Mewtwo, Ho-Oh and Celebi cannot enter.

PRIME CUP: An ultimate cup for ultimate trainers. All Pokemon levels 100 and under can be used, but it is recommended that you use all level 100 or close to level 100 Pokemon, because all of your opponents will have trained level 100 Pokemon.

CHALLENGE CUP: Battle with random Pokemon, even if it is not the best type match-up.

Now that you know which cup to go to, let's get started. You can save in the middle and continue later. The way to make a continue the next time you leave is by making a perfect battle. There are 2 different sections of your game-play. They are "round 1" and "round 2". You begin in Round 1. Once you have beaten all of the cups in round 1; you can go on to round 2. The Pokemon are a lot harder, and the White City screen will turn from day to dusk. This is similar to the original Pokemon Stadium for the N64.

THE LITTLE CUP: Low-leveled Pokemon levels 5 and under are allowed in this small-but-powerful cup. Choose rental or your own baby Pokemon to enter. (To see a good team combination, look near the bottom of this entry to see the recommended type team.) In the little cup, you will face Youngster Bernie (an electric/water Pokemon and psychic Pokemon recommended), Picnicker Stacy (fighting type recommended), Camper Grant (flying and ground types are a good idea) and the last of the first four, Pokefan Janet (get a grip on psychic!) Basically, use the tactics of the said types. To make a very good chance of winning, you should have a team containing Pokemon with the following types: Psychic, Fire, Ground, Water/Electric, Fighting, and Normal/Flying. With this said, try beating the other four trainers in the Little cup. (Note: It isn't just that the Pokemon has to be at level 5 or under; the Pokemon has to be small.)

THE POKÉ CUP: The Poke Cup is for medium Pokemon form levels 50 to 55 (but unfairly will not accept Pokemon like Mew). The Poke Cup contains 4 levels: Poke Ball, Great ball, Ultra ball and Master ball. All Pokemon except for 5 can enter. As said before, the rarest of rare cannot enter. This means 246 Pokemon can enter. The Poke Cup is more challenging then the Little cup. Overall, there are different team combinations for the different levels. For the Poke Ball level, you should use the following types of Pokemon: Rock/Ground, Fighting, Steel/Flying, Water/Dragon, Psychic, and Bug/Grass. For the Great ball level: Steel/Flying, Psychic, Bug/Grass, Rock/Ground, Water/Psychic, Ghost. For the Ultra Ball level: the same types as the Great ball level. The Master Ball level: Electric, Psychic, Water/Fighting, Ghost/Poison, Water/Ground, and Normal/Flying. You don't have to use these types for the different battles, but they are all overall good type choices for the different levels in the Poke Cup.

THE PRIME CUP: In the Prime Cup, the recommended level of Pokemon is 100, since all of the trainers' Pokemon will be level 100 (it's strange that not even some of the trainers' Pokemon are at least level 80-99.) Anyway, you're going to need to complete it if you want rewards at the end. Strong and difficult Pokemon fill the entire battle area no matter what trainer you're facing. Watch out for Victreebel in battle four because Victreebel may put your Pokemon to sleep. The following Pokemon with types are recommended: Fire, Water/Rock, Psychic, another Psychic, Ground, and Normal/Flying. You will even see Mew in battle eight (in round 2 you'll see Celebi.) The Prime Cup is open to all Pkmn!

THE CHALLENGE CUP: The challenge cup is quite simple, actually. You get random Pokemon. But it may also be tricky. You may not get the Pokemon you want or the right Pokemon for the type match-ups.

Game Secrets

Some of the secrets have already been said before, but let's review them.

DODUO GAMEBOY: If you beat either all the cups or the Gym Leader Castle in round 1, you'll get the Doduo Gameboy and if you beat the same concept in round 2 you will get it for Gold/Silver.

DODRIO GAMEBOY: Finish Gym Leader Castle and the Prime cup to get the Dodrio Gameboy for Red/Blue/yellow which plays three or four times the normal speed depending on the version and do both in round 2 to get it for Gold/Silver.

LIBRARY SECRET: Complete all of Earl's classes and Earl will reveal the "?" cartridges of Gold/Silver Pokemon in the library.

FORGOTTEN TMs RELEARNED: Right after you beat the gym leader castle, a reward will pop up saying that the one of the Pokemon in your party can relearn a TM it has forgotten! Choose the Pokemon if you want. Bring in other Pokemon to beat the Elite Four so that they too can use this reward.

SPECIAL POKEMON: When you beat your rival in round 1, you will get a Farfetch'd that knows Baton Pass. If you beat your rival in round 2, you'll get a Gligar that knows earthquake.

MISSINGNO UPLOADED: If you have read the Codes section of this site, you know that Missingno is a game glitch from the Red/Blue versions. When uploaded to the original Pokemon Stadium, it looked like a substitute, but it is different in Pokemon Stadium 2. If it is a Missingno, it will be a dark-colored Ditto, and if it is a 'M, it will be a light colored Ditto. The Missingno will be morphed into Dittos and never be able to be their normal selves again even if they are brought back to the Red/Blue versions, but now at least they have a stadium to battle in, even if they are Dittos. (This is the only unofficial secret.)

 

 

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