
Mummy - Tomb of the Pharaoh
A review by Michael Santovec for
KEGS (Komputer Enthusiasts of Greater Seattle) - May 1997

Trouble in Egypt
The National Mining Company has a problem at their mining site in the Egyptian desert.
A strange, possibly ancient, Egyptian box has been found. If it really is ancient, the
Egyptian Antiquities Department will close the mining site down, pending a search for
nearby tombs. The local workers are refusing to enter the mine. There are rumors of a
mummy haunting the site. The NMC wants the site back in production, and fast.
In this first person perspective adventure game from
Interplay, You play Mike Cameron, a facilitator from the NMC New
York office. You are a bit out of your element. You are used to dealing with diplomats,
not field work. You are barely off the corporate jet and complications start to set in.
Stuart Davenport, the head of mining operations (played by Malcolm McDowell) makes
it clear that he's not happy that the company sent you. But is it more than just having
his turf invaded? You find out there has been sabotage of mining equipment, something
Davenport didn't bother to report to headquarters. You also find out that the resident
Egyptologist is Lorrie, your old girlfriend, whose work was more important to her than
your relationship. And during your first night at the camp, someone is murdered. So add
staying alive to your list of tasks.
Game Play
Mummy has much the same look and feel as Myst. However, there are some significant
differences. Mummy has a definite plot. You also have a traditional adventure game
inventory where you need to collect a variety of objects and use them later. The
problems to solve in Mummy are mostly real world, which I prefer. You need to do what
a person in the situation would need to do. For example, you find that a generator has
been sabotaged by having the wires cut. You need to find some wire strippers and
electrical tape to make repairs. The objects that you need to find are in reasonable, if not
always the most obvious, places.
The interactions with other characters aren't very interactive. Either you need to find
another character or they'll find you in order to move the plot along. When you meet
someone, a short video clip is played (embedded in the background image), then you are
back to the adventure play. For most of the game, you are pretty much free to wander
and explore the camp and mine. Many of the buildings are locked. Some keys would be
helpful. But you may be able find alternate ways into some buildings. You probably
don't want to go wandering about the mine without a map, so you had better find one
first. And of course watch out for scorpions, cobras, mummies, mine cave-ins and other
hazards.

Game Interface
The game starts off very easy but becomes moderately difficult. You can die, so you
need to save the game regularly. You don't need to worry about restoring the game from
an early part in order to finish it. If you need an object that you don't have it will either
be nearby or you'll be able to get back to it some way. You don't need to take notes or
worry too much about drawing a map of the game area. The instruction booklet includes
a map of the camp. During the game you'll find a map of the mine. There are no maps of
the tombs. Although they appear somewhat complex, if you get lost you should still be
able to find your way out. (If you do map the tombs, or compare the various mine levels,
you'll find that the game designer had a poor sense of geometry.)
If you are a beginner at adventure games, the instruction booklet includes a detailed walk
through of the first 10% or so of the game.
The game is designed for a 640x480x256 color display. You can play at a higher screen
resolution, but the image won't fill the screen. The main image area is fixed at 640x350.
You can play at a higher color depth, but it won't make any significant difference in
appearance. Overall, the graphics and embedded video look good (on a par with Myst).
The game is played almost entirely using the mouse. The keyboard is only used to save
games.
The game uses all digital sound . There are no sound controls in the game. You need to
use the Windows sound controls to adjust the volume. Since it's all digital, you can only
adjust the overall volume. The can't adjust the relative volumes of the music, dialog and
sound effects. Some other games using all digital sound include controls in the game for
that. Fortunately the balance is OK, but I would have preferred dropping the music
volume down a notch or two.
System Requirements
The game requires a 486/33 (486/50 recommended), 8 MB of RAM, 22 MB of hard disk
space, plus 27 KB for each saved game, double speed CD-ROM, sound card and mouse.
It runs under either Windows 3.1 or Windows 95 (a Mac version also available).
I tested the game on a Pentium/133 with 32 MB of RAM and double speed CD-ROM
under both Windows 3.1 and Windows 95. The game crashed only once. I did have one
annoying problem. While turning left or right, the background music would sometimes
produce static. Under Windows 95, the static would automatically stop when I finished
turning. This was more severe under Windows 3.1. The static occurred more often, and
would often continue until I moved again. Setting Transitions to Off in the game's
options eliminated the problem, but didn't look quite as nice when moving. I presume
that the difference between Windows 3.1 and 95 was due to either the video drivers or
sound card drivers.
The game requires the 16-bit version of QuickTime for Windows (QTW), which is
included on the CD-ROM. If you have Windows 95 and just the 32-bit QTW installed,
the instructions say to remove the 32-bit version when installing the 16-bit version, then
to reinstall the 32-bit version when you have finished playing the game. This is
unnecessary. You will need to install the 16-bit version, but leave the 32-bit version
installed. They coexist fine. If you already have a reasonably current 16-bit version (2+)
of QTW installed, you should not need to install the copy from the CD-ROM.
Ratings and Recommendations
The game is rated "Teen - Ages 13+, Realistic Blood and Violence". Most of the
characters in the game do end up dead (some started that way). However, the blood and
violence is very restrained. There is a little vulgar language (this is a mining camp). This
is a game for older teens and adults. Not that it is too intense for younger players, but
rather, the Doom and Nintendo crowd may be bored by it. Although the package says it's
a "Thriller", it's not very thrilling. It's an involving story line, but you won't find yourself
on the edge of your seat.
I liked Myst but I enjoyed Mummy even more. Mummy has a more interesting story
line and you are more a part of the story rather than just an observer.