Tri-Stat Gaming in the ESLF/Magical Girl Corps World

Note: updated for Big Eyes Small Mouth 2nd. edition!

When I first approached the idea of adapting the MGCverse (in which Lovely Freesia is set) for role-playing games, my choices were pretty much limited to GURPS and Champions (I didn't have a copy of Villains and Vigilantes on hand). Since going through the Champions rules usually gave me a headache, I decided on GURPS. By the time I managed to hash out stats for the Exquisite Soldiers, Arisa, Yumi, Ayako, and Nobuo, the Sailor Moon RPG and Sourcebook by Guardians of Order was released. While the rules weren't perfect (a notable lack of a skills system being one of the flaws), they were much more workable for my purposes than GURPS was since I tend to favor simpler game systems. The less rules, the less opportunities for rules lawyers to abuse the system and the less of a headache for all involved.

Even though I've had the SM RPG for quite a while now, I've only been able to experiment with adapting the ESLF characters for the game once in a while. Eventually, the Dominion RPG came out, which added the much-needed skills system as well as a version of the mecha creation rules presented in the Big Robots, Cool Starships supplement to the Tri- stat system. After that came the Tenchi Muyo RPG, which presented a version of the rules that comes close to the then upcoming 2nd. edition of Big Eyes Small Mouth (BESM). Character creation was certainly streamlined by pooling stat points and attribute points together into character points rather than keeping the artificial separation between the two.

Now the 2nd. edition of BESM is out, and that brought a wider selection of attributes and defects as well as a more universal set of skills. It also different suggestions for skills costs depending on campaign, and it came to a decision between the "Occult Horror" and "Teenage Romance" genres. I opted for "Teenage Romance", even though the story involves some elements of "Occult Horror" as well. For those who don't have BESM 2nd. edition, a list of skill costs can be found here.


Necessary Books and Campaign Environment

Getting on to the business at hand, there are three books in the Tri-Stat system that are the basis for adapting the MGCverse and should be in any anime gamer's library in the first place. At the core is the Sailor Moon RPG, especially for the rules on Senshi and Youma powers. Also important would be BESM 2nd. edition for the streamlined character creation rules as well as the skills system and mecha rules needed for boomer characters.

The character point level for major characters, especially members of the MGC like the Exquisite Soldiers, should be set at around fifty points total or so, with twenty points being a good guideline for stats. That's assuming that you have your hands on the Tenchi Muyo RPG or BESM 2nd. edition. If you're relying solely on the Sailor Moon RPG, where stat points and attribute points remain separate, then the appropriate levels would be eighteen stat points and thirty attribute points.

The reason why the character points are notably high is that the MGC package deals on attributes and senshi powers will eat up a lot of those points. We'll go into details about the package deals later, but it would be a good time to note that the package for team leaders costs twenty-three points while the package for regular members costs nineteen points. Those are pretty sizable chunks out of a character's available points.

When assigning stat points to a character in the MGC, assign them as if they were a normal character. The reason being is that the MGC packages add an additional Body point (Fortified Body) to the character as part of the process of becoming a magical girl. This is the only stat-modification holdover from older Tri-Stat systems like the Sailor Moon RPG.


New Attributes, Defects, and Skills

Even though BESM 2nd. edition brought in a wider range of attributes, skills and defects, there was need for some additions. Also, one custom attribute from an earlier incarnation of this page, Accelerated Healing, is replaced by Regeneration in BESM 2nd. edition. For more details, click here.


Packages

As mentioned above, there are packages available for MGC Team Members as well as Team Leaders, as well as for myanaran and humanoid boomer characters. These packages are groupings of attributes, defects, and when applicable, powers. They represent the attributes and such that are common to characters that use those packages, and they make it easer for players to create characters that are in the MGC and/or are a myanaran, as well as humanoid boomer characters. Rather than reinventing the wheel every time a new MGC, myanaran, or boomer character is created, they can just use the appropriate package(s) to apply the necessary attributes and defects.

To use a package, first the player creates the character as if they're a regular person, with the stats, attributes, and defects that are pertinent to that character. Then the package (or packages) is applied to the character, assuming the character has the necessary character points to afford the package. The attributes, powers, and defects are then automatically applied to that character. It's actually rather simple and cuts down on the time and effort necessary to create a character from scratch.

Users of the MGC Team Member and Leader templates should note that there is a pool of power points left over (fourteen points for team members, twenty-two for team leaders). This pool is to be used for the characters individual powers, as created in the Sailor Senshi Attack rules in the Sailor Moon RPG. They should be enough points for two or three decent powers, with team leaders getting enough for some rather strong powers. Any points left over should be reserved for power upgrades or new powers as the magical girl gains experience.

MGC Team Member and Leader Packages (19/23 character points)
Myanaran Package (2 character points)
Humanoid Boomer Package (10 character points)


ESLF Characters for the Tri-Stat System

(Note: for character backgrounds and illos, go to Characters.)

Miyakawa Mika (Exquisite Soldier Lovely Freesia)
Toriyama Akiko (Exquisite Soldier Crimson Rose)
Mura Natsumi (Exquisite Soldier Golden Poppy)
Ferris (Exquisite Soldier Pretty Daisy)
Takara Akira (Exquisite Soldier Wild Orchid)
Penko
Chelsea
Mendo Arisa (Lady Crystania)
Tanaka Yumi
Sadamoto Nobuo (Korso)
Hayashibara Ayako
Lucille
Lord Kardon
Lady Matris
Mako
Kato
Ilana


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Tri-Stat, Big Eyes Small Mouth, Sailor Moon RPG, Tenchi Muyo RPG, Dominion RPG, and Big Robots, Cool Starships are copyright Guardians of Order. Original properties are copyright their respective copyright holders. GURPS is copyright Steve Jackson Games. Champions is copyright Hero Games and R. Talsorian Games. Exquisite Soldier Lovely Freesia, the Magical Girl Corps, and all original characters and situations involved are copyright Peter L. Ward. This page and the text files linked to it are copyright Peter L. Ward, 2000, 2001.