Format:
Name of Summoned Monster: Spell points to use (Equivalent Spell Level)
School(s) other than Conjuration/Summoning (if applicable)
Other spell statistics (if applicable)
Description of summoning effects, attack pattern
THAC0 ||| Dmg of monster (if applicable)
Special effects upon targets
Imp: 4 (1st)
Casting time: 5 Range: 10 yds
The imp appears and attacks one target.
14 ||| 3d4 + level
Chocobo: 6 (2nd)
Casting time: 10 Range: 30 yds
The chocobo appears and attacks one-three targets (caster's choice.)
Damage is divided equally among the targets.
12 ||| 4d6 + level * 2
Choco/Moogle: 10 (3rd)
Enchantment, Air
Casting time: 10 Range: 10 yds (starting point)
Area of effect: Special
The team (Moogle riding chocobo) appears and rides up to 40 yds straight
in any one direction. All enemies within 5 ft either way of the chocobo
are attacked. Note: Armor does not affect chance to hit, but each point
of AC below 10 reduces the damage by 1, to a minimum of 1. They stop if
they have hit 20 targets.
13 ||| 4d6
Each target that is hit is paralyzed. They are allowed a saving throw,
with a +3 bonus and a penalty equal to 1/3 the caster's level, rounded
mathematically.
Mist: 11 (3rd)
Water
Casting time: 13 Range: 0
Area of effect: Cone - radius 20 ft, length 12 + level yds.
The mist dragon appears and creates a cone of damaging mist. It is
about 10 degrees colder than room temperature (but it's temperature has
nothing to do with damage.)
N/A ||| (3 + level)d3
Shiva: 14 (4th)
Invocation, Air
Casting time: 1 rd. Range: 10 + level yds
Area of effect: Cylinder - radius 15 ft, length 25 + (2 * level) ft
Shiva appears and creates an effect similar to a cone of cold.
N/A ||| 2d6 + (level)d4
Saving throw (with -2 penalty) for half damage.
Ifrit: 15 (4th)
Invocation, Fire
Casting time: 1 rd. Range: 10 + level yds
Area of effect: Sphere - radius 15 + level ft
Ifrit appears and creates an effect similar to a fireball.
N/A ||| 2d10 + (level)d6
Saving throw for half damage.
Ramuh: 16 (4th)
Invocation
Casting time: 1 rd. Range: 10 + level yds (start)
Area of effect: The bolts are as long as 5 yards * the number of d8s
of damage thay carry.
Ramuh appears and creates several lightening bolts. The exact number
is up to the caster, but can't exceed the caster's level, and can't be
lower then 3.
The amount below is the total damage, the caster may assign as many
dice as he wants to each bolt, but each bolt must carry at least 2d8 damage.
The THAC0 below applies to creatures that are not wearing metal armor (any
armor they do have, however, does not apply at all.) Creatures wearing
armor with metal in it (at least as much as studded leather) are automatically
hit.
7 ||| (level + 4)d8
Saving throw for half damage. People wearing chain mail or heavier
metal armor recieve a -4 penalty.
Titan: 18 (4th)
Invocation, Earth
Casting time: 2 rds. Range: 15 + level yds
Area of effect: Circle - radius 10 + (2 * level) yds
Titan appears and causes an earthquake. The caster may choose certain
people in the area of effect when the spell goes off; they suffer only
1/4 normal damage. Flying creatures suffer no damage.
N/A ||| (2 * level + 2) d6
Saving throw for half damage. Increase damage by 1d6 for each size
category smaller than medium, decrease by 1d6 for each size category greater
than medium.
Leviathan: 22 (5th)
Water
Casting time: 2 rds. Range: 10 + 2*level yds
Area of effect: rectangle, the sum of the length and width is at most
20 + level
Leviathan, a giant sea serpent, manifests and causes a large wave to
crash down upon enemies within the rectangle. If used at sea, this spell
is even more destructive because it can sunder enemy vessels.
N/A ||| (2 * level + 8) d6 Saving throw with -2 penalty for half damage.