The [in]Complete AD&D guide to Chocobos!

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Chocobo. That majestic bird that has so many uses. And so many different types. This is a guide to some of the types of chocobos, and their statistics as steeds and as monsters, in AD&D.

Table I: Chocobo Speed and carrying capacity.

Type of Chocobo Walk Wt. Full Speed Hit Dice THAC0 Damage
Yellow, Bad 6 140 1+1 20 1d4/1d2/1d2
Yellow, Poor 7 150 1+2 19 1d4/1d2/1d2
Yellow, Fair 9 160 1+3 19 1d4/1d3/1d3
Yellow, Average 11 170 2 19 1d6/1d3/1d3
Yellow, Good 14 190 2+2 19 1d6/1d4/1d4
Yellow, Great 18 240 2+4 18 2d4/1d4/1d4
Yellow, Wonderful 24 280 4 17 2d6/1d6/1d6
Blue, Average 12 210 2+2 18 2d4/1d4/1d4
Blue, Good 16 270 3+3 17 2d4/1d6/1d6
Green, Average 12 210 3+3 18 2d4/1d4/1d4
Green, Good 16 270 4+4 17 2d4/1d6/1d6
Black, Nonvolant 12 360 5 15 2d6/1d6/1d6
Black, Flying 24 180 4 15 2d4/2d4/2d4
Red 36 120 10 11 2d8/1d8/1d8
Gold 36 300 8 13 2d6+1/1d6+1/1d6+1

The trot speed of any chocobo is twice its walking speed. The canter speed is three times, and the gallop speed is four times. The maximum weight for half speed is three-halves the full speed weight, and the maximum weight for one-third speed is twice the full speed weight. All chocobos have three basic attacks, one with their beak and two with their talons. The first value on the damage column is the beak's stastistic, the other two are the talons'.
 
 

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