ETUCS
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    Etucs, also known as the Enhanced Time Unit Combat System, was created by the Tysnes Roleplaying Syndicate (TRS) to improve the combat system of AD&D. I believe it is an excellent system, although it has a minor flaw in it's handling of multiple attacks. With the MAATU system of ETUCS, specialization does not pay off as much as it did in the original AD&D combat system. Recently the MAATU numbers on the chart have been lowered, which helps, but even with the new chart people with extra attacks don't actually get as many extra attacks (compared to someone with one attack/round) as they did in the original system.
    However, the difference is smaller than it was. To make additional proficiencies pay off more, I give an additional attack per 2 rounds for every level of specialization. Regular specialization is 3 attacks/2 rounds, mastery is 2/1, high mastery is 5/2, and grand mastery is 3/1. Specialization in my campaigns is also easier to come by for nonfighters... using Skills & Powers rules anyone can become a specialist if they spend enough character points. Even if you don't use Skills & Powers I might allow you to specialize if you play in a campaign of mine. This doesn't make major changes to the AD&D system... it merely adds extra bonuses to two of the four levels of specialization (two of the levels already had the bonus.)
    I make two more minor changes to the ETUCS system. Firstly, the Spell Expense takes place after the spell goes off. It represents recovery from casting the spell, not extra preperation. Secondly, and this is minor indeed, the Scimitar of Speed and Shortsword of Quickness do not have to roll initiative or count weapon speed on their first attack of any given battle... their first attack essentially occurs on weapon speed zero.
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