Point Count and Suit Length
This week's lesson is on Point Count and Suit Length.
Well, you've just received 13 cards. You can see all of them, can tell how good your suits (spades, hearts, diamonds, and clubs) are. But your partner holds the other 13 cards that your partnership has. You'd like to know what cards she holds so that you'd know just how good your partnership's cards are. But, unlike Go Fish, you can't say, "Got any kings?" You have to tell partner about your hand using bids (next lesson). Partner will tell you about her hand using bids.
The key is to learn as much about partner's hand AND tell partner as much as you can about your hand using these bids so that one of you knows enough to decide, "Where to play the hand?" (What suit will be trumps?) and "How high should we be playing?" (How many tricks can we take?).
But before you can start bidding (describing your hand to your partner), you have to be able to determine (analyze the hand) what, if anything, to say about it (or bid).
In each suit, there are 13 cards. The highest card is the Ace (A) and the lowest card is the 2. The entire order from highest to lowest is: A K Q J T 9 8 7 6 5 4 3 2. Therefore, the most important cards are the A, K, Q, and J. That's not to say the other cards are unimportant. But they're less important. The more AKQJs you hold, the more tricks you will be able to take.
Since you can't tell partner, "I hold two kings, two queens and one jack," a method of describing how good your cards are has been developed. Most bridge players use the "Milton Work Point Count" system to come up with a general NUMERICAL description of how good a hand is.
In this point-counting method, EACH Ace is worth four points, EACH King is worth 3 points, EACH Queen is worth 2 points, and EACH Jack is worth 1 point. The higher the total point count, the more tricks you're LIKELY to be able to take. For most players, this is the first step in hand analysis.
This week's lesson is on Bids.
Now that you can count the total points your hand is worth (and therefore, have an idea of how many tricks you might be able to take), you need to tell partner about your points and the suits you like, and you want to hear what partner has to say about hers. This is done using bids. This is the only way bridge players talk about their hands. The bidding starts with the person who dealt the cards (dealer) and continues in a clockwise rotation. Every person must make a bid when it is their turn until the bidding is over.
One bid is "Pass." It tells everyone (including partner) that you didn't have enough points to be able to afford a different bid in that particular situation. The number of points you need to bid in various situations will be discussed in later lessons. A pass can be made anytime it's your turn to bid. The bidding ends when either all players have passed on their first bid, or three consecutive players have passed.
Another bid consists of two parts: a number ranging from 1 to 7 (the level of the bid), and a suit (clubs, diamonds, hearts, spades, or no-trump). The level refers to the number of tricks, over six tricks (which is book), your side can take. The suits are given a ranking (from lowest to highest) of Clubs, Diamonds, Hearts, Spades, and No- Trump. Thus, 1 is suggesting that your side can take seven (6+1) tricks with spades as the trump suit. (Trumps and taking tricks are a later lesson.)
There are some limitations on when you can bid with these bids though. If you want to make a bid at the same level as the last non-pass, non-double, or non-redouble bid, you must bid it in a higher ranking suit. That is, if someone has already bid 1, you can bid 1 or 1 or 1NT, but NOT 1. Clubs is a lower suit than diamonds. If you want to bid a lower ranking suit, you have to bid it at a higher level. Thus, if someone has already bid 1, you CAN bid 2. (Same level requires a higher ranking suit. Higher level can be in any suit.) The highest 1-level bid is 1NT. Therefore, the highest bid anyone can make is 7NT (highest level, highest ranking suit).
The other two bids are double ("X" will be used for double in these lessons) and redouble ("XX" will be used for this.) Double can be used after your *opponents* have made the highest bid with any number of intervening passes. Thus, if the opponent sitting on your left (left-hand opponent: LHO) bids 1, your partner passes, and the opponent sitting on your right (right-hand opponent: RHO) passes, (which might be represented 1-P-P-? where the ? refers to your bid), it is possible to double. If your partner bid 1, and the opponent sitting on your right passes, you CANNOT double. The last bid made was by YOUR partnership.
If your opponents have doubled and there have been no passes or passes up to you, you can make the bid XX. Just as with X, you cannot XX if your side was the last one to bid the double.
(Continued on page 172)