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The Official Who's Who Of The Sansoniverse

Edited by Ted Brengle

Entries contributed by Steve "Sanson" Mollett, Tom "Niko" Bolenbaugh, John Phillips, Mike "Quick" Chambers, Chad Wilson, Tim Brown, Aaron Einhorn, Dave Dotson and Brandon Keller.

New and Updated Entries

A - F   G - L    M - R  S - Z

Organizations & Locations

Alien Races and Empires


*Indicates an UPDATED Entry
**Indicates a NEW Entry
*Indicates a new Image has been added


Cholonu - A young, somewhat militeriastic race that was in the process of making their first steps into space when they were invaded by the K'te over a millennia ago. Under the administration of the K'te, the indigenous culture of the Cholonu was laregly erased and replaced with a society specifically designed to produce fanatically loyal warriors. Raised from birth to believe there was no greater honor than serving the K'te, the Cholonu arguably became the most formidable soldier species that the K'te controlled. Loyal and dutiful to the last, the lives of the entire Cholonu species were tossed away like trash by the K'te near the end of Fourth Galactic War. The Cholonu's fall, however, earned the race the utmost respect of the Warpsmiths--a respect that was later obscenely perverted and manipulated by the K'Te to their own ends. So monstrous was the K'te's deception, they even arranged the destruction of the abandoned Cholonu homeworld in order to eliminate evidence of their plot. However, despite the efforts of the K'te and their allies, the conspiracy was shattered by the last living Cholonu, Ig Ahna Ne To, and his human (and Noirmer) friends. Having, at long last, found some small modicum of justice for his people, Ig Ahna Ne To, last of the Cholonu, has since returned to on his adopted home of Earth. [Ted Brengle]

The Guardians

One of the oldest races in the galaxy, The Guardians (no other name is known for them) almost certainly pre-date the current cycle of galactic civilization and possess psionic abilities and technology that appear as magic to all but the most advanced races. Indigenous to the distant world of Oa, thousands of light years from the political machinations of the major galactic empires, the aloof Guardians were believed for centuries to have no interest in the affairs of the rest of the galaxy--indeed, only a handful of Guardians have even been seen off their homeworld in all of recorded history. This has recently been discovered to be largely a pretense. In fact, The Guardians have secretly been acting through intermediaries for millennia in an effort to foster the rule of just law throughout the galaxy. The Guardians are now known to have acted for eons as an allied power with New Genesis in holding the line against Apokolips and other forces of darkness that threatened the universe. The relationship between the two ancient forces for good was tempestuous at times, however, and it became increasing strained as The Guardians slowly took a more interventionist stance, while Izaya the Highfather became more conservative in his approach. This difference in philosophy erupted into public view during the recent Galactic War, where The Guardians began acting opening for the first time, allying with the frustrated New Genesis agent Sentinel to create the Green Lantern Corps. Despite their new prominence, the Guardians still almost never leave Oa and seem loath to sully themselves with base political matters. It is widely believed that The Guardians are in contact with (and very possibly members of) the even more mysterious Lords Of Order. [Ted Brengle]

Kree

Having developed a warrior culture in response to their constant antagonism with the Skrull, the Kree have sadly been largely unable to harness their great potential for anything other than futile violence. Despite their power, trappings of honor, and the genius of their awesome, amorphous Supreme Intelligence, the Kree's hatred of the Skrull almost always gets the better of them, and the Kree will often endanger innocent bystanders (and even allies on occasion) if it will hurt the Skrull. The Kree positively delighted in the reports of the Skrull's involvement in the K'te conspiracy, and lobbied the other races non-stop afterward to resume the war and assist them in “crushing the threat of the Skrull once and for all.” The other races, satisfied with the very significant concessions that the Skrull had already been compelled to accept, could not believe that, after all the carnage already experienced, the Kree still lusted for a massive invasion that would kill trillions more. The terms of the Treaty of Dressilus made it very clear that the Kree would be on their own if they reinitiated hostilities with the Skrull without provocation, and so far the Kree have been eerily quiet in respecting Skrull space. Despite the presence of Green Lantern patrols of the neutral zone between the Skrull and Kree, no one is naive enough to believe that this quiet will last much longer. [Ted Brengle]

Kryptonians

Little is know of this technological advanced, but reclusive race who inhabited a cold, crystalline world called Krypton that orbited a red giant star. They very seldom ventured from their homeworld and had almost no contact with the rest of the civilized galaxy. Because of this, nearly the entire race was destroyed when Krypton shifted its orbit and was destroyed. The last recorded contact with the Kryptonians was made by the Qys shortly before Krypton's destruction. A Kryptonian scientist broke their several millennia long silence and contacted the Qys, requesting the aid of their genetic and medical expertise in finding a cure for a tenacious form of radiation sickness that was starting to sweep through Krypton's population. A Qys medical team was assembled, but before it even left Qys space, the ship was contacted by the Kryptonian government: The Qys were informed that the matter was under control and politely told to stay away. It was later determined by a Network salvage operation in the Krypton system that the immense seismic pressures that eventually tore Krypton apart first forged new and unique isotopes in the planet's core and mantle. These new isotopes emitted radiation toxic to Krypton's indigenous life, but oddly enough, had no effect on other life forms. Needless to say, the Network wasted little time in developing cheap, highly efficient, "clean energy" nuclear reactors, fueled by this "Kryptonite," and now make considerable profits marketing them throughout the galaxy. The only known survivor of Krypton escaped in a small spacecraft mere moments before Krypton's destruction. As the ship's stardrive activated near the remains of Krypton shortly after it exploded, a relatively large amount of Krypton's wreckage was pulled into hyperspace along with the ship, and deposited at its destination. Because of this, the Sol system contains the second highest concentration of Kryptonite in the galaxy by far. The child was presumably sent to Earth because, while Kryptonians and humans are physically identical on the surface, the radiant energy of Earth's yellow sun is more readily absorbed by Kryptonian cells, granting them miraculous powers. The Kryptonian child was recovered and raised by humans to unfortunate effect, becoming indoctrinated with fascist ideology and gaining infamy as the Nazi villain Ubermann. This last son of Krypton is currently imprisoned in the pocket dimension known as the Phantom (or Negative) Zone. [Ted Brengle]

K’te - Very tall, skinny, orange humanoids with bulbous, hairless, noseless heads, the K'te usually wear golden robes with colorful scarves wrapped around their long necks to indicate rank. For several thousand years, the K’te were committed to a quiet expansion phase, believing themselves to be nothing less than the pinnacle of creation; the most intelligent and beautiful race in the universe. Needless to say, they felt destined to rule all the other races, but were smart enough to approach this cautiously. Being clever warriors, excellent administrators, and inspired social architects, they used these skills to conquer a fairly large empire for themselves, often quickly replacing the societies of conquered races with new ones taylor-made to mold the subjugated races into whatever form the K'te required. While quite reasonable (even seemingly generous) in victory, the K'te were also monumentally sore losers, and when cornered, their monumental selfishness and nearly-solipsistic narcissism tended to come into full flower in usually reprehensible ways. One of the first races to join with Apokolips, the K'te also later provided sanctuary for an amazing array of war criminals after they helped preserve the K'Te empire's existence through the blackest of deceits. This K'te effort to profit obscenely from their own ghastly treatment of the Cholonu was later revealed by the last remaining Cholonu, and it was only his sense of mercy and justice that stayed the hand of the Warpsmiths from exterminating the entire K'Te race as payment for their crimes. K'te society is currently being systematically dismantled on K'te'i (their homeworld) and rebuilt from scratch by a Warpsmith occupational government guided by an advisory committee comprised of representatives from several of the galaxy's major races. The Warpsmiths' administrative style can be charitably described as "no nonsense." [Ted Brengle]

The Network

A multi-species trading co-operative with 137 member races, the Network is a merchant guild, trading co-operative, corporate state, and private army all rolled into one. Formed by the Master Traders several thousand years ago, the Network is largely based in the Shi’Ar's domain, although the Network’s sphere of influence encompasses almost all of known space, with member worlds scattered throughout all the major empires. The Network often acts as the oil that keeps the gears of galactic commerce moving, their massive starships daring to cruise the trade routes even during full-scale wars. The Network is scrupulously honest in terms of upholding contracts, but is notorious for not being above exploiting the naive. Several races have had the misfortune of encountering the Network as their first major alien contact upon achieving space flight. Indeed, as far as the Network is concerned, once a species achieves FTL or its equivalent, they are considered “mature”. Other observes, however, might choose the term “open season” to better describe the Network's attitude toward these races. Quite a few species now have to pay rent to live on their own homeworlds thanks to “great” deals and trading pacts made during their first meetings with the Network. Recently, the Network hosted representatives of mankind, who agreed to enter into a business relationship with them. The full terms of this agreement have yet to be publicly announced. Prominent member races of the Network include the cyborg Ly’bahr, termite Kondikki, eccentric Rhindarians, and bird-like Aevre. Of the Master Traders, themselves, little is know except that every massive Network trade ship is commanded by one, they resemble large, floating blobs of silly putty, and they always turn a profit. [Ted Brengle]

Noirmer - A reclusive, peaceful race that prizes their solitude and generally has no desire to ever leave their homeworld, the Noirmer nevertheless maintain a presence in the overall galactic community through the agency of their "Traveler," the single Noirmer designated to leave their planet and act as the race's explorer and representative in all matters. One of the more physically "alien" races in the galaxy, the Noirmer are not even remotely humanoid (indeed, that are shuddering, slithering masses of greasy black ichor), and their appearance can be jarring to unprepared individuals unused to dealing with exotic xenobiologies. Classified as a lesser independent race, the Noirmer have little trouble maintaining their neutrality as they generally keep to themselves on their homeworld, a planet which is both strategically unimportant and totally inhospitable to almost every other life form in the galaxy. For these reasons, the Norimer are also a relatively obscure race, but those who are familiar with the Noirmer generally hold them in high regard, thanks in large part to the good will built up by the Travelers over the last several millennia. Most recently, for example, the current Traveler was instrumental in assisting the last living Cholonu in exposing a vast conspiracy that threatened to destroy any chance for enduring peace in the galaxy. (Race created by Mike Chambers) [Ted Brengle]

Qys

The Qys as a species are hard to define as they can switch their consciousness at will into any one of an innumerable variety of different bodies that are kept in a handy pocket dimension for easy retrieval. To switch bodies, a Qys must simply say a few designated code words to activate the trans-dimensional shifter implanted at the base of their skull. There is a blinding flash of light and the Qys is now “wearing” a new body. As the Qys are consummate genetic engineers, there are millions of different forms to choose from, from minuscule insects, to ocean dwelling behemoths, to worker bodies, to pleasure bodies, to diplomat bodies, to bodies representing the other races of the galaxy. The astonishing variety of different forms and experiences have produced a equally diverse set of mentalities in the Qys. Despite often vastly different philosophical perspectives, all Qys are very polite, generally respectful of the rights of other beings, and exhibit a pronounced yen for new experiences and knowledge. By and large, they are peaceful, although they uniformly resent the Warpsmiths for failing to recognize their territorial claims, and several more aggressive factions actively look for ways to injure the Warpsmiths, usually through subterfuge. Luckily, all Qys ultimately defer to the wishes of their continent-sized, immortal Kingqueen, who, while hostile to the Warpsmiths, is not irrationally so. Having suffered less damage in the recent Galactic War than many of the other empires, the Qys have already lent a great deal of humanitarian aid to other governments, and are taking a prominent role in helping to rebuild the galaxy, expanding their economic and political profile in the process. [Ted Brengle]

Shi’Ar

The Shi'Ar are race of avian-descended humanoids almost indestinquusable from humans, except that they posses feathery plums instead of hair. Up until recently, the Shi'Ar were well-regarded in the galactic community as the leaders of a strong, just, long-standing empire, with a content, multi-racial citizenry and a trustworthy government. Indeed, the Shi'Are Empire was viewed as a stabilizing force, due to its equanimity and location near the center of the galaxy. The previous Shi'Ar Emperor, however, significantly dented galactic goodwill. Known as the “Mad Emperor,” D’Ken was a megalomaniac who was quickly seduced by Darkseid’s promises of limitless conquest. He began by attacking the Kree (a traditional ally of the Shi’Ar), but, as D'Ken's power-mad delusions knew no limits, the Shi’Ar were soon also at war with the Warpsmiths (another long-time ally) and the Qys (ditto). The cost of all this fighting on the Shi’Ar Empire was simply tragic. Billions died, and the devastation (not to mention the unsavoriness of the Shi’Ar’s new allies, such as the Skrull and K’te) caused the emigration of billions more as refugees. Eventually, a coup was organized by D'Ken’s sister, acting alongside Shi'Ar officers loyal to the original tenets of the Empire and several Green Lantern operatives. D’Ken was overthrown, but he fled into exile with the help of the traitorous Green Lantern Sinestro; his current whereabouts unknown. Lilandra’s first act as Empress was to formally switch sides in the Galactic War. With D'Ken gone and the Peace Traeaty signed, Lilandra and the Shi’Ar are now concentrating completely on the very difficult job of rebuilding a once-mighty empire. [Ted Brengle]

*Skrull

Ruthless, cunning and deceptive (possessing an ability to shapeshift, no less), few can remember a time when the Skrull weren't spoiling for war, usually with their perennial adversaries, the Kree. The Skrull and the Kree have hated each other for so long, no one can even remember how the animosity started. The Skrull also don't much care for the Warpsmiths, either, if only because they share a border with them. The Skrull have fought periodic wars with the Warpsmiths, too, but unlike the stalemate with the Kree, their wars with the Warpsmiths have always ended with the Skrull having their head handed to them. Needless to say, the Skrull's thinly veiled inferiority complex was deftly manipulated by Darkseid during the recent Galactic War. As the Skrull's two-front war with the Kree and Warpsmiths actually yielded results initially (thanks to Darkseid's' military aid), the Skrull loyally stuck with the losing team right up to the destruction of Apokolips, then fell back. Way back. More over, their diplomatic position at the peace conference was not helped by revelations concerning their involvement in the conspiracy to defraud the Warpsmiths and create a safe haven for war criminals in K'te space. Facing the amassed outrage of the entire galaxy, the Skrull only barely avoided being invaded and occupied, thanks in large part to the accurate perception of their Empire as insanely well-fortified, and their willingness to commit to an incredible war reparations schedule. The Skrull are now pre-occupied with stabilizing their government, after it collapsed twice in as many months, and a now nearly psychotic paranoia generated by the fact that the Kree have not attacked them yet. The Skrull seem to be now working toward refortifying their position and securing their borders, possibly looking for other areas of expansion that don't involve confrontations with the other major governments. One of these efforts has been the "peaceful" annexation of Tamaran, which has apparently hit a snag since the puppet ruler they supported and helped install now seems intent on ruling the planet herself, with little or no Skrull involvement. [Ted Brengle]

Tamaranians - One of the more prominent independent races, the Tamaranians have maintained a stable and largely free society on their homeworld of Tamaran, located on the border of Skrull space. A generally peaceful and prosperous monarchy, the Tamaranians maintain a healthy trade relationship directly with the Skrull and other races indirectly through The Network, as Tamaran is somewhat isolated with the bulk of the Skrull empire laying between them at the other major races of the galaxy. The Tamaranians have maintained their sovereignty by remaining scrupulously neutral. During the Fourth Galactic War, Tamaran asserted this neutrality strongly, rallying the other independent worlds on the far side of Skrull empire into a loose self-defense cooperative to discourage a Skrull invasion of the sector, and refusing to join the Green Lantern's crusade against the Skrull and other aggressor races. Tamaran's neutrality was made official in The Treaty of Dressilus, which even included a stipulation that placed Tamaran's sector of space outside of the Green Lanterns Corps' jurisdiction. Despite this long-standing stability and self-reliance, however, a succession crisis has now plunged the world into civil war. The true heir to the throne, Koriand'r, has been deposed by her elder sister, whose faction was supported (clandestinely at first) by the Skrull. Koriand'r has fled to Earth, seeking asylum and help for her people, who are now caught between the tyranny of their new queen and the ambitions of her Skrull benefactors, both now hungering for sole rule of the planet.

Thanagarians

One of the lesser independent races, the Thanagarians are militaristic, winged humanoid who live by strict warrior codes and complicated rules of honor. There is significant evidence, both sociological and genetic, that the Thanagarians are in fact an offshoot of the Shi’Ar race (or perhaps vice versa). As the Thanagarians consider the Shi’Ar to be officious fops, while the Shi’Ar regard the Thanagarians as uncouth barbarians, this theory is rejected out of hand by both and any mention of it in either’s presence is considered a great insult. Thanagar society is quite underdeveloped when compared with the galactic average, due largely to economic pacts made with the Network shortly after the Thanagarians ventured beyond their home system. These agreements have led to over 500 years of crippling debt payments, with no end in sight. Needless to say, many Thanagarians despise the Network and will do anything to harm it or its representatives, if they can safely do so. Between the Thanagarians’ reputation as fierce warriors, and the ruinous contracts that the Network would insist be honored by whoever controlled Thanagar, invading armies gave the world a wide berth during the recent war. For their own part, legions of Thanagarian warriors fought as mercenaries on all sides for months before the Thanagar government officially joined the Green Lanterns’ Alliance. [Ted Brengle]

Warpsmiths

The Warpsmiths are masters of speed, teleportation and the quantum mathematics that run the universe. Powered by the massive warp batteries on Hod and linked by sub-dermal circuitry implanted into every Warpsmith at birth, Warpsmiths can teleport themselves anywhere in the galaxy (provided the destination isn’t shielded) in an instant, and have exo-teleport abilities as well (often manifested by teleporting non-shielded enemies into walls). The Warpsmiths have no starships—they don’t need them—and are frighteningly formidable warriors.  Often very calm and stoic (not to mention infuriatingly laconic), their cool veneer masks how utterly terrifying they are as combatants. Unemotional and ruthlessly efficient, Warpsmiths have a galactic reputation for unparalleled competence in martial matters and unearthly coolness under pressure. Being a species that prizes honor highly, their empire is a proud, but benevolent one. They protect their subject races diligently, but also allow a great deal of internal freedom and local autonomy. They can sometimes by arrogant and brusque, but once an individual or race has demonstarted great courage, loyalty, honor or integrity, they are quick to show respect and friendship. Physically, Warpsmiths look very much like humans except for a second set of nostrils located right above the first, and the fact that their skin color varies depending on their caste: Warriors are alabaster white, diplomats are gray, artists and bureaucrats are blue, engineers and scientists are red, and their leaders (of which there are only three and they are giants) are black. The Warpsmith are well respected in galactic society, although they are locked in a perpetual state of cold war with their neighbors, the Qys. This is more political and territorial than personal, however, and when pressed the Warpsmiths can even ally themselves with the Qys if the situation is dire enough (as it was in the recent Galactic War). If anything, the recent reprehensible behavior of the K'te has shown the Warpsmiths that the Qys really aren't that bad at all. The Peace Accord of Dressilius even splits administration of the former K'te empire between the Warpsmith and Qys to help maintain stability in the region, and while there have been some disagreements between the two races, none have been serious thus far. [Ted Brengle]


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