I wrote the guidelines on the principle of the most complex mission
I could
think of would max them out. So I think and Ariane 4 with 3 stages,
4
strapons, and a 4-cluster first stage would reach the 200 mark.
Start from zero for a model that lifts off, deploys a parachute or two,
and
comes down. Add points for successful in-flight functions if
documented as
representative of prototype flight: Suggestions for some common
missions:
2-stage, 50; 3-stage, 100; 2-engine cluster, 25; each additional
engine,
20; deploying components, 10 each, glide recovery, 50 ; scale
spin on
ascent: 10; simulated vapor release at ejection: 10; working payload
(transmitter, camera, or smoke generator in nose): 25-50; payload returning
data to judge (e.g. transmitted temperature, developed aerial photo,
wind
speeds calculated from video of smoke trail), 50-100; radio control
should
be judged by effect, not the mere presence of a receiver aboard the
model.
You can probably equate the difficulty of other effects with one of
the
above. A simple gimmick that any rocket could perform with a
quick field
modification (such as special selection of parachutes) may be worth
5 or 10
points. The maximum score of 200 points requires a complex flight
with
multiple effects. If the mission doesn't happen, there are no
mission points
Let's see--100 points for 3-stage, 65 for core cluster. strap-ons
get 30
each, for 120 points, adding up to over 200
Space shuttle: 2 SRB's plus 3 main engines--85 points, plus glide
recovery--50 points, plus SRB and tank sep--30 points, R/C roll program
on
ascent--10 points, RC heading allignment circle to pre-determined runway--10
points, RC flare maneuver, 10 points, R/C landing gear deploy--10
points.
I'm figuring each R/C event is worth as much as spin on ascent.
Peter Alway>>