Scale Mission Judging
 

I wrote the guidelines on the principle of the most complex mission I could
think of would max them out.  So I think and Ariane 4 with 3 stages, 4
strapons, and a 4-cluster first stage would reach the 200 mark.

Start from zero for a model that lifts off, deploys a parachute or two, and
comes down.  Add points for successful in-flight functions if documented as
representative of prototype flight:  Suggestions for some common missions:
2-stage, 50;  3-stage, 100;  2-engine cluster, 25; each additional engine,
20;  deploying components, 10 each, glide recovery, 50 ; scale spin on
ascent: 10; simulated vapor release at ejection: 10; working payload
(transmitter, camera, or smoke generator in nose): 25-50; payload returning
data to judge (e.g. transmitted temperature, developed aerial photo, wind
speeds calculated from video of smoke trail), 50-100;  radio control should
be judged by effect, not the mere presence of a receiver aboard the model.
You can probably equate the difficulty of other effects with one of the
above.  A simple gimmick that any rocket could perform with a quick field
modification (such as special selection of parachutes) may be worth 5 or 10
points.  The maximum score of 200 points requires a complex flight with
multiple effects.  If the mission doesn't happen, there are no mission points

Let's see--100 points for 3-stage,  65 for core cluster. strap-ons get 30
each, for 120 points, adding up to over 200

Space shuttle:  2 SRB's plus 3 main engines--85 points, plus glide
recovery--50 points, plus SRB and tank sep--30 points, R/C roll program on
ascent--10 points, RC heading allignment circle to pre-determined runway--10
points,  RC flare maneuver, 10 points, R/C landing gear deploy--10 points.

I'm figuring each R/C event is worth as much as spin on ascent.

Peter Alway>>