Here's a very detailed listing of all of the skill changes in v1.10. All of this information is direct from the MPQ. How to read damage progression: For some skills, I list the damage progression. In classic Diablo2, damage progression was very simple. A skill like Cold Bolt gained 1 extra points of damage for every skill point put into it. When the expansion came out, damage progression moved to a tiered system. Ice bolt then gained one point of damage for the first eight skill points (levels 1-8), two points of damage for the next eight (levels 9-16), and three points of damage for every skill point after that (levels 17+). With v1.10, two more tiers have been added. The third tier now ends at level 24, the fourth stretches from 25-32, and the fifth goes from 33+. (Skill levels higher than 20, of course, are only possible with items that grant skill bonuses). In addition, in v1.10, minimum and maximum damage each follow their own tier system. For example, starting at skill level 17, every point in fire arrow increases your minimum damage by 6, but your maximum damage by 7. Example: Ice Arrow Damage progression went from (6/12/18) -> (6-6/12-13/18-19/26-27/36-37) In v1.09, Ice Arrow added 6 damage to both the minimum and maximum for levels 1-8, 12 to both min and max for levels 9-16, and 18 to the min and max for levels 17+. In v1.10, Ice Arrow now adds 6 to the minimum and 6 to the maximum for levels 1-8, 12 to the minimum and 13 to the maximum for levels 9-16, 18 to the minimum and 19 to the maximum for levels 17-24, 26 to the minimum and 27 to the maximum for levels 25-32, and 36 to the minimum and 37 to the maximum for levels 33+. As you can see, v1.10 Ice Arrow deals about the same damage as v1.09 Ice Arrow at skill levels 1-24, but deals significantly more damage at higher skill levels. Note that most synergies do not benefit from items that add skill points, but a few do. These include Golem Mastery, Skeleton Mastery, Fire Mastery, Cold Mastery, Lightning Mastery, Summon Grizzly, Summon Spirit Wolf, and Summon Dire Wolf. Basically, any skills that granted bonuses to other skills in v1.09 still benefit from items that add skill points. Note that this is all direct from skills.txt in the MPQ. Some skill information might be missing, as some information is found in other files I haven't checked yet, or the source code, which I can't check. Also note that not all of the data listed here is changes, with v1.10, some attributes are now listed in the MPQ that were previously listed in the source code. This is best viewed with a fixed-width font. Well, here's the data: ******* AMAZON SKILLS ******* Magic Arrow Base attack% went from 0 -> 10 Attack% per level went from 0 -> 9 Base damage went from 0 -> 1 Damage per level remains 1 Now converts 1% damage to magic damage per level Average Damage: Slvl 1: was( 0), now ( 1) Slvl 10: was( 9), now ( 10) Slvl 20: was( 19), now ( 20) Slvl 30: was( 29), now ( 30) Slvl 40: was( 39), now ( 40) Fire Arrow Mana per level went from 0.25 -> 0.125 Base attack% went from 0 -> 10 Attack% per level went from 0 -> 9 Damage progression went from (2/2/2) -> (2-2/3-3/6-7/12-14/24-27) Synergy: 12% damage per level of Exploding Arrow Now converts damage to fire damage at 3% + 2% per level Average Damage: Slvl 1: was( 2), now( 2), 1 max synergy( 8) Slvl 10: was( 20), now( 22), 1 max synergy( 76) Slvl 20: was( 40), now( 66), 1 max synergy( 226) Slvl 30: was( 60), now( 170), 1 max synergy( 579) Slvl 40: was( 80), now( 400), 1 max synergy(1361) Inner Sight Monster AC penalty went from diminishing returns formula to Linear formula. Base AC penalty now 40 AC penalty progressesion is now (25/45/60/80/100) Slvl 1: Penalty ( 40) Slvl 10: Penalty ( 305) Slvl 20: Penalty ( 815) Slvl 30: Penalty (1535) Slvl 40: Penalty (2495) Critical Strike No changes Jab Attack% per level went from 5 -> 9 Cold Arrow Base mana went from 3 -> 3.5 Mana per level went from 0.25 -> 0.125 Base attack% went from 0 -> 10 Attack% per level went from 0 -> 9 Base damage went from (3-3) -> (3-4) Damage progression went from (2/2/2) -> (2-2/2.5-2.5/4-4.5/8-8.5/21-22) Synergy: 12% damage per level of Ice Arrow Now converts damage to cold damage at 3% + 2% per level Average Damage: Slvl 1: was( 3), now( 3), 1 max synergy( 11) Slvl 10: was( 21), now( 23), 1 max synergy( 76) Slvl 20: was( 41), now( 55), 1 max synergy( 185) Slvl 30: was( 61), now( 121), 1 max synergy( 411) Slvl 40: was( 81), now( 310), 1 max synergy(1052) Multiple Shot Number of missiles now capped at 24 Dodge No changes Power Strike Synergy: 10% damage per level of Lightning Strike, Lightning Bolt, Charged Strike, Lightning Fury Base attack% went from 10 -> 20 Attack% per level went from 5 -> 12 Damage Progression went from (6/8/10) -> (0-18/0-36/0-54/0-72/0-90) Average Damage: Slvl 1: was( 8), now( 8), 1 max synergy( 25), 2 max( 42) Slvl 10: was( 66), now( 107), 1 max synergy( 322), 2 max( 537) Slvl 20: was( 154), now( 323), 1 max synergy( 970), 2 max(1617) Slvl 30: was( 254), now( 647), 1 max synergy(1942), 2 max(3237) Slvl 40: was( 354), now(1079), 1 max synergy(3238), 2 max(5397) Poison Javelin Now has delay of 15 frames Synergy: 12% damage per level of Plague Javelin Damage progression went from (16/16/16) -> (16-16/32-36/48-52/64-68/96-84) Damage per second progression went from (1.56/1.56/1.56) -> (1.56-1.56/3.13-3.52/4.69-5.08/6.25-6.64/9.38-8.20) Base duration went from 75 -> 200 frames Duration per level went from 0 -> 50 frames Average Damage per second: Slvl 1: was( 3), now( 3), 1 max synergy( 13) Slvl 10: was( 17), now( 21), 1 max synergy( 73) Slvl 20: was( 33), now( 60), 1 max synergy( 207) Slvl 30: was( 49), now( 119), 1 max synergy( 405) Slvl 40: was( 64), now( 202), 1 max synergy( 687) Exploding Arrow Synergy: 12% damage per level of Fire Arrow Base attack% went from 0 -> 20 Attack% per level went from 0 -> 9 Base damage went from (2-4) -> (2-6) Damage progression went from (5/5/5) -> (5-5/7-8/9-11/12-14/20-23) Average Damage: Slvl 1: was( 3), now( 4), 1 max synergy( 13) Slvl 10: was( 48), now( 54), 1 max synergy( 184) Slvl 20: was( 98), now( 139), 1 max synergy( 473) Slvl 30: was( 148), now( 257), 1 max synergy( 874) Slvl 40: was( 198), now( 455), 1 max synergy(1547) Slow Missiles No changes Avoid No changes Impale Damage% per level went from 5 -> 10 Base attack% went from 25 -> 100 Attack% per level went from 7 -> 25 Lightning Bolt Synergy: 3% damage per level of Lightning Strike, Power Strike, Charged Strike, Lightning Fury Damage progression went from (8/8/8) -> (0-12/0-18/0-28/0-48/0-88) Now converts 100% of damage to lightning damage Average Damage: Slvl 1: was( 21), now( 21), 1 max synergy( 33), 2 max( 45) Slvl 10: was( 57), now( 81), 1 max synergy( 129), 2 max( 177) Slvl 20: was( 97), now( 191), 1 max synergy( 305), 2 max( 419) Slvl 30: was( 137), now( 391), 1 max synergy( 625), 2 max( 859) Slvl 40: was( 177), now( 791), 1 max synergy(1265), 2 max(1739) Ice Arrow Synergy: 5 % chill duration per level of Freezing Arrow Synergy: 8% damage per level of Cold Arrow Base attack% went from 0 -> 20 Attack% per level went from 0 -> 9 Damage progression went from (6/12/18) -> (6-6/12-13/18-19/26-27/36-37) Average Damage: Slvl 1: was( 8), now( 8), 1 max synergy( 21) Slvl 10: was( 74), now( 75), 1 max synergy( 195) Slvl 20: was( 218), now( 224), 1 max synergy( 582) Slvl 30: was( 398), now( 457), 1 max synergy(1188) Slvl 40: was( 578), now( 802), 1 max synergy(2085) Guided Arrow No longer pierces Penetrate No changes Charged Strike Now gains 1 additional bolt per every 5 levels Synergy: 10% damage per level of Lightning Strike, Lightning Bolt, Power Strike, Lightning Fury Damage progression went from (10/12/14) -> (0-12/0-16/0-20/0-24/0-28) Average Damage: Slvl 1: was( 16), now( 16), 1 max synergy( 47), 2 max( 78) Slvl 10: was( 110), now( 74), 1 max synergy( 221), 2 max( 368) Slvl 20: was( 238), now( 162), 1 max synergy( 485), 2 max( 808) Slvl 30: was( 378), now( 274), 1 max synergy( 821), 2 max(1368) Slvl 40: was( 518), now( 410), 1 max synergy(1229), 2 max(2048) Plague Javelin Mana per level went from 1 -> 0.5 Synergy: 10% damage per level of Poison Javelin Base attack% went from 0 -> 30 Attack% per level went from 0 -> 9 Damage progression went from (3/5/8) -> (6-6/12-12/20-20/40-40/60-60) Damage per second progression went from (2.34/3.91/6.25) -> (4.69-4.69/9.38-9.38/15.6-15.6/31.2-31.2/46.9-46.9) Duration per level went from 0 -> 10 frames Average Damage per second: Slvl 1: was( 10), now( 10), 1 max synergy( 30) Slvl 10: was( 34), now( 62), 1 max synergy( 185) Slvl 20: was( 83), now( 180), 1 max synergy( 541) Slvl 30: was( 145), now( 430), 1 max synergy(1291) Slvl 40: was( 208), now( 868), 1 max synergy(2604) Strafe No changes Immolation Arrow Mana per level went from 1 -> 0.5 Base attack% went from 0 -> 30 Attack% per level went from 0 -> 9 Synergy: 10% damage per level of Exploding Arrow Average Damage: Slvl 1: was( 15), now( 15), 1 max synergy( 45) Slvl 10: was( 125), now( 125), 1 max synergy( 375) Slvl 20: was( 365), now( 365), 1 max synergy(1095) Slvl 30: was( 665), now( 665), 1 max synergy(1995) Slvl 40: was( 965), now( 965), 1 max synergy(2895) Dopplezon (Clone) Now has 4% resist all per level, capped at 85% Now has 10% bonus HP per level. Evade No changes Fend Now has number of targets capped at 12 Freezing Arrow Mana per level went from 1 -> 0.5 Synergy: 5% chill duration per level of Ice Arrow Synergy: 12% damage per level of Cold Arrow Base attack% went from 0 -> 40 Attack% per level went from 0 -> 9 Average Damage: Slvl 1: was( 45), now( 45), 1 max synergy( 153) Slvl 10: was( 145), now( 145), 1 max synergy( 493) Slvl 20: was( 315), now( 315), 1 max synergy(1071) Slvl 30: was( 515), now( 515), 1 max synergy(1751) Slvl 40: was( 715), now( 715), 1 max synergy(2431) Valkyrie Now gains 25 strength per level; no longer gains %damage per level Now gains 12 dexterity per level; no longer gains attack bonus per level Now has 2% resist all per level, capped at 85% Synergy: 2% resist all per level of Dopplezon (clone) Now has Dodge skill equal to user's Dodge skill Now has Avoid skill equal to user's Avoid skill Now has Evade skill equal to user's Evade skill Now has Critical Strike skill equal to user's Critical Strike skill. Now has delay of 150 frames Mana per level went from 4 -> 1 Synergy: gains 20% HP per level of Dopplezon (clone) AC bonus% per level went from 5 -> 10 Has attack rating equal to 40 * (level + user's Penetrate skill) Pierce No longer has cap on piercings Lightning Strike Radius went from 6.6 -> 12.3 Synergy: 8% damage per level of Charged Strike, Lighting Bolt, Power Strike, Lightning Fury Base damage went from (5-25) -> (1-25) Damage progression went from (10/10/10) -> (0-10/0-15/0-20/0-25/0-30) Average Damage: Slvl 1: was( 15), now( 13), 1 max synergy( 34), 2 max( 55) Slvl 10: was( 105), now( 63), 1 max synergy( 164), 2 max( 265) Slvl 20: was( 205), now( 148), 1 max synergy( 385), 2 max( 622) Slvl 30: was( 305), now( 263), 1 max synergy( 684), 2 max(1105) Slvl 40: was( 405), now( 408), 1 max synergy(1061), 2 max(1714) Lightning Fury Synergy: 1% damage per level of Charged Strike, Lightning Bolt, Power Strike, Lightning Strike Damage progression went from (10/13/16) -> (0-20/0-30/0-40/0-50/0-50) Average Damage: Slvl 1: was( 21), now( 21), 1 max synergy( 25), 2 max( 29) Slvl 10: was( 117), now( 121), 1 max synergy( 145), 2 max( 169) Slvl 20: was( 259), now( 291), 1 max synergy( 349), 2 max( 407) Slvl 30: was( 419), now( 521), 1 max synergy( 625), 2 max( 729) Slvl 40: was( 579), now( 771), 1 max synergy( 925), 2 max(1079) ******* SORCERESS SKILLS ******* Fire Bolt Synergy: 12% damage per level of Fire Ball, Meteor Damage Progression went from (1.5/2.5/3.5) -> (1.5-1.5/2-3/4-5/9-10/27-28) Average Damage: Slvl 1: was( 5), now( 5), 1 max synergy( 15), 2 max( 26) Slvl 10: was( 20), now( 20), 1 max synergy( 68), 2 max( 116) Slvl 20: was( 49), now( 53), 1 max synergy( 180), 2 max( 307) Slvl 30: was( 84), now( 128), 1 max synergy( 435), 2 max( 742) Slvl 40: was( 119), now( 367), 1 max synergy(1248), 2 max(2129) Warmth No changes Charged Bolt Now has number of bolts capped at 24 Synergy: 6% damage per level of Lightning Average Damage: Slvl 1: was( 3), now( 3), +mastery( 15), 1 max synergy( 19) Slvl 10: was( 8), now( 8), +mastery( 37), 1 max synergy( 46) Slvl 20: was( 15), now( 15), +mastery( 72), 1 max synergy( 90) Slvl 30: was( 25), now( 25), +mastery( 122), 1 max synergy( 151) Slvl 40: was( 35), now( 37), +mastery( 182), 1 max synergy( 226) Ice Bolt Synergy: 15% damage per level of Frost Nova, Ice Blast, Glacial Spike, Blizzard, Frozen Orb Average Damage: Slvl 1: was( 4), now( 5), 1 max synergy( 16), 2 max( 28) Slvl 10: was( 15), now( 17), 1 max synergy( 69), 2 max( 121) Slvl 20: was( 39), now( 44), 1 max synergy( 175), 2 max( 306) Slvl 30: was( 69), now( 82), 1 max synergy( 329), 2 max( 576) Slvl 40: was( 99), now( 133), 1 max synergy( 531), 2 max( 929) Frozen Armor Synergy: 250 frames per level of Shiver Armor, Chilling Armor Synergy: 5% freeze length per level of Shiver Armor, Chilling Armor Inferno Synergy: 12% damage per level of Warmth Range now 10 yards plus 1.5 yards per level Damage per second progression went from (9.38/10.15/10.94) -> (9.38-9.38/10.15-10.55/10.94-11.33/11.72-12.11/12.50-12.89) Average Damage per second: Slvl 1: was( 19), now( 19), 1 max synergy( 64),+mastery( 107) Slvl 10: was( 105), now( 105), 1 max synergy( 357),+mastery( 602) Slvl 20: was( 209), now( 212), 1 max synergy( 720),+mastery(1213) Slvl 30: was( 319), now( 328), 1 max synergy(1114),+mastery(1878) Slvl 40: was( 428), now( 453), 1 max synergy(1541),+mastery(2596) Static Field No changes. Telekinesis No changes. Average Damage: Slvl 1: was( 2), now( 2), +mastery( 7) Slvl 10: was( 11), now( 11), +mastery( 52) Slvl 20: was( 21), now( 21), +mastery( 102) Slvl 30: was( 31), now( 31), +mastery( 152) Slvl 40: was( 41), now( 71), +mastery( 202) Frost Nova Synergy: 10% damage per level of Blizzard, Frozen Orb Damage Progression went from (2/3/4) -> (2-2.5/3-3.5/4-4.5/5-5.5/6-6.5) Average Damage: Slvl 1: was( 2), now( 3), 1 max synergy( 9), 2 max( 15) Slvl 10: was( 22), now( 25), 1 max synergy( 76), 2 max( 126) Slvl 20: was( 56), now( 62), 1 max synergy( 185), 2 max( 309) Slvl 30: was( 96), now( 110), 1 max synergy( 331), 2 max( 551) Slvl 40: was( 136), now( 171), 1 max synergy( 512), 2 max( 854) Ice Blast Synergy: 10% Freeze duration per level of Glacial Spike Synergy: 8% damage per level of Ice Bolt, Blizzard, Frozen Orb Base damage went from (10-10) -> (8-12) Damage progression went from (7/14/21) -> (7-7.5/14-14.5/21-21.5/28-28.5/35-35.5) Average Damage: Slvl 1: was( 10), now( 10), 1 max synergy( 26), 2 max( 42) Slvl 10: was( 87), now( 89), 1 max synergy( 232), 2 max( 375) Slvl 20: was( 255), now( 260), 1 max synergy( 675), 2 max(1091) Slvl 30: was( 465), now( 514), 1 max synergy(1337), 2 max(2160) Slvl 40: was( 675), now( 853), 1 max synergy(2217), 2 max(3582) Blaze Damage progression went from (9.38/14.06/18.75) -> (9.38/14.06/18.75/23.44/28.13) Average Damage per second: Slvl 1: was( 28), now( 28),+mastery( 94) Slvl 10: was( 122), now( 122),+mastery( 406) Slvl 20: was( 281), now( 281),+mastery( 931) Slvl 30: was( 469), now( 497),+mastery(1665) Slvl 40: was( 656), now( 769),+mastery(2560) Fire Ball Synergy: 14% damage per level of Fire Bolt, Meteor Damage progression went from (7/12/14) -> (6.5-7.5/11.5-12.5/14-15/16.5-17.5/19-20) Average Damage: Slvl 1: was( 10), now( 10), 1 max synergy( 38), 2 max( 66) Slvl 10: was( 83), now( 83), 1 max synergy( 315), 2 max( 548) Slvl 20: was( 211), now( 213), 1 max synergy( 809), 2 max(1406) Slvl 30: was( 351), now( 373), 1 max synergy(1417), 2 max(2462) Slvl 40: was( 491), now( 563), 1 max synergy(2139), 2 max(3716) Nova Damage progression went from (7/8/9) -> (6-8/7-9/8-10/9-11/10-12) Average Damage: Slvl 1: was( 11), now( 11),+mastery( 52) Slvl 10: was( 76), now( 76),+mastery( 376) Slvl 20: was( 160), now( 160),+mastery( 794) Slvl 30: was( 250), now( 256),+mastery(1272) Slvl 40: was( 340), now( 364),+mastery(1810) Lightning Synergy: 8% damage per level of Charged Bolt, Chain Lightning, Nova Damage progression went from (8/12/20) -> (8/12/20/28/36) Average Damage: Slvl 1: was( 21), now( 21),+mastery( 102), 1 max synergy( 135) Slvl 10: was( 61), now( 61),+mastery( 301), 1 max synergy( 398) Slvl 20: was( 137), now( 137),+mastery( 680), 1 max synergy( 898) Slvl 30: was( 237), now( 261),+mastery(1297), 1 max synergy(1714) Slvl 40: was( 337), now( 433),+mastery(2154), 1 max synergy(2846) Shiver Armor Synergy: 250 frames duration per level of Frozen Armor, Chilling Armor Synergy: 9% damage per level of Frozen Armor, Chilling Armor Damage progression went from (2/3/4) -> (2-2.5/3-3.5/4-4.6/5-5.5/6-6.5) Chill duration progression went from (0/0/0) -> (0/25/50) Average Damage: Slvl 1: was( 7), now( 7), 1 max synergy( 20), 2 max( 32) Slvl 10: was( 27), now( 29), 1 max synergy( 82), 2 max( 135) Slvl 20: was( 61), now( 66), 1 max synergy( 184), 2 max( 302) Slvl 30: was( 101), now( 114), 1 max synergy( 320), 2 max( 526) Slvl 40: was( 141), now( 175), 1 max synergy( 489), 2 max( 804) Fire Wall No changes Average Damage per second: Slvl 1: was( 82), now( 82),+mastery( 273) Slvl 10: was( 509), now( 509),+mastery( 1694) Slvl 20: was(1296), now(1296),+mastery( 4316) Slvl 30: was(2280), now(2280),+mastery( 7594) Slvl 40: was(3265), now(3265),+mastery(10872) Enchant Mana per level went from 2 -> 1 Now gives 33% damage to missile weapons Synergy: 9% damage per level of Warmth Now gives attack bonus of 20% + 9% per level Damage progression went from (2/4/6) -> (1.5-2.5/3.5-4.5/5.5-6.5/7.5-8.5/9.5-10.5) Average Damage: Slvl 1: was( 9), now( 9), +mastery( 30), 1 max synergy( 46) Slvl 10: was( 31), now( 31), +mastery( 103), 1 max synergy( 159) Slvl 20: was( 79), now( 79), +mastery( 263), 1 max synergy( 405) Slvl 30: was( 139), now( 151), +mastery( 503), 1 max synergy( 775) Slvl 40: was( 199), now( 247), +mastery( 823), 1 max synergy(1267) Chain Lightning Synergy: 4% damage per level of Charged Bolt, Lightning, Nova Range went from 8 yards -> 20 yards Average Damage: Slvl 1: was( 21), now( 21),+mastery( 102), 1 max synergy( 118) Slvl 10: was( 72), now( 72),+mastery( 359), 1 max synergy( 416) Slvl 20: was( 141), now( 141),+mastery( 702), 1 max synergy( 815) Slvl 30: was( 216), now( 216),+mastery(1076), 1 max synergy(1248) Slvl 40: was( 291), now( 291),+mastery(1449), 1 max synergy(1682) Teleport No Changes Glacial Spike Synergy: 3% chill duration per level of Blizzard Synergy: 5% damage per level of Ice Bolt, Ice Blast, Frozen Orb Damage progression went from (7/8/9) -> (7-7.5/13-13.5/14-14.5/15-15.5/16-16.5) Average Damage: Slvl 1: was( 20), now( 20), 1 max synergy( 40), 2 max( 60) Slvl 10: was( 85), now( 97), 1 max synergy( 195), 2 max( 292) Slvl 20: was( 169), now( 234), 1 max synergy( 468), 2 max( 701) Slvl 30: was( 259), now( 382), 1 max synergy( 765), 2 max(1147) Slvl 40: was( 349), now( 543), 1 max synergy(1086), 2 max(1628) Meteor Synergy: 5% damage per level of Fire Bolt, Fire Ball Damage progression went from (24/40/80) -> (23-25/39-41/79-81/81-83/83-85) Average Damage: Slvl 1: was( 90), now( 90),+mastery( 300), 1 max synergy( 390) Slvl 10: was( 338), now( 338),+mastery(1126), 1 max synergy( 1464) Slvl 20: was( 898), now( 898),+mastery(2990), 1 max synergy( 3888) Slvl 30: was(1698), now(1710),+mastery(5694), 1 max synergy( 7404) Slvl 40: was(2498), now(2546),+mastery(8478), 1 max synergy(11024) Thunder Storm Now has a maximum radius of 11.3 yards Delay is now 25 frames + (0-100) frames Average Damage: Slvl 1: was( 51), now( 51),+mastery( 251) Slvl 10: was( 141), now( 141),+mastery( 700) Slvl 20: was( 245), now( 245),+mastery(1218) Slvl 30: was( 355), now( 355),+mastery(1765) Slvl 40: was( 465), now( 465),+mastery(2313) Energy Shield New absorption formula Damage absorption starts at 20, and progresses by (5/2/1/1/1) Mana depleted by damage taken * (32 - Telekinesis skill) / 16 Duration per level went from 1200 -> 1500 frames Percent damage absorbed: Slvl 1: 20% Slvl 10: 59% Slvl 20: 75% Slvl 30: 85% Slvl 40: 95% Damage absorption caps at 95% Blizzard Synergy: 5% damage per level of Ice Bolt, Ice Blast, Glacial Spike Damage progression went from (15/30/45) -> (15-16/30-31/45-46/55-56/65-66) Average Damage: Slvl 1: was( 60), now( 60), 1 max synergy( 120), 2 max( 180) Slvl 10: was( 225), now( 230), 1 max synergy( 459), 2 max( 689) Slvl 20: was( 585), now( 595), 1 max synergy(1189), 2 max(1784) Slvl 30: was(1035), now(1110), 1 max synergy(2219), 2 max(3329) Slvl 40: was(1485), now(1745), 1 max synergy(3489), 2 max(5234) Chilling Armor Synergy: 250 frames duration per level of Frozen Armor, Shiver Armor Synergy: 7% damage per level of Frozen Armor, Shiver Armor Damage progression went from (1/2/3) -> (1-1.5/2-2.5/3-3.5/4-4.5/5-5.5) Chill duration progression went from (0/0/0) -> (0/25/25) Average Damage: Slvl 1: was( 5), now( 5), 1 max synergy( 12), 2 max( 19) Slvl 10: was( 16), now( 18), 1 max synergy( 44), 2 max( 69) Slvl 20: was( 40), now( 45), 1 max synergy( 107), 2 max( 170) Slvl 30: was( 70), now( 83), 1 max synergy( 200), 2 max( 316) Slvl 40: was( 100), now( 134), 1 max synergy( 321), 2 max( 508) Fire Mastery No changes Hydra Synergy: 3% damage per level of Fire Bolt, Fire Ball Damage progression went from (5/7/9) -> (4.5-5.5/6.5-7.5/8.5-9.5/10.5-11.5/12.5-13.5) Average Damage: Slvl 1: was( 15), now( 15),+mastery( 48), 1 max synergy( 57) Slvl 10: was( 64), now( 64),+mastery( 211), 1 max synergy( 250) Slvl 20: was( 142), now( 142),+mastery( 471), 1 max synergy( 556) Slvl 30: was( 232), now( 244),+mastery( 811), 1 max synergy( 957) Slvl 40: was( 322), now( 370),+mastery(1230), 1 max synergy(1452) Lightning Mastery No changes Frozen Orb Synergy: 2% damage per level of Ice Bolt Damage progression went from (10/12/14) -> (10-10.5/12-12.5/14-14.5/14.5-15/15-15.5) Average Damage: Slvl 1: was( 43), now( 43), 1 max synergy( 60) Slvl 10: was( 137), now( 139), 1 max synergy( 194) Slvl 20: was( 265), now( 269), 1 max synergy( 377) Slvl 30: was( 405), now( 415), 1 max synergy( 581) Slvl 40: was( 545), now( 566), 1 max synergy( 793) Cold Mastery No longer diminishing returns formula Now reduces enemy cold resist by 5% + 3% per level ******* NECROMANCER SKILLS ******* Amplify Damage No changes Teeth Number of teeth now capped at 24 Synergy: 15% damage per level of Bone Wall, Bone Prison, Bone Spear, Bone Spirit Damage progression went from (1/1/1.5) -> (1-1/1-1.5/1.5-2/2-2.5/2.5-3) Average Damage: Slvl 1: was( 3), now( 3), 1 max synergy( 12), 2 max( 21) Slvl 10: was( 12), now( 13), 1 max synergy( 50), 2 max( 88) Slvl 20: was( 22), now( 27), 1 max synergy( 108), 2 max( 189) Slvl 30: was( 32), now( 48), 1 max synergy( 190), 2 max( 333) Slvl 40: was( 42), now( 74), 1 max synergy( 296), 2 max( 518) Bone Armor Synergy: 15 extra damage absorbed per level of Bone Wall, Bone Prison Skeleton Mastery Skeleton HPs per level went from 7 -> 8 Now adds HP% to revive of 5% per level Now adds damage% to revive of 10% per level Raise Skeleton Attack rating now (skill level + skill level of Skeleton Mastery) * 15 Armor class now (skill level + skill level of Skeleton Mastery) * 15 Now gains damage bonus of 7% per level over 3 Now gains HP bonus of 50% per level over 3 Number of skeletons now 3 plus one for every 3 levels Now adds to skeleton damage, base of (0-0), progression of (0/1/2/3/4) Average Damage: Slvl 1: Physical( 1), with max mastery( 41) Slvl 10: Physical( 5), with max mastery( 64) Slvl 20: Physical( 38), with max mastery(125) Slvl 30: Physical(125), with max mastery(241) Slvl 40: Physical(292), with max mastery(436) Dim Vision No changes Weaken No changes Poison Dagger Synergy: 20% damage per level of Poison Explosion, Poison Nova Base attack% went from 15 -> 30 Attack% per level went from 10 -> 20 Damage per second progression went from (1.95/2.93/3.91) -> (1.95/2.93/3.91/4.49/5.08) Poison duration progression went from (0/0/0) -> (10/10/10) Average Damage per second: Slvl 1: was( 6), now( 6), 1 max synergy( 28), 2 max( 51) Slvl 10: was( 25), now( 25), 1 max synergy( 126), 2 max( 227) Slvl 20: was( 58), now( 58), 1 max synergy( 292), 2 max( 526) Slvl 30: was( 97), now( 101), 1 max synergy( 505), 2 max( 909) Slvl 40: was( 137), now( 151), 1 max synergy( 753), 2 max(1355) Corpse Explosion Now deals 50% of damage as fire damage (Probably not a change, just a move from source code to the MPQ) Clay Golem Now slows monsters hit by 75-95% (diminishing returns) Synergy: Golem Mastery grants 0-40% increased walk/run speed (diminishing returns) Synergy: Golem Mastery grants 25 attack rating + 25 per level Now gains 20 attack rating per level Synergy: Fire Golem grants 6% damage per level Synergy: Iron Golem grants 35 AC per level Synergy: Blood Golem grants 5% life per level Synergy: Golem Mastery grants 20% life + 20% per level Gains 35% hit points per level Gains 35% damage per level Average Damage: Slvl 1: Physical( 5), with max synergy( 11) Slvl 10: Physical( 21), with max synergy( 27) Slvl 20: Physical( 38), with max synergy( 44) Slvl 30: Physical( 56), with max synergy( 62) Slvl 40: Physical( 73), with max synergy( 79) Iron Maiden No changes Terror No changes Bone Wall Synergy: gains 10% life per level of Bone Armor, Bone Prison Duration went from 1200 -> 600 frames Golem Mastery Now adds 25 attack rating + 25 per level Note: Golem Mastery bonuses are based on Golem Mastery skill *with item bonuses*, not just the base Golem Mastery. Synergies from the other Golem skills are calculated from only the base skill points invested. Raise Skeletal Mage Armor class now (skill level + skill level of Skeleton Mastery) * 10 Skeleton Mages have skill equal to (Skeleton Mastery + (Raise Skeletal Mage/2 - 1) ) Number of skeletons now 3 plus one for every 3 levels Now gain 7% HP per level after the 3rd Cold mages start at 1-4 damage, progress by (1/2/3/4/5) Fire mages start at 2-6 damage, progress by (2/3/5/7/9) Elec mages start at 1-7 damage, progress by (1-3/1-5/1-8/1-11/1-14) Pois mages start at 0.59 damage per second, progress by (0.10/0.20/0.39/0.59/0.78) Average damage (cold mage): Slvl 1: cold ( 2), max mastery( 40) Slvl 10: cold ( 5), max mastery( 49) Slvl 20: cold ( 11), max mastery( 69) Slvl 30: cold ( 21), max mastery( 91) Slvl 40: cold ( 34), max mastery( 121) Average damage (fire mage): Slvl 1: fire ( 4), max mastery( 67) Slvl 10: fire ( 10), max mastery( 82) Slvl 20: fire ( 21), max mastery( 117) Slvl 30: fire ( 36), max mastery( 156) Slvl 40: fire ( 57), max mastery( 201) Average damage (lightning mage): Slvl 1: cold ( 4), max mastery( 64) Slvl 10: cold ( 10), max mastery( 78) Slvl 20: cold ( 21), max mastery( 108) Slvl 30: cold ( 36), max mastery( 141) Slvl 40: cold ( 55), max mastery( 178) Average damage per second (poison mage): Slvl 1: cold ( 0), max mastery( 4) Slvl 10: cold ( 0), max mastery( 5) Slvl 20: cold ( 1), max mastery( 8) Slvl 30: cold ( 2), max mastery( 12) Slvl 40: cold ( 4), max mastery( 16) Confuse No changes Life Tap No changes Poison Explosion Synergy: 15% damage per level of Poison Dagger, Poison Nova Base damage went from (12.5-25) -> (12.5-37.5) Damage progression went from (3.13/6.25/9.38) -> (3.13/6.25/9.38/12.50/15.63) Poison duration progression went from (0/0/0) -> (10/10/10) Average damage per second: Slvl 1: was( 19), now( 25), 1 max synergy( 100), 2 max( 175) Slvl 10: was( 53), now( 59), 1 max synergy( 238), 2 max( 416) Slvl 20: was( 128), now( 134), 1 max synergy( 538), 2 max( 941) Slvl 30: was( 222), now( 247), 1 max synergy( 988), 2 max(1728) Slvl 40: was( 316), now( 397), 1 max synergy(1588), 2 max(2778) Bone Spear Synergy: 7% damage per level of Bone Wall, Bone Prison, Teeth, Bone Spirit Damage progression went from (8/8/8) -> (8-8/9-9/12-13/18-19/24-25) Average damage: Slvl 1: was( 20), now( 20), 1 max synergy( 48), 2 max( 76) Slvl 10: was( 92), now( 94), 1 max synergy( 226), 2 max( 357) Slvl 20: was( 172), now( 198), 1 max synergy( 475), 2 max( 752) Slvl 30: was( 252), now( 359), 1 max synergy( 862), 2 max(1364) Slvl 40: was( 332), now( 592), 1 max synergy(1421), 2 max(2250) BloodGolem Synergy: Golem Mastery grants 0-40% increased walk/run speed (diminishing returns) Synergy: Golem Mastery grants 25 attack rating + 25 per level Synergy: Fire Golem grants 6% damage per level Synergy: Iron Golem grants 35 AC per level Synergy: Golem Mastery grants 20% life + 20% per level Gains 35% damage per level Synergy: Clay Golem grants 20 attack rating per level Average Damage: Slvl 1: Physical( 19), with max synergy( 41) Slvl 10: Physical( 77), with max synergy( 99) Slvl 20: Physical(142), with max synergy(164) Slvl 30: Physical(206), with max synergy(228) Slvl 40: Physical(271), with max synergy(293) Attract No changes Decrepify No changes Bone Prison Synergy: gains 8% life per level of Bone Armor, Bone Wall Duration went from 1200 -> 600 Summon Resist No changes IronGolem Synergy: Golem Mastery grants 0-40% increased walk/run speed (diminishing returns) Synergy: Golem Mastery grants 25 attack rating + 25 per level Synergy: Fire Golem grants 6% damage per level Synergy: Golem Mastery grants 20% life + 20% per level Synergy: Clay Golem grants 20 attack rating per level Synergy: Blood Golem grants 5% life per level Gains 35 AC per level Thorns damage to players no longer listed in MPQ Average Damage: Slvl 1: Physical( 23), with max synergy( 50) Slvl 10: Physical( 23), with max synergy( 50) Slvl 20: Physical( 23), with max synergy( 50) Slvl 30: Physical( 23), with max synergy( 50) Slvl 40: Physical( 23), with max synergy( 50) Lower Resist No changes Poison Nova Synergy: 10% damage per level of Poison Dagger, Poison Explosion Damage per second progression went from (6.25/7.81/12.50) -> (6.25/7.81/12.50/18.75/26.56) Average damage per second: Slvl 1: was( 30), now( 30), 1 max synergy( 91), 2 max( 152) Slvl 10: was( 90), now( 90), 1 max synergy( 270), 2 max( 449) Slvl 20: was( 187), now( 187), 1 max synergy( 560), 2 max( 934) Slvl 30: was( 312), now( 349), 1 max synergy(1048), 2 max(1746) Slvl 40: was( 437), now( 599), 1 max synergy(1798), 2 max(2996) Bone Spirit Synergy: 6% damage per level of Bone Wall, Bone Prison, Teeth, Bone Spear Damage progression went from (16/17/18) -> (16-17/17-18/18-19/19-20/20-21) Average Damage: Slvl 1: was( 25), now( 25), 1 max synergy( 55), 2 max( 85) Slvl 10: was( 171), now( 176), 1 max synergy( 386), 2 max( 597) Slvl 20: was( 345), now( 355), 1 max synergy( 780), 2 max(1205) Slvl 30: was( 525), now( 546), 1 max synergy(1200), 2 max(1855) Slvl 40: was( 705), now( 749), 1 max synergy(1647), 2 max(2545) FireGolem Synergy: Golem Mastery grants 0-40% increased walk/run speed (diminishing returns) Synergy: Golem Mastery grants 25 attack rating + 25 per level Synergy: Fire Golem grants 6% damage per level Synergy: Golem Mastery grants 20% life + 20% per level Synergy: Iron Golem grants 35 AC per level Synergy: Clay Golem grants 20 attack rating per level Synergy: Blood Golem grants 5% life per level Gains 100% damage + 35% damage per level Now has Holy Fire skill equal to level + 7 Holy Fire skill capped at level 30 Now adds (10-27) fire damage to attacks (in addition to Holy Fire damage) Fire damage progresses by (9-10/10-11/11-12/12-13/13-14) Average Damage: Slvl 1: Physical( 65),Base Fire( 19),Holy Fire Melee( 43),Aura( 7) Slvl 10: Physical(167),Base Fire(106),Holy Fire Melee(105),Aura(17) Slvl 20: Physical(281),Base Fire(215),Holy Fire Melee(178),Aura(29) Slvl 30: Physical(394),Base Fire(336),Holy Fire Melee(195),Aura(32) Slvl 40: Physical(508),Base Fire(469),Holy Fire Melee(195),Aura(32) Revive Note: Skeleton Mastery bonuses are based on Skeleton Mastery skill *with item bonuses*, not just the base Skeleton Mastery. Walk / Run bonus went from 20% -> 50% ******* PALADIN SKILLS ******* Sacrifice Synergy: 4% damage per level of Fanaticism Synergy: 7% damage per level of Redemption Damage% per level went from 12 -> 15 Attack% per level went from 5 -> 7 Smite Stun length now capped at 10 seconds Might Base radius went from 7.3 -> 10.6 Prayer Base radius went from 7.3 -> 10.6 Healing progression went from (1/1/1) -> (1/1/2/2/3) Amount healed every 2 seconds: Slvl 1: was( 2), now ( 2) Slvl 10: was( 11), now ( 11) Slvl 20: was( 21), now ( 25) Slvl 30: was( 31), now ( 45) Slvl 40: was( 41), now ( 73) Resist Fire Base radius went from 7.3 -> 10.6 Holy Bolt Hit points healed per level went from (2-2) -> (2-3) Synergy: 7% healing per level of Prayer Synergy: 17% damage per level of Blessed Hammer, Fist of the Heavens Damage progression went from (6/6/6) -> (6-6/7-8/9-9/12-14/18-21) Average Healing: Slvl 1: was( 4), now( 4), 1 max synergy( 8) Slvl 10: was( 22), now( 26), 1 max synergy( 62) Slvl 20: was( 42), now( 51), 1 max synergy( 122) Slvl 30: was( 62), now( 76), 1 max synergy( 182) Slvl 40: was( 82), now( 101), 1 max synergy( 242) Average Damage: Slvl 1: was( 12), now( 12), 1 max synergy( 53), 2 max( 94) Slvl 10: was( 66), now( 69), 1 max synergy( 304), 2 max( 538) Slvl 20: was( 126), now( 148), 1 max synergy( 651), 2 max(1154) Slvl 30: was( 186), now( 260), 1 max synergy(1144), 2 max(2028) Slvl 40: was( 246), now( 442), 1 max synergy(1945), 2 max(3448) Holy Fire Synergy:16% damage per level of Resist Fire Synergy: 5% damage per level of Salvation Damage progression went from (0.75/1.00/1.25) -> (0.75-0.75/1.00-1.00/1.00-1.25/1.25-1.50/1.75-2.00) Now adds fire damage to melee attacks, at 6x aura damage Average Damage (Aura): Slvl 1: was( 2), now( 2), 1 max synergy( 8), 2 max( 10) Slvl 10: was( 9), now( 9), 1 max synergy( 39), 2 max( 48) Slvl 20: was( 20), now( 20), 1 max synergy( 83), 2 max( 103) Slvl 30: was( 33), now( 33), 1 max synergy( 137), 2 max( 169) Slvl 40: was( 45), now( 50), 1 max synergy( 211), 2 max( 261) Average Damage (Melee): Slvl 1: was( 0), now( 12), 1 max synergy( 50), 2 max( 62) Slvl 10: was( 0), now( 56), 1 max synergy( 233), 2 max( 289) Slvl 20: was( 0), now( 119), 1 max synergy( 498), 2 max( 616) Slvl 30: was( 0), now( 195), 1 max synergy( 819), 2 max(1014) Slvl 40: was( 0), now( 296), 1 max synergy(1266), 2 max(1566) Thorns Base radius went from 7.3 -> 10.6 Thorns damage to players no longer listed in MPQ Defiance Base radius went from 7.3 -> 10.6 Resist Cold Base radius went from 7.3 -> 10.6 Zeal Now gives 6% damage per level after the 4th Synergy: 12% damage per level of Sacrifice Charge Synergy: 8% damage per level of Vigor, Might Blessed Aim Base radius went from 7.3 -> 10.6 Cleansing Synergy: Heals 1 hitpoint per pulse per level of Prayer Base radius went from 7.3 -> 10.6 Resist Lightning Base radius went from 7.3 -> 10.6 Vengeance Synergy: 5% damage per level of Resist Fire, Resist Cold, Resist Lightning Synergy: 2% damage per level of Salvation Blessed Hammer Synergy: 15% per level of Vigor, Blessed Aim Damage progression went from (8/8/8) -> (8/10/12/14/16) Average Damage: Slvl 1: was( 14), now( 14), 1 max synergy( 56), 2 max( 98) Slvl 10: was( 86), now( 90), 1 max synergy( 360), 2 max( 630) Slvl 20: was( 166), now( 198), 1 max synergy( 792), 2 max(1386) Slvl 30: was( 246), now( 330), 1 max synergy(1320), 2 max(2310) Slvl 40: was( 326), now( 486), 1 max synergy(1944), 2 max(3402) Concentration Base radius went from 7.3 -> 10.6 Holy Freeze Synergy:14% damage per level of Resist Cold Synergy: 7% damage per level of Salvation Damage progression went from (0.75/1.00/1.25) -> (0.75-0.75/1.00-1.00/1.00-1.25/1.25-1.50/1.75-2.00) Now deals cold damage to every enemy in aura range every pulse Now adds cold damage to melee attacks, at 5x aura damage Average Damage (Aura): Slvl 1: was( 0), now( 3), 1 max synergy( 10), 2 max( 13) Slvl 10: was( 0), now( 14), 1 max synergy( 51), 2 max( 70) Slvl 20: was( 0), now( 38), 1 max synergy( 143), 2 max( 195) Slvl 30: was( 0), now( 74), 1 max synergy( 279), 2 max( 382) Slvl 40: was( 0), now( 122), 1 max synergy( 462), 2 max( 632) Average Damage (Melee): Slvl 1: was( 0), now( 13), 1 max synergy( 48), 2 max( 65) Slvl 10: was( 0), now( 68), 1 max synergy( 257), 2 max( 351) Slvl 20: was( 0), now( 188), 1 max synergy( 713), 2 max( 975) Slvl 30: was( 0), now( 368), 1 max synergy(1397), 2 max(1911) Slvl 40: was( 0), now( 608), 1 max synergy(2309), 2 max(3159) Vigor Base radius went from 10.3 -> 10.6 Conversion No changes Holy Shield Synergy: 15% defense bonus per level of Defiance Average Damage: Slvl 1: Physical( 5) Slvl 10: Physical( 25) Slvl 20: Physical( 59) Slvl 30: Physical( 99) Slvl 40: Physical(139) Holy Shock Melee damage is now tied to aura damage, is 6x aura damage Synergy: 12% damage from Resist Lightning Synergy: 4% damage from Salvation Damage progression went from (3/4/5) -> (0-6/0-8/0-10/0-12/0-15) Base radius went from 7.3 -> 4.0 Now increases radius by 0.6 per level Average Damage (Aura): Slvl 1: was( 6), now( 6), 1 max synergy( 19), 2 max( 23) Slvl 10: was( 35), now( 35), 1 max synergy( 117), 2 max( 145) Slvl 20: was( 79), now( 79), 1 max synergy( 267), 2 max( 330) Slvl 30: was( 129), now( 135), 1 max synergy( 457), 2 max( 565) Slvl 40: was( 179), now( 207), 1 max synergy( 702), 2 max( 867) Average Damage (Melee): Slvl 1: was( 26), now( 31), 1 max synergy( 104), 2 max( 128) Slvl 10: was( 183), now( 205), 1 max synergy( 695), 2 max( 859) Slvl 20: was( 358), now( 469), 1 max synergy(1593), 2 max(1968) Slvl 30: was( 533), now( 805), 1 max synergy(2735), 2 max(3379) Slvl 40: was( 708), now(1237), 1 max synergy(4204), 2 max(5193) Sanctuary Now gives attack% against undead of 100 plus 50 per level Synergy: 7% damage per level of Cleansing Damage progression went from (4/4/4) -> (4-4/4-5/5-6/5-6/6-7) Average Damage: Slvl 1: was( 12), now( 12), 1 max synergy( 29) Slvl 10: was( 48), now( 49), 1 max synergy( 118) Slvl 20: was( 88), now( 98), 1 max synergy( 235) Slvl 30: was( 128), now( 153), 1 max synergy( 367) Slvl 40: was( 168), now( 216), 1 max synergy( 518) Meditation Base radius went from 7.3 -> 10.6 Synergy: Heals 1 hitpoint per pulse per level of Prayer Fist of the Heavens Now heals allies by (1-6) plus 2 per level Synergy: 7% lightning damage per level of Holy Shock Synergy: 15% holy bolt damage per level of Holy Bolt Lightning damage progression went from (15/30/45) -> (15/30/45/55/65) Holy Bolt damage progression went from (6/10/16) -> (6/10/16/32/48) Average Damage (Lightning): Slvl 1: was( 175), now( 175), 1 max synergy( 420) Slvl 10: was( 340), now( 340), 1 max synergy( 816) Slvl 20: was( 700), now( 700), 1 max synergy(1680) Slvl 30: was(1150), now(1210), 1 max synergy(2904) Slvl 40: was(1600), now(1840), 1 max synergy(4416) Average Damage (Holy Bolt): Slvl 1: was( 45), now( 45), 1 max synergy( 180) Slvl 10: was( 107), now( 107), 1 max synergy( 428) Slvl 20: was( 231), now( 231), 1 max synergy( 924) Slvl 30: was( 391), now( 487), 1 max synergy(1948) Slvl 40: was( 551), now( 935), 1 max synergy(3740) Fanaticism Radius now increases by 0.6 per level Conviction Enemy AC percentage penalty is now 30% plus 100% per level (This is almost certainly a bug, should be dm56 for diminishing returns, instead is ln56 for a linear progression) Enemy resist penalties are capped at -150% Redemption Base radius went from 7.3 -> 10.6 Salvation Base radius went from 7.3 -> 10.6 ******* BARBARIAN SKILLS ******* Bash Synergy: 5% damage per level of Stun Synergy: 5% attack bonus per level of Concentrate Sword Mastery No changes Axe Mastery No changes Mace Mastery No changes Howl No changes Find Potion No changes Leap No changes Double Swing Synergy: 10% damage per level of Bash Now gives 50% attack rate bonus Mana per level went from 0 -> -0.25 (At skill level 8+, double swing is free!) Pole Arm Mastery No changes Throwing Mastery No changes Spear Mastery No changes Taunt No changes Shout Synergy: 125 extra frames (5 seconds) per level of Battle Orders, Battle Command Base duration went from 400 -> 500 frames Duration per level went from 50 -> 250 frames Stun Synergy: 5% stun duration per level of War Cry Synergy: 8% damage per level of Bash Synergy: 5% attack per level of Concentrate Base stun duration is 30 frames, progresses by (5/5/2) Double Throw Synergy: 8% damage per level of Double Swing Increased Stamina No changes Find Item No changes Leap Attack Synergy: 10% damage per level of Leap Concentrate Synergy: 10% damage per level of Battle Orders Synergy: 5% damage per level of Bash Converts 1% of damage to magical damage per level of Berserk Iron Skin No changes Battle Cry No changes Frenzy Synergy: 8% damage per level of Taunt, Double Swing Converts 1% of damage to magical damage per level of Berserk Duration now 150 frames (6 seconds) Increased Speed No changes Battle Orders Synergy: 125 frames duration per level of Shout, Battle Command Duration per level went from 150 -> 250 Grim Ward No changes Whirlwind No changes Berserk Synergy: 10% damage per level of Howl, Shout Natural Resistance No changes War Cry Synergy: 6% damage per level of Howl, Taunt, Battle Cry Damage progression went from (6/7/8) -> (6/7/8/9/10) Average Damage: Slvl 1: was( 25), now( 25), 1 max synergy( 55), 2 max( 85) Slvl 10: was( 81), now( 81), 1 max synergy( 178), 2 max( 275) Slvl 20: was( 155), now( 155), 1 max synergy( 341), 2 max( 527) Slvl 30: was( 235), now( 241), 1 max synergy( 530), 2 max( 819) Slvl 40: was( 315), now( 339), 1 max synergy( 746), 2 max(1153) Battle Command Synergy: 125 frames duration per level of Shout, Battle Orders Base Duration went from 300 -> 125 Duration per level went from 100 -> 250 ******* DRUID SKILLS ******* Raven No changes Average damage: Slvl 1: Physical ( 3) Slvl 10: Physical ( 12) Slvl 20: Physical ( 22) Slvl 30: Physical ( 32) Slvl 40: Physical ( 42) Poison Vine No changes Average damage per second: Slvl 1: Poison ( 1) Slvl 10: Poison ( 8) Slvl 20: Poison ( 21) Slvl 30: Poison ( 36) Slvl 40: Poison ( 51) Werewolf No changes Note: Lycanthropy bonuses are based on Lycanthropy skill *with item bonuses*, not just the base Lycanthropy. Lycanthropy No changes Firestorm Synergy: 20% damage per level of Molten Boulder, Eruption Damage progression went from (3.52/4.69/5.86) -> (3.52/6.45/8.79/16.41/22.85) Average damage per second: Slvl 1: was( 5), now( 5), 1 max synergy( 26), 2 max( 47) Slvl 10: was( 39), now( 43), 1 max synergy( 214), 2 max( 385) Slvl 20: was( 91), now( 117), 1 max synergy( 583), 2 max(1049) Slvl 30: was( 149), now( 250), 1 max synergy(1251), 2 max(2252) Slvl 40: was( 208), now( 466), 1 max synergy(2329), 2 max(4192) Oak Sage Has 100% poison resist Now has radius of 20 yards, plus 1.3 yards per level Summon Spirit Wolf Synergy: gains 50% HP plus 20% per level of Summon Fenris (Dire Wolf) Synergy: gains 25% damage plus 5% per level of Summon Grizzly Provides better Attack% synergy, was 10% per level, now 25% Attack% per level went from 22 -> 45 Base Damage went from (2-5) -> (2-6) Damage progression went from (1/2/4) -> (1/2/4/5/6) Average damage: Slvl 1: was( 4), now( 4), 1 max synergy( 11) Slvl 10: was( 15), now( 15), 1 max synergy( 41) Slvl 20: was( 43), now( 43), 1 max synergy( 116) Slvl 30: was( 83), now( 89), 1 max synergy( 240) Slvl 40: was( 123), now( 147), 1 max synergy( 397) Werebear No changes Note: Lycanthropy bonuses are based on Lycanthropy skill *with item bonuses*, not just the base Lycanthropy. Molten Boulder Synergy: 10% physical damage per level of Volcano Synergy: 8% fire damage per level of Firestorm Now deals both fire and physical damage on impact, leaves firewall behind. Average damage (physical): Slvl 1: Physical ( 9), 1 max synergy ( 27) Slvl 10: Physical ( 56), 1 max synergy ( 167) Slvl 20: Physical ( 143), 1 max synergy ( 428) Slvl 30: Physical ( 266), 1 max synergy ( 797) Slvl 40: Physical ( 425), 1 max synergy (1274) Average damage (fire): Slvl 1: Fire ( 9), 1 max synergy ( 23) Slvl 10: Fire ( 56), 1 max synergy ( 144) Slvl 20: Fire ( 143), 1 max synergy ( 371) Slvl 30: Fire ( 266), 1 max synergy ( 690) Slvl 40: Fire ( 425), 1 max synergy (1104) Average damage (total): Slvl 1: Total ( 18), 1 max synergy ( 36), 2 max ( 50) Slvl 10: Total ( 82), 1 max synergy ( 222), 2 max ( 311) Slvl 20: Total ( 246), 1 max synergy ( 570), 2 max ( 799) Slvl 30: Total ( 482), 1 max synergy (1062), 2 max (1487) Slvl 40: Total ( 790), 1 max synergy (1698), 2 max (2378) Average fire damage per second: Slvl 1: was( 14), now( 14), 1 max synergy( 37) Slvl 10: was( 93), now( 80), 1 max synergy( 207) Slvl 20: was( 207), now( 166), 1 max synergy( 433) Slvl 30: was( 336), now( 267), 1 max synergy( 695) Slvl 40: was( 465), now( 382), 1 max synergy( 993) Arctic Blast Synergy: 15% damage per level of Cyclone Armor, Hurricane Damage progression went from (6.25/6.64/7.03) -> (6.25/7.23/8.01/8.79/9.57) Average damage per second: Slvl 1: was( 12), now( 12), 1 max synergy( 48), 2 max( 83) Slvl 10: was( 69), now( 70), 1 max synergy( 280), 2 max( 491) Slvl 20: was( 137), now( 146), 1 max synergy( 582), 2 max(1019) Slvl 30: was( 207), now( 230), 1 max synergy( 921), 2 max(1612) Slvl 40: was( 278), now( 324), 1 max synergy(1295), 2 max(2271) Carrion Vine No changes Feral Rage No changes Maul No changes Eruption (Fissure) Synergy: 12% damage per level of Firestorm, Volcano Damage progression went from (6/12/16) -> (6/12/16/18-19/21-22) Average damage per second: Slvl 1: was( 20), now( 20), 1 max synergy( 68), 2 max( 116) Slvl 10: was( 86), now( 86), 1 max synergy( 292), 2 max( 499) Slvl 20: was( 222), now( 222), 1 max synergy( 755), 2 max(1288) Slvl 30: was( 382), now( 397), 1 max synergy(1350), 2 max(2303) Slvl 40: was( 542), now( 606), 1 max synergy(2060), 2 max(3515) Cyclone Armor Synergy: 7% more HP per level of Twister, Tornado, Hurricane Heart of Wolverine Has 100% resist poison Now has radius of 20 yards, plus 1.3 yards per level Dire Wolf Synergy: gains 50% attack plus 25% per level of Summon Spirit Wolf Synergy: gains 50% defense plus 10% per level of Summon Spirit Wolf Synergy: gains 25% damage plus 5% per level of Summon Grizzly Attack% per level went from 8->20 Damage progression went from (2/3/6) -> (2/3/6/7/8) Average damage: Slvl 1: was( 10), now( 10), 1 max synergy( 26) Slvl 10: was( 30), now( 30), 1 max synergy( 80) Slvl 20: was( 72), now( 72), 1 max synergy( 193) Slvl 30: was( 132), now( 138), 1 max synergy( 371) Slvl 40: was( 192), now( 216), 1 max synergy( 582) Rabies Synergy: 12% damage per level of Poison Vine Damage progression per second went from (3.13/3.91/4.69) -> (3.13/3.91/5.47/7.03/8.59) Average damage per second: Slvl 1: was( 8), now( 8), 1 max synergy( 27) Slvl 10: was( 38), now( 38), 1 max synergy( 128) Slvl 20: was( 80), now( 83), 1 max synergy( 282) Slvl 30: was( 127), now( 147), 1 max synergy( 499) Slvl 40: was( 173), now( 230), 1 max synergy( 781) Fire Claws Synergy: 20% damage per level of Firestorm, Molten Boulder, Volcano, Eruption Damage progression went from (8/12/20) -> (8-8/12-12/20-22/24-26/28-30) Average damage: Slvl 1: was( 18), now( 18), 1 max synergy( 88), 2 max( 158) Slvl 10: was( 98), now( 98), 1 max synergy( 488), 2 max( 878) Slvl 20: was( 250), now( 254), 1 max synergy(1268), 2 max(2282) Slvl 30: was( 450), now( 488), 1 max synergy(2438), 2 max(4388) Slvl 40: was( 650), now( 770), 1 max synergy(3848), 2 max(6926) Twister Synergy: 10% damage per level of Tornado, Hurricane Damage progression went from (2/3.5/4.5) -> (2-2/3.5-3.5/5-5.5/6.5-7/8-8.5) Average damage: Slvl 1: was( 7), now( 7), 1 max synergy( 21), 2 max( 35) Slvl 10: was( 28), now( 28), 1 max synergy( 84), 2 max( 140) Slvl 20: was( 67), now( 70), 1 max synergy( 210), 2 max( 350) Slvl 30: was( 112), now( 132), 1 max synergy( 395), 2 max( 658) Slvl 40: was( 157), now( 211), 1 max synergy( 633), 2 max(1055) Solar Creeper No changes Hunger No changes Shock Wave No changes Average damage: Slvl 1: Physical ( 15) Slvl 10: Physical ( 46) Slvl 20: Physical (104) Slvl 30: Physical (174) Slvl 40: Physical (244) Volcano Synergy: 12% physical damage per level of Molten Boulder Synergy: 12% fire damage per level of Eruption, Armageddon Now deals both fire and physical damage Average damage (physical): Slvl 1: Physical ( 9), 1 max synergy ( 31) Slvl 10: Physical ( 31), 1 max synergy ( 105) Slvl 20: Physical ( 79), 1 max synergy ( 269) Slvl 30: Physical ( 151), 1 max synergy ( 513) Slvl 40: Physical ( 247), 1 max synergy ( 840) Average damage (fire): Slvl 1: Fire ( 9), 1 max synergy ( 31) Slvl 10: Fire ( 31), 1 max synergy ( 105) Slvl 20: Fire ( 79), 1 max synergy ( 269) Slvl 30: Fire ( 151), 1 max synergy ( 513) Slvl 40: Fire ( 247), 1 max synergy ( 840) Average damage (total): Slvl 1: Total ( 18), 1 max synergy ( 40), 2 max ( 61) Slvl 10: Total ( 62), 1 max synergy ( 136), 2 max ( 211) Slvl 20: Total ( 158), 1 max synergy ( 348), 2 max ( 537) Slvl 30: Total ( 302), 1 max synergy ( 664), 2 max (1027) Slvl 40: Total ( 494), 1 max synergy (1087), 2 max (1680) Tornado Synergy: 9% damage per level of Cyclone Armor, Twister, Hurricane Damage progression went from (8/14/20) -> (8-8/14-15/20-21/24-25/28-29) Average damage: Slvl 1: was( 30), now( 30), 1 max synergy( 84), 2 max( 138) Slvl 10: was( 114), now( 115), 1 max synergy( 322), 2 max( 529) Slvl 20: was( 278), now( 284), 1 max synergy( 795), 2 max(1306) Slvl 30: was( 478), now( 513), 1 max synergy(1436), 2 max(2360) Slvl 40: was( 678), now( 790), 1 max synergy(2212), 2 max(3634) Spirit of Barbs Has 100% poison resist Now has radius of 20 yards, plus 1.3 yards per level Summon Grizzly Synergy: gains 50% attack plus 25 per level of Summon Spirit Wolf Synergy: gains 50% defense plus 10% per level of Summon Spirit Wolf Synergy: gains 50% HP plus 20% per level of Summon Fenris (Dire Wolf) Attack% per level went from 0 -> 20 Average damage: Slvl 1: was( 45), now( 45), 1 max synergy( 122) Slvl 10: was( 145), now( 145), 1 max synergy( 392) Slvl 20: was( 315), now( 315), 1 max synergy( 852) Slvl 30: was( 515), now( 515), 1 max synergy(1391) Slvl 40: was( 715), now( 715), 1 max synergy(1931) Fury No changes Armageddon Synergy: 25 frames duration per level of Eruption Synergy: 7% fire damage per level of Firestorm, Molten Boulder, Volcano Now does physical damage in addition to fire damage Physical damage has base of (4-16), and progresses by (4-4/6-7/8-9/10-12/12-14) Fire damage progression went from (15/20/25) -> (15-16/20-22/25-27/30-33/35-38) Can now be used in wereform Average damage (physical): Slvl 1: Physical ( 10) Slvl 10: Physical ( 51) Slvl 20: Physical ( 124) Slvl 30: Physical ( 224) Slvl 40: Physical ( 350) Average damage (fire): Slvl 1: Fire ( 50), 1 max synergy ( 120), 2 max ( 190) Slvl 10: Fire ( 201), 1 max synergy ( 481), 2 max ( 762) Slvl 20: Fire ( 431), 1 max synergy (1033), 2 max (1636) Slvl 30: Fire ( 724), 1 max synergy (1736), 2 max (2749) Slvl 40: Fire (1079), 1 max synergy (2588), 2 max (4098) Average damage (total): Slvl 1: Was( 50), Now ( 60), 1 max synergy ( 130), 2 max ( 200) Slvl 10: Was( 195), Now ( 252), 1 max synergy ( 532), 2 max ( 813) Slvl 20: Was( 415), Now ( 555), 1 max synergy (1157), 2 max (1760) Slvl 30: Was( 665), Now ( 948), 1 max synergy (1960), 2 max (2973) Slvl 40: Was( 915), Now (1429), 1 max synergy (2938), 2 max (4448) Hurricane Radius went from 5.6 -> 6 yards Synergy: 25 frames duration per level of Cyclone Armor Synergy: 7% damage per level of Twister, Tornado Damage progression went from (7/10/12) -> (7/10/12/14/16) Average damage per second: Slvl 1: was( 38), now( 38), 1 max synergy( 90), 2 max( 143) Slvl 10: was( 107), now( 107), 1 max synergy( 256), 2 max( 405) Slvl 20: was( 215), now( 215), 1 max synergy( 515), 2 max( 815) Slvl 30: was( 335), now( 347), 1 max synergy( 832), 2 max(1317) Slvl 40: was( 455), now( 503), 1 max synergy(1206), 2 max(1910) ******* ASSASSIN SKILLS ******* Fire Blast Has radius of 2.6 yards Synergy: 9% damage per level of Shock Web, Death Sentry, Charged Bolt Sentry, Lightning Sentry, Wake of Fire, Wake of Inferno Damage progression went from (2/4/5) -> (1.5-2.5/4-5.5/10-12/19-22/29-33) Average damage: Slvl 1: was( 4), now( 4), 1 max synergy( 10), 2 max( 16) Slvl 10: was( 26), now( 27), 1 max synergy( 76), 2 max( 124) Slvl 20: was( 70), now( 100), 1 max synergy( 279), 2 max( 458) Slvl 30: was( 120), now( 267), 1 max synergy( 746), 2 max(1226) Slvl 40: was( 170), now( 556), 1 max synergy(1555), 2 max(2555) Claw Mastery Has a 1%-25% chance of inflicting a critical hit (diminishing returns) Psychic Hammer Does 100% knockback to normal monsters Does 50%-100% knockback to unique monsters (diminishing returns) Does 25%-99% knockback to players and boss monsters (diminishing returns) Now does magical damage in addition to physical damage Base physical damage went from (2-5) -> (2-6) Base magic damage is now (2-6) Physical damage progression went from (1/1.5/2) -> (1-1.5/1.5-2/2-2.5/2.5-3/3-3.5) Magic damage progression is (2-3/3-4/4-5/5-6/6-7) Average Damage: Slvl 1: was( 4),physical( 2),magic( 2),total( 4) Slvl 10: was( 14),physical( 14),magic( 14),total( 29) Slvl 20: was( 31),physical( 34),magic( 34),total( 68) Slvl 30: was( 51),physical( 59),magic( 59),total(119) Slvl 40: was( 71),physical( 91),magic( 91),total(182) Tiger Strike Base attack% went from 40 -> 15 Attack% per level went from 10 -> 7 Dragon Talon Number of kicks is equal to 1 + skill level / 6 Does 100% knockback to normal monsters Does 50%-100% knockback to unique monsters (diminishing returns) Does 25%-99% knockback to players and boss monsters (diminishing returns) Base damage% went from 0 -> 5 Base attack% went from 40 -> 20 Attack% per level went from 12 -> 25 Shock Web Synergy: fires one extra missile for every 3 levels of Fire Blast Number of missiles fired = 6 + level/4 + FireBlast/3 Range scales up with number of missiles fired Now has delay of 15 frames (0.6 seconds) Synergy: 11% damage per level of Charged Bolt Sentry, Lightning Sentry, Death Sentry Base damage went from (5-6) -> (1-10) Damage progression went from (1/2.5/3.5) -> (0-3/0-6/0-10/0-15/0-21) Average damage: Slvl 1: was( 6), now( 6), 1 max synergy( 18), 2 max( 30) Slvl 10: was( 18), now( 22), 1 max synergy( 70), 2 max( 119) Slvl 20: was( 47), now( 60), 1 max synergy( 192), 2 max( 324) Slvl 30: was( 82), now( 125), 1 max synergy( 400), 2 max( 675) Slvl 40: was( 117), now( 224), 1 max synergy( 717), 2 max(1210) Blade Sentinel Now gains 12 frames (0.5 sec) duration per level Average damage boost: Slvl 1: Physical ( 8) Slvl 10: Physical ( 37) Slvl 20: Physical ( 81) Slvl 30: Physical (131) Slvl 40: Physical (181) Burst of Speed No changes Fists of Fire Now converts 3% physical damage to fire damage per level Radius went from 2 -> 2.3 yards Duration now 225 frames (9 seconds) Now has attack bonus per charge-up of 50% Synergy: 12% damage per level of Phoenix Strike Synergy: 6% fire wall damage per level of Phoenix Strike Base attack% went from 50 -> 15 Attack% per level went from 10 -> 7 Damage progression went from (5/10/20) -> (5-5/10-11/20-22/30-33/40-44) Average damage: Slvl 1: was( 8), now( 8), 1 max synergy( 27) Slvl 10: was( 63), now( 64), 1 max synergy( 218) Slvl 20: was( 203), now( 211), 1 max synergy( 717) Slvl 30: was( 403), now( 484), 1 max synergy(1646) Slvl 40: was( 603), now( 883), 1 max synergy(3002) Average damage per second (three charges): Slvl 1: was( 12), now( 12), 1 max synergy( 28) Slvl 10: was( 96), now( 98), 1 max synergy( 216) Slvl 20: was( 280), now( 296), 1 max synergy( 650) Slvl 30: was( 530), now( 614), 1 max synergy(1350) Slvl 40: was( 780), now(1074), 1 max synergy(2362) Dragon Claw Base attack% went from 50 -> 40 Attack% per level went from 10 -> 25 Charged Bolt Sentry Synergy: 1 extra bolt per four levels of Lightning Sentry Note: the Arreat Summit claims this skill gets extra bolts from Shock Web, I don't see it in here. Synergy: 6% damage per level of Fire Blast, Lightning Sentry, Death Sentry Damage progression went from (1.5/2/3) -> (0-3/0-4/0-6/0-7/0-8) Average damage: Slvl 1: was( 4), now( 4), 1 max synergy( 9), 2 max( 14) Slvl 10: was( 19), now( 19), 1 max synergy( 41), 2 max( 63) Slvl 20: was( 43), now( 43), 1 max synergy( 94), 2 max( 145) Slvl 30: was( 73), now( 76), 1 max synergy( 166), 2 max( 257) Slvl 40: was( 103), now( 115), 1 max synergy( 252), 2 max( 389) Wake of Fire Synergy: 8% damage per level of Fire Blast, Wake of Inferno Damage progression went from (2/3/4) -> (2-2/3-3/5-6/7-8/9-10) Average damage: Slvl 1: was( 8), now( 8), 1 max synergy( 20), 2 max( 32) Slvl 10: was( 28), now( 28), 1 max synergy( 72), 2 max( 116) Slvl 20: was( 62), now( 68), 1 max synergy( 176), 2 max( 284) Slvl 30: was( 102), now( 135), 1 max synergy( 350), 2 max( 565) Slvl 40: was( 142), now( 226), 1 max synergy( 586), 2 max( 947) Weapon Block No changes Cloak of Shadows Enemy armor penalty no longer diminishing returns formula, now decreases armor by 25% plus 3% per level Now gives assasin armor boost of 10% plus 3% per level Cobra Strike Duration now 225 frames (9 seconds) Now gives 50% attack bonus per charge-up Base attack% went from 60 -> 15 Attack% per level went from 15 -> 7 Blade Fury Amount of mana to use increased Delay between blades went from 3 -> 5 frames Average damage boost: Slvl 1: Physical ( 9) Slvl 10: Physical ( 40) Slvl 20: Physical (102) Slvl 30: Physical (182) Slvl 40: Physical (262) Fade Now gives damage resistance of 1% plus 1% per level Shadow Warrior Now has strength, dexterity equal to level * 10 Now has resist all equal to level * 4, capped at 75% Mana per level went from 2 -> 0.5 HP% per level went from 12 -> 15 Attack% per level went from 15 -> 40 Now carries better magic items, level of items now generated at 18 + 2*level, was 0 + 2*level Claws of Thunder Duration now 225 frames (9 seconds) Attack% now 50% per charge-up Synergy: 8% damage per level of Phoenix Strike Base attack% went from 80 -> 15 Attack% per level went from 15 -> 7 Lightning damage progression went from (10/20/30) -> (0-20/0-40/0-60/0-80/0-100) Nova damage progression went from (0-15/0-20/0-30) -> (0-15/0-25/0-35/0-45/0-65) Charged Bolt damage progression went from (0-20/0-40/0-60) -> (0-20/0-40/0-60/0-80/0-100) Average lightning damage (one charge): Slvl 1: was( 41), now( 41), 1 max synergy( 105) Slvl 10: was( 151), now( 151), 1 max synergy( 391) Slvl 20: was( 391), now( 391), 1 max synergy(1015) Slvl 30: was( 691), now( 751), 1 max synergy(1951) Slvl 40: was( 991), now(1231), 1 max synergy(3199) Average nova damage (two charges): Slvl 1: was( 11), now( 18), 1 max synergy( 47) Slvl 10: was( 88), now( 96), 1 max synergy( 248) Slvl 20: was( 233), now( 241), 1 max synergy( 625) Slvl 30: was( 408), now( 446), 1 max synergy(1158) Slvl 40: was( 583), now( 751), 1 max synergy(1951) Average charged bolt damage (three charges): Slvl 1: was( 21), now( 21), 1 max synergy( 53) Slvl 10: was( 131), now( 131), 1 max synergy( 339) Slvl 20: was( 371), now( 371), 1 max synergy( 963) Slvl 30: was( 671), now( 731), 1 max synergy(1899) Slvl 40: was( 971), now(1211), 1 max synergy(3147) Dragon Tail Base attack% went from 40 -> 20 Attack% per level went from 7 -> 15 Lightning Sentry Synergy: 12% damage per level of Shock Web, Charged Bolt Sentry, Death Sentry Base damage went from (10-20) -> (1-20) Damage progression went from (5/7/10) -> (0-10/0-16/0-24/0-34/0-44) Average damage: Slvl 1: was( 15), now( 11), 1 max synergy( 36), 2 max( 61) Slvl 10: was( 64), now( 62), 1 max synergy( 209), 2 max( 357) Slvl 20: was( 146), now( 158), 1 max synergy( 536), 2 max( 914) Slvl 30: was( 246), now( 308), 1 max synergy(1046), 2 max(1784) Slvl 40: was( 346), now( 518), 1 max synergy(1760), 2 max(3002) Wake of Inferno Synergy: 10% damage per level of Fire Blast, Death Sentry Synergy: 7% damage per level of Wake of Fire Damage progression went from (11.25/13.75/17.50) -> (11.25/13.75/16.88/20.63/25.00) Average damage: Slvl 1: was( 22), now( 22), 1 max synergy( 66), 2 max( 109) Slvl 10: was( 128), now( 128), 1 max synergy( 384), 2 max( 641) Slvl 20: was( 281), now( 278), 1 max synergy( 834), 2 max(1391) Slvl 30: was( 456), now( 469), 1 max synergy(1408), 2 max(2347) Slvl 40: was( 631), now( 711), 1 max synergy(2132), 2 max(3553) Mind Blast Now has radius of 2.6 yards Average damage: Slvl 1: Physical ( 15) Slvl 10: Physical ( 39) Slvl 20: Physical (101) Slvl 30: Physical (181) Slvl 40: Physical (261) Blades of Ice Now has duration of 225 frames (9 seconds) Attack% now 50% per charge-up Base attack% went from 7 -> 15 Attack% per level went from 10 -> 7 Synergy: 8% damage per level of Phoenix Strike Two charge radius went from 3.3 -> 4 yards Three charge radius went from 4 -> 2 yards Damage progression went from (8/10/20) -> (8-8/10-10/20-22/30-32/40-42) Average damage: Slvl 1: was( 25), now( 25), 1 max synergy( 65) Slvl 10: was( 101), now( 101), 1 max synergy( 263) Slvl 20: was( 241), now( 245), 1 max synergy( 637) Slvl 30: was( 441), now( 515), 1 max synergy(1339) Slvl 40: was( 641), now( 905), 1 max synergy(2353) Dragon Flight Delay went from 50 frames to 25 frames (2 seconds to one second) Now has range of 18 yards Base attack% went from 100 -> 60 Attack% per level went from 20 -> 25 Death Sentry Synergy: 12% damage per level of Lightning Sentry Base damage went from (20-30) -> (1-50) Damage progression went from (4/5/8) -> (0-8/0-14/0-22/0-28/0-34) Average damage: Slvl 1: was( 25), now( 26), 1 max synergy( 87) Slvl 10: was( 63), now( 68), 1 max synergy( 230) Slvl 20: was( 125), now( 154), 1 max synergy( 522) Slvl 30: was( 205), now( 282), 1 max synergy( 957) Slvl 40: was( 285), now( 446), 1 max synergy(1515) Blade Shield Delay went from 100 -> 125 frames (4 -> 5 seconds) Radius went from 3.3 yards -> 4 yards Average damage: Slvl 1: Physical ( 16) Slvl 10: Physical ( 63) Slvl 20: Physical (127) Slvl 30: Physical (197) Slvl 40: Physical (267) Venom Duration went from 50 -> 10 frames (2 -> 0.4 seconds) Damage per second increased drastically. Note: damage listed is total damage, not per-second. Average damage (in 0.4 seconds): Slvl 1: was ( 12), now ( 70) Slvl 10: was ( 37), now ( 215) Slvl 20: was ( 79), now ( 435) Slvl 30: was ( 129), now ( 715) Slvl 40: was ( 179), now (1055) Shadow Master Now has strength, dexterity equal to level * 10 Has resist all of 5% - 80% (diminishing returns) Now has delay of 150 frames (6 seconds) Base mana went from 40 -> 35 Mana per level went from 0 -> 0.5 Attack% per level went from 15 -> 40 Now carries better magic items, level of items now generated at 24 + 2*level, was 0 + 2*level Phoenix Strike Base attack% went from 70 -> 15 Attack% per level went from 15 -> 7 Synergy: 10% meteor damage per level of Fists of Fire Synergy: 6% fire damage per second per level of Fists of Fire Synergy: 13% chain lightning damage per level of Claws of Thunder Synergy: 10% ice bolt damage per level of Blades of Ice Average meteor damage: Slvl 1: was( 30), now( 30), 1 max synergy( 90) Slvl 10: was( 140), now( 140), 1 max synergy( 420) Slvl 20: was( 380), now( 384), 1 max synergy(1152) Slvl 30: was( 680), now( 748), 1 max synergy(2244) Slvl 40: was( 980), now(1212), 1 max synergy(3636) Average fire damage per second: Slvl 1: was( 14), now( 19), 1 max synergy( 41) Slvl 10: was( 91), now( 148), 1 max synergy( 325) Slvl 20: was( 260), now( 443), 1 max synergy( 975) Slvl 30: was( 471), now( 921), 1 max synergy(2026) Slvl 40: was( 682), now(1610), 1 max synergy(3542) Average chain lightning damage: Slvl 1: was( 21), now( 21), 1 max synergy( 74) Slvl 10: was( 76), now( 131), 1 max synergy( 470) Slvl 20: was( 177), now( 371), 1 max synergy(1334) Slvl 30: was( 302), now( 731), 1 max synergy(2630) Slvl 40: was( 427), now(1211), 1 max synergy(4358) Average chaos ice bolt damage: Slvl 1: was( 24), now( 24), 1 max synergy( 72) Slvl 10: was( 68), now( 68), 1 max synergy( 204) Slvl 20: was( 164), now( 166), 1 max synergy( 498) Slvl 30: was( 284), now( 339), 1 max synergy(1017) Slvl 40: was( 404), now( 608), 1 max synergy(1824) ******* SUMMARY ******* Here's a quick chart of the relative strength of attacks. All are listed at skill level 30, with one synergy at level 20 (or mastery at level 30, as appropriate). The damage for summons is based on hell difficulty. Skills that are dependent on weapon damage are not listed. Necromancer Mage - Poison 12 per second Amazon Magic Arrow 30 Necromancer Fire Golem Aura 32 per pulse Druid Raven 32 Druid Poison Vine 36 per second Necromancer Iron Golem Melee 50 without weapon Necromancer Clay Golem Melee 62 Necromancer Mage - Cold 91 Paladin Holy Shield Melee 99 Assassin Psychic Hammer 119 Assassin Blade Sentinel 131 plus 3/8 weapon Paladin Holy Fire Aura 137 per pulse Necromancer Mage - Lightning 141 Sorceress Telekinesis 152 Necromancer Mage - Fire 156 Assassin Charged Bolt Sentry 166 per bolt Druid Shock Wave 174 Sorceress Charged Bolt 182 per bolt Assassin Mind Blast 181 Assassin Blade Fury 182 plus 3/4 weapon Necromancer Teeth 190 per tooth Assassin Blade Shield 197 plus 1/4 weapon Sorceress Chilling Armor 200 when hit Necromancer Blood Golem Melee 228 Druid Spirit Wolf Melee 240 Necromancer Skeleton Melee 241 Paladin Holy Freeze Aura 279 per pulse Sorceress Shiver Armor 320 when hit Sorceress Ice Bolt 329 Sorceress Frost Nova 331 Assassin Wake of Fire 350 per shot Paladin Sanctuary Aura 367 to undead per pulse Druid Dire Wolf Melee 371 Druid Twister 395 Assassin Shock Web 400 per missile Amazon Poison Javelin 405 per second Amazon Cold Arrow 411 Sorceress Fire Bolt 435 Paladin Holy Shock Aura 457 per pulse Druid Rabies 499 per second Sorceress Enchant 503 Necromancer Poison Dagger 505 per second Barbarian War Cry 530 Amazon Fire Arrow 579 Amazon Lightning Bolt 625 Amazon Lightning Fury 625 per strike Druid Volcano 664 Amazon Lightning Strike 684 per strike Assassin Venom 715 per hit Assassin Fire Blast 746 Sorceress Glacial Spike 765 Sorceress Frozen Orb 793 per shard Sorceress Hydra 811 Paladin Holy Fire Melee 819 Amazon Charged Strike 821 per bolt Druid Hurricane 832 per second Necromancer Bone Spear 862 Amazon Exploding Arrow 874 Druid Arctic Blast 921 per second Necromancer Fire Golem Melee 925 Assassin Death Sentry 957 Necromancer Poison Explosion 988 per second Assassin Phoenix Strike 1017 Chaos Ice Bolt Assassin Lightning Sentry 1046 Necromancer Poison Nova 1048 per second Druid Molten Boulder 1062 Sorceress Chain Lightning 1076 per strike Sorceress Inferno 1114 per second Paladin Holy Bolt 1144 to undead Amazon Ice Arrow 1188 Necromancer Bone Spirit 1200 Druid Firestorm 1251 per second Sorceress Nova 1272 Amazon Plague Javelin 1291 per second Sorceress Lightning 1297 Paladin Blessed Hammer 1320 Sorceress Ice Blast 1337 Assassin Blades of Ice 1339 Druid Fissure 1350 per second Druid Grizzly Melee 1391 Paladin Holy Freeze Melee 1397 Assassin Wake of Inferno 1408 Sorceress Fire Ball 1417 Druid Tornado 1436 Assassin Fists of Fire 1646 Sorceress Blaze 1655 per second Amazon Freezing Arrow 1751 Sorceress Thunder Storm 1765 per bolt Amazon Power Strike 1942 Paladin Fist of Heavens 1948 Holy Bolt Assassin Claws of Thunder 1951 one charge Druid Armageddon 1960 Amazon Immolation Arrow 1995 per second Sorceress Blizzard 2219 Assassin Phoenix Strike 2244 Meteor Druid Fire Claws 2438 Assassin Phoenix Strike 2630 Chain Lightning Paladin Holy Shock Melee 2735 Paladin Fist of Heavens 2904 Lightning Sorceress Meteor 5694 Sorceress Fire Wall 7594 per second Here's a quick chart on how much each skill has improved. Again, this is with the skills at level 30 + one maxxed synergy (or mastery). Note that sorceress skills didn't improve that much, as she already had masteries. Sorceress Chain Lightning 0% Sorceress Fire Wall 0% Sorceress Telekinesis 0% Sorceress Thunder Storm 0% Paladin Holy Shield Melee 0% Druid Grizzly Bear Melee 0% Druid Poison Vine 0% Druid Raven 0% Druid Shock Wave 0% Assassin Blade Fury 0% Assassin Blade Sentinel 0% Assassin Blade Shield 0% Assassin Mind Blast 0% Sorceress Meteor 1% Sorceress Frozen Orb 2% * Sorceress Nova 2% Amazon Magic Arrow 3% Sorceress Hydra 5% Druid Dire Wolf Melee 5% Sorceress Blaze 6% Sorceress Charged Bolt 6% Sorceress Blizzard 7% Druid Spirit Wolf Melee 8% Sorceress Lightning 10% Necromancer Clay Golem Melee 11% Necromancer Blood Golem Melee 11% Sorceress Enchant 12% Sorceress Fire Ball 23% Sorceress Inferno 29% Sorceress Chilling Armor 43% * Sorceress Ice Blast 44% * Paladin Prayer 46% Sorceress Glacial Spike 47% * Sorceress Shiver Armor 58% * Amazon Lightning Fury 60% Sorceress Frost Nova 71% * Sorceress Fire Bolt 92% Paladin Blessed Hammer 115% ** Amazon Charged Strike 117% Necromancer Iron Golem Melee 117% Amazon Lightning Strike 124% Barbarian War Cry 126% Necromancer Fire Golem Melee 135% Assassin Psychic Hammer 135% Assassin Charged B Sentry 137% Druid Volcano 139% Druid Hurricane 149% Paladin Fist of Heavens 153% Lightning Assassin Claws of Thunder 183% Paladin Sanctuary 187% Druid Molten Boulder 187% Sorceress Ice Bolt 192% * Druid Armageddon 195% Paladin Holy Bolt Heal 197% Amazon Ice Arrow 198% Amazon Immolation Arrow 200% Druid Tornado 201% Assassin Blades of Ice 204% Assassin Wake of Inferno 209% Assassin Phoenix Strike 230% Meteor Necromancer Poison Nova 236% Amazon Freezing Arrow 240% Necromancer Bone Spear 242% Assassin Wake of Fire 245% Druid Twister 252% Druid Fissure 253% Paladin Holy Shock Aura 256% Assassin Phoenix Strike 258% Ice Bolt Druid Rabies 295% Assassin Fists of Fire 308% Paladin Holy Fire 319% Assassin Lightning Sentry 325% Druid Arctic Blast 344% Necromancer Poison Explosion 345% Amazon Lightning Bolt 356% Assassin Death Sentry 367% Necromancer Bone Spirit 376% Assassin Shock Web 391% Paladin Fist of Heavens 398% Holy Bolt Paladin Holy Shock Melee 413% Necromancer Poison Dagger 421% Druid Fire Claws 442% Assassin Venom 454% Amazon Exploding Arrow 491% Paladin Holy Bolt Damage 515% Assassin Fire Blast 524% Amazon Cold Arrow 574% Necromancer Teeth 605% Amazon Power Strike 665% Necromancer Skeleton Melee 671% Amazon Poison Javelin 727% Druid Firestorm 737% Assassin Phoenix Strike 771% Lightning Amazon Fire Arrow 865% Amazon Plague Javelin 1153% Honorable mentions: Holy Freeze - went from 0 damage -> lots Holy Fire melee - went from 0 damage -> lots * For sorceress cold spells, I assume slvl 20 cold mastery = 100% damage increase. It often works out better than that, so the cold spells may not be as improved as the list indicates. ** For Blessed Hammer, I compared the new version with 1 max synergy against the old version with slvl 20 concentration.