Now that patch 1.10s is out, I cracked open the MPQ and compared the files in it against 1.10. Here are the changes I found. (Note that I haven't checked *every* file yet, I forgot to extract a few). Changes in cubemain.txt: The recipe "3 standard gems + 1 socketed weapon -> magic, socketable weapon" now only yields items with 1 - 2 sockets, was 1 - 6. The recipe "3 flawless gems + 1 magic weapon -> socketed, magic weapon" now only yields items with 1 - 2 sockets, was 1 - 6. ** ugh, this is a big, big nerf to these recipes. They were probably a bit too good to begin with, but IMO, this is too drastic a cut. Changes in gems.txt: All of the emeralds give slightly less poison damage (less than 5% difference), and flawless and perfect emeralds last slightly longer (again, less than 5% difference). ** I'm guessing the slight changes are to make the displayed numbers a little more accurate. Changes in missiles.txt: ** Two new columns have been added, xoffset and zoffset. I have no idea what these control. Bone Spirit has a new zoffset value of -30, but otherwise these columns remain blank. Changes in monstats.txt: The monster "Drowned Carcass" has an attack that chills for one second. ** It had a cold attack before, but it had no duration, so therefore no chill. Diablo now has reduced chance of blocking in Normal (50% -> 33%) and Nightmare (50% -> 40%). Chance of blocking in Hell remains the same. ** very nice change. In Normal, Diablo isn't usually very challenging, but he's always tedious. Diablo has his drain stat go from (0% -> 100%) in Normal, and (0% -> 50%) in Nightmare. It remains 0% in Hell. ** I think this stat controls how much you can leech from him, I'm not sure. Could you leech from Diablo in 1.10? A few monsters (Blunderbore, Gorbelly, Mauler, Urdar), gain increased HP (about 30%) in Normal. Izual had his threat stat go from (0 -> 14). ** I'm not sure what this stat means, but I think it regulates how much of a threat your hirelings / summons view him as. Did minions attack Izual in 1.10? I think my hireling avoided him. A few monsters (Balrog, PitLord, VenomLord) have slightly reduced skill levels (and thus, weaker inferno attacks). Changes in runes.txt: The runeword Call To Arms has changed, was Amn Ral Mal Ist (4 sockets), now Amn Ral Mal Ist Ohm (5 sockets) Changes in uniqueitems.txt: Treads of Cthon and Tearhaunch both have had their movement stat go from (move3 -> move2), which probably indicates less run/walk speed. Note that this reverts Tearhaunch back to where it was prior to 1.10. Bul Katho's Wedding Band now gives a +1 to all skills (was +2 in 1.10, and +1 in 1.09). ** probably necessary, +2 all skills on a ring is crazy good. Nosferatu's Coil now gives (5% - 7%) life steal, was 10%. Many, many uniques had their invfile stat changed (always from nothing to something). ** I believe this stat controls how the item looks in your inventory. Changes in weapons.txt: Grand Matron bow can now only have 5 sockets, was 6 Changes in skills.txt: ** Many changes to the paladin, almost none to any other class. Amazon skills: Strafe The radius went from 25 -> 30 (16.7 yards -> 20 yards) Necromancer skills: Bone Wall cltstfunc went from 0 -> 22. ** This controls something on the client side, but other than that, I have no idea what this means. IronGolem fade went from 8 -> 16 ** this probably relates to it's 1.10 ethereal appearance. Paladin skills: Sacrifice Now gains 5% damage per level of Fanatacism (was 4%) Now gains 15% damage per level of Redemption (was 7%) ** Big boosts here, a Sacrifice / Redemption paladin might be interesting. Holy Bolt Base mana cost went from 4 -> 2 Mana per level went from 0.25 -> 0.0625 Hit points healed per level went from (2-3) -> (2-4) Now gains 15% life healed per level of Prayer (was 7%) Now gains 50% damage per level of Fist of the Heavens, Blessed Hammer (was 17%) Damage progession went from (6-6/7-8/8-9/12-14/18-21) -> (8-8/10-11/13-15/16-18/20-23) Average Healing: Slvl 1: in 1.09 ( 4), in 1.10 ( 4), in 1.10s ( 4) Slvl 10: in 1.09 ( 22), in 1.10 ( 26), in 1.10s ( 29) Slvl 20: in 1.09 ( 42), in 1.10 ( 51), in 1.10s ( 61) Slvl 30: in 1.09 ( 62), in 1.10 ( 76), in 1.10s ( 91) Slvl 40: in 1.09 ( 82), in 1.10 ( 101), in 1.10s ( 121) Average Healing (with 1 max synergy): Slvl 1: in 1.10 ( 8), in 1.10s ( 16) Slvl 10: in 1.10 ( 62), in 1.10s (116) Slvl 20: in 1.10 ( 122), in 1.10s (244) Slvl 30: in 1.10 ( 182), in 1.10s (364) Slvl 40: in 1.10 ( 242), in 1.10s (484) Average Damage: Slvl 1: in 1.09 ( 12), in 1.10 ( 12), in 1.10s ( 12) Slvl 10: in 1.09 ( 66), in 1.10 ( 69), in 1.10s ( 89) Slvl 20: in 1.09 ( 126), in 1.10 ( 148), in 1.10s ( 208) Slvl 30: in 1.09 ( 186), in 1.10 ( 260), in 1.10s ( 366) Slvl 40: in 1.09 ( 246), in 1.10 ( 442), in 1.10s ( 572) Average Damage (with 1 max synergy): Slvl 1: in 1.10 ( 53), in 1.10s ( 132) Slvl 10: in 1.10 ( 304), in 1.10s ( 979) Slvl 20: in 1.10 ( 651), in 1.10s (2288) Slvl 30: in 1.10 (1144), in 1.10s (4026) Slvl 40: in 1.10 (1945), in 1.10s (6292) Average Damage (with 2 max synergies): Slvl 1: in 1.10 ( 94), in 1.10s ( 252) Slvl 10: in 1.10 ( 538), in 1.10s ( 1869) Slvl 20: in 1.10 (1154), in 1.10s ( 4368) Slvl 30: in 1.10 (2028), in 1.10s ( 7686) Slvl 40: in 1.10 (3448), in 1.10s (12012) ** Big, BIG boosts here. A 50% damage synergy is insane. Still don't know if the skill will be worthwhile, though. Holy Fire Now gains 6% damage per level of Sanctuary (was 5%) Now gains 18% damage per level of Resist Fire (was 16%) Damage progession went from (0.75-0.75/1.00-1.00/1.00-1.25/1.25-1.50/1.75-2.00) -> (0.50-0.50/1.00-1.00/1.50-1.50/2.50-2.50/3.50-3.50) Average Aura Damage: Slvl 1: in 1.09 ( 2), in 1.10 ( 2), in 1.10s ( 2) Slvl 10: in 1.09 ( 9), in 1.10 ( 9), in 1.10s ( 8) Slvl 20: in 1.09 ( 20), in 1.10 ( 20), in 1.10s ( 20) Slvl 30: in 1.09 ( 33), in 1.10 ( 33), in 1.10s ( 41) Slvl 40: in 1.09 ( 45), in 1.10 ( 50), in 1.10s ( 74) Average Aura Damage (with 1 max synergy): Slvl 1: in 1.10 ( 8), in 1.10s ( 9) Slvl 10: in 1.10 ( 39), in 1.10s ( 35) Slvl 20: in 1.10 ( 83), in 1.10s ( 90) Slvl 30: in 1.10 ( 137), in 1.10s ( 186) Slvl 40: in 1.10 ( 211), in 1.10s ( 338) Average Aura Damage (with 2 max synergies): Slvl 1: in 1.10 ( 10), in 1.10s ( 12) Slvl 10: in 1.10 ( 48), in 1.10s ( 44) Slvl 20: in 1.10 ( 103), in 1.10s ( 113) Slvl 30: in 1.10 ( 169), in 1.10s ( 235) Slvl 40: in 1.10 ( 261), in 1.10s ( 426) Average Melee Damage: Slvl 1: in 1.09 ( 0), in 1.10 ( 12), in 1.10s ( 12) Slvl 10: in 1.09 ( 0), in 1.10 ( 56), in 1.10s ( 45) Slvl 20: in 1.09 ( 0), in 1.10 ( 119), in 1.10s ( 117) Slvl 30: in 1.09 ( 0), in 1.10 ( 195), in 1.10s ( 243) Slvl 40: in 1.09 ( 0), in 1.10 ( 296), in 1.10s ( 441) Average Melee Damage (with 1 max synergy): Slvl 1: in 1.10 ( 50), in 1.10s ( 55) Slvl 10: in 1.10 ( 233), in 1.10s ( 207) Slvl 20: in 1.10 ( 498), in 1.10s ( 538) Slvl 30: in 1.10 ( 819), in 1.10s (1118) Slvl 40: in 1.10 (1266), in 1.10s (2029) Average Melee Damage (with 2 max synergies): Slvl 1: in 1.10 ( 62), in 1.10s ( 70) Slvl 10: in 1.10 ( 289), in 1.10s ( 261) Slvl 20: in 1.10 ( 616), in 1.10s ( 679) Slvl 30: in 1.10 (1014), in 1.10s ( 1409) Slvl 40: in 1.10 (1566), in 1.10s ( 2558) ** Slightly weaker under level 20, but boosted significantly after that. Charge Now gains 20% damage per level of Vigor, Might (was 8%) ** Very big boost here. Vengeance Now gains 6% damage per level of Resist Cold, Resist Fire, Resist Lightning (was 5%) ** A boost, but I don't like it. Vengeance itself only adds 6% damage per skill level (along with some attack rating). If you have a high attack rating, there's little reason to put more than one point in Vengeance, since it costs more mana per point invested. Any Holy Fire / Freeze / Shock paladins will probably want to put a point into Vengeance because of the shared synergies. If you have a maxxed Resist Fire (or Cold or Lightning), a single point in Vengeance gets you +190% damage *per element*, which translates to +570% damage. A single point! Holy Freeze Now gains 15% damage per level of Resist Cold (was 14%) Holy Shield Now adds 625 frames (25 seconds) duration per level, was 250 frames (10 seconds) ** Very, very nice. The duration on Holy Shield always was too short, now it's a bit longer. Conviction AC reduction now works on diminishing returns formula (40-100% AC reduction). ** This formula was bugged in 1.10, it gave 40% ac reduction, plus 100% per level. Finally, I put together a chart ranking all of the skills that add damage%. Note that critical hit% is not included in this chart, so some amazon, barbarian, and assassin attacks may appear weaker than they really are. Barbarian Double Swing 0 Barbarian Double Throw 0 Amazon Jab 72 Amazon Guided Arrow 145 Amazon Strafe 150 Assassin Claw Mastery 151 Barbarian Stun 155 Paladin Zeal 156 Barbarian Double Throw 160 (1 synergy) Barbarian Whirlwind 182 Assassin Dragon Claw 195 Barbarian Bash 195 Druid Feral Rage 195 (full charge) Barbarian Double Swing 200 (1 synergy) Assassin Dragon Talon 208 (kick attack) Barbarian Concentrate 215 Druid Heart of Wolverine 223 Barbarian Frenzy 235 Druid Werebear 253 Barbarian Double Swing 260 (L30 Mastery) Barbarian Double Throw 260 (L30 Mastery) Barbarian Sword Mastery 260 Barbarian Axe Mastery 260 Barbarian Mace Mastery 260 Barbarian Pole Arm Mastery 262 Barbarian Throwing Mastery 262 Barbarian Spear Mastery 262 Barbarian Bash 295 (1 synergy) Barbarian Stun 315 (1 synergy) Paladin Might 330 Paladin Smite 335 (shield damage) Assassin Dragon Tail 340 (kick attack) Assassin Dragon Claw 352 (L30 Mastery) Amazon Fend 360 Barbarian Frenzy 395 (1 synergy) Paladin Zeal 396 (1 synergy) Barbarian Stun 415 (L30 Mastery) Barbarian Concentrate 415 (1 synergy) Paladin Sacrifice 415 Barbarian Double Throw 422 (1 synergy, L30 Mastery) Barbarian Whirlwind 442 (L30 Mastery) Barbarian Bash 455 (L30 Mastery) Druid Feral Rage 455 (full charge, Heart of Wolverine) Barbarian Double Swing 460 (1 synergy, L30 Mastery) Barbarian Concentrate 475 (L30 Mastery) Druid Werebear 476 (Heart of Wolverine) Barbarian Frenzy 495 (L30 Mastery) Paladin Concentration 495 Barbarian Concentrate 515 (2 synergies) Paladin Fanatacism 543 Barbarian Bash 555 (1 synergy, L30 Mastery) Barbarian Frenzy 555 (2 synergies) Barbarian Stun 575 (1 synergy, L30 Mastery) Barbarian Berserk 585 Amazon Impale 590 Druid Fury 593 Druid Maul 600 (full charge) Barbarian Frenzy 655 (1 synergy, L30 Mastery) Barbarian Concentrate 675 (1 synergy, L30 Mastery) Paladin Zeal 699 (L30 Fanatacism) Paladin Sacrifice 715 (1 synergy) Paladin Vengeance 732 Barbarian Concentrate 775 (2 synergies, L30 Mastery) Barbarian Berserk 785 (1 synergy) Barbarian Frenzy 815 (2 synergies, L30 Mastery) Paladin Sacrifice 815 (2 synergies) Druid Fury 816 (Heart of Wolverine) Assassin Dragon Flight 825 (kick attack) Paladin Charge 825 Barbarian Berserk 845 (L30 Mastery) Druid Maul 853 (full charge, Werebear) Paladin Smite 878 (shield damage) (L30 Fanatacism) Paladin Zeal 939 (1 synergy, L30 Fanatacism) Paladin Sacrifice 958 (L30 Fanatacism) Barbarian Leap Attack 970 Barbarian Berserk 985 (2 synergies) Paladin Sanctuary 1020 (to undead) Barbarian Berserk 1045 (1 synergy, L30 Mastery) Druid Maul 1076 (full charge, Werebear, Wolverine) Paladin Vengeance 1092 (1 synergy) Barbarian Leap Attack 1170 (1 synergy) Paladin Charge 1225 (1 synergy) Barbarian Leap Attack 1230 (L30 Mastery) Barbarian Berserk 1245 (2 synergies, L30 Mastery) Paladin Sacrifice 1258 (1 synergy, L30 Fanatacism) Paladin Vengeance 1275 (L30 Fanatacism) Paladin Sacrifice 1358 (2 synergies, L30 Fanatacism) Paladin Charge 1368 (L30 Fanatacism) Barbarian Leap Attack 1430 (1 synergy, L30 Mastery) Paladin Vengeance 1452 (2 synergies) Paladin Charge 1625 (2 synergies) Paladin Vengeance 1635 (1 synergy, L30 Fanatacism) Paladin Charge 1768 (1 synergy, L30 Fanatacism) Paladin Vengeance 1995 (2 synergies, L30 Fanatacism) Assassin Tiger Strike 2040 (3 charges) Paladin Charge 2168 (2 synergies, L30 Fanatacism) Assassin Tiger Strike 2191 (3 charges, L30 Mastery)